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The Heartlands are a lowland area in Cyrodiil consisting of the central areas of the province. It forms a border with the regions Great Forest on the north and west, Nibenay Basin on the east, and Nibenay Valley on the south. The Red Ring Road forms the border on most sides but its eastern border stretches roughly half way to Cheydinhal and its southern border extends down the Niben River to the end of Niben Bay. The Blue Road enters the region from the east, and the Yellow Road from the southeast.

The region is dominated by Lake Rumare and the City Isle on which stands the Imperial City.

Most of the vegetation of the region is found close to water, where Sacred Lotus, Water Hyacinths and Nirnroot predominate. There are also scattered Fly Amanita, Lavender and Morning Glory plants.


Major Cities

* Imperial City — The capital city of Cyrodiil, located on an island in Lake Rumare.

Villages, Farms, and Settlements

* Aleswell — A village with an inn north of the Imperial City.
* Pell's Gate — A village with an inn south of the Imperial City.
* Roland Jenseric's Cabin — A house between the Imperial City and Cheydinhal.
* Weye — A village with an inn west of the Imperial City.

Inns

* Aleswell Inn — An inn located in the settlement of Aleswell, north-west of Fort Caractacus.
* The Sleeping Mare — A small inn located in the town of Pell's Gate.
* Wawnet Inn — An inn in Weye, just west of the Imperial City.

Landmarks

* Old Bridge — A bridge on the Red Ring Road south of the Imperial City.
* A Strange Door — A mysterious door on a floating island in the middle of Niben Bay.

Roads

* The Blue Road — Main road from the Imperial City to Cheydinhal.
* The Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
* The Yellow Road — Eastern road from the Imperial City to Leyawiin.

Bodies of Water

* Lake Rumare — A large lake surrounding the Imperial City.
* Niben Bay — The large lake that forms the outflow from Lake Rumare into Topal Bay.

Ayleid Ruins

* Belda — A medium Ayleid ruin between the Imperial City and Cheydinhal containing conjurers.
* Culotte — A small Ayleid ruin southeast of the Imperial City containing undead.
* Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead.
* Nagastani — A medium Ayleid ruin between the Imperial City and Cheydinhal containing monsters.
* Sercen — A small Ayleid ruin north of the Imperial City containing bandits.
* Vanua — A medium Ayleid ruin southeast of the Imperial City containing undead.
* Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead.


Forts

* Fort Alessia — A medium fort between the Imperial City and Bravil containing marauders.
* Fort Caractacus — A small fort north of the Imperial City containing conjurers.
* Fort Chalman — A small fort northeast of the Imperial City containing undead.
* Fort Empire — A medium fort northwest of the Imperial City containing monsters.
* Fort Grief — A medium fort northeast of Bravil containing NPCs.
* Fort Homestead — A medium fort south of the Imperial City containing marauders.
* Fort Magia — A medium fort east of the Imperial City containing undead.
* Fort Nikel — A small fort west of the Imperial City containing bandits and marauders.
* Fort Urasek — A medium fort east of the Imperial City containing goblins.
* Fort Variela — A medium fort between the Imperial City and Bravil containing necromancers.
* Fort Virtue — A small fort southwest of the Imperial City containing undead.

Mines

* Empty Mine — A medium mine east of the Imperial City containing goblins.
* Flooded Mine — A small mine north of Bravil containing one NPC.
Caves

* Barren Cave — A small cave west of Cheydinhal containing vampires.
* Dzonot Cave — A medium cave west of the Imperial City containing bandits.
* Fatback Cave — A medium cave south of the Imperial City containing goblins.
* Imperial Prison Sewer — The sewer system northeast of the Imperial City where the game of Oblivion starts.
* Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires.
* Memorial Cave — A small cave southeast of the Imperial City containing vampires.
* Shinbone Cave — A medium cave southeast of the Imperial City containing goblins.
* Sideways Cave — A medium cave northeast of the Imperial City containing monsters.
* Sinkhole Cave — A medium cave northwest of the Imperial City containing bandits.
* The North Tunnel — A medium sewer system north of the Imperial City containing bandits.
* Veyond Cave — A large cave north of Bravil containing NPCs.
* Wellspring Cave — A small cave east of the Imperial City containing necromancers.