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Current Armor System (CAS)

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Suicidesoldier#1
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PostPosted: Sat Jan 16, 2010 10:04 pm


Current Armor System



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Name:
Current Armor System (CAS)
Weight:24 pounds TOTAL (10.992KG)
Pieces: Helmet, Shoulder pads, Chest covering, Arm covering, Leggings, Gloves, Boots, Belt,
Addition to height: 4 inches (10.16 cm)
PostPosted: Sat Jan 16, 2010 10:11 pm


Overview


The materials can come in any color with any kind of styling necessary, making it capable of being camouflaged in any kind of terrain necessary. A camouflage suit may also be worn over it.




Helmet

The helmet is essentially an extremely upgraded MICH TC-2000 helmet with an optional facemask. The helmet consists primarily of the same material used in the MICH TC-2000 helmet, except that it uses a whole 3/8's of an inch more Kevlar around the entirety of the helmet. Sandwiched between this extra layer of Kevlar, and it's original material, is a quarter inch thick layer of Impact Gel. This is designed to lower both blunt force trauma and reduces the penetration of high speed projectiles. In addition to this, eight small clips connects to the neck piece, to allow the entirety of the head and neck to be covered in protective material. The Helmet also uses a rounder shape internally, allowing for the rounds to 'glance' or bounce of the helmet more efficiently, causing the helmet to be less likely to be pierced. In addition to this, becuase of the round shape a soldier can literally stand on their helmet without it breaking, much like how Knight Body armor is sheet metal and when bent correctly is several times stronger. The same affect applies to the nearly half inch thick Mark IV Kevlar Helmet.

The Facemask is essentially an upgraded version of a standard paint ball face mask, except using upgraded materials and designed to fit in efficiently with the helmet and neck piece. The facemask can be disconnected from the helmet, although it connects to the helmet through eight different pieces. An optional high strength synthetic rubber and nylon band can be placed around the head for extra support for the face-mask, although this is not necessary. The facemask uses the same thickness ad style of Kevlar as the helmet does, and is rounded, offering mark IV protection as well. The facemask extends down past the chin, and slips around this area to connect with the neck, as do the sides. The over-all appearance and cover of the facemask can be viewed in the picture. The visor exploits a high grade plastic polymer to protect the face. This area is of course at a disadvantage to the rest of the helmet, although it can stop high speed shrapnel of most variations. It too is slightly rounded, and it uses thicker MARK III tactical facemask polycarbonate plastic, that in it's thickness and variation provides more than it's previous set of Mark II level. The plastic is also polarized, allowing the user to see out but not to become overwhelmed with light in situations where too much light is present. The facemask as a whole also has several small holes, which attract water and moisture and as well let air come through. A tactical mark III face mask is issued, but is an optional wear.

Electronics

The helmet incorporates a standard bluetooth headset, with a microphone and headphone standard. The bluetooth device is linked to a PDA, through an extended wire, and can be alternatively linked to a radio or walkie talkie if required or preferred. The PDA is standardized to the military's necessities, and is linked to every open channel in the military. To access, a unit must enter their password, with a preregistered account, and then may move through a series of 'channels' through their PDA, and then choose to access this wirelessly. A PDA does not necessarily require an internet signal to transmit messages- rather, all that is required is a wireless 'LAN' signal, that connects to other PDA's within a mile. This PDA can be placed in various pockets, or stored underneath the bulletproof armor. Like most PDA's, it is capable of transmitting messages, using the internet wirelessly, having several computer applications on it, and comes standard with a clock and calculator.





Chest

The Chestpiece is essentially a slightly upgraded high tech Dragon Skin suit piece. Intended to be extremely flexible the Vest offers a wide array of protectiveness, while not interfering with movement of mobility. The chest piece itself offers a Mark III protection rating. Surrounding the chest, are several small Kevlar plates, roughly 3/4 of an inch thick and an inch wide and across. These plates offer the same half and half impact gel Kevlar mixture, with impact gel in the center, and two pieces of Kevlar on their side. The plates are connected through several small pieces of Kevlar strings, and are small and placed all over the chest in order to increase both survivability and mobility. Barely any of the chest piece is exposed, however, when the plates are destroyed, if destroyed, the lower chest piece can offer additional protection. All together, the entire unit offers more than Mark V protection, and can protect against high grade explosions, to an extent, absorbing the shock waves and keeping the vital organs functioning. The chest piece fits over and with the lower leg piece, leaving almost no gap, and the mixture of Kevlar "Tiles" fits over the top part of the ballistics chaps quite nicely.

Neck

The Neck
piece is essentially a mark III level protection neck piece, that has no Kevlar plates, although a large amount of Kevlar padding. The neck fits ergonomically onto both the chest and into the helmet, and offers a strong degree of both mobility and protection. Because it is designed to fit with the other pieces, the neck piece has very little resistance when turning the head.
Shoulders

The shoulders are Dragonfire Point Black shoulder pads, except with roughly 3/4 inch in thickness. These shoulder pads are designed to slip over the Chestpiece body armor, and covering a large portion of the shoulders. Designed to work how the elbow pads and knee pads do, these shoulder pads cover the entire shoulder while offering a great degree of mobility. The shoulders are made almost entirely out of hard Kevlar material, rather than cloth, save for the inside. Like the rest of the Kevlar plates, the shoulders incorporate the same impact Gel Kevlar mixture. As well, the shoulder pads present impact gel on the inside, to stop free floating shoulder pads from doing damage, and to lessen the damage from impacts in general.

Arms

The arms are essentially covered in much more enlarged Ballistic Shin Pads that are shaped and contoured to fit the upper arm. They slide in easily and fit directly with the elbow pads, the separation of pieces allowing for greater mobility while still providing the same degree of protection, with the pieces sliding over each other. Like the other pieces of the body, 1/2 thick high grade Kevlar plates consisting of Kevlar and Impact gel are positioned upon the arms, providing mark IV protection to any area not exposed.

Elbow Pads

The elbow pads are standard Military Elbow Pads that instead of using plastic, exploit the use of Kevlar fibers on the exterior of the Nylon, and use high Strength Kevlar instead of plastic to protect from munitions up to a mark III level. The elbow pads surround the entire elbow, and protect the joint as a whole. The elbow pads are separate from both the forearms and the upper arm pads, as to offer the same degree of protection but present more mobility.

Forearms


The bullet proof fore-arm guards are basically Ballistic Shin Pads stretched out and shaped to fit over the forearm. Although slightly bulky, the fore-arm guards provides essential protection to of course a vital part of the body- the arms. These are covered in large, open slot Kevlar Plates, created from the Impact gel Kevlar mixture. In particular, the plates are the high grade Kevlar mixture with Impact gel, 1/2 Kevlar and 1/2 impact gel, with the Kevlar on both the sides of the impact gel, sandwiching it and sealing it off.

Legs

The legs, or primarily the thighs, are covered in Mark III Ballistic Chaps that cover the entire lower extremity. Designed to be extremely ergonomic, they have extra space inside for increased mobility and comfort. They connect with the Knee Pads efficiently and quickly, and allow the separation of pieces by extending past their intended reach, covering up areas that are revealed during movement. They are also covered in the high gade Kevlar plates, that are nearly 3/4 of an inch thick, and present the same sandwiched Kevlar and impact gel mixture.


Knee Pads


The Knee Pads used are essentially the previously mentioned ones, except they use high strength Kevlar fibers in addition to the Nylon, and the plastic is replaced with high strength Kevlar. The Knee pads offer a level III protection against firearms, knives, and high speed fragments, around the entire joint area. Although both upper thigh and lower calf items exist, the knee cap cover, being an independent unit, allows for better joint coverage while still presenting a high level of mobility.

Calves

The Calves are basically surrounded in high grade Ballistic Shin Pads that protect up to a MARK III level. In addition to this, several quarter inch thick Kevlar pads are added to the open slots in the calf area, providing high grade Mark IV protection where the plates are administered. The plates of course, are the high grade Kevlar mixture with Impact gel, 1/2 Kevlar and 1/2 impact gel, with the Kevlar on both the sides of the impact gel, sandwiching it and sealing it off.

Belt


Gloves
The gloves are essentially SecPro COMBAT ASSAULT GLOVES except they incorporate more Kevlar. Rather than relying solely on the cloth covering, the gloves instead place several small Kevlar plates, roughly 1/8 inch thick Kevlar inside the glove. Each piece is designed to slide over each other, and go over each other, much like the armored gloves the knights used. These gloves offer a protection against mark II projectiles, however their layering allows for the protection against a total of mark III weapons, this destroying the part of the glove and causing minor injury to the hand (mostly bruising).

Boots
The boots are essentially Marine Standard Issue Belleville 500 Waterproof boots, except they have a steel toe ergonomically designed around toe of the shoe. In addition to this, they have small Kevlar padding, roughly a quarter of an inch thick, on each side of the boots, designed to slide or 'slip' past each other when a person is running in them, although it's a very smooth transition. The Rubber on the boots is the same as before, except three exactly shaped Kevlar plates are placed and sandwiched between the rubber. The Kevlar helps support the impact and blast of a possible mine of an explosion beneath the boots, and the sandwiching and layering allows for the energy to be diffused over the boot rather than be absorbed simultaneously, having the shock be enough to damage or even remove a foot or part of the lower extremities close to the explosion.

In addition to this, each unit is required to wear and have several pairs of Moisture wicking socks, although any style of moisture wicking sock is allowed. Inside each boot is comfort, shock absorbing Impact Gel Insoles, which reduces the pressure from nearly all movement.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Sat Jan 16, 2010 11:04 pm


Other Electronics


GPS- A standard GPS is added to fit on the utility belt or in a pocket of the suit. The GPS has a rail attachment, so that it may be added to the gun and removed with relative ease. The GPS can send out both a broadcasting signal, or a small screen can be presented to present the position of the unit. Essentially, the GPS provides a map and a locations device, allowing the user to see the layout of the area through the screen. In addition to this, the gps may be hooked, with a wire, to the PDA or scope for a more accurate report or for a better recognition of the system.

Scope- The scope is a red dot, reticle, x 4 standard magnification scope that can alter it's view point and send information to a camera rely wirelessly. It works by presenting a high grade night vision/thermal vision option camera, that simply records the information and presents information much like a scope would. The difference between this scope and regular military grade camera scopes, is the fact that the camera constantly corrects itself on a singular grade of vision. In essence, the camera is always facing the same away regardless of how you twist in the gun. The scope slides on the rail system just like any other scope would. In addition to this, the scope transmits information to a viewing system, wirelessly, and can be programmed to present GPS coordinates as well as the number of rounds left by a round counter, if the round counter and GPS are connected to the scope. The Scope also, as previously mentioned, has the ability to see things through night vision and thermal vision. The scope also has a small, laser guided auto-range finder, which allows itself to view any range and report that through the scope. The range finder can be turned on or off, and with a button can be displayed in yards or meters. The rangefinder can work up to a distance of 5 miles.

Round Counter- The round counter is essentially an old school, low technological system. The round counter works by distinguishing between the different tape present on the magazine (added yourself) and then presented as having as many rounds programmed in correlation to the color. A round counter does not identify how many rounds are in the magazine; rather, it counts how many rounds have been fired, and subtracts that from the amount of rounds that are supposed to be in the magazine. With this in mind, the rounds left are displayed on a small LED screen, that can be added by adjusting it to the weapons barrel, and then 'clicking' it on, or by attaching it to a rail system. This may also be connected to the scope, through a wire, and send information to the scope.

Camera display-
The Camera Display is essentially a translucent, holographic small device positioned above the eye of choice (chosen by clicking a button), usually the right eye. The Display can be placed and 'hooked' inside the helmet, providing a firm resting point for it, and can be as well strapped to the head by a large, nylon strap. The camera display receives information from the scope, wirelessly, although a wire can be presented. The Screen is basically a small screen which can be viewed through, that presents what the camera sees and it's relative information- such as GPS coordinates, what's on the round counter, and information found by the automated range finder. The Camera display can be programmed to appear a certain way through the camera, however typically most of the important information received externally is presented in the upper right corner.
PostPosted: Sat Jan 16, 2010 11:18 pm



Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Mon Jan 18, 2010 4:12 pm


High Strength Polycarbons and HydroCarbons


Kevlar Plates


The high strength Kevlar plates, which are made out of simply tighter grouped Kevlar sheets, only consist of a roughly 66% actual Kevlar. The Kevlar used is the same kind of Kevlar used in normal Kevlar applications- the exact name of the kind of used being Kevlar 49. The chemical composition is the same. In this process, the Kevlar is allowed to crystallize much more, rather than creating a liquid slurry of normal threaded Kevlar. In addition to this, another plate positioned behind it, roughly 33% of the material, is Technora. The kind of Technora used is of course the same as usual, with the solid crystal formation of Technora used. The Technora plate is placed behind the Kevlar plate, this becuase the Technora is slightly softer and has more resistant to things like heat and radiation, and can absorb and dissipate shockwaves better than the Kevlar- and as a secondary method if the first part of the Kevlar is pierced.

Fully combined Plate

The fully combined plate is roughly Two layers of the material mentioned above, each plate consisting of a quarter of the entire material. Internally, making roughly 50% of the material, is Impact Gel, or a solidified version of corn starch which can be has the same ability as a non-Newtonian fluid- except on a much more massive scale, being solid in nature, and being comprised of several other trace materials which serve as binders. The Two Plates are basically a hollow formation, with twelve small exit and entrance holes on each side. These holes are then filled with the Impact Gel liquid material, slightly heated, and manufactured to serve as a consistent, Kevlar plating materials. 1/4 inch, 1/2 inch thick, 3/4 inch thick, 1 inch thick, 1 1/4 inch thick, 1 1/2 inch thick, 2 inches thick, and 2 1/2 inch thick variations can be made. As well, differences in the amount of Impact Gel and Kevlar plating can be present, although usually it's a 50-50 mix by volume.

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Connection Material


The Connection fibers aren't really fibers at all, but more or less a slight gelatin material. It's formed by Combing roughly 45% Polyefilin mixed With 55% Vectran in a liquid slurry, and then heated into it's final shape. The material of Polyefilin has a naturally weak bond, meaning that any material within it is usually spread out almost perfectly evenly without any stirring- although the factory process makes sure to stir it thoroughly. While polyefilin itself stays in a liquid state almost always, having trouble solidifying even past it's freezing point, when mixed with another plastic polymer then material tends to make that material more flexible, more elastic, and less likely to tear. While too much can lead to the material becoming a liquid, in proportionally correct amounts, the material simply makes the material more elastic in nature. Vectran, an already elastic and liquid polymer on it's own, combines with polyefilin to form a slightly weaker, extremely flexible material, used in application around joints or continuously moving areas. Because both of these material don't wear out when exposed to wear, and are naturally elastic, the material itself suffers little damage from extended use and although needed to be checked, will most likely last a long time. The material comes in all shapes and thickness, and can come in any size if specially asked for.
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Hangar 1: Infantry Weapons/ Armor- And Attachment weapons

 
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