Ship-Based Systems
Weapons
Official Name: Mk. X 'Truelight' Close In Weapons System
Operations Name: CIWS
Nickname: kiwis
Ammunition: 30mm HEAPT Rounds (High Explosive Armour Piercing Tracer)
RPM: 6000
Effective Range: 800m
Description: A 30mm Gatling gun, the CIWS is designed to shoot down incoming missiles as well as any targets that enter its threat range. Each turret is independently targeted and are almost completely standalone from the main Fire Control System.
Amount on Ship: 20
Position: 5 on each side of the ship spread out evenly along the length of the ship
Designation: Primary
Other Info: The CIWS turret also serves as the mounting for the PDL (see below)
Designer Notes: Hybrid of the GAU-8 Avenger cannon on the A-10 Thunderbird and the Phalanx Naval CIWS. Inspiration from the Igelstellung in the Gundam universe
Official Name: Mk. III Point Defence Laser
Operations Name: PDL
Nickname: flashlight
Ammunition: laser
RPM: n/a (effectively infinite)
Effective Range: ~50m dependant on conditions
Description: Basically a extension of the CIWS the PDL is designed to shoot down anything that gets past the CIWS. As the PDL travels at the speed of light it is usually used to shoot down hypersonic missile and other super high speed weapons however it still perfectly capable of destroying low speed targets as well
Amount on Ship: 20
Position: same a CIWS
Designation: Secondary
Other Info: Called 'flashlights' as they lack any power at range
Designer Notes: Based off the PDL in the Andromeda Universe and to a lesser extent on the missile defence system for aircraft that's currently in development by DARPA
Official Name: Mk. IV 'KnightWatch' Railcannon
Operations Name: Knight
Nickname: UFG (Useless F****** Gun)
Ammunition: 250mm x 1000mm Tungsten Carbide long range kinetic energy penetrator
RPM: 0.5
Effective Range: unknown (really long)
Description: Essentially a scaled up version of a railgun the Knight uses as massive capacitor dump to accelerate the tungsten carbide rounds to speed that exceed 30km/s. This gives it a practically infinite range. However the capacitor takes up a large amount of energy and the charging of it takes a large amount of time. It was originally designed to destroy ships at the edge of range but due to the electrical discharge it has to be manually targeted and this renders it practically useless.
Amount on Ship: 2
Position: 1 top, 1 bottom
Designation: Secondary
Other Info: The mark of a good operations officer is the ability to target these reliably
Designer Notes: It's a rail-gun, plain and simple. inspired by the DARPA prototype
Official Name: Mk. XXIII 'Bushido' Missile Tubes
Operations Name: Missile Tubes
Nickname: tubes
Ammunition: Variable Payload Mk. VI Ship Based Missiles
Missile Variants:Wombat - Anti-Ship large payload
Sledgehammer - Anti-Interceptor High-Speed Long Range, Twin Payload
Helldart - Modular (20X) close range AA
Anvil - Modular (4x) Magnetic Mine Deployer
-*TOP SECRET*- Redemption - Long Range Thermonuclear
RPM: 4-6
Effective Range: 100-500km dependant on missile type
Description: Tubes in the hull that load a variety of missiles. These are the primary weapon choice for most commanders as all the missiles are fire an forget and posses IFF to prevent accidents
Amount on Ship: 40
Position: 10 on each side with 5 bow and 5 stern
Designation: Primary
Other Info: none
Designer Notes: Based off the missile tubes on the various ships in the Gundam Metaverse
Official Name: Mk. XV 'Iroquois' Variable Range Space Combat Howitzer
Operations Name: Iroquois
Nickname: fingers
Ammunition: 300mm Space Modified Artillery Shells
Shell Variants:Truth - High Explosive Armour Piercing (HEAP)
Justice - Air-bursting fragmentation
Peacemaker - Electro Magnetic Pulse (EMP)
-*TOP SECRET*- Freedom - Thermonuclear
RPM: ~15
Effective Range: 250km
Description: Basically a super-sized version of modern artillery the Iroquois is the second most used system after the missile tubes by most commanders as the Iroquois is versatile and since each barrel can be independently targeted
Amount on Ship: 4
Position: 2 port 2 starboard
Designation: Primary
Other Info: called 'fingers' as the they look like two fingers on a hand when deployed
Designer Notes: Based on the WWII German Super-artillery and inspired by the Isolde on the Minerva in GSD
Official Name: Mk. I 'Fayth' Large Laser Cannon
Operations Name: Fayth
Nickname: BFG (need I say more?)
Ammunition: laser
RPM: 0.1
Effective Range: 150km
Description: The mainstay of the new Capital ships the Fayth represents the pinnacle of human weaponry. It is essentially a scaled up version of the PDL with a massive quick dump capacitor attached. The low fire rate is due mainly to the time it takes for the capacitor to charge
Amount on Ship: 2
Position: Built into the front 1/4 of the ship
Designation: Special/Primary
Other Info: Aiming is taken care of by the pilot of the ship as the weapon is physically part of the ship. However the pilot is assisted by both the Operations officer and a computer Guidance System
Designer Notes: It's a really big laser. Inspired by the ships in TMHS
Official Name: Mk. XXII Multi-Use Flare System
Operations Name: Flares
Nickname: fireworks
Ammunition: Mk. XIX Flare and variants
Flare Variants:Signal - A simple signal flare that can be coloured
Chaff - Fires a lump of burning magnesium to confuse heat seeking weapons
Firework - uses for non-combat situations and ceremonies
RPM: 2-4
Effective Range: 800m
Description: A multi use flare launcher uses for various purposes from signalling, chaff dispensing, and simple fireworks.
Amount on Ship: 16
Position: 4 on each side 2 bow, 2 stern
Designation: Secondary
Other Info: Some commanders have uses signal flares to blind opponent optical sensors
Designer Notes: Based of a firework mortar. Inspired by the flare launchers in the Gundam Metaverse
Armour
Official Name: Mk. II "Aegis" Variable Reactivity Composite Laminate Impact Dispersal Armour
Operations Name:Armour
Nickname: none
Description: The "Aegis" Pattern armour consists of layers of a solid laminate composite with liquid layers designed to spread out impacts and reduce the heat from lasers. The armour is backed up with a liquid nitrogen cooling system to lower the damage from heat weapons (laser,plasma etc.) as well as a temporary breach repair system. The true strength of the armour is only evident when it's electronically activated. This turns every inch of the armour in to highly reactive explosive armour capable of surviving a multi-gigaton nuclear barrage; however the armour reacts to every attack the same way causing a massive explosion weather it's hit by a bullet or a nuke. Furthermore after the armour is detonated is only provides as much protection as standard steel plating.
Other Info:The armour is in hexagonal plates for easy replacement.
Designer Notes:Based of composite armour and ERA armour used on tanks
Systems of Note
Official Name: Mk. CCII "Eagle Eye" Atmospheric/Space Radar and Quantum Scanning Unit
Operations Name: Radar
Nickname: ping box
Description: The Eagle Eye pattern radar is the most advanced of it's kind. Like standard radar it uses EM waves to find everything from weather to enemies but, unlike standard radar, the Eagle Eye system also uses the latest advancements in quantum entanglement technology to produce an exact outline of contacts enabling a commander to discern the particulars of an enemy fighting force long before they are in sight.
Amount on Ship: 2
Position:1 bow 1 stern
Other Info: Managed by Recon Officer
Designer Notes: Based of modern radar and a bit of random sci-fi
Official Name: Mk. VII "Vesper" Optical Scanning and Multi-Vector Targeting System
Operations Name:Optical Scanner
Nickname:radium-eyes
Description: The Vesper system uses an array of ultraviolet lasers in the style of radar to discern incoming enemies. The system is a simultaneous 360 degree scan and highly accurate. This lead to it being developed as a close range targeting system. It's range is approximately 50km due to blooming and the diffusion of optical lasers over along distance.
Amount on Ship:1
Position:built into hull
Other Info:Managed by Operations Officer
Designer Notes:none
Official Name: Mk. XVIII "Steam Cloud" Electronic/Optical Warfare Suite
Operations Name: ECM
Nickname: none
Description: The ECM is simply allows for interception and/or jamming of enemy signals ranging from optical to standard radio.
Amount on Ship:1
Position:Main Antenna Array
Other Info: Managed by Communication officer
Designer Notes:based a few random things and existing ECM technology