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Posted: Sun Jun 24, 2012 9:58 pm
RhikoDemson Name: Rufus Shinra Gender: Male Race: Human
Appearance: 
Height: 5'8" Weight: 145 lbs Body Type: Slim Skin type: Fine Eye Color: Blue Hair Color: Blonde Hair Style: Slicked back with loose bangs Accessories: Black Tie Unusual Markings: N/A Clothing/Description: White Suit with black undershirt.
Good/Evil/Other: Corporate Businessman Prominent Element: N/A Weapon: Shotguns & Pistols Job Class: President Stats: Information Classified
Strength: ??? Defense: ??? Magic: ??? Resistance: ??? Skill: ??? Reflexes: ??? Speed: ??? Constitution: ??? Energy: ???
Attack Abilities:
Support Abilities: Dark Nation- Summons Rufus' guard hound, Dark Nation, a fearsome hybrid heartless-like creature developed by Shinra's R&D department. Passive Abilities: Commanding Presence- Being head of a world-wide corporation, it's only natural that Rufus has an air about him that is borderline oppressive. Rufus makes up for weakness in battle with an intimidating aura that lowers the aggressive inclinations of his enemies. (-1 Physical Strength or Magic Strength[Higher Stat Prioritized]) Powerful Leadership- As the Turk's boss, Rufus has the ability to strengthen his personal guard with new-found morale just by simply being present. Thus under his command, Turks are driven to act above and beyond their usual capabilities. (+1 TO TOP STAT OF ALL UNDERLINGS)
Limit Breaks:
Strengths: Strong-Willed, Driven, Intelligent, Clever, Commanding Presence, Powerful Leadership Weaknesses: Strong-Willed, Little Physical Strength, Low Combat Capabilities RhikoDemson Name: Dark Nation Gender: N/A Race: Hybrid HP: 20 MP: 15 ApP [Skill]: 2 ApP [Speed]: 2
Appearance: 
Height: 4 ft(on all fours) Weight: 150 Body Type: Animal/Monstrous Skin type: Black, silky Eye Color: Yellow Hair Color: Black Hair Style: Smooth Accessories: - Unusual Markings: - Clothing/Description: Four legged dog-like creature with a tail-like appendage stemming from the back of the neck.
Good/Evil/Other: Neutral Prominent Element: Non-Elemental Weapon: Teeth and Claws Job Class: Beast
Stats: 72 Strength: 10 Defense: 8 Magic: 6 Resistance: 10 Skill: 10 Reflexes: 8 Speed: 10 Constitution: 5 Energy:5
Attack Abilities: Support Abilities:
Protect- Increases Ally Physical Defense Shell- Increases Ally Magic Defense
Passive Abilities:
Trained Hunter- Negates presence masking techniques in terms of detection. Dark nation is capable of spotting cloaked or camouflaged presences and attack them as though they were visible. Pack Mentality- Boosts endurance by 1 when fighting with a group. Limit Breaks: Call of the Pack - Calls in a pack of 3 dark nations, each half the level of the caster before it dies. ((Can be canceled with One-Hit KO spells and abilities))
Strengths: Fast and Agile, Great teamwork in groups Weaknesses: Low tolerance to damage, low capabilities alone
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Posted: Sun Jun 24, 2012 10:03 pm
Jeimuzu Kuro Name: Tseng Gender: Male Race: Human HP: 36 MP: 15 ApP [Skill]: 2 [3 w/pistol] ApP [Speed]: 2
 Appearance:
Height: 5'7" Weight: 160 lbs. Body Type: Lean and fit Skin type: White Eye Color: black Hair Color: black Hair Style: shoulder length in a pony tail Accessories: none Unusual Markings: Tilak in the middle of his forehead. Clothing/Description: Tseng wears a black suit, shoes, tie and a white button up shirt. The traditional attire of the Turks.
Good/Evil/Other: Neutral Prominent Element: N/A Weapon: Pistol(semi-automatic 9 shots PS: 11 AS: 12) Job Class: Gunner Stats: Strength: 9 [w/ pistol: 11] Defense: 8 Magic: 6 Resistance: 7 Skill: 9 [w/ pistol: 12] Reflexes: 10 Speed: 9 Constitution: 9 Energy: 5
Attack Abilities: Support Abilities: Passive Abilities:
Silent Walk- Due to his training as a Turk, Tseng can move with very little to no sound. Sleight of Hand- Due to Tseng's proficiency with his pistol, he is able to reload his gun with very little delay. Limit Breaks:
Strengths: Good marksmanship, medium range, decent at melee Weaknesses: Low magic attack and resistance
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Posted: Sun Jun 24, 2012 10:05 pm
Quote: Name: Angela Gender: Female Race: Human HP: 24 MP: 33 ApP [Skill]: 3 ApP [Speed]: 3
 Appearance:
Height: 5'7" Weight: 120 lbs Body Type: Thin/Agile Skin type: Fair Eye Color: Carmel Hair Color: Redish Brown Hair Style: Medium/Wavy Accessories: N/A Unusual Markings: N/A Clothing/Description: Standard Turk Uniform
Good/Evil/Other: Chaotic Good Prominent Element: N/A Weapon: Shuriken Job Class: Turk/Ninja Stats: Level 4: 72 Strength: 6 Defense: 5 Magic: 6 Resistance: 5 Skill: 11 Reflexes: 11 Speed: 11 Constitution: 6 Energy:11
Attack Abilities: Support Abilities: Passive Abilities:
Silent Strike- Assassin in name and station, Angela is silent on her feet and deadly with her blades. Her training has given her the skill to flawlessly make a single attack from the shadows, unblockable by anyone with lower reSkill versus her Skill and has a low chance to instantly incapacitate her target. Limit Breaks:
Strengths: Fast Miovement, Agile, Pin-Point Accurracy Weaknesses: Weak to Physical & Magical Damage Quote: Name: Dominic Gender: Male Race: Human HP: 20 MP: 30 ApP [Skill]: 2 ApP [Speed]: 2
 Appearance:
Height: 5'8" Weight: 130lbs Body Type: Slender/Skinny Skin type: Noble Eye Color: Blue Hair Color: Blonde Hair Style: Short/Curly Accessories: N/A Unusual Markings: N/A Clothing/Description: Standard Turk Uniform
Good/Evil/Other: Neutral Good Prominent Element: N/A Weapon: Nunchaku Job Class: Turk/Fighter Stats: Strength: 7 Defense: 5 Magic: 9 Resistance: 9 Skill: 9 Reflexes: 9 Speed: 9 Constitution: 5 Energy: 10
Attack Abilities: Support Abilities: Passive Abilities:
Imbue Magic- Due to a unique style of fighting and convinient weapon type, Dominic can strike with random elements for each strike and cause statis effects related to each. Fire - Burn/Ignite(Works like Poison) Ice - Frost(Works like Slow) Lightning - Stun Wind - Silence Limit Breaks:
Strengths: Versatile/Medium Magic Weaknesses: Physical Defense Quote: Name: Marrie Gender: Female Race: Human HP: 44 MP: 15 ApP [Skill]: 2 ApP [Speed]: 2
 Appearance:
Height: 5'10" Weight: 140lbs Body Type: Lean/Built Skin type: Peach Eye Color: Brown Hair Color: Light Brown Hair Style: Long/Straight Accessories: N/A Unusual Markings: N/A Clothing/Description: Standard Turk Uniform
Good/Evil/Other: Lawful Good Prominent Element: N/A Weapon: Feet Job Class: Turk/Fighter Stats: Level 4: 72 Strength: 10 Defense: 7 Magic: 5 Resistance: 6 Skill: 10 Reflexes: 10 Speed: 8 Constitution: 11 Energy:5
Attack Abilities: Support Abilities: Passive Abilities:
Improved Dodge- A specialized form of martial arts that enphasizes evasion and quick reflexes has trained Marrie to dodge any attack in hand-to-hand range with higher efficiancy than long range attacks. [[Reflexes + 2 in Close Range]] Limit Breaks:
Strengths: Strong, Fast Attacks, Skillful Evading Weaknesses: Physical & Magical Defense Quote: Name: Roddine Gender: Male Race: Human HP: 24 MP: 24 ApP [Skill]: 2 ApP [Speed]: 2
 Appearance:
Height: 5'11" Weight: 150 lbs Body Type: Thin/Athletic Skin type: White Eye Color: Brown Hair Color: Brown Hair Style: Forward Spikes Accessories: N/A Unusual Markings: N/A Clothing/Description: Standard Turk Uniform
Good/Evil/Other:Chaotic Good Prominent Element: N/A Weapon: Metal Batton Job Class: Turk/Fighter Stats: Level 4 : 72
Strength: 8 Defense: 6 Magic: 8 Resistance: 6 Skill: 10 Reflexes: 10 Speed: 10 Constitution: 6 Energy: 8
Attack Abilities: Support Abilities: Passive Abilities: Versatility- Due to the nature of his personality and wide preferences in combat, Roddine is able to temporarilly focus on one trait for the duration of a conflict to better prepare for combat. [[Capable of temporarilly reallocating 2 Points to any stat]] Limit Breaks:
Strengths: Versilility Weaknesses: Medeocre Skills/No Absolute Strengths Quote: Name: Shen Gender: Male Race: Human HP: 40 MP: 21 ApP [Skill]: 2 ApP [Speed]: 2
 Appearance: Action SpeedHeight: 5'9" Weight: 140 lbs Body Type: Thin/In Shape Skin type: White Eye Color: Grey Hair Color: Black Hair Style: Medium/Combed Back Accessories: Glasses Unusual Markings: Facial Scar(Left Side) Clothing/Description: Standard Turk Uniform
Good/Evil/Other: Chaotic Good Prominent Element: N/A Weapon: Katana Job Class: Turk/Swordsman Stats: Strength: 9 Defense: 8 Magic: 5 Resistance: 5 Skill: 9 Reflexes: 9 Speed: 9 Constitution: 10 Energy:7
Attack Abilities: Support Abilities: Passive Abilities: Battle Scared- Survival of many violent injurries has hardened him and allows him to endure 1 potentially fatal or incapacitating blow and keep fighting or retreat.((This can be used to take any blow for a companion as well)) Limit Breaks:
Strengths: Fast, Leathal Strikes Weaknesses: Low Magic and Resistance Quote: Name: Vanessa Gender: Female Race: Human HP: 20 MP: 24 ApP [Skill]: 2 ApP [Speed]: 2
 Appearance:
Height: 5'7" Weight: 110lbs Body Type: Petite Skin type: Pale Eye Color: Black Hair Color: Black Hair Style: Short/Sleak Accessories: N/A Unusual Markings: N/A Clothing/Description: Standard Turk Uniform
Good/Evil/Other: Neutral Good Prominent Element: N/A Weapon: Throwing Knives Job Class: Turk/Assassin Stats: Strength: 5 Defense: 5 Magic: 9 Resistance: 10 Skill: 10 Reflexes: 10 Speed: 10 Constitution: 5 Energy:8
Attack Abilities: Support Abilities: Passive Abilities:
Target Practice- As battle drags on, Venessa's aim and reflexes become more attuned to her targets. Venessa's thrown dagger attacks are calculated as 1 point higher when comparing her Skill to enemy Reflexes for every full round of combat, maxing at +5. These are calculated separately for each enemy. Limit Breaks:
Strengths: Fast, Accurate Attacks Weaknesses: Physical Damage & Resistance
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Posted: Sun Jun 24, 2012 10:06 pm
Quote: Name: Dai-Hattrick Gender: Male Race: Human HP: 40 MP: 24 ApP [Skill]: 4 [3::3] ApP [Speed]: 3
Appearance: 
Height: 5'11" Weight: 160 lbs Body Type: slender Skin type: caucasian Eye Color: grey Hair Color: black Hair Style: half slicked back, half hanging foreward Accessories: earing in his left ear Unusual Markings: Clothing/Description: Standard Turk suit, however it is without the tie and the top buttons are unfastened, exposing his chest.
Good/Evil/Other: Other Prominent Element: Non-Elemental Weapon: Two Guns Job Class: Turk Stats:72 Strength: 4 [4::4] Defense: 4 Magic: 4 Resistance: 4 Skill: 16 [12::12] Reflexes: 10 Speed: 12 Constitution: 10 Energy:8
Attack Abilities: Support Abilities: Passive Abilities: Dual Wield- Dai-Hattrick wields two custom automatic pistols that create the combined Skill of [24]. Limit Breaks:
Strengths: Rapid Fire attacks, Medium distance range Weaknesses: weak attack power and defense
Quote: Name: Lupin Gender: Male Race: Human HP: 32 MP: 24 ApP [Skill]: 2 [1] ApP [Speed]: 2 Appearance: 
Height: 6'2" Weight: 170 lbs Body Type: slender Skin type: caucasian Eye Color: blue Hair Color: orange Hair Style: Slicked back, with epic mutton chops Accessories: Teh Shades Unusual Markings: scar on his left cheek Clothing/Description: Standard Turk suit, however he wears some slick aligator skin boots.
Good/Evil/Other: Other Prominent Element: Non-Elemental Weapon: Bombs Job Class: Turk Stats:
Strength: 9 [20] Defense: 4 Magic: 3 Resistance: 6 Skill: 10 [4] Reflexes: 16 Speed: 8 Constitution: 8 Energy:8
Attack Abilities: Support Abilities: Passive Abilities:Explosion Affinity- Dealing with explosives throughout his career, the legendary turk is resistant to the damage from explosions Limit Breaks:
Strengths: Vast ammounts of combat experience, Medium distance range, AoE explosive attacks Weaknesses: women
Quote: Name: Lucil Gender: Female Race: Human HP: 32 MP: 30 ApP [Skill]: 1 [1] ApP [Speed]: 2 Appearance: 
Height: 5'27" Weight: 120 lbs Body Type: curvy Skin type: caucasian Eye Color: light brown Hair Color: strawberry blonde Hair Style: Styled bands and a long ponytail Accessories: Unusual Markings: Clothing/Description: Standard Turk suit
Good/Evil/Other: Other Prominent Element: Non-Elemental Weapon: Shotgun Job Class: Turk Stats:
Strength: 10 [20] Defense: 7 Magic: 4 Resistance: 10 Skill: 5 [5] Reflexes: 10 Speed: 10 Constitution: 8 Energy:10
Attack Abilities: Support Abilities: Passive Abilities: Hunter- natural talents with hunting and tracking allow her to sense hidden enemies and trails Limit Breaks:
Strengths: , Medium distance range, Skilled hunter Weaknesses: Slow Skill Quote: Name: Markus Gender: Male Race: Human HP: 48 MP: 24 ApP [Skill]: 2 ApP [Speed]: 1 Appearance: 
Height: 6' 3" Weight: 200 lbs Body Type: Burly Skin type: caucasian Eye Color: blue Hair Color: brown Hair Style: spiked Accessories: none Unusual Markings: Clothing/Description: Standard Turk suit.
Good/Evil/Other: Other Prominent Element: Non-Elemental Weapon: None Job Class: Turk Stats:72 Strength: 15 Defense:7 Magic: 2 Resistance: 2 Skill: 10 Reflexes: 12 Speed: 4 Constitution: 12 Energy:8
Attack Abilities: Support Abilities: Passive Abilities: {YOU CAN HAVE TWO MAXIMUM, if they are RELEVANT to you}Brute- Markus gains [+2 Defense in close-range combat] Limit Breaks:
Strengths: powerful attacks, talented martial artist Weaknesses: bare handed, slow on the draw
Quote: Name: Rebecca Gender: Female Race: Human HP: 32 MP: 30 ApP [Skill]: 2 [2] ApP [Speed]: 2 Appearance: 
Height: 5'4" Weight: 100 lbs Body Type: small Skin type: caucasian Eye Color: blue Hair Color: blonde Hair Style: simple, professional Accessories: none Unusual Markings: none Clothing/Description: Standard Turk suit.
Good/Evil/Other: Other Prominent Element: Non-Elemental Weapon: One Gun Job Class: Turk Stats:
Strength: 2 [4] Defense: 4 Magic: 3 Resistance: 8 Skill: 10 [10] Reflexes: 16 Speed: 10 Constitution: 8 Energy:10
Attack Abilities: Support Abilities: Passive Abilities:Precision- Rebecca's training with her gun allow her to pinpoint an opponent's weaknesses. Her attacks pierce, reducing her enemy's Defense by [-2] Limit Breaks:
Strengths: Clear headed, no-nonsense professionalism Weaknesses: closed-minded, lacks creativity
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Posted: Mon Dec 10, 2012 10:41 pm
Enji_Choi Name: Axel (aka Lea) Gender: Male Race: Nobody HP: 16 MP: 24 ApP [Skill]: 4 ApP [Speed]: 2
Appearance:
Height: 5’10 Weight: 170 Lb Body Type: Lean Skin type: Olive Cucasian Eye Color: Bright Green Hair Color: Vermillion Red Hair Style: Spiky Accessories: Unusual Markings: Point tear Tattoo marks beneath his eyes. Clothing/Description: The newly formed nobody wears a red and black, long, buckled coat with strap fastenings, very reminiscent to his old organization coat with the exception to a set of shoulder pauldrons built in. He’s coupled this with tough dark burgundy pants stuck into a set of fighter boats with similar built in greaves and matching belt.
Good/Evil/Other: Other ( currently siding with the Good Guys) Prominent Element: Fire Weapon: Chakram Job Class: Assassin Stats: Strength: 6 Defense: 5 Magic: 11 Resistance: 4 Skill: 14 [13+1] Reflexes: 13 [12+1] Speed: 9 Constitution: 4 Energy: 8
Attack Abilities: Flame Pillars- He can summon multiple pillars of flame at will and strike with rapid combos using his Chakrams. Enflamed Chakrams- He can also surround his Chakrams in flame and throw them like boomerangs, spinning and looping them to hit opponents multiple times. Ring of Fire- Axel also summons a circle of fire to surround his target and leaps into the flames to hide, emerging to strike with rapid attacks, and then leaping back to keep his opponents off their guard. Firaga- Inflicts Major Fire Elemental damage to one enemy
Support Abilities: {You can have less/more than three, if necessary} BarFire- Makes one immune to Fire-elemental damage for a short time. EnFire- Imbues Fire elemental to one ally Fire Eater- consumes/absorbs fire elemental damage and converts to restores HP. Fireshard- When dealing Physically his attacks can be imbued with fire elemental as an add on naturally instead of casting solely onto his weapons. (ex. A punch to the face)
Passive Abilities: Unstoppable Flames - Axel is an entity of fire, and his movement cannot be impeded; he is immune to Slow, Stop, and Ignited. Slipping from Existence - Axel is a speed and stealth-based Nobody. As such, his Evasive Reflexes and Action Speeds are permanently boosted by 1. Æthecite Charm - Axel is immune to Stun and Silence.
Limit Breaks:
Explosion - Axel throws his Chakrams at enemies while they're engulfed in fire, creating a small explosion of fire afterwards. While not being thrown, Axel's Chakrams spin rapidly, gathering fire. However, they can be thrown at any time, and do not need to charge. During Axel's Final Limit, Axel combines his two flaming Chakrams into one enormous flaming Chakram, easily many times larger than the two Chakrams. The explosion after the attack is also much larger.
Elemental Affinities:Fire - IMMUNE Ice - DOUBLED 2X Thunder - HALVED 1/2 Water - -------- Wind - -------- Earth - -------- Nature - -------- Poison - -------- Space - -------- Time - -------- Light - -------- Darkness - --------
Strengths: Speed, Accuracy, Cunning, Good with thinking on his feet and very adaptable in combat. Weaknesses: Low physical endurance and resistance to heavy blows. Weak against opposing elements : Water/Ice.
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Posted: Sun Jul 07, 2013 12:55 pm
RhikoDemson Name: Marluxia Gender: Male Race: Nobody HP: 24 MP: 24 ApP [Skill]: 2 ApP [Speed]: 2
Appearance: 
Height: 6' Weight: 175lbs Body Type: Thin Frame, Muscular Skin type: Fair Eye Color: Blue Hair Color: Pink/Peach Hair Style: Long, Wavy Accessories: N/A Unusual Markings: N/A Clothing/Description: A tightly fit black leather cloak covered in various nobody emblems and belts.
Good/Evil/Other: Neutral Neutral Prominent Element: Nature Weapon: Scythe/ The Graceful Dahlia Job Class: Assassin Stats: 72 Strength: 8 Defense: 6 Magic: 8 Resistance: 8 Skill: 10 Reflexes: 8 Speed: 10 Constitution: 6 Energy: 8
Attack Abilities: Assassinate- Moving at blinding speeds, Marluxia is able to quickly close the gap between himself and a target and cleave them with his scythe. Has a 10% chance for an instant KO. Scythe Raid- Marluxia throws his scythe. The scythe follows its target, repeatedly slashing them as it makes several passes before returning to its master. Brier Patch- Spawns several black pits surrounded by thorny vines. These pits drain the life out of those inside while the thorns cause pain to those who pass through. Thorn- Upon cutting the earth or any surface with the blade of the scythe, a spike of energy explodes from an adjacent surface along with a great amount of petals. Floral Aero- Can create a violent, splitting gust of wind at a target location or around himself as a shield and spawning petals. Floral Tornado- Creates a much larger gust, pulling targets to a location or himself, tearing at anyone in its grasp. Floral Typhoon- Spawns several floral tornadoes across the battlefield, ripping and tearing all those caught in the crosswinds, both harming and limiting movement. Side effect: Slow Rose Wave- An arc of pink energy is launched across the battlefield with a swing of the scythe, slicing through anything in its path and leaving behind a trail of petals. Support Abilities: Bloom- Causes all the petals in the air to simultaneously detonate damaging everyone within their proximity. Florasynthesis- By absorbing the petals accumulated in the air, Marluxia is able to recover a portion of his expended energy and even some physical damage. Camouflage- By creating a thick fog of illusory petals, Marluxia can blind his enemies to his location for a short duration. Floral Clone- A clone of petals made to take 1 hit is created as a decoy, dispensing the petals into the air once hit. Passive Abilities: Petal Dance- Swings of the scythe and all spells release petals of pure energy into the air that serve varying purposes. Name- Details Limit Breaks: Bloom-Out - Marluxia transforms from the Graceful Assassin to an Angel of Death. Increasing all his stats by 2 and marking his targets with a number equal to their base endurance or magic defense stat, whichever is higher. Each hit from his scythe lowers that number by 1 until it reaches 0 and the target is instantly knocked out.
Elemental Affinities: Fire - -------- Ice - -------- Thunder - -------- Water - -------- Wind - -------- Earth - -------- Nature - ABSORB Poison - DOUBLED 2X Space - -------- Time - -------- Light - -------- Darkness - --------
Strengths: Extremely fast attacks, Long Reach Strikes, Relatively Balanced Stats Weaknesses: Not as resilient to physical blows
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Posted: Thu Jul 25, 2013 7:56 pm
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