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Reply [Starter Forum] Jutsu (come Here To See Jutsu)
Water Release - Suiton

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A faint smile
Vice Captain

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PostPosted: Sat Dec 05, 2009 1:47 pm


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Suiton


Suiton, or Water Element, takes the form of water based attacks. These can be walls of water used as shields or water formed into large striking jets. In this regard, Water is very diverse when it comes to shape modification.
 
PostPosted: Sat Dec 05, 2009 1:53 pm




Basic



Mizu no Waruasobi (Trick of Water)
Rank: E
Range: Close... (0.7 meter's)
Description:
A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.


Mizu Kagami no Jutsu (Water Mirror Technique)
Rank: E
Range: N/A
Description:
A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Rank: E
Range: Medium (9 meter's)
Description:
A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.


Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: D
Range: N/A
Description:
Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Rank: E
Range: N/A
Description:
Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.




Genin



Jutsu Name: Mizu no Ai (Water Love)
Jutsu Rank: D-S
Range: Personal
Type: Ninjutsu
Element: Suiton
Description: After performing the necessary hand seals, the user of this jutsu is able to create water using their own chakra as the initial source. When used, the water explodes off of the ninja into the air, levitating around the ninja, allowing them to use water jutsu without another source of water. The more chakra that is put into the technique, the more water can be created. Though this technique does not produce near as much water as the Suishouha, or other water creating techniques, it is available to lower ranked ninja and is a more efficient use of chakra for jutsu that don't require large water sources.

Example : A Genin might be able to use this technique to make enough water for a Mizu bunshin, or Mizu shuriken technique, while a Jounin would be able to use it to create enough water for a water barrier...though it would require a decent amount of chakra.

Mizu Peretto (Water Pellet)
Rank: D
Range: ( 9 meter's )
Description:
An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)
Rank:E
Range:N/A
Description:
By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Rank: D
Range: Close (0m ~ 5m)
Description:
A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.
 

A faint smile
Vice Captain

Dedicated Friend


A faint smile
Vice Captain

Dedicated Friend

PostPosted: Sat Dec 05, 2009 1:59 pm




Chuunin



Mizu no Yaiba (Water Sword)
Rank:C
Range: Short (0,5) meter's
Description:
Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Rank biggrin
Range:N/A
Description:
The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Jutsu Name: Mizu Utsusemi (Water Cicada)
Jutsu Rank:
C
Range: Short, 0-2m
Type: Ninjutsu
Description:This is the standard Kawarimi no jutsu, which allows the user to substitute his body with another object to avoid a blow. In the Mizu Utsusemi form, the user actually quickly forms a water clone of himself as the replacement, which explodes in a splash of water on contact. It is no more or less affective then the standard replacement technique, but it does have the added affect of creating water, which then splashes apart onto the enemy when destroyed.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Rank:C
Range:N/A
Description:
A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Jutsu Name: Ijou Shikke (Surrounding Moisture)
Jutsu Rank: C
Range: Short , 0-2m
Type: Ninjutsu
Description: This a technique somewhat similar to Mizu No Ai, but instead of using their own chakra to produce water, the shinobi will absorb and condense surrounding moisture and use that to perform jutsu. Water can be absorbed from anywhere, plants, soil, or even the air. this technique also has the added affect of making whatever object it has drained of water very brittle and easy to be shattered or broken.
(Note : This cannot be used to draw water from living creatures)

Mizu no Yoroi (Water Armor)
Rank:C
Range:N/A
Description:
A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Rank:C
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Deido Tama (Mud Ball)
Rank:C
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Rank:C
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Rank: C
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Rank biggrin
Range:N/A
Description:
The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Rank:C
Range:N/A
Description:
A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.


Kiri Shikaku no Jutsu (Mist Vision Technique)
Rank:C
Range:N/A
Description:
A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.
 
PostPosted: Sun Dec 06, 2009 11:29 am




Jounin



Suirou no Jutsu (Prison Technique)
Rank: B
Range: Short, 0-3m
Description:
Upon completion of the necessary hand seals, the user is able to surround and trap their opponent in a spherical prison of water which is nearly inescapable. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This jutsu cannot be performed without a sufficiently large body of water nearby as it requires the constant flow of water and chakra to maintain. The user inside is trapped, has difficulty moving, is unable to utilize typical seal-required jutsu.


Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Rank:B
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

Jutsu Name: Yuuhei no Jutsu (Confinement Technique)
Jutsu Rank:
A
Range: Short, 0-3m
Type: Ninjutsu
Description: A much deadlier and more complex form of the Prison jutsu, upon completion of the necessary hand seals, the user is able to surround and trap it's opponent in a sphere filled with water which is nearly inescapable. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This jutsu cannot be performed without a sufficiently large body of water nearby as it requires the constant flow of water and chakra to maintain. The user inside is trapped, has difficulty moving, is unable to utilize typical seal-required jutsu, and cannot breathe, eventually suffocating in the sphere.


Doiru Suiyari no Jutsu (Drilling Water Spears)
Rank:A
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Used when the enemy is standing on top of water to surprise attack them (though a Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).

Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.

Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
Rank:B
Range:N/A
Description:
A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.

Suijouki no Jutsu (Steam Technique)
Rank: B
Range:Close (0m ~ 5m), Mid (5m ~ 10m),
Description:
In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Jutsu Name: Suirou no Jutsu (Prison Technique)
Jutsu Rank:
B
Range: Short , 0-3m
Type: Ninjutsu
Description: Upon completion of the necessary hand seals, the user is able to surround and trap their opponent in a spherical prison of water which is nearly inescapable. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This jutsu cannot be performed without a sufficiently large body of water nearby as it requires the constant flow of water and chakra to maintain. The user inside is trapped, has difficulty moving, is unable to utilize typical seal-required jutsu.

Gekiryuu Chikara (Raging River Force)
Rank: A
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

Suiton: Suijinheki (Water Release: Water Barrier)
Rank:B
Range: N/A
Description:
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.
 

A faint smile
Vice Captain

Dedicated Friend


A faint smile
Vice Captain

Dedicated Friend

PostPosted: Sun Dec 06, 2009 11:37 am





Anbu


Water Interrogation Technique
Rank:Anbu
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A Move used For interrogating the enemy a Bubble of liquid is placed of the head of the target causing echo's of the Brain to echo throughout the water finding out information that the target has no control of letting you know as unless they can forget before the technique is placed there is no chance. only an amnesia patient would be able to deny this Technique.


Water Pendulum Technique
Rank:B
Range:Unlimited
Description:
A technique that is incredibly useful anytime. a Giant pendulum of Water Swings behind the user during the Fight witch sends of a hypnotic theme which after 5 posts can knock out the opponent only for about 30 seconds witch in most cases is enough to capture the enemy.

Catastrophe
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Once inside the water prison technique the water begins to be absorbed into the skin of the opponent. it will take two posts for the water to be absorbed into the skin of the opponent from the inside the water will first dehydrate the opponent by absorbing the opponent's bodily fluids then after three posts of Dehydration the opponent will faint and if not treated soon may die.



Oinin



Water Decapitation
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A small beam of water powerful enough to simply cut off a limb, its strength gets weaker the further away the target is. from closer range the targets limb will easily be dismembered. The jet is so small its easy to dodge.


water Pulse Technique
Rank:B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Small Pulses are sent through water to disorient the opponent or opponents after two posts the pulse becomes greater and can burst ear drums and disrupt blood-flow making them cold and movements harder to make. lasts 5 posts.


Complete Body vanish
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
this Technique is to be used once the opponent is dead or nearly dead if it hits the opponent's body is gone completely and can never be recovered also there information will be transferred to the users body giving them vital information about Bloodlines or Clans or there own Techniques. (this will allow the user to learn one of the opponent's {that they have just killed} Custom Techniques.
 
PostPosted: Sun Dec 06, 2009 11:39 am




Kage/Sannin


Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Rank:A
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water (or with the mastery of Mizu Soujuu,) and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth.

Suiton: Suishouha (Water Release: Rising Blast)
Rank:S
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

________________________________________________________

~ Only for Kages of the ninjutsu class (Part of the Kage Added Effect)~


Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Rank:S
Range:Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.


Tsunami no Jutsu (Tsunami Technique)
Rank: S
Range:, Far (10m+)
Description:
An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminate destruction that it wreaks.

Suiton: Shindo Futan (Water Release: Depth Charge)
Rank:S
Range:Close (0m ~ 5m), Mid (5m ~ 10m)
Description:
A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.
 

A faint smile
Vice Captain

Dedicated Friend


A faint smile
Vice Captain

Dedicated Friend

PostPosted: Sun Dec 06, 2009 12:07 pm


Water jutsu's seen in the anime or on T.V


Suigadan - Water Fang Projectile

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Character Use: Uchiha Itachi
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Description:
Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.

Suishouha - Water Collision Destruction

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Character Use: Second Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Special note: Anime Only

Suiton • Suishouha is a Ninjutsu technique utilizing the Water Element. Nidaime Hokage does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.


Mizu no Tatsumaki - Tornado of Water


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Character Use: Shibuki, Suien
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Anime Only (OVA #2)
Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Daibakufu no Jutsu - Grand Waterfall Technique

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Viz Translation: Water Style • Giant Waterfall
Character Use: Momochi Zabuza, Hatake Kakashi, Houki
Rank: A
Range: Mid (5m ~ 10m), Far (10m+)
Type: Attack

Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

Hahonryuu - Destruction Torrent

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Character Use: Yamato
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense

Suiton • Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique Yamato will generate water to use against his opponent. This technique was seen in conjunction with Naruto's Wind Element Rasengan. These two attacks combined together to form Gufuu Suika, a large rotating water and wind vortex.

Suijinheki - Water Encampment Wall

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Character Use: Second Hokage, Hatake Kakashi
Rank: S
Range: Close (0m ~ 5m)
Type: Defense

Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Daibakuryuu no Jutsu - Great Exploding Current

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Character Use: Akadou Yoroi
Rank: -A
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Anime Only

Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.

 
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[Starter Forum] Jutsu (come Here To See Jutsu)

 
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