Default FormsAgent Pent:
For missions for the GIB
TBA
Civilian Pent:
For days off
TBA
Armors: Elemental Agent SeriesAgent of Fire:Keeper of the Hidden Flame:

Attacks:
Fire shot: Simple fire element ranged attack.
The Flames of the Earth Flow Through Me!: When standing near a fault line, the Flare armor can cause a fissure to appear anywhere nearby.
Summon Flam-hammer: Summons a wrench-hammer-staff that burns with the fires of quasi-biblical Bad Afterlife (Okay, the fires of a factory in Detroit, close enough), for close ranged attacks.
Wall of Not-Passing: Summons a wall of lava to block an opponent's path.
Attributes:
Fire Absorb: Fire element attacks have no effect
Flare In: When armor is activated, causes large amounts of light.
Flare Out: When switching from the Fire Armor to another armor (or out of armor), causes a momentary burst of fire.
Weaknesses
Inflammable means Flammable: May cause unwanted fires in local area
Put Out, in a Bad Way: Water and Ice element attacks cause double damage.
Agent of Earth:Poisoned One:

Attacks:
Leaf-bladed Dagger: Physical Earth element attack.
Leeching Vines: Summons vines that ensnare the opponent and leech health.
Forest's Fruit: Creates a healing fruit that can be used by an ally.
Poisoned Spike: Fires a small dart containing a poison that ranges from "annoying" to "devastating" depending on amount of poison absorbed.
Attributes:
New Growth: Water attacks heal.
Earth In: When armor is activated, causes burst of light.
Earth Out: When switching from the Earth Armor to another armor (or out of armor), causes a momentary burst of earth-element.
Aspect of the Solid: In forested areas, is practically invisible.
Asp-blood: Can absorb poison and focus it into the Poisoned Spike attack.
Weaknesses:
Cut Grass: All physical attacks do double damage.
Backburn: All fire attacks do double damage.
Poisoned: Slowly loses health during battle
Agent of Nocturnal:Umbra:

Attacks:
Umbra (Scythe): Dark element attack
Umbra (Sword): Physical attack
Dark Leap: Able to leap between nearby areas of shadow.
Shadows Guide Me: Can summon up to two shadow-beasts, counts towards Consumed status.
Attributes:
Strong as Ebony: Can tank loads of damage.
Light of Darkness: When armor is activated, causes burst of light.
Shadowcloak of the Nocturnal: When switching from the Dark Armor to another armor (or out of armor), causes a momentary burst of darkness.
Weaknesses:
Heavy Armor: Cannot move quickly.
Consumed: Spending too long (Two days, RP time, minus an hour for each shadow-beast summoned) in the Umbra armor causes the personality of Umbra to begin to impose itself on Pentigan.