ADVANCED RULES
:IN ORDER FOR YOU TO MAKE YOUR OWN BATTLE, YOU MUST FIRST HAVE IT APPROVED BY A BRANCH OFFICER OR SOMEONE OF EQUAL RANK:
Basic Idea-In order for you to fully establish your battleground, you must first have it approved by a branch commander or someone of equal rank. In addition to posting your Battleground, you must also post an OOC area clearly labeled
Name- When choosing a name, it's important to consider what genre and style of fighting your trying to portray. Although you don't need to accurately reflect a style of battle with an appropriate name for the given circumstances, it is suggested, and might bring about a large group of active Roleplayers. With your name, try to refrain from using expletives, sentences, or any extraneous information, as you want your name to be more of a quickly read title than a summary. A name which fits your roleplay can include information about the roleplay, or perhaps something with sums up the entirety of the game. Be creative, use interesting words, and try to keep it to a few simple words to help influence the general idea of the roleplay- this does not mean that the words have to be for simple minds, but rather that they suggest a vague enough topic to fully encompass your roleplay.
Map- A map is one of the necessary applications required in a Battle. Like in real life, fighting occurs in an actual area, and becuase of this, is characterized in actual constraints. Rather than describing a lengthy battleground through the use of words (or a non-descriptive portrayal) a picture is instead required. As they say, a picture tells a thousand words, and can be read nearly instantly. Because of this, a picture allows for a quicker and more accurate representation of your battleground to be created. Like most maps, the map from your battleground should include a legend, a compass, and be from a topographical view.
Distribution- The distribution of forces is a tricky concept to express. Basically, the distribution of forces is the pre-planned and preset forces restrictions and where they are stationed. A general rule of thumb is place allied units close together or in the same general proximity, although scattered forces is always an option. When representing your models, these items do not need to be to scale, they just need to represent the unit your placing. Because of this, a picture of a small soldier, or a tank, or of an airplane base (presuming the aircraft do not start off flying) is a standard measure of unit placement.
Required Branches- Simply, tell which branches are required in your battleground. You could have one, two, three, or even all of them if the battle calls for such a situation. In this case, make sure that the branch your battle requires will possess the necessary terrain for such an event to occur. As well, specific sub-groups for individual branches may be required or excluded for certain events, and certain battles may even consist solely of a specific kind of subgroup (such as a special forces battleground). In order to keep the idea of the battleground clear, make sure to accurately, and in detail, describe the forces which can be present in your battle.
Background Information- History to a battle is almost always present. For some reason, an attack was initiated, whether the motives for this was protection of a country, greed, or simply world domination. Any form of background information, motive, and general synopsis of the past is always welcomed. Also, information on the troops, what kind of weapons and vehicles they possess, and where they come from is always nice. These can be represented by the same pictures as the allied side in different colors, or over-all different pictures. Remember to be creative; the more interesting and less common your history is the more players will most likely find it interesting and wish to become active roleplayers in your roleplay.