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dragerien
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Gracious Shapeshifter

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PostPosted: Wed Nov 18, 2009 5:27 pm


Hello! This is where the classes and dice system are broke down.

ok, class system:

Warrior: roll 100 side die for melee attack and defence, rolls a two 20sided dice for persuasion. Wield any weapon that isn't for mages and all armors.

Ranger: Roll two 20sided dice for melee attacks, and one 100 sided dice for ranged attack. Roll three 20sided dice for persuasion. Roll three 20sided dice for defense. Can wield any light weapon/ranged weapon but can't wear plate armor/chain armor.

Rouge: Roll four 20sided dice for melee and three 20sided dice for ranged. Roll three 20sided dice for defense. Roll three 20sided dice for persuasion. Rouges can wield only light weapons, and bows and thrown weapons for range. They can wield up to leather armor. They are able to be outside at night without worrying about anything happening.

Bandits: Roll four 20sided dices for attack/defense. Can wear up to mail armor. Roll two 20sided dice for persuasion. (Note: persuasion will not work on guards or in a town of people who know what you do) Can wield any melee weapon.

Mage: Roll one 10 sided die for melee attack, one 100 sided die for magic attacks. Roll one 10sided die for a defense. Roll four 20sided die for persuasion. Can wield any magical weapon (even enchanted melee weapons) but can't wield non magic melee weapons. Can only wear cloth armor.

Merchant: Roll one 6 sided die for attack or defense. Roll one 100sided die for persuasion. Can only wield daggers, and cloth armor.

Attack is determined by me due to rolls/enemy defense and vice versa for monster attacking a player/npc.

Persuasion isn't always possible, some NPCs are either deemed "too smart" or "too experienced"

There are no level limit so talk to NPCs to find out how strong the monsters nearby are

Sometimes NPC's will try to persuade you! You roll the same die as if you were trying to persuade them as defense.  
PostPosted: Thu Nov 19, 2009 4:14 am


Note about rolls: You are not sopposed to give outcomes to your rolls. I'll take care of that based on how good your character is vs how good the enemy is.  

dragerien
Captain

Gracious Shapeshifter

5,450 Points
  • Tycoon 200
  • Dressed Up 200
  • Citizen 200

dragerien
Captain

Gracious Shapeshifter

5,450 Points
  • Tycoon 200
  • Dressed Up 200
  • Citizen 200
PostPosted: Thu Nov 19, 2009 4:24 am


Class system update: You can also be a hybdrid if you say "(class) with a dabbling of (secondary class)" While you start with your regular ammount in your first class, your secondary class starts at lower than regular. You must go to classes to improve your secondary skills.

Current class combos: (PM me with name suggestions to get one added to the list.

Any+elemental magic=(element) (class) I.E. Fire rogue
Rogue+dark magic=Shadow Dancer
Warrior+dark magic=Death knight
Warrior+light magic=Paladin
Merchant+dark magic=Necromancer
Mage+dark magic=warlock
Mage+light magic=Light wielder

CLASS IMPROVEMENT!

In towns like lightspire, you can take lessons to boost your rank in a class. Ranks go up to 10 and cost more gold to get up there. At rank 5, you will get the choice to specialize in one style or another. This will require you traveling to a town with a guild of your class. (merchant's guild is in lightspire, Warrior's is in Kaltuga, Rouge's is in Darkmore, Bandit's is in Drakmane, Mage's is in Silverstene, Ranger's is in Elia.  
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