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Posted: Fri Dec 16, 2005 8:09 pm
"Walking this road, Without you, To remake forgotten promises and meet you at roads end.
Faded Memories, Reconstucted Memories, A dream - a dream of you, In a world without you.
The dream I see in the world without you, Torn dream, like a memory from the far past, I'd like to put it together, With you..."
Here is some information on how to play, the card system, slates, the characters and lots more.
Yes, I know it's very unorginized. Once I have most of the information, I will begin adding pictures and orginizing it!
To Do: x Characters x How To Play x Card Index ....Attack Cards *Just missing 3 cards... ....Magic Cards ....Item Cards ....Friend Cards ....Enemy Cards **Woun't be able to do for awhile, I don't have much of them >.> ....Map Cards ....Premium Cards x Heartless List x Sleights
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Posted: Fri Dec 16, 2005 8:14 pm
Characters
 Sora A bright and spirited boy chosed by the Keyblade to battle the Heartless. It was Sora who defeated Ansem, ending his plans to shroud the world in darkness.
Donald Duck Court Wizard at Disney Castle who set out with Goofy after the king's disappearance. His short temper sometimes gets him into trouble, but he is very brave.
 Goofy Captain of the Disney Castle Royal Knights. He set out with Donald after the king's disapearance. He is cheerful and calm, and no one is more loyal to the king.
 Jiminy Cricket Jiminy keeps a journal of everyone's adventures. He also acts as Pinocchio's conscience, so he'll know right from wrong.
 Riku Sora's childhood friend. Baited by the darkness and used by Maleficent and Ansem, Riku once fought agenst Sora. In order to seal the door to darkness, Riku stayed with the king on the other side. His current whereabouts are unknown.
 Kairi Sora's childhood friend. Sora's journy began as a search for Kairi, who disappeared when their island home was swallowed by darkness. Kairi was held captive by the heartless, but thanks to Sora she and the islands were saved.
 Leon A cool and collected swordsman who wields a gunblade. His real name: Squall Leonhart. Leon once fought with Sora agenst the heartless, but the Leon we met in Castle Oblivion was only a product of Sora's memory, so he can't remember much of what happend before.
 Yuffie A girl whose cheerful personality belies her painful memories. WHen she was still young the heartless robbed her of her home. Never one to sweat the small stuff, Yuffie seems unfazed by her fuddled memory.
 Aerith A young woman who fought the Heartless. Her calm demeanor hides an unbreakable will. Aerith also has a mysterious sense of truth, and is aware that Traverse Town are inhabitants are a figment of Sora's memory.
 Cid A Gifted pilot who asved Leon and the others from the Heartless when they were just children. Cid lives in Traverse Town now.
Cloud A swordsman hired by Hades to take out Hercules. Cloud seeks the true memories he has lost. Were they memories of someone dear to him, or memories of his own hazy past?
 Tidus A young boy from Sora's islands with a sunny personaliy and lots of energy. Tidus has no shortage of confidence either, and conciders himself a champ at everything.
 Wakka A boy from Sora's islands. Despite being the oldest, Wakka is modest and takes good care of his friends.
 Selphie A perky girl from Sora's islands. Selphie is assertive and tends to leap before she looks, and she also has a romantic side.
  The Moogles A strange race that semes to pop up just about anywhere. In Castle Oblivion, the moogles run shops where Sora can trade in unwanted cards.
 Namine A young witch who under orders from Marluxia, rewrote much of Sora's memory. Because Namine based the false memories on Sora's feeling towards Kairi, Sora believed he and Namine had been friends since childhood. Truth be told, the two has never met before Castle Oblivion.
Riku Replica A replica of Riku created by Vexen fro mthe real Riku's data. Through Namine's power he was infused with false memories and made to believe he was the real Riku. The truth wounded him deeply.
 Axel A mysterious figure who stands in Sora's path. Hard to read, half the time Axel seems to be messing around... but for all we know, he's done more thinking than everyone else put together.
Larxene A member of the group that controls Castle Oblivion. Larxene is unfeeling and loves nothing more than to bring other people down. She is on good terms with Axel but still mocks everyone and trusts no one.
Vexen A man obsorbed in his dubious research in Castle Oblivion. Vexen tried to destroy Sora by controlling Riku and pitting the two against each other. When this plan failed, he confronted Sora personally.
Marluxia Lord of Castle Oblivion and member of the Orginization. In a move to bring the group under his control, Marluxia used Namine ro overrun Sora's memory and tried to claim the power if the Keyblade.
Lexaeus A born warrior, Lexeaus effortlessly brandishes a gigantic tomahawk.
Zexion Zexion generally avoids dirtying his own hands when there are deeds to be done. However, with the destruction of Vexen and Lexaeus, he was forced into action.
Ansem Pursuer of darkness. To open the door to darkness, Ansem used the Heartless to steal countless hearts.
DiZ Truly an enigma. DiZ appeared before Riku in the guise of Ansem, presenting him with choices regarding the darkness within his heart. It is said he and the king have met.
Thanks so much to Kocha for making most of these animated sprites for me! She used the sprites from here, and here!
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Posted: Fri Dec 16, 2005 8:58 pm
Battle Cards
Kingdom Key Strike: D+ Thrust: D+ Combo Finish: D+ Swing Speed: B Element: Physical Break Recovery: B Required CP: * The default weapon. Not very powerful. but reliable and easy to handle.
Three Wishes Strike: C+ Thrust: D+ Combo Finish: B Swing Speed: A Element: Physical Break Recovery: B Required CP: A Obtained in Agrabah. Fairly strong with a fast swing.
Crabclaw Strike: C Thrust: C Combo Finish: B+ Swing Speed: B Element: Physical Break Recovery: * Required CP: B Obtained in Atlantica. Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead Strike: C+ Thrust: C+ Combo Finish: D+ Swing Speed: B Element: Physical Break Recovery: A Required CP: A Obtained in Halloween Town. Easy to handle with a fast recovery after a card break.
Fairy Harp Strike: C+ Thrust: C+ Combo Finish: C Swing Speed: * Element: Physical Break Recovery: B Required CP: B Obtained in Never Land. Easy to handle with a formidable swing speed.
Wishing Star Strike: C Thrust: C Combo Finish: D+ Swing Speed: A Element: Physical Break Recovery: A Required CP: A Obtained in Monstro. Not very powerful, but very easy to handle.
Spellbinder Strike: D+ Thrust: A Combo Finish: D+ Swing Speed: C Element: Lightning Break Recovery: A Required CP: B A special card with lightning-based attacks.
Metal Chocobo Strike: C+ Thrust: C+ Combo Finish: B+ Swing Speed: C Element: Neutral Break Recovery: B Required CP: B A special attack card that can break through physical defenses. A bit difficult to handle.
Olympia Strike: C+ Thrust: D+ Combo Finish: B Swing Speed: C Element: Physical Break Recovery: A Required CP: A Obtained in Olympus Coliseum. Powerful with a quick recovery after card breaks.
Lionheart Strike: B Thrust: B Combo Finish: B Swing Speed: D Element: Fire Break Recovery: A Required CP: B A special attack card with fire-based attacks.
Lady Luck Strike: C+ Thrust: C+ Combo Finish: D Swing Speed: A Element: Physical Break Recovery: B Required CP: A Obtained in Wonderland. A balenced weapon that is easy to handle.
Divine Rose Strike: A Thrust: D+ Combo Finish: C Swing Speed: A Element: Physical Break Recovery: C Required CP: B Obtained in Hollow Bastion. Features a powerful strike and a fast swing.
Oathkeeper Strike: B Thrust: * Combo Finish: B+ Swing Speed: B Element: Physical Break Recovery: B Required CP: C A well-balenced weapon with a very powerful thrust.
Oblivion Strike: A Thrust: A Combo Finish: D Swing Speed: C Element: Neutral Break Recovery: A Required CP: C A special attack card that can break through physical defences. First-class strength.
**One Winged Angel, Ultima Weapon and Diamond Dust are missing because I havn't got them yet ;D
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Posted: Fri Dec 16, 2005 9:32 pm
About Premium Cards
Evolved versions of normal cards.
Premuim cards require very little CP, but can only be used once per battle--no reloads allowed.
Only attack cards and magic cards can be upgraded to premium cards.
You can forfeit a Premium Bonus by pretting the "B" button.
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Posted: Fri Dec 16, 2005 9:59 pm
Map Cards
Map Cards are special cards used to open doors while your journy to diffrent worlds in Chain of Memories. The Red, Blue and Green cards are normal cards given to you when you win a battle. You get a random one, with numbers ranging from 0-9. 0 cards can be used to match any number card in a door, exept exacts. Yellow cards are special cards used to open special doors. They are needed for you to progress further into the game. They are given to you automatically once you enter the world, one at a time. The "Key to Rewards" card is a very rare card that lets you open doors leading to treasure chests filled with Magic cards, keyblade cards etc.
RED CARDS
Tranquil Darkness A room where only a few Heartless appear.
Teeming Darkness A room where many heartless appear. Enemies are more likely to drop enemy cards.
Feeble Darkness A room where Heartless with weak cards appear.
Almighty Darkness A room where Heartless with strong cards appear. Enemies are more likely to drop enemy cards.
Sleeping Darkness A room where Heartless are drowsy and easy to ambush.
Looming Darkness A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
Premium Room A room where victory oftern leads to Premium Bonuses.
White Room A room where only White Mushrooms appear. But what happens when you help them out?
Black Room A room where only Black Funguses appear. But what happens when you defeat one?
GREEN CARDS
Matrial Waking A room where attack cards are more effective.
Sorcerous Waking A roomwhere magic cards are more effective.
Alchemic Waking A room where item cards are more effective.
Meeting Ground A room where a friend card appears at the beginning of all battles (If your friends are with you).
Stagnant Space A room where the hearless move slowly.
Strong Initiative A room where striking first in the field does additional damage to Heartless.
Lasting Daze A room where striking first in the field stuns all Heartless that join the battle.
BLUE CARDS
Calm Bounty A room containing treasure.
Guarded Trove A room where treasure is guarded by Heartless.
False Bounty A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
Moment's Reprieve A room where you can save your progress.
Mingling Worlds A room where anything could happen.
Moogle Room A roomwhere cards can be traded with moogles at the Moogle Shop.
YELLOW CARDS
Key of Beginnings A room where untold stories unfold.
Key of Guidance A room where untold stories unfold.
Key to Truth A room where untold stories unfold.
Key to Rewards A room containing special treasure.
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Posted: Sat Dec 17, 2005 8:42 am
Friend Cards
Friend cards are cards that appear randomly when you're in a battle, if your friends are with you. The ones the you have pretty much all the time would be Goofy and Donald. When you enter diffrent worlds, you will most of the time meet a new friend to battle with. Like, if you go to Agrabah, you'll meet Aladdin. If you get 2 or 3 of the same card, you can use them in a Sleight. See the Sleight post for more info.
Donald Duck Donald Randomly Casts Fire, Blizzard, Thunder or Cure. Stock more than one to power up Donald's magic.
Goofy Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.
Aladdin Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.
Jack Jack casts Fire, Blizzard, Thunder or Gravity. Stock more than one to power up Jack's attack.
Ariel Ariel whirls across the field, striking many enemies. Stock more than one to power up Ariel's attack.
Peter Pan Peter pan attacks with his dagger. Stock more than one to power up Peter's attack.
The Beast The Beast mows done anyone in Sora's path. Stock more than one to power up Beast's attack.
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Posted: Sat Dec 17, 2005 10:02 am
Magic Cards
Since there is no magic in Chain of Memories, all the magic and summon spells have been made into cards. These cards are called magic cards. You can put them in your deck and play them as magic and summons. You can also use them in sleights to power up the magic. Read the sleights post for more info.
Fire Magic that deals fire damage. Stock 2 cards for Fira and 3 cards for Firaga.
Blizzard Magic that deals ice damage. Stock 2 cards for Blizzara and 3 cards for Blizzaga.
Thunder Magic that deals lightning damage. Stock 2 cards for Thundara and 3 cards for Thundaga.
Cure Magic that restores HP. Stock 2 cards for Cura and 3 cards for Curaga.
Gravity Magic that deals damage relative to the enemy's HP. Stock 2 cards for Gravira and 3 cards for Graviga.
Stop Magic that halts enemy movement for a set time period. Stock 2 cards for Stopra and 3 cards for Stopga.
Aero Magic that blows away nearby enemies and inflicts damage. Stock 2 cacrds for Aeriora and 3 cards for Aeroga.
Simba Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.
Dumbo Dumbo douses enemies with water over a set time period, dealing ice damage. Stock more than one to prolong the attack.
Bambi Bambi bounds around and drops recovery items. Stock more than one to boost the effect.
Genie Genie casts Thundara, Gravira or Stopra. Stock more than one and Genie will cast multable spells.
Tinker Bell Tinker Bell restores HP over a set time period. Stock more than one to boost the effect.
Cloud Cloud unleashes two successive sword attacks. Stock 3 cards to use Omnislash.
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Posted: Sat Dec 17, 2005 10:54 am
Sleights
Sleights are used to preform special attacks you couldn't normally do with a normal card. In the Kingdom Hearts game on the PS2, these would be called Skills. You can preform a slate my pressing the Left and Right shoulder buttons at the SAME TIME to stock a card. The most you can stock is 3. To actually use the sleight, press the two shoulder buttons again. To do a proper slate, you must use the correct combonation of cards. Here is a list of the sleights and the card combonation:
KEYBLADE SLEIGHTS
Sliding Dash Slide toward distant targets for a close range attack. x Three attack cards of the same type. x Total Value 10-15
Blitz Unleash a powerful three-hit combo upon the enemy. x Three attack cards of differing types. x Total Value 10-15
Stun Impact Stun surrounding enemies with a single attack. x Three attack cards of the same type. x Total Value 20-23
Zantetsuken Break a card and render it unreloadable until the end of the battle. x Three attack cards x Total Value 0 OR 27
Strike Raid Hurl the Keyblade forward, stunning and dealing damage to enemies in it's path. x Three attack cards x Total Value 24-26
Sonic Blade Rocket across the field, striking down enemies in the way. x Three attack cards of differing types. x Total Value 20-23
Ars Arcanum Rain a flurry of blows upon the enemy. x Three attack cards x Total Value 1-6
Ragnarok Leap into the air and fire a stream of rays in front of you. x Three attack cards x Total Value 7-9
Trinity Limit Inflict heavy damage on all enemies in sight. x Any attack card x Donald x Goofy
MAGIC SLEIGHTS
Fira x Fire x Fire
Firage x Fire x Fire x Fire
Blizzara x Blizzard x Blizzard
Blizzaga x Blizzard x Blizzard x Blizzard
Thundara x Thunder x Thunder
Cura x Cure x Cure
Curaga x Cure x Cure x Cure
Gravira x Gravity x Gravity
Graviga x Gravity x Gravity x Gravity
Stopra x Stop x Stop
Stopga x Stop x Stop x Stop
Aerora x Aero x Aero
Aeroga x Aero x Aero x Aero
Fire Raid Hurl the Keyblade and inflict fire damage. x Fire x Any attack card x Any attack card
Blizzard Raid Hurl the Keyblade and inflict ice damage. x Blizzard x Any attack card x Any attack card
Thunder Raid Hurl the Keyblade and inflict lightning damage. x Thunder x Any attack card x Any attack card
Judgement Hurl the Keyblade toward the enemy for multiple attacks. x Aero x Any attack card x Any attack card
Reflect Raid Hurl the keyblade and make it ricochet around to strike many enemies. x Cloud x Any attack card x Any attack card
Homing Fira Cast a Fira spell that seeks out the targeted enemy. x Aero x Fire x Any magic card
Firaga Break Inflict fire damage on enemies in front of you with a powerful attack. x Fire x Mushu x Any attack card
Mega Flare Incinerate al lenemies in a wide area. x Mushu x Fire x Fire
Homing Blizzara Cast a Blizzara spell that seeks out the targeted enemy. x Aero x Blizzard x Any magic card
Shock Impact Simba's roar sends enemies flying and triggers Stop. x Simba x Any attack card x Any attack card
Tornado Blow away enemies in a wide area, inflicting damage and stunning them. x Aero x Gravity x Any summon card
Warpinator Eliminate the closest enemy. Not always successful. x Stop x Gravity x Aero
Bind Hold enemies in place. Enemies can still attack from their positions. x Gravity x Stop x Any magic card
Confuse Temporarily confuse enemies so they attack less often. x Genie x Tinker Bell x Any summon card
Terror Strike fear in the enemy so they no longer approach. x Any summon card x Any summon card x Jack
**OR**
x Simba x Mushu x Any summon card
Syncro Set surrounding enemies' HP to that of the target. x Cure x Gravity x Aero
Gifted Miracle Reload cards and reset the counter while restoring HP to friends and foes alike. x Any summon card x Any magic card x Jack
**OR**
x Bambi x Blizzard x Any item card
Teleport Rematerialize behind the targeted enemy, stunning it for a short time. x Any magic card x Any magic card x Peter Pan
**OR**
x Stop x Sero x Any item card
Holy Inflict damage on a targeted enemy and all surrounding enemies. x Mega-Ether x Megalixer x Any item card
FRIEND/SUMMON SLEIGHTS
Proud Roar Simba's roar stuns and deals even more damage to enemies in front of him. x 2-3 Simba Cards
Splash Dumbo douses enemies over a set time period, dealking ice damage. x 2-3 Dumbo Cards
Paradice Bambi bounds around and drops HP recovery items. x 2-3 Bambi Cards
Idyll Romp Bambi zigzags around the battlefield, confusing the enemy. x Bambi x Any attack card x Any attack card
Showtime Genie randomly casts two spells chosen from Gravira, Thundara and Stopra. x 2-3 Genie Cards
Twinkle Tinker Bell retores a lot of HP over a set time period. x 2-3 Tinker Bell Cards
Cross-slash Cloud assaults the enemy with a three-hit combo. x Cloud x Cloud
Omnislash Cloud swoops down from the skies, attacking enemies in a wide area. x Cloud x Cloud x Cloud
Cross-slash + Cloud singles out an enemy and uses Cross-slash. x Cloud x Stop x Any attack card
Magic Donald double-casts Fira, Blizzara, Thundara or Cura. x Donald x Donald
Magic Donald double-casts Firaga, Blizzaga, Thundaga or Curaga. x Donald x Donald x Donald
Goofy Charge Goofy rushes at enemies, bashing and stunning them with his shield. x Goofy x Goofy
Goofy Tornado Goofy whirls his shield around, bashing enemies in a wide area. x Goofy x Goofy x Goofy
Sandstorm Aladdin runs around while swinging his sword. x Aladdin x Aladdin
Sandstorm Aladdin runs around for a longer period of time while swinging his sword. x Aladdin x Aladdin x Aladdin
Surprise! Jack double-casts Fira, Blizzara, Thundara or Gravira. x Jack x Jack
Surprise! Jack triple-casts Firaga, Blizzaga, Thundaga or Graviga. x Jack x Jack x Jack
Spiral Wave Ariel whirls back and forth striking many enemies. x Ariel x Ariel
Spiral Wave Ariel whirls back and forth striking many enemies for an even longer time. x Ariel x Ariel x Ariel
Hummingbird Peter Pan soars around for an even longer time, striking enemies in a wide area. x Peter Pan x Peter Pan x Peter Pan
Ferocious Lunge The Beast charges in a straight line, scattering the opposition. x The Beast x The Beast
Ferocious Lunge The Beast charges in a straight line, crushing the opposition. x The Beast x The Beast x The Beast
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