Strength
This parameter covers the physical power of the player. It determines how much damage a person can deal with or without a weapon.
1-19/100 - Can barely hold his/her own against a bear let alone a warrior. Strikes are not very damaging.
20-59/100 - Has enough strength to survive large battles but will probably end up with one kill or so. Strikes deal little damage.
60-99/100 - Doesn't only have enough strength to survive battles, he/she can win them. Strikes deal medium damage.
100/100 - The strength this person has is deadly. Weak souls can get sliced nearly in half. Strikes are deadly.
Defense
This parameter cover one's ability to protect thereself from damage.
1-19/100 - This player is as helpless as a stray kitten. Blocking is not very effective and defense is easy to break.
20-59/100 - It is possible to defend yourself but it is not done very often. When blocking, defense is semi-effective.
60-99/100 - This player can protect his/herself very well when being attacked. When blocking, defense is effective
100/100 - This player has a nearly unbreakable wall of defense. When blocking, defense is highly effective.
Agilty
This parameter deterimines one's ability to move around quickly and efficently.
1-19/100 - The player moves at the speed of a cheetah...with one leg. He/she can not dodge attacks. The speed of his/her attacks are also rather slow.
20-59/100 - The player can move at expectional speeds. He/she can not dodge most attacks. The speed of his/her attacks are slightly fast.
60-99/100 - At this level the player can move around rather quickly. He/she can dodge some attacks. The speed of his/her attacks are fast.
100/100 - This player has incredible inhuman speed. He/she can dodge many attacks. The speed of his/her attacks are very fast.
Dexterity
This parameter has to do with one's ablity to wield a weapon.
1-19/100 - A sword would be more deadly in the hands of an infant. This person can not properly hold a weapon, let alone wield one.
20-59/100 - This person as enough knowledge to wield a weapon. Though weapons are treated more like a secondary or last resort.
60-99/100 - The player can make good use of a weapon. Weapons is the primary source of his/her power
100/100 - Give this player a stick and he or she can make it a deadly weapon. He/she has the art mastered weaponry.
Endurance
This parameter has to do with one's ability to fight at long periods of time.
1-19/100 - Long term and even medium length battles are not a good idea with this character. It's best to finish battles quick. Him/her has a bad case of fatigue.
20-59/100 - The character can hold hi/hers own in a medium length battle but long term battles are not a good idea. Attacks will begin to lose effect after a while.
60-99/100 - This character can hold his/her own in a long term battle, and medium length battles are not a problem. Attacks will not start losing effect unless damage is done.
100/100 - It doesn't matter how long this player fights for attacks will not lose effect until heavy damage is done.
Magic
This parameter has to do with one's ability to cast spells.
1-19/100 - This player has little magical knowledge. Level one spells are difficult to use.
20-59/100 - This player has moderate magical knowledge. Level one spells are easy to use. Level two spells are difficult to master.
60-99/100 - This player has advanced magical knowledge. Level two spells are easy to master. Level three spells take time to master.
100/100 - This player has mastered the magical arts. Him/her can master and perform spells of any level.
This parameter covers the physical power of the player. It determines how much damage a person can deal with or without a weapon.
1-19/100 - Can barely hold his/her own against a bear let alone a warrior. Strikes are not very damaging.
20-59/100 - Has enough strength to survive large battles but will probably end up with one kill or so. Strikes deal little damage.
60-99/100 - Doesn't only have enough strength to survive battles, he/she can win them. Strikes deal medium damage.
100/100 - The strength this person has is deadly. Weak souls can get sliced nearly in half. Strikes are deadly.
Defense
This parameter cover one's ability to protect thereself from damage.
1-19/100 - This player is as helpless as a stray kitten. Blocking is not very effective and defense is easy to break.
20-59/100 - It is possible to defend yourself but it is not done very often. When blocking, defense is semi-effective.
60-99/100 - This player can protect his/herself very well when being attacked. When blocking, defense is effective
100/100 - This player has a nearly unbreakable wall of defense. When blocking, defense is highly effective.
Agilty
This parameter deterimines one's ability to move around quickly and efficently.
1-19/100 - The player moves at the speed of a cheetah...with one leg. He/she can not dodge attacks. The speed of his/her attacks are also rather slow.
20-59/100 - The player can move at expectional speeds. He/she can not dodge most attacks. The speed of his/her attacks are slightly fast.
60-99/100 - At this level the player can move around rather quickly. He/she can dodge some attacks. The speed of his/her attacks are fast.
100/100 - This player has incredible inhuman speed. He/she can dodge many attacks. The speed of his/her attacks are very fast.
Dexterity
This parameter has to do with one's ablity to wield a weapon.
1-19/100 - A sword would be more deadly in the hands of an infant. This person can not properly hold a weapon, let alone wield one.
20-59/100 - This person as enough knowledge to wield a weapon. Though weapons are treated more like a secondary or last resort.
60-99/100 - The player can make good use of a weapon. Weapons is the primary source of his/her power
100/100 - Give this player a stick and he or she can make it a deadly weapon. He/she has the art mastered weaponry.
Endurance
This parameter has to do with one's ability to fight at long periods of time.
1-19/100 - Long term and even medium length battles are not a good idea with this character. It's best to finish battles quick. Him/her has a bad case of fatigue.
20-59/100 - The character can hold hi/hers own in a medium length battle but long term battles are not a good idea. Attacks will begin to lose effect after a while.
60-99/100 - This character can hold his/her own in a long term battle, and medium length battles are not a problem. Attacks will not start losing effect unless damage is done.
100/100 - It doesn't matter how long this player fights for attacks will not lose effect until heavy damage is done.
Magic
This parameter has to do with one's ability to cast spells.
1-19/100 - This player has little magical knowledge. Level one spells are difficult to use.
20-59/100 - This player has moderate magical knowledge. Level one spells are easy to use. Level two spells are difficult to master.
60-99/100 - This player has advanced magical knowledge. Level two spells are easy to master. Level three spells take time to master.
100/100 - This player has mastered the magical arts. Him/her can master and perform spells of any level.