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Shake mo Tv mo

PostPosted: Sat Jan 29, 2005 8:21 pm


This Thread can be used to archive any information for any particular reason.
PostPosted: Sat Jan 29, 2005 8:37 pm


Alt Eisen

HP 6500
EN 220
AGI 1000
ARM 2000
A/S/B/A

Attacks

Heat Horn A/A/B/A (Range 1)
ATK 2000
EN ---
Morale ----
Acc Mod +40
Crit Mod +40

3 Way Gattling Gun A/A/A/A (Range 1-4)
ATK 2300
Ammo 10
Morale ----
Acc Mod +30
Crit Mod +10

High Performance Beam Rifle A/A/-/A (Range 2-7) (Beam)
ATK 2500
Ammo 5
Morale ----
Acc Mod +25
Crit Mod +20

Revolving Stake A/A/A/A (Range 1-3)
ATK 3200
Ammo 6
Morale -----
Acc Mod +10
Crit Mod +35

Square Claymore A/A/B/A (Range 1-2)
ATK 4000
Ammo 3
Morale 110
Acc Mod +50
Crit Mod +50

Joker D/S/S/S (Range 1)
ATK 5000
Ammo 1
Morale 130
Acc Mod +40
Crit Mod +45

Rampage Ghost A/A/A/A (Range 1-4)
ATK 5500
EN 60
Morale 120(Each)(Weiss Ritter Required)
Acc Mod +50
Crit Mod +50

Shake mo Tv mo


Shake mo Tv mo

PostPosted: Sat Jan 29, 2005 8:56 pm


Weiss Ritter
HP 5000
EN 200
AGI 1500
ARM 1000
A/A/C/S

Weapons

Beam Knife A/A/B/A (Range 1)
ATK 1500
EN 5
Morale -----
Acc Mod +50
Crit Mod +50

3-Barrel Beam Cannon A/B/D/S (Range 1-4)(Beam)
ATK 2200
Ammo 10
Morale -----
Acc Mod +40
Crit Mod +20

Oxton Launcher - E A/B/D/S (Range 4-7)(Beam Weapon)
ATK 3100
EN 15
Morale ----
Acc Mod +35
Crit Mod +0

Oxton Launcher - B A/A/A/S (Range 2-5)
ATK 3500
Ammo 5
Morale ----
Acc Mod +30
Crit Mod +20

Oxton Launcher - W S/B/B/S (Range 3-6)
ATK 4200
Ammo 3
Morale 110
Acc Mod +30
Crit Mod +20

Rampage Ghost A/A/A/A (Range 1-4)
ATK 5500
EN 60
Morale 120(Each)(Alt Eisen Required)
Acc Mod +50
Crit Mod +50
PostPosted: Tue Feb 01, 2005 7:53 pm


White Phantom

HP 10000
EN 200
ARM 1000
SPD 900
A/-/-/A

Anti Mech Vulcan A/A/B/A (Range 3)
ATK 1200
Ammo 20
Morale -----
Acc Mod +50
Crit Mod +50

All Terrain Missiles A/A/A/A (Range 5)
ATK 1500
Ammo 8
Morale -----
Acc Mod +20
Crit Mod + 20

Mega Partical Beam Cannon A/A/C/A (Range cool
ATK 2500
EN 30
Morale 105
Acc Mod +30
Crit Mod +10

Anti Warship Warhead A/A/A/A (Range cool
ATK 3000
Ammo 3
Morale 120
Acc Mod +20
Crit Mod +50

Shake mo Tv mo


Shake mo Tv mo

PostPosted: Mon Feb 07, 2005 7:42 pm


Skill List

Skills available to Mech Pilots. (L) Indicates a skill that grows in level, and improves with each level.

Potential(L)- As HP falls below a certain percent, Mech defense, critical rate, accuracy and evade will rise. Percentage for bonus becomes higher with level.

Gunfight(L)- Raises damage of shooter type weapons by 50 per level of Gunfight. Range to shooter type weapons will increase by 1 at level 4, and 2 at level 7.

Infight(L)- Raises damage of Melee type weapons by 50 per level of Infight. Movement range to mech increases by 1 at level 4, and 2 at level 7.

Foresight - Hit and Dodge rates increase at 130 morale.

Leadership(L)- Offers evasion and hit rate bonuses to surrounding allies. Range increases as the leadership level rises.

Support Attack(L)- Permits the ability to assist an attacker. Use is limited to the level of support attack during a single turn.

Support Defense(L)- Permits the ability to take a hit for an ally as if you were defending. Use is limited to the level of support defense during a single turn.

Veteran - All EN attacks reduced to 70 percent of their original energy cost.

Guard - Increased Defense when Morale exceeds 130.

Sword Cut - Chance to cut down enemy projectile attacks, or parry blade type attacks.

Shield - Ability to defend with shield while guarding.

Counter - When attacked, chance to counterattack before the enemy initiates his attack.

Attacker - At 130 morale, all attacks do 1.2 X normal damage.

Revenge - Counterattacks do 1.2 X normal damage

Spirit Evade - +1 Morale when successfully dodging.

Spirit Hit - +1 Morale when successfully connecting with an attack

Spirit Damage - +2 Morale when you take damage

Strong Initiative - +5 Morale at the start of battle.

Rising Spirit - +2 Morale at the start of every turn, excluding the first turn.

Unify - When support attacking, both units strike together before the enemy makes an attack.

Special Consideration

SP Recovery - Recover 10 SP per turn.
PostPosted: Thu Feb 10, 2005 8:00 pm


Zaku F-2 Mods
120mm Machine Gun
Acc +0
Crit +10

Heat Hawk
Acc +15
Crit +0

240mm Bazooka
Acc -10
Crit -10

Reb Gelf Mods
5 Ren Missile Pod
Acc +5
Crit +0

Laser Sword
Acc +15
Crit +0

75mm Hand Rail Gun
Acc +0
Crit +10

Shake mo Tv mo


Partisus

PostPosted: Fri Feb 11, 2005 5:29 pm


Current special abilities of all pilots:

Arc
  • Assist Attack level 2
  • Assist Defend level 1
  • Sword Cut level 4

Dion
  • Assist Attack level 1

Guilliam
  • Potential level 3

Heath
  • none

Leowen
  • none

Alexander
  • none

Partisus
  • none

Vicki
  • none

Ember
  • none

Garde
  • none

Kujaviak
  • Assist Attack level 5
  • Spirit Evade
  • Spirit Hit
  • Spirit Damage
  • Sword Cut level 7
  • Shield level 4
PostPosted: Fri Apr 08, 2005 12:33 pm


Misc Acr

E-W.A.V.E. System
Experimental - Weapons Accelerated Velocity Extension
Experimental thruster integrated with Solid Metal Sword for use with RTX Mk II D for test data to be used with G-Impact Sword.

E-V.B.W.S.
Experimental - Variable Beam Weapons System
Experimental interchangable weapon for use with RTX Mk II G. Variable beam saber and beam rifle. Submit for mass production if testing is successful.

W.A.L.L.S.
Weapons Alignment Linear Launch System
Battleship use weapons catapult meant for use with prototype cannons type B and G, meant for use with RTX Mk II G type. Meant for launching heavy weapons not well suited to a machine carrying in standard combat.
Simple construction with low cost materials makes installing on most conventional ships easy and affordable.

Shake mo Tv mo


Locke Trufeld
Captain

PostPosted: Fri Apr 08, 2005 12:36 pm


Btw, Guilliam. I'm gonna need you to get a list of the Seishin Spells soon too, as we will be adding those in later on.
PostPosted: Sun Apr 10, 2005 11:50 am


Hot Blood - For one attack, damage will be x2.

Exhaust - Lower one enemies morale by 10.

Mercy - If skill is higher than opponents, and blow is strong enough to kill, attack leaves target with 10 HP.

Snipe Attack - For one turn, all attacks (Excludes Range 1 and MAP) gain +2 range.

Flash - For next attack, dodge rate is 100 percent.

Great Effort - For one combat sequence, EXP gained is doubled. Includes any action, be it dodge, defend, attack, or counter.

Aid - Cast Great Effort on one allied unit. Same rules apply.

Luck - For one combat sequence, gain double credits. Same rules of Great Effort.

Bless - Cast Luck on one allied unit. Same rules as Luck.

Concentrate - For one turn, Hit and Dodge rates rise by 30 percent.

Sure Hit - For one turn, hit rate is 100 percent.

Inspire - Cast Sure Hit on one ally. Same rules as Sure Hit.

Abandon - Gain the effects of Sure Hit and Flash. Same rules apply for both effects.

Iron Wall - For one turn, all attacks do 1/4th normal damage.

Accelerate - +3 Movement for one movement sequence.

Awaken - Take another turn after ending your turn.

Perserverance - Regain 30 Percent HP.

Great Percerverance - Regain 100 Percent HP.

Yell - Gain 10 Morale.

Vigor - Gain 30 Morale.

Trust - Restore 2000 HP to any allied unit.

Friendship - Restore all HP of any allied unit.

Resupply - Restore all EN and Ammo to any allied unit.

Move Again - Cast on any allied unit who has ended his or her turn to allow him or her to take another turn.

Rally - All units adjacent to caster will gain 10 Morale.

Hope - Restore 50 SP to any allied unit.

Rush Attack - All attacks (Excluding MAP weapons that can't be used post movement) are capable of being used after movement for one turn.

Direct Attack - For one attack, your attack will pass through any enemy defenses. Includes barriers of any sort, Bunshin, and support defense.

Spirit - For one attack, damage is x2.5.

Invincibility - The next attack that successfully strikes your unit will be reduced to 10 damage.

Love - Gain effects of Flash, Sure Hit, Luck, Effort, Hot Blood, Yell, and Accelerate. Each spell takes it's individual rules into effect.

Shake mo Tv mo


Shake mo Tv mo

PostPosted: Tue Jun 21, 2005 8:50 am


[ Message temporarily off-line ]
PostPosted: Mon Oct 24, 2005 1:10 pm


[ Message temporarily off-line ]

Shake mo Tv mo


Shake mo Tv mo

PostPosted: Thu Nov 10, 2005 6:17 pm


Program Data Worked in SCC Class By Guil

Public Class frmSkate
Inherits System.Windows.Forms.Form

#Region " Windows Form Designer generated code "

Private Sub Label1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles lblSkate.Click

End Sub

Private Sub TextBox1_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles txtName.TextChanged

End Sub

Private Sub lblName_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles lblName.Click

End Sub

Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click
Me.Close()
End Sub

Private Sub btnCalc_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCalc.Click
Dim decTotalPrice As Decimal
Dim intTotalBoards As Integer
Dim intBlueboards As Integer
Dim intYellowboards As Integer

Const decTAX_RATE As Decimal = 0.05D

Const decSKATEBOARD_PRICE As Decimal = 100D

intBlueboards = Convert.ToInt32(txtBlue.Text)

intYellowboards = Convert.ToInt32(txtYellow.Text)

lblTotalSkateboards.Text = intTotalBoards.ToString("n0")

intTotalBoards = intBlueboards + intYellowboards
lblTotalSkateboards.Text = Convert.ToString(intTotalBoards)

lblTotalPrice.Text = decTotalPrice.ToString("c2")

decTotalPrice = (intTotalBoards * decSKATEBOARD_PRICE) * (1 + decTAX_RATE)
lblTotalPrice.Text = Convert.ToString(decTotalPrice)



End Sub

Private Sub btnClear_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnClear.Click
Me.txtYellow.Text = ""
Me.txtBlue.Text = ""
Me.lblTotalPrice.Text = ""
Me.lblTotalSkateboards.Text = ""
Me.txtName.Text = ""
Me.txtBlue.Text = ""
Me.txtCity.Text = ""
Me.txtAddress.Text = ""
Me.txtState.Text = ""
Me.txtZip.Text = ""
Me.txtYellow.Text = ""

End Sub
End Class
Reply
Vanguardian Axis

 
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