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Character's Name: Neyna Skyheart of Siltairyn
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Gender: Female
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Age: 17
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Race/Species: (Mostly) Human
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Series: ...pardon?
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Reason person is on Gaia: A few thousand years ago, her ancestors wandered around as nomads in the faery realm for a while before settling down as nobility on Gaian land. They carved out a dimension pocket in an abandoned field and proceeded to populate the land. Some thousand years later, Neyna's generation of part-human, part-fae beings now claim Gaia as their homeland. They are made up of mages, alchemists, necromancers, elementals, druids, seers - all products of fae blood mixing with human blood. They have a...complicated family history. Only the Elders truly knows what's going on...but they're not liable to talk.
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Personality: Shy, compassionate, stubborn. She tries her best to help people, and not get in their way, but sometimes things can go awry...
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Appearance: Height is around five feet. Kinda skinny.

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Background Story: Where to start? She spent most of her childhood in the "Skyheart bubble". It's a dimension pocket that is occupied by her family lands and their fiefs. The Skyheart Estates themselves comprise of a sprawling realm of castles, forests, fields, lakes, oceans...the lands themselves loop into and around dimensions, allowing for a mini-world to squeeze itself in between the faery realm and Gaia. ((Picture a soap bubble squishing between two other soap bubbles. Some boundaries are obvious portals, some boundaries are thinner than others, and some boundaries are practically invisible and untouchable.)) After her thirteenth birthday, like all other children from her family, Neyna was allowed to venture out of her fief, and explore Gaia (this is a ritual all Skyheart children must undergo. The elders demand that you leave the family lands and order you to stuff yourself with "independence" before suffering through teenage rebellions on their property.) Unfortunately, she has no sense of direction and ended up spending a few months wandering around Gaia. She performed small jobs and healings when required, in return for a roof over her head and food in her stomach. She held temporary part-time jobs - working as a clerk, a nurse, a waitress, the-local-bum-that-can-fix-up-your-broken-radio-for-some-bread.
After almost six months, she was found by one of her numerous cousins. Bayley Lianhall had been working as light mage for some time, but she still wasn't adept at working with electronics. After the fifth telephone exploded in her hand, she wearily visited the local store to find passing geek fix it for her. There, she discovered Neyna, valiantly trying to poke through the insides of a TV, covered in soot and dirt and dust. The audible growls her stomach was making spoke of three-days worth of starvation. The store-owner had hired her to fix up antique electronics. She was not doing a good job of it. Bayley - a mother-hen-of-a-cousin - treated her with food at a favorite tavern, then dragged her around to look for a stable occupation.
She met Lady Sunleaf. Sunleaf was an accomplished doctor who spoke with a familiar medieval accent and directed people with efficiency of a drill sergeant. Bayley had done favors for her, and now she asked her old friend to give Neyna a job with her. Sunleaf accepted, and Neyna became an apprentice medic in Sunleaf's Medical Company. She spent two years as an understudy, and then became a full-time medic.
Sunleaf's Medical Company worked behind the scenes. Their rushtimes included All Hallow's Eve, Midwinter Chaos, and the Summer Solstice. On Gaia, these were the times when people would clash, and drama would occur...these were the times when the company swept in during and after the fights. The company worked through donations and anonymous funds. These were shadow medics, preferring to be unacknowledged or unseen. Sometimes they work as one, sometimes they dispersed, and disappear. They were the people that quietly sidled up to you when your village had been cursed with a malady or pestilence. They would offer you their help after your lands were mowed down by a natural catastrophe. When rogue demons began trashing up your city, they would handle negotiations and medical help - then leave before you even knew the chaos was over. When two hostile armies returned to the battlefield after a retreat, they would find their wounded cared for, and their dead buried with offerings. If they inquired around the identity of the unknown help, they would receive a card printed with Sunleaf Med. Co., associated with Landbound and co., and a brief answer: Find the Lady Leader, if you can.