Baku info and rulesAll bakus have 20 HP and, with their paws, teeth and feet, can do 2 damage to each other with a hit. If a baku accumulates seven orbs and chooses to trade them in for a weapon, the weapon will allow them to do 4 damage to the challenging baku, it's mainly luck of the draw and your RP skills. The more battles it has won the stronger it will be. Winning battles will earn your baku a spirit point. For each seven spirit points you earn you can form into to a new baku for another notion or a weapon to help your Baku. Weapons add a +2 to your baku's strength and are worn as a small amulet around the baku's neck. Otherwise it shows up in their inventory. Spirit orbs cannot be stolen or lost.
Later on if you can help your prinny reincarnate, you can choose to merge your baku to your new human. They will be able to breed and are only able to fight with other baku/humans. There will be a grace period before your notion attracts a new baku. If you happen to attract a new Prinny, it will be automatically stunted from reincarnating while in your care. You may only build it's loyalty if you wish, but if taken by someone that doesn't have a prinny they can try and raise it to reincarnation if they can tame it.
Spirit Balls
These are what you collect if your baku has won a match with another baku. Collecting seven of these not only raise your Baku's level but allow you to trade them in for weapons.
Their first weapon is a magical throwing stone that always returns to them after throwing. It does little damage but may be good for a temorary stun.
Trading in again will upgrade the weapon to a tailclub. Good for disabling opponents or stunning them momentarily.
A third upgrade will change the tailclub to metal fangcaps that serve as blades. These are also good at disabling but are capeable of more damage.
Rules1.Battles will be a mix of a six sided die roll and RP. I will be doing the dice rolls for you and posting the results in the battle thread.
2.The challengers must post in the challenged party's journal and if the challenged party accepts, then they both post their consent in the main battle thread and go into the waiting list. When your turn comes up, we PM you with 24 hours notice and what time the battle will start. If you're there, you have more of a chance of winning because you'll be able to RP you bakus and attempt to dodge attacks and use weapons when you have earned them. If neither of you shows up, I will roll the dice against one another with no option of dodging or weapons until one of them falls over.
3.When RPing please do not god mode. Baku cannot bite each other's heads off, cast magic (I wanna cast..'Magic Missle!'), or be all powerful demons/anges/mimes/rodeo clowns, ect. Once your actions are over, the turn has ended.
4.This is basically quick RP so try not to write a novel, mkay?
lather,rinse, repeat.