The house has come to provide it's charges with a giant room that looks no bigger than a closet from the outside. No child is allowed in until they are a teenager to the mysterious, closed off room.

Inside the room lies three glass boxes on velvet red carpet, each box no bigger than five feet high. There lies clocks of every size and shape lining the walls, some old, some new. Some hourglasses, others grandfather clocks.

But it's what's inside the boxes that's even more strange.

Miniature cities of Juridia- perfectly modeled, rest safely inside each box. There are even tiny people walking in it- driving, talking, shopping, or watching smoke billow out from the many factories and chimnies towards the top.

The world seemed to be reflected by some sort of madness and trickery...


Karai
The largest city in one of the boxes. The open market is one of the hotspots for trade and commerce, and - being a port city - draws people from all over. The city boasts impressive and advanced technological and magical practices, and prides itself on being the center of knowledge for some of Juridia's many schools.

Karai also holds dark secrets. Back alleys used for illegal fighting rings, gangs and corrupt government. The gang activity in Karai is currently at an all-time high, with the gangs running much of the city off stolen funds. The economy, suprisingly, is fairly steady, the money gathered for illegal activities matching and almost surpassing what is spent on the rest of the city.
There are very few hospitals in Juridia - and some of the best are housed smack dab in the center of Karai. Karai Memorial Hospital offers the best and most up-to-date healthcare to be found anywhere.
Food there is also a pleasure, as cooks for miles around come every day to compete for the elusive Chef's Honor award given out each week to different eating establishments.


Kher
The worst of all things bad and nasty, Kher houses almost the entire population of Juridia's lowlife [The other 10% being in Karai]. Corrupt businessmen, out-of-work pleasure-seekers, risk-takers of all kinds, and banished theives all congregate in Kher's decievingly bustling streets. The very few rich Juridians living in Karai help to balance out the wildly fluctuating economy, and import needed goods from Karai or other port cities.

Named after the Juridian word for "Light", the city has become a disgrace to its name, and its original purpose. The city was built to house the poorer denizens of Juridia for little to no cost, until they were able to get back on their feet. It sprouted into a widely popular theives hideout, since the people living there were too poor to retaliate. Soon, these people had to join the thieves, or die in poverty. It's become THE place for the slave-trade, and in the Midnight Market, it is possible to find just about anything you could wish, including slaves.


Arin'dal
The city the house once made its home in, Arin'dal is a quiet, almost deep-woods city that is more of a town than anything, due to its small size. There is a relatively decent trade from both of the major port cities coming in and going out. Arin'dal is an inland city, having no way to get in or out other than horse and buggy - as modern technological advances are frowned upon. The surrounding woods are thick and on the edge of town.