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Posted: Mon Nov 30, 2009 6:02 pm
Post your approved techniques here. You are limitted to ONE POST, so edit every time you create one.
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Posted: Mon Nov 30, 2009 6:03 pm
Name: Deku: Chiri-Boufuu Konbo (Puppet: Dust-Storm Combo) Rank: C Element: Doton Range: Whole area Requirements: Access to Koujin Bunshin no Jutsu (Dust Clone Technique), and Cory's Gufuu (Typhoon) puppet. Decription: Using Koujin Bunshin no Jutsu (Dust Clone Technique) in conjunction with his Gufuu (Typhoon) tortoise puppet, Cory can create a large dust-storm which is very similar to Kirigakure no Jutsu, to where the water particles are replaced with dust particles. Dust will enter the eyes, mouth and nose, and may cause suffocation, blindness, and coughing. The dust mist lasts for five posts.
Name: Funjin Baffaa (Dust Buffer) Rank: D Element: Doton Range: Supplementary Description: A jutsu that Cory created for the sole reason of allowing him to be immune to Deku: Chiri-Boufuu Konbo (Puppet: Dust-Storm Combo) The jutsu creates a thin layer of chakra which allows Cory to see through the dust and repell it from his body so that dust cannot enter his body through any openings.
Name: Akki Jan - Hitoshirenu Paapuru Gi (Devil's Judgement - Secret Purple Technique) Rank: B Range: 50m Element: N/A Type: Puppetry Requirements: Access to Cory's Gufuu (Whirlwind) and Toriodoshi (Scarecrow) Description: After performing the needed handsigns, chakra will be focused into the poison-smoke-bomb launcher inside of Toriodoshi, and the fans on Gufuu. Toriodoshi will fire poison smoke-bombs out of his oral cavity into the wind current conjured up my Gufuu. The poison smoke bombs will explode, creating a mist of poison which lasts two posts.
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Posted: Tue Dec 01, 2009 9:29 pm
Hideki "Hazard" Morinozuka
Name: Dual-Puppet Style: Poison Cloud Wire Trap Combo Rank: No Chakra Cost Element: N/A Range: 25 meter radius Requirements: Access to two puppets. One must have the ability to release a large cloud of Poisonous Gas. The other must have sharp trip wires that can be used like projectiles and retracted. Decription: The combo uses two puppets. (Abilities required are already described.) The first puppet will release the cloud of poisonous gas and then the second puppet sends the wires into the cloud. The gas lowers the visiblity of the target. The trip wires will cut through the target's flesh and the poisonous gas will be able to seep through the target's wounds, causing a more effective toxic attack. The wires can also trap the target inside the cloud allowing even more of an effect. This attack can cause complete paralysis in the body and blindness if trapped for three full posts after usage. Two posst will cause heavy paralysis and an partial blindness. One post will cause partial paralysis and blurred vision.
Name: Puppet Style: Shocking Boil Rank: C Element: Raiton (and Suiton, but the Water is used with the puppet.) Range: 40m Requirements: Access to Hideki's puppet, Falcon. Must have Raiton Chakra. Decription: By utilizing the Bioling Water Cannons that Dante put into Falcon and combining it with Hideki's Raiton Chakra, Falcon can unleash a massive wave of Electric Boiling Water to both scald his foes and shock them to great extents.
Name: Puppet Style: Tunneling Drill Strike Rank: No Chakra Cost Element: N/A Range: 50m Maximum Requirements: Access to Hideki's puppet Raven. Decription: Raven is a Offensive Puppet that is very agile and uses head on attacks. This technique makes Raven jump at the target and spin rapidly. It charges at the with great force and high speeds. Raven's poison can get into the target easily if contact is made.
Name: Puppet Style: Lightning Drill Strike Rank: C Element: Raiton Range: 50m Maximum Requirements: Access to Hideki's puppet, Raven. Must Have Raiton Chakra. Decription: Hideki charges Raven with Lightning Chakra to amplify the Puppet Style: Tunneling Drill Strike. It adds heavy Lightning Damage to the attack, making it very effective.
Name: Puppet Style: Shock Wires Rank: C Element: Raiton Range: As far away the target is as the target is trapped in the wires. Requirements: Access to Hideki's Puppet Falcon. The target must also be trapped by Falcon's wires. Must have Raiton Chakra. Decription: Very simple yet effective. After catching the opponent in Falcon's wires, Hideki transfers Lightning Chakra from himself, to Falcon, then to the target. It electrocutes the target's whole body and causes severe burns.
Name: Puppet Style: Boiling Mud Shot Rank: C Element: Doton (and Suiton, but that is just in the Water Cannon within Falcon.) Range: 40m Requirements: Access to Hideki's puppet, Falcon. Must have Doton Chakra. Must have Boiling Water Cannons in the puppet. Decription: By mixing Hideki's Doton Chakra with Falcon's Boiling Water, the Water Cannon launches Boiling Mud. The mud will hit the target, causing scalding burns and sticking to them to cause more dmage. It will then harden and lock the target into place.
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Zoro "Five Blade" Roronoa
Jutsu Name: Gotoryu: Nibai Chakra Joushi (Double Chakra Arms) Type of Jutsu: Supplementary Rank: C Element: N/A Range: On Self Requirements: Must be part of the Roronoa Clan and must have a total of five blades to wield. Decription: Like the Forbidden Stage, Kyutoryu: The Nine-Sword Style, of the Roronoa Clan's Taijutsu Style, Santoryu: Three-Sword Style, this technique makes the user grow arms of pure, black Chakra right above the shoulder blades. Unlike Kyutoryu, this technique doesn't create Chakra Swords. The user must have a total of five swords to use this technique. By sprouting these Chakra arms, the user can wield the five blades with such power and finesse, that he/she will be almost unmatched in any form of Sword Fighting.
Jutsu Name: Gotoryu: Hasu Dageki (Lotus Strike) Type of Jutsu: Taijutsu Rank: N/A Element: N/A Range: Close-Range Requirements: Must have Gotoryu: Nibai Chakra Joushi (Double Chakra Arms) activated. Decription: The user charges at the opponent and unleashes a large series of strikes all over the opponent's body and then knocks them high into the air. Using the Roronoa Clan's speed, the user gets above the opponent instantly when they are about 25m high. The user then begins a rapid spin with all five blades aiming at the opponent. The user then drills them towards the ground. At 10m above the ground, the user then stops the drilling and aims each of the blades so that they will stab a specific pressure point in the body and paralyze the opponent. This is not a fatal attack, but can kill if the opponent is near death.
Jutsu Name: Gotoryu: Suko-Ru (Squall) Type of Jutsu: Ninjutsu Rank: A Element: Fuuton Range: 80m Requirements: Must have Gotoryu: Nibai Chakra Joushi (Double Chakra Arms) activated. Decription: The user pumps all of the blades with massive levels of Fuuton Chakra and then begins to unleash it all in a huge blast of wind that could rip trees from the earth and throw them into buildings. It can can massive damage and the winds last for 5 posts. The wind is infused with Chakra and slices at the opponent.
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Soul
Jutsu Name: Lightning Snake Chains Jutsu Rank: C Use: Restricted to the Soul Eater Clan. This is not a Clan Jutsu. It is only useable by the manipulation of one's Soul Wavelength. Range: 40m Type: Manipulation Ninjutsu (Weapon Manipulation) Element: Raiton Description: First, Soul begins to manipulate his Assassin's Chain Sickles and then conducts Raiton Chakra in a manner so that it doesn't damage the chains or himself. They then gain much more power. The will shock the target on contact. The lightning seems to take form of a snake over the chains. Lasts for 3 posts
Jutsu Name: Infernal Snake Chains Jutsu Rank: C Use: Restricted to the Soul Eater Clan. This is not a Clan Jutsu. It is only useable by the manipulation of one's Soul Wavelength. Range: 40m Type: Manipulation Ninjutsu (Weapon Manipulation) Element: Katon Description: First, Soul begins to manipulate his Assassin's Chain Sickles and then conducts Katon Chakra in a manner so that it doesn't damage the chains or himself. They then gain much more speed and power. They will heavily burn the target upon contact. The flames seems to take form of a snake over the chains. This lasts for 3 posts.
Jutsu Name: Lightning-Flame Cyclone Jutsu Rank: A Use: Restricted to Soul. Range: 20m~30m Type: Ninjutsu Element: Raiton/Katon Description: Soul pumps his Assassin's Chain Sickles full of Chakra. One with Raiton and the other with Katon. Soul then begins to spin them rapidly, intermingling in a way to mix the two Chakras in the air. They then create a powerful cyclone of Flames and Lightning. It is highly destructive and also can cause severe cuts and slashes from the Chain Sickles while burning and shocking them severely.
[b]Name:[/b] [b]Rank:[/b] [b]Element:[/b] [b]Range:[/b] [b]Requirements:[/b] [b]Decription:[/b]
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Posted: Wed Dec 02, 2009 9:15 pm
Bloodline - Konaga Clan ------------------------------------------------------------------------------------
Jutsu Name: Chakra Overload
Jutsu Rank: A
Use: Restricted, only members of the Konaga bloodline can learn this.
Range: Touch
Type: Ninjutsu/Fuuinjutsu
Element: None
Description: After concentrating, the Konaga clan member is able to transfer a massive amount of chakra into each of the fingertips on one of hishands. Upon striking an enemy with it, the chakra enters into their system, transferring a brief glimpse of the pain a Konaga clan member feels. this pain, and the transferred chakra disrupts the victim's chakra flow, essentially inhibiting them from effectively forming seals and molding chakra for any use. This effect lasts for about 5 minutes until the chakra forceably expels itself from the user's system, causing more pain and disorientation as the body rejects the incredible purity of the Konaga member's chakra.
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Jutsu Name: Chakra Shift
Jutsu Rank: A
Use: Restricted, only members of the Konaga bloodline can learn this.
Range: Personal
Type: Ninjutsu
Element: None
Description: The Chakra Shift (often abbreviated to 'Shift') is a technique of high speed movement developed by the Konaga clan which surpasses almost all body flicker and fast movement techniques in sheer speed, the the user pays a high price. Utilizing their bloodline ability, a Konaga clan member is able to activate the chakra that saturates their muscles cells instantaneously, pushing them into a hyperactive state.
This gives the clan member an incredibly fast burst of speed over a 150 ft radius from their current position. this technique is in fact so fast, that not only does the user seemingly disappear only to reappear in a selected location in less then the blink of an eye, but the user actually sees the world as if it's moving in slow motion, allowing them to dodge an attack with this technique, or giving them time to plan an attack and implement it the second they arrive at their selected location.
Using this technique however takes a devastating toll on a clan member's body. One activation of the chakra shift counts as an augmentation for all 4 limbs and if used more then twice in the same battle runs the risk of internal injury, causing the user to spit up blood and increasing the risk of losing control and pushing themselves into a 'Raging Spirit' fit. (See bloodline for details)
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Jutsu Name: Chakra Sight
Jutsu Rank: C
Use: Restricted, only members of the Konaga bloodline can learn this.
Range: Personal
Type: Ninjutsu
Element: None
Description: Without the need for any seals or deep concentration, a Konaga clan member is able to focus a large amount of chakra into an eye, allowing them to see the world in terms of chakra for 2 posts. When a clan member uses this technique, typically they close one eye, at which point the other eye's iris begins to glow a bright blue color (as opposed to the typical speckled shining iris a Konaga clan member has already) This technique allows them to see all things as an interpretation of chakra, and gives them a lot of information. Using this technique, light and dark no longer apply, only energy. They cannot see rocks or earth, or anything inanimate unless it has a chakra trace on it, but they can see through things, picking up anything that does contain chakra.
This technique also allows a clan member to see through genjutsu and ninjutsu effects, and allows them to determine real from fake images. Also, through this technique, a Konaga clan member is able to identify the relative amounts of chakra a ninja has, as well as the elements of chakra they have control over. As bijuu are not all that common at all, a Konaga clan member wouldn't know from a distance if someone owned one, but it would be fairly obvious that something was different about the jinchuuriki's chakra patterns.
After the two posts, the iris stops glowing, and returns to its normal speckled glow and the user sees the world normally again. For 2 posts after using this technique, vision in the augmented eye is heavily blurred. A clan member can only augment each eye twice before burning out the iris on the third attempt, which blinds the user in that eye until they go through a full meditation cycle.
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Element - Suiton ------------------------------------------------------------------------------------
Jutsu Name: Mizu no Ai (Water Love)
Jutsu Rank: D-S
Use: Public , can be utilized or learned by anyone.
Range: Personal
Type: Ninjutsu
Element: Suiton
Description: After performing the necessary hand seals, the user of this jutsu is able to create water using their own chakra as the initial source. When used, the water explodes off of the ninja into the air, levitating around the ninja, allowing them to use water jutsu without another source of water. The more chakra that is put into the technique, the more water can be created. Though this technique does not produce near as much water as the Suishouha, or other water creating techniques, it is available to lower ranked ninja and is a more efficient use of chakra for jutsu that don't require large water sources.
Example : A Genin might be able to use this technique to make enough water for a Mizu bunshin, or Mizu shuriken technique, while a Jounin would be able to use it to create enough water for a water barrier...though it would require a decent amount of chakra.
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Jutsu Name: Ijou Shikke ("Surrounding Moisture")
Jutsu Rank: C
Use: Public , can be utilized or learned by anyone.
Range: Short , 0-2m
Type: Ninjutsu
Element: Suiton
Description: This a technique somewhat similar to Mizu No Ai, but instead of using their own chakra to produce water, the shinobi will absorb and condense surrounding moisture and use that to perform jutsu. Water can be absorbed from anywhere, plants, soil, or even the air. this technique also has the added affect of making whatever object it has drained of water very brittle and easy to be shattered or broken. (Note : This cannot be used to draw water from living creatures.)
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Jutsu Name: Suirou no Jutsu (Prison Technique)
Jutsu Rank: B
Use: Public , can be utilized or learned by anyone.
Range: Short , 0-3m
Type: Ninjutsu
Element: Suiton
Description: Upon completion of the necessary hand seals, the user is able to surround and trap their opponent in a spherical prison of water which is nearly inescapable. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This jutsu cannot be performed without a sufficiently large body of water nearby as it requires the constant flow of water and chakra to maintain. The user inside is trapped, has difficulty moving, is unable to utilize typical seal-required jutsu.
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Jutsu Name: Yuuhei no Jutsu (Confinement Technique)
Jutsu Rank: A
Use: Public , can be utilized or learned by anyone.
Range: Short, 0-3m
Type: Ninjutsu
Element: Suiton
Description: A much deadlier and more complex form of the Prison jutsu, upon completion of the necessary hand seals, the user is able to surround and trap it's opponent in a sphere filled with water which is nearly inescapable. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This jutsu cannot be performed without a sufficiently large body of water nearby as it requires the constant flow of water and chakra to maintain. The user inside is trapped, has difficulty moving, is unable to utilize typical seal-required jutsu, and cannot breathe, eventually suffocating in the sphere.
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Jutsu Name: Suijoushou Enchuu (Rising Water Columns)
Jutsu Rank: S
Use: Custom, this technique was created by and solely used by Konaga Sai.
Range: Short, 0-5m ... Medium, 6-10m ... Long, 11-15m
Type: Ninjutsu
Element: Suiton
Description: This is a technique that Sai developed to even the playing ground against high ranking water-nin. As a taijutsu specialist, many high ranking ninja would be able to overpower his own water jutsu, even with the boosts he could supply with his incredibly large chakra wells. This technique serves to change the battlefield and shift the battle in favor of a taijutsu specialist.
This technique requires a large body of water to be performed. (Water depth must be at least 50-ft, or on a large lake, or ocean.) Upon completing the hand seals, Sai places his hand on the water's surface as the area in a 100m radius around him begins to shake violently as waves form and the water becomes turbulent. Within a few seconds, ten 50-ft tall columnsof whirling water rise up all over the area, morphing the battlefield completely.
The water columns last for 10 posts, and the water spins at a very high velocity. These columns can be jumped off of, touched, and climbed on like a normal wall could (when utilizing chakra control), but to those who are not used to it, it can be very easy to lose your footing and slip as the rotation of the water is very quick. If caught up in the water's rotation, the user is swallowed up by the column, and thrown around within it before being spat about 10 ft above the column.
The water columns also serve as blockades, which will deflect and dissipate most ninjutsu of A rank or below, but some will destroy the columns in the process...
Fire and Electrical Jutsu : Have no effect and are neutralized by the column, though S-ranked jutsu contain enough chakra within them to disrupt the column and make it dissipate.
Wind and Water jutsu : A sufficiently large A-rank jutsu will destroy the columns, but the attack itself will be neutralized and cannot pass through it. (A large jutsu refers to the physical size of the jutsu...as a jutsu effect the size of a fist wouldn't be able to bring down the column)
Earth jutsu : A C-rank or lower have no effect. A B-rank will destroy the column, but will also be neutralized in the process. An A-rank will destroy the column and continue through it with all of it's previous strength and speed.
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Element - Fuuton ------------------------------------------------------------------------------------
Jutsu Name: Akki Boufuu (Demon Gale)
Jutsu Rank: B-S
Use: Public , can be utilized or learned by anyone.
Range:Short, 0-5m ... Medium, 6-10m ... Long, 10m+
Type: Ninjutsu
Element: Fuuton
Description: After performing the necessary hand seals, the wind around the field of battle begins to whip around violently as crescent shaped gales of chakra infused wind appear and accelerate towards the enemy with incredible speed. Once the seals are finished, the user must hold the last seal as the gales appear from random heights and angles of attack, which seek out the enemy. Once a gale locks on to an enemy, it flies in a straight line at them at incredible speed.
At a B-rank level of power, the gales have enough strength to cause heavy damage and deep bruising.
At an A-rank level of power, the gales have enough strength to break bones.
At an S-rank level of power, the gales have enough strength to slice off limbs.
...the amount of chakra used can be modulated to suit the needs of the user. (For example, if a Kage uses this skill, they can use only a B-rank level of chakra to utilize the less deadly version of the technique if so desired)
The maximum number of gales created depends on the chakra level of the user... (Jounin = 3 , ANBU = 5 , Sannin/Kage = 7 )
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Jutsu Name: Kaze no Kizu (Wind Scar) -
Jutsu Rank: S
Use: Custom, this technique was created by and solely used by Konaga Sai.
Range:Short, 0-5m ... Medium, 6-10m ... Long, 11-15m
Type: Ninjutsu
Element: Fuuton
Description: A fairly unique combination of components this technique was developed by Sai as a fusion of his bloodline, wind element, and favored weapon. With one hand on his kodachi, and his other hand performing specialized seals, Sai is able to infuse his wind element into his chakra and channel it into his kodachi, which he then slashes at the air in front of him creating an incredibly sharp and compressed 10-ft tall crescent shaped wind blade which slices forward through the air with an incredible speed, which can slice through nearly anything. this technique's edge is so sharp, it can actually cut through and dissipate an opponent's ninjutsu technique.
...as the chakra is focused into his weapon, he does not suffer the affect of his bloodline's use as he would with a standard augmentation, but it does require a large amount of chakra. (or more specifically, a very focused and complex mixture of chakras which is as draining as a standard Kage level jutsu.)
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Jutsu Name: Tatsumaki Senpuukyaku (Hurricane Kick)
Jutsu Rank: C
Use: Public , can be utilized or learned by anyone.
Range: Personal
Type: Ninjutsu
Element: Fuuton
Description: Sharing it's name with the common taijutsu attack, this ninjutsu takes the word 'hurricane or tornado' and utilizes it more literally. After completing the necessary hand seals, the user's leg's are wrapped with swirling winds. This increases the user's speed by about 50% and adds a lot of force behind a kick, which if it connects, will send the opponent flying backs at least 10 ft and cause a decent amount of damage. Once the user makes an attack, the wind chakra is discharged. If the attack hits the enemy, the leg used becomes fatigued, and the user suffers a 50% reduction of speed for 2 posts. If the attack misses, the wind dissipates and the user suffers no reduction in speed, though they did still use the chakra required for the technique.
Higher level ninja can increase the power and effect of this skill by applying more chakra to the technique...
Jounin --> 75% increase in speed, medium damage strike
ANBU --> 100% increase in speed, very hard strike
Kage --> 150% increase in speed, strike will put you through a wall.
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Jutsu Name: Koutai Kaze (Shifting Winds)
Jutsu Rank: B
Use: Public , can be utilized or learned by anyone.
Range:Short, 0-5m ... Medium, 6-10m
Type: Ninjutsu
Element: Fuuton
Description: After performing the necessary hand seals, the wind around the user picks up immensely, as gusts of wind begin to move from all directions around the user, allowing them to levitate about 20-ft above the ground for 3 posts. The user does not have to concentrate or hold the seal to maintain the winds, but the wind is only effective within a 7m radius of where the jutsu was initially used. These winds are strong enough to deflect normal projectiles, but most projectile jutsu of C rank or higher are not affected by the wind. Moving around within the area can be difficult, but most Fuuton jutsu users should have no trouble manipulating the wind to position and move themselves within the area of affect.
(This is not a technique for those who get seasick, as the constantly shifting winds, though allowing you to levitate anywhere within the area, still push you around slightly, about a foot in every direction as it keeps you aloft.)
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Jutsu Name: Kaze Taihou (Air Cannon)
Jutsu Rank: A
Use: Public , can be utilized or learned by anyone.
Range: Short, 0-5m ... Medium, 6-10m ... Long, 11m+
Type: Ninjutsu
Element: Fuuton
Description: After performing the necessary hand seals, the user widens their stance and holds their arms out to the sides with their palms forward (as if hugging an imaginary boulder). Their entire body then emits a blast of wind, which takes the shape of a ball of super compressed wind which will self-destructs upon contact with an object. The explosion sends high-speed vibrations through the target, attempting to crack it apart, as the winds lash mercilessly at the structure to blow the pieces apart. This technique can knock out solid walls of stone, and can topple small buildings without much trouble. It is also very useful against armors or solid barriers, but not so much against softer targets, which it would just knock backwards.
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Posted: Thu Dec 17, 2009 5:14 pm
Non-Elementall
Name: Tōmegane no Jutsu (Telescope Technique) Rank: A Range: Unlimited Element: N/A Type: Ninjutsu Requirement: Access to a crystal ball Description: By infusing a crystal ball with chakra the user is able to view any person (through the ball) they have seen in person before. What is seen is all that is visible to a normal human eye (If an illusion technique has changed the appearance of the surroundings they will appear as a thick fog).
The jutsu allows the user to see the person wherever they are in the world, however if they have not visited that place before, everything else is obscured by a thick impenetrable fog. If they have been to that place, they can see both the person and their surroundings, if the person being viewed is with others, unless the user has met them, they are unidentifiable blurred images. If the landscape of any area previously visited has been physically altered a little and the user has not been there in person since, the surroundings appear slightly obscured but ultimately, relatively visible, however if major alteration has occured, the surroundings will become a fog.
If the person using the technique is within 50 metres of the person they are viewing they are able to shift angles and zoom in and out on the images.
While the jutsu is active the crystal ball will hover in the user's hands.
Eye based abilities such as the Byakugan cannot be projected through the ball, thus a Byakugan user CANNOT see the chakra system of the person being viewed, and Sharingan users cannot identify the jutsus being used with their eye's abilities. (Though identification through logical deduction is obviously still applicable)
In order to add a location to the list of known places the user must make at least 3 posts in that location or 2 posts if they interact with another RPC.
Genjutsu
Jutsu Name: 4-Branch Snap
Jutsu Rank: B
Use: Must be Genjutsu Class Range: 0-10 metres Type: Genjutsu
Element: None
Description: - The user imbues their fingertips with chakra and then snap their fingers once, the chakra then amplifies the sound and sends it straight into the enemy's eardrum where it then overwhelms their mind and the genjutsu takes effect. Suddenly they hear a sickening crack in one of their arms or legs (the users choice) and that limb goes limp, and an incredible pain wracks that limb which now appears to have had the bone snapped clean in half.
In reality, the person's muscles have just completely relaxed in that limb and the pain is all psychological. This technique can only "snap" arms and legs and the opponent must hear the snapping of the fingers for the jutsu to take effect, thus the deaf or hard of hearing cannot be affected or resist it, similarly, those with enhanced hearing are much easier to affect with the technique.
It is difficult to dispel this jutsu with pain as it employs the use of pain. To use the jutsu on another limb, the user must perform the technique again by snapping their fingers, which means: to "snap" all 4 limbs it will cost the user the chakra equivalent of 4 B-Rank jutsus.
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Posted: Wed Dec 23, 2009 7:24 pm
justu name:earth staff justu
justu rank:C
range biggrin epends on the use of the justu
element:Earth
Use:must have master a doton for stone,mud,and sand
description: The use can make a staff out of the earth(Sand, Mudd, Stone)Each type of earth would have it own skill set so to say sucj as,
Sand:Would not have strong striking power,more of a annoying sting, but you can realise sand burst to distract and blind your enemy
Mudd:This would be a bit more powerfull than the sand staff it would have the same power as say a hard rubber staff and the mudd would stick to the opponet much like mudd weight justu
Stone:This has the strongest striking power but no special effect however being made of stone it migh crack, break, or shattering bones depending on the mastery of the justu
Ranks: C:Sand: can be destroyed by sharp and blunt wepons but not standard hand strikes buy any genin if stuck directly,can be dispelled at anytime and burst into a cloud of sand,may shoot small burst when struck agaisnt a hard surface
C:Mudd: can be destroyed by sharp weapons,and hand strike or blunt weapons used buy jounin or higher,this wil allow the user to stick mudd to his oppent weighing them down,however this will only slow them genin a quarter of there speed a chunin only a fration and anything higher than that this will do practily nothing.
C:Stone: this weapon can not be broken except by sanin or kage, it has great striking power and if this lands a clean hit it could crack the bones. -------------------------------------------------------- B:Sand:at this rank the sand staff can only be broken by a sharpened weapon,now when the staff is dispelled it caused a cloud aound 5 feet by 5 feet, it is not a squar it is only a ruff esimate of the diamiters,also when stuck against a surface larger burst of sand can be made
B:Mudd:At this rank the staff canot be broken easily however a powerfull enouph attack can split the staff however the two ends are still usable,and when the mudd sticks to the enemy the weight is doubled from rank C
B:Stone:This rank is the same as see however the user can make the staff much much lighter makeing it faster but not giving up any attack power -------------------------------------------------------- A:Sand:nothing can break this staff seeing as how the user adds his own chakra to it,when dispelled the cloud created now seems to sick to the enemy,as do the burst caused by striking a surface
A:Mudd:This staff is also infused with the user chakra so it is almost unbreakable ,it can also no shoot mudd weights five feet and the mudd that sticks to the enemy is now heavy enough to slow a jounin by half his speed and a sannin by a quarter however the staff is now heavier and harder to use
A:Stone:At this level the staff is infused with chakra and can attack the inner organs but only slightly and only cause slight pain,however useing the same move on a bone will shatter it and make the limb useless,and the overall power of the staff is increased makeing it easey to crack a bone and a normal clean hit may break a bone if struck hard enough
Justu name: Earth house creation Rank: S,A,B,C, and E Use: Doton user Type:Ninjustu Element: Earth Description:First the user must picture a building in his mind, it can be a house,spire,dojo, or just a little shack. Once he or she has this image they will perform hand seal and place their palms to the ground and BOOM! The building they wanted will slowly rise from the ground.
Chakra consumption for this justu may vary from building, and each building will only last for a day before it crumbles, unless however their is a massive amount of Chakra moulded into the building in which case it become a permanent structure that will take alot of force to bring down.
Chakra Rank: Small or medium shack:E rank justu
A average building with little detail(One floor):C rank jutsu
A two floor building with moderate detailing:B rank jutsu
A one or two floor building with elaborate detailing; A rank Jutsu
To make the building permanent the Chakra usage will be moved up by one rank (From A to S)
Justu name: Earth house creation Rank: S,A,B,C, and E Use: Doton user Type:Ninjustu Element: Earth Description:First the user must picture a building in his mind, it can be a house,spire,dojo, or just a little shack. Once he or she has this image they will perform hand seal and place their palms to the ground and BOOM! The building they wanted will slowly rise from the ground.
Chakra consumption for this justu may vary from building, and each building will only last for a day before it crumbles, unless however their is a massive amount of Chakra moulded into the building in which case it become a permanent structure that will take alot of force to bring down.
Chakra Rank: Small or medium shack:E rank justu
A average building with little detail(One floor):C rank jutsu
A two floor building with moderate detailing:B rank jutsu
A one or two floor building with elaborate detailing; A rank Jutsu
To make the building permanent the Chakra usage will be moved up by one rank (From A to S)
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Posted: Fri Jan 01, 2010 11:41 am
RPC Name: Aaron Rakatsui RPC Rank: Genin
Technique Name: Chakra Disguise Technique Type(s): Defensive Technique Classification(s): Mind's Eye of the Kagura Bloodline/Clan Ninjutsu Technique Range: Personal Technique Chakra Cost: C-rank, Chuunin Technique Requirement(s): Clan members only. Technique Description: Aaron sought to expand the range of abilities within his clan. He already had a profound use of chakra control, and figured it was time to take it the next level. Instead of merely suppressing chakra, or just sensing it, he wanted to be able to do something else. After performing ten handseals, a Mind's Eye of the Kagura bloodline user had the ability to mimic the chakra signature of anyone they had come in contact with. This could act as a diversion, or merely a way to sneak past guards easier. This can only be maintained for three posts due to the amount chakra control required for its effect.
Technique Name: Chakra Dispersal Negation Touch Technique Type(s): Offensive Technique Classification(s): Mind's Eye of the Kagura Bloodline/Clan Ninjutsu Technique Range: Melee Technique Chakra Cost: B-rank, Jounin Technique Requirement(s): Clan members only. Only one field can be up at any time. Technique Description: In order to quickly disable the opponent, Aaron developed an advanced chakra control ability. The clan member would perform five handseals. The user will touch the opponent, and in a sense "stop" the movement of chakra in their body for two posts, or continually if the user maintains their palm on the opponent.
Technique Name: Chakra Dispersion Expansion Touch Technique Type(s): Defensive, buff Technique Classification(s): Mind's Eye of the Kagura Bloodline/Clan Ninjutsu Technique Range: Melee Technique Chakra Cost: A-rank, Jounin Technique Requirement(s): Clan members only. Only one field can be up at any time. Technique Description: Performing handseals, a dispersion field is formed using raw chakra. Placing a palm on an ally, their chakra is augmented, increasing the rank of all chakra techniques by one. This can only go on for two posts if contact is disconnected, it will be maintained if the palm is held on them.
Technique Name: Dragon of Chakra Technique Type(s): Offensive Technique Classification(s): Mind's Eye of the Kagura Bloodline/Clan Ninjutsu Technique Range: Melee Technique Chakra Cost: S-rank, Kage/Sannin Technique Requirement(s): Clan members only. Technique Description: Mind's Eye of the Kagura members will perform a long chain of handseals (roughly 50), in a very fast succession. After doing so, chakra will begin to come from the head, the arms, and the legs and all combine into a swirling vortex of chakra. It will then mold, and become a dragon, at least 50 feet high, and 10 feet wide. It can sense chakra, as well as fire a ball of chakra, similar to a rasengan, costing C-rank chakra from the original creator. The balls of chakra are roughly the size of softballs, and burn to the touch with explosive effect. The dragon may fire a total of ten, before it dissipates. The dragon lasts for ten posts.
RPC Name: Aaron Rakatsui RPC Rank: Genin
Technique Name: Weak Infection X Technique Type(s): Offensive Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: D-rank, Genin Technique Requirement(s): Must place one's hand on an open wound of the opponent. This is restricted to Medical-class nins only. Technique Description: Aaron had a plan to debilitate and weaken an opponent to the point of no return. First, performing four handseals, one must be within melee distance of the opponent. They will then grip an opponent's wound, and use their chakra to destroy the immunity barrier there. Air carries different bacterial and potential viral infections. From that moment, something will enter the opponent, and begin to spread. There may only be very bad stinging pain.
Technique Name: Cellular-degeneration: Minor Technique Type(s): Offensive Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: D-rank, Genin Technique Requirement(s): Must successfully place one palm on an opponent. Technique Description: Aaron delved into cellular theory, and study after his father had begun to teach him. Using this knowledge, he developed a unique ability, similar to that of chakra absorption. Reaching an opponent, and placing a palm on their torso, cells are pulled from them. This has no lasting effect on life force. This causes moderate pain in the affected area.
Technique Name: Chakra Pooling: Minor Technique Type(s): Support Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: D-rank, Genin Technique Requirement(s): Must be over the opponent. Must be able to handle the siphoning of your own chakra. Medical classified personnel are the only ones capable of manifesting this technique. Only medical class nins may learn. Technique Description: Aaron knew with his scalpel's ability to drain chakra, there might be a time, when he would have to do the opposite and give back. One must perform five handseals to begin. By placing both hands on the center of the circulatory system, one may drain their own chakra into the patient. Being the weakest form of Chakra Pooling, a maximum of 15% of chakra may be given to a patient.
Technique Name: Trauma Relief Technique Type(s): Support Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: C-rank, Chuunin Technique Requirement(s): Must be directly over the person. Can not perform to oneself. Anyone may learn this technique, of any classification. Technique Description: Aaron developed this technique, based on what he had seen within the Sound dojo. There was more to healing, than merely closing wounds and making momentary sealing of pain. By performing a mere three handseals, one is capable of placing both hand on the patient's head. This allows them to soothe the patient's mental status. Clearing the patient of all sorrow, all pain, all anger, they may free them of insanity, and traumatic stress. This also relieves the patient of lasting genjutsu effects up to Jounin in rank, costing equivalent chakra to the genjutsu used, additionally. This is only temporary, after five posts, they will have to deal with their mental instability once more.
Technique Name: Chakra Pooling: Major Technique Type(s): Support Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: C-rank, Chunin Technique Requirement(s): Must be over the opponent. Must be able to handle the siphoning of your own chakra. Medical classified personnel are the only ones capable of manifesting this technique. Only medical nins may learn. Technique Description: Aaron knew with his scalpel's ability to drain chakra, there might be a time, when he would have to do the opposite and give back. One must perform five handseals to begin. By placing both hands on the center of the circulatory system, one may drain their own chakra into the patient. Being the the middle form of Chakra Pooling, a maximum of 25% of chakra may be given to a patient.
Technique Name: Cellular-degeneration: Major Technique Type(s): Offensive Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: C-rank, Chunin Technique Requirement(s): Must successfully place one palm on an opponent. Only medical class nins may learn. Technique Description: Aaron delved into cellular theory, and study after his father had begun to teach him. Using this knowledge, he developed a unique ability, similar to that of chakra absorption. Reaching an opponent, and placing a palm on their torso, cells are pulled from them. A larger amount is taken this time. This has a minor lasting effect on life force. This is an advanced amount, this time causing severe pain.
Technique Name: Adrenaline Jump-start Technique Type(s): Support, buff Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: C-rank, Chunin Technique Requirement(s): Person must be able to handle stinging pain. It can be used on oneself. Medical classified personnel are the only ones capable of manifesting this technique. Technique Description: Aaron developed an ability to make use of advanced medicine. He wanted to be able to keep people going, even after they had fallen incapacitated in battle. Using a scalpel, preferably the Chakra Scalpel, one may create tiny incision. From there, a unique salve in the form of a medicinal powder is placed upon the open wound. It directly enters the bloodstream, and will awaken an unconscious patient. It it used in conjunction with Healing Hands Technique. From there, their heart rate jumps, and they are able to function once more, for a short duration of five posts. Must be used as soon as the ally had passed out.
Technique Name: Chakra Pooling: Superior Technique Type(s): Support Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: B-rank, Jounin Technique Requirement(s): Must be over the opponent. Must be able to handle the siphoning of your own chakra. Medical classified personnel are the only ones capable of manifesting this technique. Only medical nins may learn. Technique Description: Aaron knew with his scalpel's ability to drain chakra, there might be a time, when he would have to do the opposite and give back. One must perform five handseals to begin. By placing both hands on the center of the circulatory system, one may drain their own chakra into the patient. Being the the max form of Chakra Pooling, a maximum of 30% of chakra may be given to a patient.
Technique Name: Deadly Infection X Technique Type(s): Offensive Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: B-rank, Jounin Technique Requirement(s): Must place one's hand on an open wound of the opponent. Only medical nins may learn. Technique Description: Aaron had a plan to debilitate and weaken an opponent to the point of no return. First, performing four handseals, one must be within melee distance of the opponent. They will then grip an opponent wound, and use their chakra to destroy the immunity barrier there. Air carries different bacterial and potential viral infections. From that moment, something will enter the opponent, and begin to rapidly spread. This causes severe inflammatory pain, potential convulsions, and heavy coughing.
Technique Name: Cellular Genesis Technique Type(s): Support Technique Classification(s): Medical Technique Range: Melee-distance Technique Chakra Cost: S-rank, Sannin/Kage Technique Requirement(s): Must exert chakra and manipulate living cells, forcing mitosis and meiosis to double in division. Can not lose focus. Must have chakra control as main strength. Only medical nins may learn. Technique Description: Aaron was tired of seeing ninjas return home without limbs, or missing parts of their face. By delving deep into the study of cellular growth and division, he was able to create a technique that exceeds the laws of medical science, thus making him re-known in history forever. Breaking the barrier of cell fiction and fact, he found a way to grow back body parts. Performing a long series of handseals (roughly twenty-five), Aaron will pool a large amount of his maximum chakra over an area missing something. This is done, by using a previous tissue sample. If possible, a large clump would be even more effective. By knowing its genetic make-up, and having an envisioned appearance of it in his mind, he is able to rebuild the bone, then the cells, then the tissues, muscles, and finally the dermal layer of skin. The body will take time getting used to the new part, but it will not reject it.
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Posted: Sun Jan 17, 2010 7:47 pm
Duel Chain | User: Hikaru Koneko | Rank: D-ranked | Class: Kenjutsu | Range: Kawaige/Self | Element: Maruton (Non-Elemental) | Type: Supplementary | Description: Duel Chain is a technique used by Hikaru Koneko to enhance his katana Kawaige temporarily. This technique requires no handseals as it is Hikaru tapping into a fragment of Kawaige's hidden power. Hikaru will charge his chakra into Kawaige, and then utter the words "Kawaige! one dance becomes two! Let your chain become twins!". The reason for the incantation is that Kawaige is partially sentient, and will only react to the commands of Hikaru's voice. The end result of this technique is that the chain splits into two chains, doubling the danger to the enemy. The chains are still connected to Kawaige. The downside of the technique is that instead of requiring chakra equivalent to an E-rank technique in order to maintain the chains, the extra chain causes Hikaru requiring chakra equivalent to 2 E-ranked techniques to maintain it in that state. The technique ends its effect after 3 posts, at which point the chains will return to a single chain.
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Posted: Sat Mar 20, 2010 11:41 am
Origami no Dara clan justu! Justu name: Paper dragonfly Rank: B Use: Restricted for Origami no Dara clan use Type:Ninjustu Element: paper Description: This justu allows the Dara clan users to do a set of hand seals to collect as much paper as they and transform either the paper they have collected or themselves into a dragonfly. While riding or transformed into a dragonfly you are able to fly very fast and dodge much quicker in battle. It is similar to the Dragonfly swarm justu only it is one big dragonfly and not a swarm. Justu name: DS or Dragonfly swarm Rank: C Use: Restricted to origami clan only Type: ninjustu and genjustu Element: Paper Description: This justu is a original Ninjustu one but was transformed to Genjustu also. By combining the genjustu Fukushi no Jutsu (Double Vision Technique) you are able to create one dragonfly and while using the genjustu at the same time you can make the person see double! If you create alot of dragonflys and do this then it will be doubled hence the name swarm. The more dragonflys you create the higher the justu is ranked. If a jounin tries this justu the justu is Jounin ranked ectera ectera.
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Posted: Fri Apr 02, 2010 10:59 pm
Oragami no Dara Jutsu:
Jutsu Name: Paper Teleportation technique
Jutsu Rank: C
Use: Restricted, only members of the Oragami no Dara bloodline can learn this.
Range: one-two miles
Type: Ninjutsu
Element: Paper
Description: After forming the needed hand sign the user will suddenly be engulfed in swirl of paper then they will disappear from sight and re-appear wherever they wish within a one-two mile radius as long as they can imagine the location they wish to go to. This jutsu is a rather basic one and can only be used when not in battle (cannot be used in a fight).
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Jutsu Name: Paper Summoning: Paper Snakes
Jutsu Rank: D-S
Use: Restricted, only members of the Oragami no Dara bloodline can learn this.
Range: N/A
Type: Ninjutsu/Summoning
Element: Paper/Chakra
Description: After making the required seals the user will be able to summon several different sized snakes to attack their opponent/help them in battle. These snakes have a small chakra system so that they can preform any one paper jutsu that the user knows (large snakes may preform up to three paper jutsu).
The most seen Paper Snake is one that Hana Tsuchikage summons to his aid which looks like the boss snake summon Manda. this snake can use up to four paper jutsu that Hana knows before he disperses in a burst of smoke and paper.
(This Jutsu does not count towards a Summoning jutsu but is instead a regular technique that is unique to the Oragami no Dara bloodline and is only usable by the members of the bloodline.)
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Posted: Sun May 02, 2010 10:08 am
Oxygen Efficiency Technique: Rank: C Limited to: Taijutsu and Weapon Master class with Fuuton element as primary Description: This technique lets the users to increase the oxygen efficiency of the muscles in the body. This allows the users to operate in conditions where oxygen is scarce, and to make themselves one rank stronger and faster where oxygen is plentiful. However, if the amount of oxygen in the air is close to 100% of the composition of the air, the users can make themselves two ranks stronger and faster. This technique lasts for 2 posts, and has a 5 post cool off.
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Posted: Wed Jun 16, 2010 10:21 am
Jutsu Name: Spiral Acceleration Jutsu Rank: D, no chakra Range: Throwing Weapon Type: Taijutsu Steps to the Jutsu: 1. The user dives from a high altitude or jumps high into the air 2. The user spin during the dive or jump 3. The user throws kunai, shurican, ect. 4. because of the force of the spin the user's projectiles do more damage, cut deeper into armor/skin, and can go farther but loose some of its accuracy
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