Clan Jutsu


Gennin

Ninjutsu
Tensarute (Heaven's Monkey Paw)
Focusing the chakra from defensive to offensive, the clansmen can project his hand several feet in front of him. At this rank, only a fist is possible (No grappling) This takes a whole post for the chakra to move back to a defensive position

Ninjutsu
Jousei kasumi (Beer mist)

A thick obscuring haze is released from the body. The mist comes from the pores of the skin and does not allow for individuals to normally see through it. This haze quickly causes those within it to become drunk.

Ninjutsu
Kyojin Enkou Dangan (Giant Flaming Shot)

By inhaling the mist, a user expels giant balls of fire from their mouth. If they can use Katon jutsu, then the size, power and distance of the flames are increased.


Chuunin

Taijutsu
Hitoshirenu Kasumi Dageki (Hidden Mist Strike)
The user begins to use the mist in more interesting ways. They can gather the chakra, causing the poly carbon chains in the beers mist to link together. This begins to solidify the mist in a twisted and hazy form. Because of the chakra in the creation, it can be used to attack. Only one such attack can be formed at a time at this point.

3 at Jounin and 7 and Saanin/Kage

Ninjutsu
Iyasansokyoukyuu (Anti Oxygen Supply)
The user can excrete higher levels of alcohol from their skin. This can cause strangulation and death if used on an unsuspecting target. In battle, it usually causes fear of strangulation and makes it more difficult to fight as they will be unable to focus chakra effectively.

Ninjutsu
Jousei Mato (Brewer's Mark)
By expelling chakra quickly from the points on their feet, the user can mark an area with Jousei kasumi. This lasts for 10 posts.

Ninjutsu
Jousei Kasumi Yusou (Brewer's Mist Transportation)
The user can jump between areas he or she has marked with the Jousei Kasumi. The user vanishes as if being wiped away in the wind. The user can then appear anywhere within the haze, must specify where and how.

Ninjutsu
Biiru Kusari no Jutsu (Beer Chains Technique)
The user can solidify the mist around an opponent to grab and hold him or her, keeping him from moving, can still move if Saanin/Kage

Genjutsu
Jousei Nemuri (Brewer's Sleep)
The user can force this genjutsu upon the enemy within his mist. This causes them to drop to sleep in Gennin and below. Or causes them to become sluggish if Chunnin and above.

Jounin

Genjutsu
Jousei Meimu no Takai (Brewer's Illusion of Death)
Visions of the user quickly appear and disappear, striking the enemy over and over. These visions come from all sides for two posts these can continue. After the illusion, the injuries are healed and the enemy is brought back to their senses. They are slightly exhausted from their encounter.

Ninjutsu
Biiru Jouki no Jutsu (Scalding Beer Technique)
The mist is super heated to cause second degree burns upon the the victim. If the enemy is within the mist, this can only be overcome somehow, as it is almost unavoidable.

Ninjutsu
Kasumi Tensarute (Heaven's Mist Monkey Paw)

The nin creates a pair of hands within the mist which can be used to fight against any opponents within the haze. This hands cannot create jutsu, but can be used in the users jutsus.

Saanin

Ninjutsu
Hebereke Seishi (Drunken Control)
With a bit of focus and shinobi can take control of a person's body whom they have caused to become drunk or passed out. The only can do rudimentary actions and Chuunin and below jutsu. This does not allow for them to use Kekkei Genkai or jutsu the master is not formally trained with.


Ninjutsu
Hebereke Keigoku (Drunken Punishment)
The user can reach through any mist he or she controls and use jutsu through it. They may be anywhere within 25 miles of the haze, as long as the haze is still somewhat in place. If a battlefield is surrounded in the haze, things could get very deadly, very soon.




Taijutsu style: Tetsu jousei kobushi (Iron brew fist)
This is the most basic of all Lothar jutsu and increases in power as the shinobi's chakra grows throughout his life. This style was created by a people that mostly dealt with normal bandits, not shinobi. As such were their problems, they focused of fighting against blades.

Genin

The clans member coats his forearms, hands, shins and feet in chakra, giving him the ability to block bladed weapons one rank above. This causes a 1/4 speed and strength increase. Costs quite a deal of chakra to maintain, so use sparingly.

Chuunin

The clans member can coat his arms and legs in chakra, giving him the ability to block bladed weapons one rank above. This causes a 1/2 speed and strength increase. Costs a good deal of chakra, more efficient that gennin level.

Jounin

Clans member can create a split second shield around their appendage if it was about to come into contact with an object, either for attack or defense. The ninja's arms and legs now glow in a fainter glow than previous levels, as they need less chakra to maintain it, and they use in more effectively.

The drawback about this is that only attacks that the shinobi sees can be blocked with the normal "one rank above" defense it would give. The ever present defense of this level is Cuunin and below.

Gives a 2/1 speed and strength increase

Saanin/Kage

The perfection of this style comes with the need to no longer think about maintaining the chakra. The special clan chakra (referred to later as Jousei chakra [Brewer's Chakra]) lightly coats the epidermis, blocking all chuunin and below strikes (only taijutsu). The defense of "one rank above" works just in the way the jounin level did, the shinobi must see it to block it.

Gives a 4/1 speed and strength increase


Jousei Chakra: An old joke amongst brewers is most people are 75% water, we're 75% beer. So then in the shinobi world... that would make normal nin 75% normal chakra, and Lothars 75% beer chakra....or something like that....

This chakra ranges between white/yellow and gold as the Pilsners all the way up to the Porters. This chakra is strange that it seems to have absorbed alcohol some how for when a Lothar clan member strikes an enemy, they become drunk. When runk, the enemy has a harder time seeing, focusing,stan.... their drunk.

When a Lothar is cut or stabbed, the blood oxidizes and can cause a similar effect, though it does not discriminate between friend or foe. The effect does not matter too much to the Lothar, as such a small amount of alcohol hardly hits them.


Drunken Master Style:

http://www.youtube.com/watch?v=ffQGz3DMoyQ

This style has been used all over the world: for anywhere there is a barroom brawl it is there. But the Lothars made it a style to be proud of, and because of their chakra, can prefor it even when "sober".

Academy
Stage 1

Dakai Ichi
First the practitioner must learn to hold ones booze effectively. They work on stability while drinking large amounts and movement in circles. The practitioner is taught basic strikes: as he will have a hard time at this point.

Gennin
Dakai Ni
The practitioner is instructed again and again to think outside the box. The style is all about fluidity. The idea to hit several times before a large strike is reinforced. Several strikes are introduced and alot of work on flexibility.

Dakai San
Learns Rank one of Tetsu jousei kobushi
The practitioner is taught about rolling with the punches. The stumbling that is a staple of the style begins at this stage. Because of the relaxed state of the muscles when drunk, the practitioner can take several flooring punches and keep fighting.

Chuunin
Dakai Si
The practitioner uses what he learned about effectively taking blows to learn the various ground strikes, mostly kicks and flipping along the ground.

Dakai Go
Learns Rank two of Tetsu Jousei Kobushi
The practitioner can bend at unearthly angles, holding their upper body parallel to the ground and perpendicular to their lower half is easy for them. This opens up the variety of strikes one can use.

Jounin
Dakai Roku
Learns Rank three of Tetsu Jousei Kobushi
The practitioner can flip about through the air like the first drunken masters, the monkeys. They can attack numerous times with their lightning fast strikes. Almost any taijutsu without a cover can be countered and blocked at this point.

Saanin/Kage
Dakai Sachi
Learns Final rank of Tetsu Jousei Kobushi
The practitioner gives Enma a run for his money. The chakra turns to a dark brown, almost black but not quite, which as it radiates out from the practitioner turns white (like the bubbles on the head of an imperial stout).
These are the masters and without some sort of upper hand in taijutsu, nothing can out maneuver them