Monsters: 19
3x Wildheart
3x Sparkman
3x Necroshade
3x Bladedge
3x King of the Swamp
1x Stratos
2x Prisma
1x Morphing Jar

Spells: 15
3x Polymerization
2x Miracle Fusion
3x E- Emergency Call
2x Foolish Burial
1x Heavy Storm
1x Giant Trunade
1x The Warrior Returning Alive
1x Pot of Avarice
1x Magical Mallet

Traps: 6
1x Mirror Force
2x Royal Decree
2x Bottomless Trap Hole
1x Call of the Haunted

Extra: 11
2x Elemental Hero Necroid Shaman
2x Elemental Hero Darkbright
2x Elemental Hero Plasma Vice
2x Elemental Hero Wildedge
2x Elemental Hero Gaia
2x Elemental Hero Shining Pheonix Enforcer
2x Elemental Hero Shining Flare Wingman

Here's a Hero Beatdown for those of you interested. The deck focuses on getting out those stronger fusions and doing some nice piercing damage while locking out your opponents traps. I think it's pretty beasty, but I need some imput. What do you think should be changed? Added, removed, it doesn't matter much. Needs to be better though~
Talk to me. :3

Note: I know there're a bunch of spells and traps, but the deck can thin itself pretty fast, I think.