Typical Weapon Styles
Weapons found in Grearos include but are not limited to these.
Ranged Weapons
Weapons found in Grearos include but are not limited to these.
Ranged Weapons

---Long Bows: Large Bows used for long range barrages or sniping.
~Great power and range, less than perfect accuracy.
---Recurve Bows: Greater arc to the bow giving easier knocking.
~More accurate, Shorter reload.
---Hunting Bows: High tension but easy to pull back.
~Shorter range, longer reload, much more power.

---Heavy Crossbow: Large and cumbersome, for dug-in positions.
~Accurate, heavy bolts, large cartridge, very long reload.
---Light Crossbow: Easily carried and Shorter reload, faster firing rate, smaller cartridge.
---Pistol Crossbow:
~Single shot, concealable, very inaccurate.

---Blunderbuss:
~Devastating at short range, very inaccurate, multiple metal balls.
---Rifle:
~Medium range, more accurate, less power, single shot, single bullet.

---Long Blowgun:
~Medium range, very accurate, can use needles.
---Short Blowgun:
~Short range, less accurate.
Throwing Weapons

---Chakram: Circular blade, bounces off objects, hard to wield effectively.
---Bladed Boomerang: Large angled blade, travels in an arc.

---Throwing Knives:
~Lightweight, small, not very powerful.
---Kunai:
~Can be used in hand-to-hand combat, heavier than throwing knife.
---Throwing Axes:
~Heavier, small, deeper wounds than Kunai.
---Slings:
~Hurtles objects at high speed, medium accuracy, light-medium damage (depending on ammo used).
---Throwing Needles:
~
---Shuriken:
~
Whips


---Urumi: Can be curled up like a whip or even a belt, when put to use it is straitened and used more like a sword.
~Very light, concealable, hard to master.
---Chain Whip:
---Chain Blade:
Lacerating Whips:
---Single Whip: Long melee range and more for grappling and lacerating.
~moderate cutting damage, accurate at mid range.
---Multi-Whip: Several whips from the same handle spread out the damage and make it harder to defend against.
~Less accurate, moderate cutting damage.
Pole Arms
Staffs: Used for pushing, hitting, and parrying.
---Quarter Staff:
---Bo Staff:
Pole Blades: Long reach but less effective at anything other than desired range.
---Pole Axe:
---Halberd:
---Naginata:
Tridents:
---
Chain Weapons
Throw-and-Pull: Throw or swing the weapon end(s) at your foe and pull it back by the chain.
---Sickle and Chain:
---Claw and Chain:
---Hammer and Chain:
Flails: Has a definite handle that you hold and a "business" end that is attached by a chain.
---Chain Mace:
~Blunt damage only, heavy.
---Flail:
~Long reach,
---Ball & Chain: For large and powerful users only.
~Incredibly heavy, massive blunt damage.
Blunt Melee Weapons
Clubs/Spiked Clubs:
---Spiked Beast: Club with a blade on one side.
~Moderate cutting, shallow piercing, moderate blunt damage.
---Spiked Club:
~
---Mace:
~
Hammers:
---War Hammer:
---
Swords/Fencing Weapons
Double Edged:
---Broadsword:
---Longsword:
---Rapier:
---Short Sword:
---Khopesh:
Single Edged:
---Sabre:
---Scimitar:
---Hook Sword:
---Arrow Head:
---Sickle:
Axes:
---War Axe:
---
Hand Weapons
Gauntlets: Gauntlet/Fist Load weapons are great for defense and the "Fist Load" weapons increase punch attacks substantially.
---Katars:
---Brass Knuckles:
---Pata:
---Battle Glove/Gauntlet:
---Karambit:
---Bagh Nakh:
---Dragon Claw:
Knives: The definition of knives is many and varied, but one thing they seem to be consistent on is the blade being too small to be considered a sword, and being wielded with a single hand.
---Dirk:
---Kris:
---Cleaver:
---Kukri:
---Machete:
---Stiletto:
---Sword Breaker: Used primarily as an off-hand weapon to grapple swords and other long blades.
~Of little use in offensive combat.