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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Todays my Birthday Yay! Oh and an Idea

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Mech Warrior rps
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Kowsauni
Crew

PostPosted: Fri Nov 20, 2009 9:29 pm


24, though after 21 they don't seem to mean anything anymore. Also I was toying around with the idea of purchasing a new sub thread for the guild (with permission of course) and developing sort of a mech based rps. I was just curious though, how many of you would be interested in a Mech warrior style role playing game?
PostPosted: Sat Nov 21, 2009 8:11 pm


Belated Happy Birthday.

~+~

Oh, and then how would character creation work. Would it still be the 'here's 24 bucks. Buy what you want' kind of style?

Or would you be a bit more technical and be using preset pieces for people to put together?

And what about range in combat? I mean, if you include any really long-range weaponry you would have to put into account that anybody who knows how to fire a gun decently would be able to shoot a few rounds off before an attacker even reaches melee distance.

~+~

I'm not really knowledgable about mecha anythings...

I've played some of the mech warrior video games. But only a little.

Personally, I have a little more experience with more stylized mecha stories games... Rather than the more realistic Mechwarrior stuff.

~+~

It does kind of not fit in with the rest of RPS... Mabye make another guild under the RPS name. Something like how you could make a d20 variant game set pratically anywhere with the right know-how... And then simply add the word d20 or D&D to the title.

Ie. d20 Call of Chthulhu
~So we could name it like:
RPS: Mech
RPStech
RPS: Valhalla Steel
RPS: Iron Knights

Personally, I like the sound of Valhalla Steel =3...

{ VALHALLA ~ STEEL }
~A RPS Mecha role playing game~


Or mabye thats just my inner norseman... ^.^;;

random mistakes


Kowsauni
Crew

PostPosted: Sun Nov 22, 2009 12:19 am


lol well I'm still playing around with how it would work. I have not decided if you start out with specific chassis or you just have a generic mech. but you would have a thing call load points (LP) and Credits. Mechs will be able to equip things up to there load points and each pice of equipment would take up a certain amount of load points. Credits would be used to buy equipment for your mech. also at the end of each battle equipment will be salvaged from your opponents and depending on which way I go you will either get more LP to upgrade your Mech or you will have a chance of recovering the chassis of an enemy mech (which might have more LP then you)

Equipment will not only be things such as weapons and armor but will be things such as sensor upgrades, stealth devices, missle counter measures and other nifty stuff, its what lets you personalize your mech.

As for combat ALL weapons will be ranged. There isn't going to be any energy swords. This ain't Gundum. Their will be no robot samurais here. I hate that concept, there will never be a point in the future where we build giant war machines to fight each other with swords.

However I would like there to be range as I want different weapons to have different effective ranges. The problem is things get a lot more complicated when you start dealing with distances. Especially when you have multiple objects moving in relation to each other. At that point I think I will need some sort of 2d map to keep track of every bodies position, which is not an easy thing to do in a forum based rp. So...im still working on how would implement that.
PostPosted: Sun Nov 22, 2009 2:43 am


Meh... Coulda sworn there was one or two mechs in MechWarrior universe with a giant axe... Oh well. I always prefered shotguns at close quarters anyways.

And yah... Never got the concept of an energy-sword on a mech. With a looped plama relay-something that size it would be a huge ammount of energy to maintain. Not to mention that there's really no advantage to slicing your opponent up with a blade of plasma when you could potentially just throw one at him from afar right? I doubt flaming plasma really cares for velocity when dealing damage... I mean, its plasma. Besides, things get easier to it the closer they get. ^.^ ((Experienced first hand))

~+~

How bout keeping it simple?

Have 3 or more 'vectors' in a battlefield. These vectors can have their own cover effects, or some terrain penalties. And it probably be best to have some kind of max-mech per vector. Just so any really strong weaponry doesn't just get overused and so people have a reason to cover multiple ranges, rahter than all go to the same range.

You'd also have to give people an action to allow movement, and figure out mecha movement speeds too.

Adjacent/same vector could be close quarters
2-3 vectors away could be medium range
4+ would be long-ranged combat

Of course you would have to draw this all out... But what I've found is that asigning colors to my work does make it easier... Although you guys don't see that because I usually end up coloring the hole post anyways.

[1--][-3-][--2][--][--32][-1-]

TeamLeader 1==TeamLeader 1
Another 2==+==Person 2
Callsign 3==+==Name 3


It'll be hard as hell to DM and keep track of any terrain bonuses and stuff... But I guess it is essential to any kind of game with fire-arms.
~+~

I'ved tried making my own mech rpg system in D20 ((And got it to fight a home-brew Dracolich just for fun =3)). So I got a few ideas down. Unfortunatly they're mostly names... And based off of Norse mythos cause that was the only faction I finished before giving up on it due to balance issues.

~+~

How bout having a set of pilot stats as well. That way it'll feel a bit closer related to RPS system. Mabye have like: Perception, Reaction, and Control, which simply helps give little defensive bonuses. That way in a world of mechanized mercenaries, the players know they atleast stand out somewhat.

~+~

I like the salvaging idea. Gives it a kind of a gritty, almost apocalyptic setting. Mad Max with mecha... If you really want to go that far.

~+~

Hrmm... Judging by the people I know in real life... Its sad that Mechwarrior's pretty unknown. I've played a bit of the more recent games and they were pretty fun...

I think they're re-booting it with a new game now.

random mistakes


Kowsauni
Crew

PostPosted: Sun Nov 22, 2009 12:56 pm


hmm well now that I thought about it a bit its going to be a bit like a battleship map, probably 100 by 100 squares each assigned a label (say A1, A2, etc) so I can tell people where things are without out have to draw dots on a map which I would have to paint to new spots after each round (if they moved). There will be fog of war, with your sensors only detecting a certain block of squares around you. I'm not going to have terrain bonuses at this time, though I might draw objects on the map that count as cover.

I haven't put any thought into pilot stats yet but I will consider it. The thing is that adds another level of complexity to the play and I'm trying to keep it as simple as possible so its not hard to learn how to play. But I see the desire to customize your pilot as well as your mech.

The setting is going to be a lot more story driven then RPS, your going to feel like you are partaking in something. It is the Steiner/Davion civil war (might change this part). Your home world has been taken over by Steiner forces. You are part of the resistance, fighting to free your home from occupation. You will go on missions which will specific objectives in which you are trying to accomplish.
PostPosted: Sun Nov 22, 2009 6:35 pm


Unless is by the book MechWarrior, you might wanna change the House Steiner and House Davion into something of your own creation.

Copyright issues... And its more in the RPS spirit of doing things themselves.

random mistakes


Kowsauni
Crew

PostPosted: Sun Nov 22, 2009 7:23 pm


as I said that was an example (i might change it to a clan invasion) and I think it would fall under the same thing as fan fiction does when it comes to the subject of copy rights. Its not like I'm marketing this. At this point I'm not sure if I would keep it Mech warrior or name it something else. its only going to be loosely based anyways.
PostPosted: Tue Nov 24, 2009 4:08 pm


Well... Meh, nevermind.

Mabye set up another guild as kind of a sister-guild. One of the main things I find rather troublesome with the RPS forums is the ammount of clutter there is. But that is another topic.

I think i'd be more beneficial to start another guild just so any newbies aren't so daunted by the already established RPS fantasy world. Plus, if anybody wants to just play the mechwarrior-ish game, they don't have to go through the trouble of RPS as well. Just make sure to have visible and open connections to the RPS guild.

So in a word. I say Nay! But just because I'd be simpler to start a new guild... I can help both financially, play-testy*, and er... Idea-y*?

*Bellamin apologizes for these words. He is tired, and trying his hardest to plagarize write a childrens' story... In french... And draw pictures to match. He is currently having troubles keeping it SFLC. Safe For Little Children.

random mistakes


Heirophant_of_the_Broken
Crew

PostPosted: Wed Nov 25, 2009 12:36 am


Good times, I just had mine on the 17th of this month! Ah the great irony of it all. I'm back from my "vacation" up north and just got a hold of this thread. It's funny, since FARGORE developed a mech system for the original, book version of RPS. Nothing like what you're talking about, but similar. With the Mech having equip that determines its stats and so on and so forth. I don't know how that turned out. But it was more along the lines of Gundam than your idea, with the implementation of swords but more importantly a cockpit system. So when the mech goes down it's like a transformation and you revert back to your self. Kinda neat. However, the complexities of ranged battle systems on a play-by-post RP game is...daunting to say the least, impossible at worst. I like the idea of adding either the mech system into RPS or making a sister guild though. That I'm all for!
PostPosted: Wed Nov 25, 2009 5:19 am


well That's why I was thinking of purchasing a subforum for the guild. I would just stick everything in there and it would be completely contained to that subforum. I sort of wanted to test it out here amongst some friends before purchasing a whole guild for it. My big thing right now is trying to differentiate between types of weapons to make them feel unique. I sort of know what I'm going to do for missiles, but I'm trying to figure out how I would make lasers unique from ballistic weapons.

Kowsauni
Crew


random mistakes

PostPosted: Wed Nov 25, 2009 3:43 pm


Er, lets see...

Laser weapon should have very strong damage, and range, and should be able to pierce most defenses easier

But due to the sheer energy required to operate, and massive ammount of heat generated:

Laser weaponry should have a cool-down between firing, and take a large ammount of LP for its massive damage rates.

~+~

Ballistic weaponry should be able to fire fast and multiple different weapons ((Or simply fire again)) in the same turn.

However, ballistic weaponry has limited ammo ((Lasers would use up a mech's internal energy)), and deal less damage, and are more affected by defenses.

Mabye if your going for a system which gives critical hits, give ballistic a higher chance, and laser a higher damage modifier.
PostPosted: Wed Nov 25, 2009 9:35 pm


If you'd like me to purchase a subforum for the guild, I'd just need to know all of the details about how it is going to be used, etc. I, though, am unsure if a mech idea would be good, since we have RPS stuff which would be totally unrelated to the mech idea. I'll consider it, but I am already having doubts about it. I'll clear up the recycle bin into the OOC subforum for a bit if you wish to try it to see how it works. If it works well, we'll keep it. If it doesn't, it goes into the recycle bin as an attempt at something.

But, realize: If it involves ANY RPS stuff, it MUST stay in the guild or else you WILL be ejected from this guild and I will be forced to contact FARGORE about the new guild made. The guild made, if it has any RPS stuff, must be closed or FARGORE will contact Gaia to close it and has the option to, whether it's closed by Gaia or by you, seek lawsuit and copyright charges against you in court. So, unfortunately, a sister guild is impossible without FARGORE's permission, which probably will not happen because of what happened in the past (the Pirate RPS guild).

Perrian
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Kowsauni
Crew

PostPosted: Thu Nov 26, 2009 2:52 pm


Alright to clarify. It has nothing to do with Farfore's rps, it's a completely different system I designed myself. I just thought it would be something fun to play with you guys. Its just more complex then something I could put in the mini-game forum like Fargore's land of opportunity game. However there doesn't seem to be enough people interested in it at the moment. I only have one person voting yes so far that they'd want to play it. I'd like to have at least 3 people interested, I guess I could do it with 2. however I'm enjoying discussing my ides with you guys.

Hmm as for lasers in mech warrior they were lighter the ballistics weapons as they didn't carry amo However in mechwarrior lazer weapons caused your Mech to overheat if fired too much, but I don't want to have to worry adding in that sort of system.

Armor at the moment just provides more health. However I think you will be able to pick a specific armor that will provide minor resistance to either missiles, ballistics or lazers.

hmm still need to think about ballistic/vs energy weapons. Oh, and I Don't think I'm going to worry about ammo, make things simpler. Oh and I figured lazers would be extremely accurate but short range, as energy tends to dissipate quickly.
PostPosted: Thu Nov 26, 2009 5:14 pm


Meh... I seem to forgotton to vote ^.^;;

~+~

I never gotten around to checking a whole lot outta mechwarrior... Hrmm... You'd think laser go farther due to being radiation wavelengths and therefore no air resistance?

If you could... See if you could add in a telsa coil =3? Love those things.

That being said, I might wanna hit vote so I can go start my homework...

random mistakes


Kowsauni
Crew

PostPosted: Fri Nov 27, 2009 9:16 am


hmm what do you guys think. I was thinking about it and I could easily turn this around into a spaceship themed system instead of mechs, though that would mean rewriting the story a bit. Would Spaceships be more interesting to you guys, or do you like the idea of piloting giant mobile armor better?
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