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merokei
Captain

PostPosted: Fri Dec 16, 2005 8:09 pm


User Image

"Walking this road,
Without you,
To remake forgotten promises and meet you at roads end.

Faded Memories,
Reconstucted Memories,
A dream - a dream of you,
In a world without you.

The dream I see in the world without you,
Torn dream, like a memory from the far past,
I'd like to put it together,
With you..."



Here is some information on how to play, the card system, slates, the characters and lots more.

Yes, I know it's very unorginized. Once I have most of the information, I will begin adding pictures and orginizing it!


To Do:
x Characters
x How To Play
x Card Index
....Attack Cards *Just missing 3 cards...
....Magic Cards
....Item Cards
....Friend Cards
....Enemy Cards **Woun't be able to do for awhile, I don't have much of them >.>
....Map Cards
....Premium Cards
x Heartless List
x Sleights
PostPosted: Fri Dec 16, 2005 8:14 pm



Characters

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Sora
A bright and spirited boy chosed by the Keyblade to battle the Heartless. It was Sora who defeated Ansem, ending his plans to shroud the world in darkness.

Donald Duck
Court Wizard at Disney Castle who set out with Goofy after the king's disappearance. His short temper sometimes gets him into trouble, but he is very brave.

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Goofy
Captain of the Disney Castle Royal Knights. He set out with Donald after the king's disapearance. He is cheerful and calm, and no one is more loyal to the king.

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Jiminy Cricket
Jiminy keeps a journal of everyone's adventures. He also acts as Pinocchio's conscience, so he'll know right from wrong.

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Riku
Sora's childhood friend. Baited by the darkness and used by Maleficent and Ansem, Riku once fought agenst Sora. In order to seal the door to darkness, Riku stayed with the king on the other side. His current whereabouts are unknown.

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Kairi
Sora's childhood friend. Sora's journy began as a search for Kairi, who disappeared when their island home was swallowed by darkness. Kairi was held captive by the heartless, but thanks to Sora she and the islands were saved.

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Leon
A cool and collected swordsman who wields a gunblade. His real name: Squall Leonhart. Leon once fought with Sora agenst the heartless, but the Leon we met in Castle Oblivion was only a product of Sora's memory, so he can't remember much of what happend before.

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Yuffie
A girl whose cheerful personality belies her painful memories. WHen she was still young the heartless robbed her of her home. Never one to sweat the small stuff, Yuffie seems unfazed by her fuddled memory.

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Aerith
A young woman who fought the Heartless. Her calm demeanor hides an unbreakable will. Aerith also has a mysterious sense of truth, and is aware that Traverse Town are inhabitants are a figment of Sora's memory.

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Cid
A Gifted pilot who asved Leon and the others from the Heartless when they were just children. Cid lives in Traverse Town now.

Cloud
A swordsman hired by Hades to take out Hercules. Cloud seeks the true memories he has lost. Were they memories of someone dear to him, or memories of his own hazy past?

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Tidus
A young boy from Sora's islands with a sunny personaliy and lots of energy. Tidus has no shortage of confidence either, and conciders himself a champ at everything.

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Wakka
A boy from Sora's islands. Despite being the oldest, Wakka is modest and takes good care of his friends.

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Selphie
A perky girl from Sora's islands. Selphie is assertive and tends to leap before she looks, and she also has a romantic side.


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The Moogles
A strange race that semes to pop up just about anywhere. In Castle Oblivion, the moogles run shops where Sora can trade in unwanted cards.

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Namine
A young witch who under orders from Marluxia, rewrote much of Sora's memory. Because Namine based the false memories on Sora's feeling towards Kairi, Sora believed he and Namine had been friends since childhood. Truth be told, the two has never met before Castle Oblivion.

Riku Replica
A replica of Riku created by Vexen fro mthe real Riku's data. Through Namine's power he was infused with false memories and made to believe he was the real Riku. The truth wounded him deeply.

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Axel
A mysterious figure who stands in Sora's path. Hard to read, half the time Axel seems to be messing around... but for all we know, he's done more thinking than everyone else put together.

Larxene
A member of the group that controls Castle Oblivion. Larxene is unfeeling and loves nothing more than to bring other people down. She is on good terms with Axel but still mocks everyone and trusts no one.

Vexen
A man obsorbed in his dubious research in Castle Oblivion. Vexen tried to destroy Sora by controlling Riku and pitting the two against each other. When this plan failed, he confronted Sora personally.

Marluxia
Lord of Castle Oblivion and member of the Orginization. In a move to bring the group under his control, Marluxia used Namine ro overrun Sora's memory and tried to claim the power if the Keyblade.

Lexaeus
A born warrior, Lexeaus effortlessly brandishes a gigantic tomahawk.

Zexion
Zexion generally avoids dirtying his own hands when there are deeds to be done. However, with the destruction of Vexen and Lexaeus, he was forced into action.

Ansem
Pursuer of darkness. To open the door to darkness, Ansem used the Heartless to steal countless hearts.

DiZ
Truly an enigma. DiZ appeared before Riku in the guise of Ansem, presenting him with choices regarding the darkness within his heart. It is said he and the king have met.


Thanks so much to Kocha for making most of these animated sprites for me! She used the sprites from here, and here!

merokei
Captain


merokei
Captain

PostPosted: Fri Dec 16, 2005 8:58 pm


Battle Cards

Kingdom Key
Strike: D+
Thrust: D+
Combo Finish: D+
Swing Speed: B
Element: Physical
Break Recovery: B
Required CP: *
The default weapon. Not very powerful. but reliable and easy to handle.

Three Wishes
Strike: C+
Thrust: D+
Combo Finish: B
Swing Speed: A
Element: Physical
Break Recovery: B
Required CP: A
Obtained in Agrabah. Fairly strong with a fast swing.

Crabclaw
Strike: C
Thrust: C
Combo Finish: B+
Swing Speed: B
Element: Physical
Break Recovery: *
Required CP: B
Obtained in Atlantica. Easy to handle with an impressive recovery time after card breaks.

Pumpkinhead
Strike: C+
Thrust: C+
Combo Finish: D+
Swing Speed: B
Element: Physical
Break Recovery: A
Required CP: A
Obtained in Halloween Town. Easy to handle with a fast recovery after a card break.

Fairy Harp
Strike: C+
Thrust: C+
Combo Finish: C
Swing Speed: *
Element: Physical
Break Recovery: B
Required CP: B
Obtained in Never Land. Easy to handle with a formidable swing speed.

Wishing Star
Strike: C
Thrust: C
Combo Finish: D+
Swing Speed: A
Element: Physical
Break Recovery: A
Required CP: A
Obtained in Monstro. Not very powerful, but very easy to handle.

Spellbinder
Strike: D+
Thrust: A
Combo Finish: D+
Swing Speed: C
Element: Lightning
Break Recovery: A
Required CP: B
A special card with lightning-based attacks.

Metal Chocobo
Strike: C+
Thrust: C+
Combo Finish: B+
Swing Speed: C
Element: Neutral
Break Recovery: B
Required CP: B
A special attack card that can break through physical defenses. A bit difficult to handle.

Olympia
Strike: C+
Thrust: D+
Combo Finish: B
Swing Speed: C
Element: Physical
Break Recovery: A
Required CP: A
Obtained in Olympus Coliseum. Powerful with a quick recovery after card breaks.

Lionheart
Strike: B
Thrust: B
Combo Finish: B
Swing Speed: D
Element: Fire
Break Recovery: A
Required CP: B
A special attack card with fire-based attacks.

Lady Luck
Strike: C+
Thrust: C+
Combo Finish: D
Swing Speed: A
Element: Physical
Break Recovery: B
Required CP: A
Obtained in Wonderland. A balenced weapon that is easy to handle.

Divine Rose
Strike: A
Thrust: D+
Combo Finish: C
Swing Speed: A
Element: Physical
Break Recovery: C
Required CP: B
Obtained in Hollow Bastion. Features a powerful strike and a fast swing.

Oathkeeper
Strike: B
Thrust: *
Combo Finish: B+
Swing Speed: B
Element: Physical
Break Recovery: B
Required CP: C
A well-balenced weapon with a very powerful thrust.

Oblivion
Strike: A
Thrust: A
Combo Finish: D
Swing Speed: C
Element: Neutral
Break Recovery: A
Required CP: C
A special attack card that can break through physical defences. First-class strength.

**One Winged Angel, Ultima Weapon and Diamond Dust are missing because I havn't got them yet ;D
PostPosted: Fri Dec 16, 2005 9:32 pm


About Premium Cards

Evolved versions of normal cards.

Premuim cards require very little CP, but can only be used once per battle--no reloads allowed.

Only attack cards and magic cards can be upgraded to premium cards.

You can forfeit a Premium Bonus by pretting the "B" button.

merokei
Captain


merokei
Captain

PostPosted: Fri Dec 16, 2005 9:59 pm


Map Cards

Map Cards are special cards used to open doors while your journy to diffrent worlds in Chain of Memories. The Red, Blue and Green cards are normal cards given to you when you win a battle. You get a random one, with numbers ranging from 0-9. 0 cards can be used to match any number card in a door, exept exacts. Yellow cards are special cards used to open special doors. They are needed for you to progress further into the game. They are given to you automatically once you enter the world, one at a time. The "Key to Rewards" card is a very rare card that lets you open doors leading to treasure chests filled with Magic cards, keyblade cards etc.


RED CARDS

Tranquil Darkness
A room where only a few Heartless appear.

Teeming Darkness
A room where many heartless appear. Enemies are more likely to drop enemy cards.

Feeble Darkness
A room where Heartless with weak cards appear.

Almighty Darkness
A room where Heartless with strong cards appear. Enemies are more likely to drop enemy cards.

Sleeping Darkness
A room where Heartless are drowsy and easy to ambush.

Looming Darkness
A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.

Premium Room
A room where victory oftern leads to Premium Bonuses.

White Room
A room where only White Mushrooms appear. But what happens when you help them out?

Black Room
A room where only Black Funguses appear. But what happens when you defeat one?



GREEN CARDS


Matrial Waking
A room where attack cards are more effective.

Sorcerous Waking
A roomwhere magic cards are more effective.

Alchemic Waking
A room where item cards are more effective.

Meeting Ground
A room where a friend card appears at the beginning of all battles (If your friends are with you).

Stagnant Space
A room where the hearless move slowly.

Strong Initiative
A room where striking first in the field does additional damage to Heartless.

Lasting Daze
A room where striking first in the field stuns all Heartless that join the battle.



BLUE CARDS

Calm Bounty
A room containing treasure.

Guarded Trove
A room where treasure is guarded by Heartless.

False Bounty
A room where only one treasure chest is real. Opening the wrong chest triggers a battle.

Moment's Reprieve
A room where you can save your progress.

Mingling Worlds
A room where anything could happen.

Moogle Room
A roomwhere cards can be traded with moogles at the Moogle Shop.



YELLOW CARDS


Key of Beginnings
A room where untold stories unfold.

Key of Guidance
A room where untold stories unfold.

Key to Truth
A room where untold stories unfold.

Key to Rewards
A room containing special treasure.
PostPosted: Sat Dec 17, 2005 8:42 am


Friend Cards

Friend cards are cards that appear randomly when you're in a battle, if your friends are with you. The ones the you have pretty much all the time would be Goofy and Donald. When you enter diffrent worlds, you will most of the time meet a new friend to battle with. Like, if you go to Agrabah, you'll meet Aladdin. If you get 2 or 3 of the same card, you can use them in a Sleight. See the Sleight post for more info.

Donald Duck
Donald Randomly Casts Fire, Blizzard, Thunder or Cure. Stock more than one to power up Donald's magic.

Goofy
Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.

Aladdin
Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.

Jack
Jack casts Fire, Blizzard, Thunder or Gravity. Stock more than one to power up Jack's attack.

Ariel
Ariel whirls across the field, striking many enemies. Stock more than one to power up Ariel's attack.

Peter Pan
Peter pan attacks with his dagger. Stock more than one to power up Peter's attack.

The Beast
The Beast mows done anyone in Sora's path. Stock more than one to power up Beast's attack.

merokei
Captain


merokei
Captain

PostPosted: Sat Dec 17, 2005 10:02 am


Magic Cards

Since there is no magic in Chain of Memories, all the magic and summon spells have been made into cards. These cards are called magic cards. You can put them in your deck and play them as magic and summons. You can also use them in sleights to power up the magic. Read the sleights post for more info.

Fire
Magic that deals fire damage. Stock 2 cards for Fira and 3 cards for Firaga.

Blizzard
Magic that deals ice damage. Stock 2 cards for Blizzara and 3 cards for Blizzaga.

Thunder
Magic that deals lightning damage. Stock 2 cards for Thundara and 3 cards for Thundaga.

Cure
Magic that restores HP. Stock 2 cards for Cura and 3 cards for Curaga.

Gravity
Magic that deals damage relative to the enemy's HP. Stock 2 cards for Gravira and 3 cards for Graviga.

Stop
Magic that halts enemy movement for a set time period. Stock 2 cards for Stopra and 3 cards for Stopga.

Aero
Magic that blows away nearby enemies and inflicts damage. Stock 2 cacrds for Aeriora and 3 cards for Aeroga.

Simba
Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.

Dumbo
Dumbo douses enemies with water over a set time period, dealing ice damage. Stock more than one to prolong the attack.

Bambi
Bambi bounds around and drops recovery items. Stock more than one to boost the effect.

Genie
Genie casts Thundara, Gravira or Stopra. Stock more than one and Genie will cast multable spells.

Tinker Bell
Tinker Bell restores HP over a set time period. Stock more than one to boost the effect.

Cloud
Cloud unleashes two successive sword attacks. Stock 3 cards to use Omnislash.
PostPosted: Sat Dec 17, 2005 10:54 am


Sleights

Sleights are used to preform special attacks you couldn't normally do with a normal card. In the Kingdom Hearts game on the PS2, these would be called Skills. You can preform a slate my pressing the Left and Right shoulder buttons at the SAME TIME to stock a card. The most you can stock is 3. To actually use the sleight, press the two shoulder buttons again. To do a proper slate, you must use the correct combonation of cards. Here is a list of the sleights and the card combonation:


KEYBLADE SLEIGHTS

Sliding Dash
Slide toward distant targets for a close range attack.
x Three attack cards of the same type.
x Total Value 10-15

Blitz
Unleash a powerful three-hit combo upon the enemy.
x Three attack cards of differing types.
x Total Value 10-15

Stun Impact
Stun surrounding enemies with a single attack.
x Three attack cards of the same type.
x Total Value 20-23

Zantetsuken
Break a card and render it unreloadable until the end of the battle.
x Three attack cards
x Total Value 0 OR 27

Strike Raid
Hurl the Keyblade forward, stunning and dealing damage to enemies in it's path.
x Three attack cards
x Total Value 24-26

Sonic Blade
Rocket across the field, striking down enemies in the way.
x Three attack cards of differing types.
x Total Value 20-23

Ars Arcanum
Rain a flurry of blows upon the enemy.
x Three attack cards
x Total Value 1-6

Ragnarok
Leap into the air and fire a stream of rays in front of you.
x Three attack cards
x Total Value 7-9

Trinity Limit
Inflict heavy damage on all enemies in sight.
x Any attack card
x Donald
x Goofy


MAGIC SLEIGHTS

Fira
x Fire
x Fire

Firage
x Fire
x Fire
x Fire

Blizzara
x Blizzard
x Blizzard

Blizzaga
x Blizzard
x Blizzard
x Blizzard

Thundara
x Thunder
x Thunder

Cura
x Cure
x Cure

Curaga
x Cure
x Cure
x Cure

Gravira
x Gravity
x Gravity

Graviga
x Gravity
x Gravity
x Gravity

Stopra
x Stop
x Stop

Stopga
x Stop
x Stop
x Stop

Aerora
x Aero
x Aero

Aeroga
x Aero
x Aero
x Aero

Fire Raid
Hurl the Keyblade and inflict fire damage.
x Fire
x Any attack card
x Any attack card

Blizzard Raid
Hurl the Keyblade and inflict ice damage.
x Blizzard
x Any attack card
x Any attack card

Thunder Raid
Hurl the Keyblade and inflict lightning damage.
x Thunder
x Any attack card
x Any attack card

Judgement
Hurl the Keyblade toward the enemy for multiple attacks.
x Aero
x Any attack card
x Any attack card

Reflect Raid
Hurl the keyblade and make it ricochet around to strike many enemies.
x Cloud
x Any attack card
x Any attack card

Homing Fira
Cast a Fira spell that seeks out the targeted enemy.
x Aero
x Fire
x Any magic card

Firaga Break
Inflict fire damage on enemies in front of you with a powerful attack.
x Fire
x Mushu
x Any attack card

Mega Flare
Incinerate al lenemies in a wide area.
x Mushu
x Fire
x Fire

Homing Blizzara
Cast a Blizzara spell that seeks out the targeted enemy.
x Aero
x Blizzard
x Any magic card

Shock Impact
Simba's roar sends enemies flying and triggers Stop.
x Simba
x Any attack card
x Any attack card

Tornado
Blow away enemies in a wide area, inflicting damage and stunning them.
x Aero
x Gravity
x Any summon card

Warpinator
Eliminate the closest enemy. Not always successful.
x Stop
x Gravity
x Aero

Bind
Hold enemies in place. Enemies can still attack from their positions.
x Gravity
x Stop
x Any magic card

Confuse
Temporarily confuse enemies so they attack less often.
x Genie
x Tinker Bell
x Any summon card

Terror
Strike fear in the enemy so they no longer approach.
x Any summon card
x Any summon card
x Jack

**OR**

x Simba
x Mushu
x Any summon card

Syncro
Set surrounding enemies' HP to that of the target.
x Cure
x Gravity
x Aero

Gifted Miracle
Reload cards and reset the counter while restoring HP to friends and foes alike.
x Any summon card
x Any magic card
x Jack

**OR**

x Bambi
x Blizzard
x Any item card

Teleport
Rematerialize behind the targeted enemy, stunning it for a short time.
x Any magic card
x Any magic card
x Peter Pan

**OR**

x Stop
x Sero
x Any item card

Holy
Inflict damage on a targeted enemy and all surrounding enemies.
x Mega-Ether
x Megalixer
x Any item card


FRIEND/SUMMON SLEIGHTS

Proud Roar
Simba's roar stuns and deals even more damage to enemies in front of him.
x 2-3 Simba Cards

Splash
Dumbo douses enemies over a set time period, dealking ice damage.
x 2-3 Dumbo Cards

Paradice
Bambi bounds around and drops HP recovery items.
x 2-3 Bambi Cards

Idyll Romp
Bambi zigzags around the battlefield, confusing the enemy.
x Bambi
x Any attack card
x Any attack card

Showtime
Genie randomly casts two spells chosen from Gravira, Thundara and Stopra.
x 2-3 Genie Cards

Twinkle
Tinker Bell retores a lot of HP over a set time period.
x 2-3 Tinker Bell Cards

Cross-slash
Cloud assaults the enemy with a three-hit combo.
x Cloud
x Cloud

Omnislash
Cloud swoops down from the skies, attacking enemies in a wide area.
x Cloud
x Cloud
x Cloud

Cross-slash +
Cloud singles out an enemy and uses Cross-slash.
x Cloud
x Stop
x Any attack card

Magic
Donald double-casts Fira, Blizzara, Thundara or Cura.
x Donald
x Donald

Magic
Donald double-casts Firaga, Blizzaga, Thundaga or Curaga.
x Donald
x Donald
x Donald

Goofy Charge
Goofy rushes at enemies, bashing and stunning them with his shield.
x Goofy
x Goofy

Goofy Tornado
Goofy whirls his shield around, bashing enemies in a wide area.
x Goofy
x Goofy
x Goofy

Sandstorm
Aladdin runs around while swinging his sword.
x Aladdin
x Aladdin

Sandstorm
Aladdin runs around for a longer period of time while swinging his sword.
x Aladdin
x Aladdin
x Aladdin

Surprise!
Jack double-casts Fira, Blizzara, Thundara or Gravira.
x Jack
x Jack

Surprise!
Jack triple-casts Firaga, Blizzaga, Thundaga or Graviga.
x Jack
x Jack
x Jack

Spiral Wave
Ariel whirls back and forth striking many enemies.
x Ariel
x Ariel

Spiral Wave
Ariel whirls back and forth striking many enemies for an even longer time.
x Ariel
x Ariel
x Ariel

Hummingbird
Peter Pan soars around for an even longer time, striking enemies in a wide area.
x Peter Pan
x Peter Pan
x Peter Pan

Ferocious Lunge
The Beast charges in a straight line, scattering the opposition.
x The Beast
x The Beast

Ferocious Lunge
The Beast charges in a straight line, crushing the opposition.
x The Beast
x The Beast
x The Beast

merokei
Captain

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Kingdom Hearts: Chain of Memories

 
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