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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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The Seven Swords of Xeno

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Heirophant_of_the_Broken
Crew

PostPosted: Tue Oct 06, 2009 6:36 am


Within RPS there are seven, powerful swords known as the Seven Swords of Xeno. There is only one of each of these powerful blades, making them highly sought after and extremely difficult to obtain. Every Xeno sword has three different effects that can each have three charges each. The effects can not be recharged by normal means; they can only gain charges when that effects charge condition is met. At that time that effect gains one charge.

All Xeno swords have an equip value of 0.

Every round of combat you can use a Xeno sword too:
Use one charge from any one of the three effects to activate that effect.
Or
Expend one charge from each of the three effects to create one Xeno Creature (note that you do not get the effect, the charges are expended solely to create the creature).

--Xeno Creature [6]: Attack: 0; Defense: 0; Combat: 0; Magic: 1; Life: 5 [1]; Equip: 0; Abilities: Fighter-Mage; Actions: Punch; Spells: Summon Spirit Animal

Or
Expend all three charges for all three effects to activate the swords “True Power” the effect listed after the three standard effects (note that you do not get the effect, the charges are expended solely to activate the swords true power).



The Seven Swords of Xeno:
Holy Sword
Soul Stealer
Crystal Edge
Void Blade
Disruption Blade
Mana Sword
Final Edge
PostPosted: Tue Oct 06, 2009 6:47 am


Holy Sword:
Currently in development

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Soul Stealer:
Currently in development

_________________________________________________________________________________


Crystal Edge:

Charge 1: ???
--Effect 1: Reduce enemy defense by 6 for the rest of combat

Charge 2: ???
--Effect 2: Deal 12 damage to one target

Charge 3: ???
--Effect 3: Gain +6 attack for one round

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Void Blade

Charge 1: Gain one charge every time a stun effect is attempted on you and subsequently fails.
--Effect 1: Effect of ability “Eraser” for one round. If you already have the Eraser ability, increase your chance of activating the ability to 1 in 2 for one round.

Charge 2: Gain one charge every time you kill an enemy with a single source of damage.
--Effect 2: Auto kill one target, counts as a stun effect.

Charge 3: Gain one charge every time you use any function that counts as a stun effect
--Effect 3: +25% chance to resist one stun effect.

Nothing Remains: Auto kill all enemies in this combat, counts as a stun effect with a +25% chance of success per enemy in the combat.

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Disruption Blade:
Currently in development

_________________________________________________________________________________


Mana Sword

Charge 1: Gain one charge every time you place one MP into the Mana Sword.
--Effect 1: +1 spell use this turn

Charge 2: Gain one charge for every 10 magic damage received from a single spell.
--Effect 2: +1 MP

Charge 3: Gain one charge every time you cast a spell
--Effect 3: Increase your magic stat by 1 for the duration of the turn.

The True Power of Magic: Double your magic stat, number of spell casting, amount of magic point gain, and MP pool for one turn. (The doubling is considered on base plus any abilities. Items do not count for this effect. For every rank of fast caster you gain an additional MP and if you activate the ability speedy magic you gain 2 spell uses instead of one)

_________________________________________________________________________________


Final Edge:
Currently in development

Heirophant_of_the_Broken
Crew

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