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Elite Roleplay Rules and Tips[Updated-Sep 19 '09]

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Lady Yuenu

Generous Friend

PostPosted: Thu Sep 17, 2009 8:37 pm


Leonardo S. Tensatsu
"We're going to start with the basics of role play post format, and what should be running through your head when you read, or type your own posts."

1.) Analyze- "This means picking a post apart word by word, sentence by sentence. Every little meaning that a word could have, or a sentence could hint to."

2.) Summarize- "Easily put, dumb everything you analyzed down into lamest terms. If they post a paragraph about moving five feet to the right, and drawing a sword. Then sum that up in your mind, and move on to the next paragraph, or sentence."

3.) Visualize- "Once you have analyzed, and summarized the post. You should now be able to visualize every move your character, or the other character has made. Almost like playing a movie in your head. If they type four paragraphs about drawing a weapon, moving about the field, attacking, defending, or whatever. Then play this in your head, to get a better feel of the situation."

"With this in mind, the next portion I would think would be common sense. That being the Who, Where, When, What, Why, How, and to what extent. This deals directly with the three basics I described above. Those of course being what you should think upon first, and these being the second."

Who- "Who is quite simply 'who' is involved in the current roleplay fight. You obviously, your opponent, who ever is on the side lines. All these characters should be guided by the same rules listed above."

Where- "Where are all these characters located in terms of the surrounding environment, and your own character. This deals heavily with where you're fighting at. It's very important to know where all the other characters are, even if your character her self doesn't know where these characters are."

When- "When is one of the complicated things to consider. When governs motion, thought, and every aspect of the role play post. When does your character move in respect to the other character. When does an object move compared to other objects. When does your sword swing in comparison to your opponents sword. This sets a time frame, for which the whole fight will be paced upon."

What- "What is simple enough. What portrays 'what' is in play. Objects, energies, surroundings, people, everything. This basically is a fail safe to catch anything that might have been missed.

Why- "Why can either be simple, or the most complicated. Why governs why a character does what he'she does. Motive, justification, and purpose. These can be driving reasons to change a fighting style, or embrace emotional rampages. Why also plays in tactic. Why a character does one thing, and what they're trying to achieve. This is like trying to connect the dots, though you should always assume the end result is an attempt to harm/kiss your character whether you portray that or not."

How- "How should be made easy for you, depending on how well the other person describes their posts, or how you describe your own. Of course there's an art to leaving little hints out, for a surprise attack, or effect later. Though you should always be aware of 'How' everything is being done in the role play fight. How does the character move from here to there. How does he/she swing his/her sword/weapon. How, how, how, how... This might grow tiresome, though is the most important rule.

Extent- "This deals with almost everything listed above. If a character moves, how far? If a character swings a sword, how strong? If a character speaks, how loud. This should be taken into consideration especially when you are countering, attacking, or defending. "

"To make things less difficult for you, here's a short list of what lest rules should apply to when you're analyzing, and applying everything I've listed above. Keep in mind also, that even if your character doesn't, or shouldn't know something. YOU should know everything you can, which will give you the edge in a role play. You personally need to take into consideration what your character can, and cant do while still knowing what could, should, or will be done."

-Bodily movement
-Effect
-Tool movement
-Mood
-Attire/armor
-Acknowledgment
-Surroundings

"For a brief lay out. Bodily movement speaks for it's self, along with tool movement, surroundings, and mood. Effect is the end result of the extent. What happens when you get hit? Or what will happen when you hit your opponent. Attire, and armor is simply being aware of your opponents defenses. Acknowledgment deals with how your character is aware of her opponent, or the other characters lurking around."


Type of roleplayers
Oldbies: Are veterans of roleplaying. They generally know best after years of experience.

Elites: Elites are on their way to becoming Oldbies, but are still changed Literates. Elites can be recognized by their "Elites only" policy, with no lee-way whatsoever. They are generally quite cocky, think they are better, and insist on using reams and reams of detail. This can be particularly true for magic users, who are convinced that their descriptions of the traits and limits of magic are unquestionable.
(Not all Literates become Elites before they move on to Oldbies. Don't worry.)

Literates: A growing minority, literate roleplayers are just that. They use correct punctuation and grammar, and roleplay fairly. Literates often refer to, and follow, the AMP (Anti-Munch Project).

ne0 n00b: ne0s (never use a capital 'n' for them!) at first appear to be Literates. This falsehood becomes apparent after a few posts however, as they tend to break the AMP a lot, and are actually just n00bs who can spell.

n00b: (Don't use a capital 'n' for these either!) n00bs are the worst roleplayer available. A sad and terribly derogatory approach to take, but the simple fact of the matter is that they just cannot and will not roleplay fairly, even when outnumbered, outgunned, and obviously dead in character.
They will often resort to flaming, leading to eventual bans, new accounts, and new bans.

Newbie: A Newbie can at first seem to be a n00b, they can though, learn to correctly roleplay fairly and adequately. Newbies are to be encouraged and treated well, and will often grow into skilled Literates.


Anti Munch Project Terms
Aimbotters: Especially annoying when using NPCs, as NPCs don't get to argue about munch...
A: Three hundred seventy of my trained assassin gymnasts crest the hill, sight you, and rush toward you.
B: Luckily, I have three hundred sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head, and peg the last one with a rock in the sternum.

Godmodders: Obvious.
A: Now that you're strapped to the end of a naval cannon, I fire it.
B: Whoosh! I nimbly dodge, somehow forgetting the fact that I'm restrained by three-hundred-pound chain!

Boa Constrictors: Threads that have a long list of rules that prevent any characters except their own from roleplaying in that thread. No example will be given here, since that would be suggesting rules that shouldn't be used at all, and used separately these rules would be fine.
Boa Constrictors most commonly like to ban most forms of magic, guns, NPCs, technology, 'special' abilities etc. The result is, as I said, a thread in which very few characters can venture.
More recently, a favorite among Boas is to restrict character appearance to avatar appearance, and thus limit looks and powers to fire, ice, light, dark, angelic, and demonic.
I do emphasize that threads should have whichever rules they want, within fairness to other roleplayers. Lists of rules which prevent too much are too, let's face it, n00bish.
[Suggested by oxymoron_02]

IDKFA-ers: Most likely people attempting to emulate Solid Snake or some other cheesy spy-novel hero.
A: You're all out of ammo for all five of your Ingram submachine guns, 501!|). Since you're buck-naked, I know I can now safely step into the open and begin returning fire.
B: Ha! Little did you know, I have twelve shuriken hidden within my pubic hair!

Twinks: Sometimes allowed in certain RPs. If the RP isn't specifically about invincible deities and such, a simple rule is that if the strengths aren't counterbalanced with relatively equivalent weaknesses (or if the reasoning behind the phenomenal cosmic powers isn't eloquently and appropriately explained), you're dealing with a twink.
A: A punch coming, eh? Well, seeing as you're a seven-year-old child and I'm riding in a twenty-meter mecha, I won't bother dodging.
B: Fooled you! I have the power to DESTROY EVERYTHING when I punch it! I'm just like an X-Man, and therefore require you to suspend all logic when RPing with me! Oh, and I have the power to steal your girlfriend, too.

Min-maxers: Not a lot of those running around here, thank goodness... that's more of a DnD-style paper game issue.
A: I've successfully broken into the facility which gave you your incredibly 1337 power armor. Now I pull up the file on it. What does it say about weak points?
B: The metal of my armor is... um... allergic to praying mantis urine.

Miss Cleos: Obvious.
A: ((OOC: There's a secret switch hidden in the lamp.))
B: I suddenly think to myself-- why not check the lamp for hidden switches? Call me now for your free reading!

McFlys: An all-too-common menace.
A: Ha! Now that the force field is down, I run inside your evil lair!
B: Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it now! Honestly!

Hi-jackers: These are intensely annoying for thread creators. They are often members of that thread, also. [Suggested by oxymoron_02]
A: Ok! Our base is under attack and we have to defend it!
B: *Goes and activates the base's self destruct* Everybody run you have three minutes!

Puppetmasters: Another overly common occurrence.
A: I step carefully into the room, peering around for occupants.
B: Suddenly a dragon pokes you in the eye. You run screaming from the room, whereafter you go home, make a pickle sandwich, and call your mother to cry about how she ruined your life.

Daydreamers: Not exactly munch, per se, but it does get annoying.
A: In the middle of the intense shootout, I dash across the narrow alley, ducking and weaving in hopes to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster.
B: The bullets make me think back to my days as a youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school and back, running from glaciers all the while. It was torture, lemme tell ya. And then there's the story of how I met my first wife...

Prosecutors: People who claim every one else is Munching when they are the only one who is. [Thought of by Asmodeus The Crow]
A: I, a powerful fire mage, cast a combustion spell at the tree you are in. Thus setting a large portion of the tree on fire.
B: I think about what to do, jump off the tree or run down it. I choose run down the tree through the fire, but I don't catch on fire.
A: ((That doens't make sense...))
B: ((Oh, but it does! The fire couldn't have spread fast on that dry old tree. It was still a small fire and it was just god-modding to make itself big!))

Shoe elves: Pretty obvious.
A: ((OOC: Well, gotta go to bed. Big neurosurgery test tomorrow.))
B: Ho, ho, ho! Now that the loser's gone to bed, I can strap his character to a cross and peg him with rotten fruit!

Revisionists: Another prevalent problem.
A: You chose the blue pill? Ooh, tough luck.
B: Red! I said red!
Don't go pulling that "I can read your previous post" mind game crap, either!

Speedhackers: One of the worst we have to deal with.
A: I walk to the door and step outside.
B: Suddenly, twelve men grab you, carry you off to my secret lair in Tibet, and torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, archaeologists discover your frozen body and try to determine if you're another Lucy.

Oxymorons: Luckily rare.
A: I'm a farmer with a shotgun.
B: I'm a black hole which emits blinding pulses of visible light!
(For those of you not familiar with physics, black holes allow nothing out of their immense gravity. Not even light can escape.)

Baghdad Bobbits: An advanced (or is that "degraded"?) form of Puppetmaster and Aimbotter combined.
A: I fire at the stationary target, hitting twice but missing with my remaining four rounds.
B: I get tired of your realistic RPing style and poke you in the neck, collapsing your trachea. You die writhing in torment.

Hives: So named after such things as the xenomorphs from Aliens, the Klendathu bugs from Starship Troopers, and the teeming hordes they generally are. These hordes are always fearless, will battle until dead, and quite often have some excessive weapons and/or armor.
Basically, it's the guys who have too many NPCs. [Suggested by oxymoron_02]
A: *He sat alone in his one-man fighter ship, quickly scanning the radar for hostiles*
B: *He sat aboard his giant flagship, with his other 1000 ships around him. He ordered them all to attack the tiny fighter in front of them."

Gaseous Snakes: An advanced (or is that "dumb"?) form of McFlys.
A: I walk to the door and open it.
B: Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You're thrown across the room.

Augustines: Far, far too prevalent.
A: Given that this RP's technology base is medieval, I happily drive my cart to the market to buy some maggot-ridden meat.
B: Too late! I already got there in my Gundam and blew up everything with my insanely overpowered weapons! And don't start whining, because my Gundam's already pre-approved in the "This Is Not a Medieval Technology Base RP" thread.

Ironclad Sentinels: This is fast becoming a problem, and refers to when a thread's subject organization/corporation/military has too many defenses, or defenses that are unrealistically powerful or just plain 'modey. [This AMP suggestion created by kodachi3]
A: I am attacking with a battalion of thirty tanks, air support of twenty gun-ships, and three submarines off the coast with Tomahawk cruise missiles.
B: Defenses - Forcefield that blocks everything but lets our weapons out, invisibility shield around the base, 100 SAM turrets, 100 machine gun turrets, 1000 guards with machine guns, 200 space fighters, 200 tanks.

Batmen: Only a few, but they're a b***h to deal with.
A: In this Fantastic Four RP, I'll be Ben, the gruff rock-man with a heart of gold.
B: I'll be Reed Richards, the living sex toy who hunts down innocent women to subdue with his incredible flexibility!

Zoicite: The people who alter their character as needed for the situation.
Example: They can turn from an angel to a demon to a dragon to a gundam pilot to a janitor to a literal fly-on-the-wall to an ogre magi to the sacred holder of that important plot element that they need to do what they want.

NIMBY: The people who quite readily attack others' threads, but then stop all attacks on their own thread.
A: They attacked us! Let's go and get them!
B: Our base is protected by three forcefields, giant laser guns, automated robots with plasma guns, and a barrier blocking all weapons and magic!
-OR-
A: They attacked us! Let's go and get them!
B: *Deletes any posts related to an attack*

Trinity: The knowledge downloaders, the omniscience wizards.
A: My character was raised by a gang leader in the harsh conditions of a slum. From this, he learned to wield small firearms fairly effectively and has limited driving abilities.
B: My character was born on a remote jungle island and can fly or drive anything and use any gun with perfect aim.

Quakers: They can magically 'spawn' anything.
A: My character is wearing a form of armor only vulnerable to a drop of water from a holy well in South Dakota.
B: *He pulls out the vial of water from a holy well in South Dakota* "I don't know why I always carried this, but I knew it would come in useful one day."


Strude
GODMODING AND POWER PLAYERING - YEAH THERE IS A DIFFERENCE


    For my first rant I was going to do something along the lines of literacy. Since we all know the debate behind it, the continuous war about length, ‘quality over quantity’ and the arbitrary crap about how the terms are wrong or right or something! I however decided against bitching about a huge topic like that, I’ll save it for later! I have instead decided to lean towards a lovely topic known as ‘god moding’ and ‘power playing’.

    As we all know those are the two terms every role play, this side of the moon should know when walking into the RP game world! A game world that I would like to FOREWARN will suck your soul out of your eye sockets faster than WoW. On the other hand from my experience on Gaia I’ve come to think that people really don’t know what god moding and power playing is! Okay they GENERALLY know, which I guess is all you need on a site flooded with teenage romance role plays where god moding and power playing NEVER happen!

    You see I started role playing in live chat rooms. This experience of role playing is far different then boards. I guess you could compare a live chat room to an instant messenger role play but add about, oh say 10 or more people in one IM window! Then the comparison is a little more accurate! Now this is where I learned of the terms ‘God Moding’ and ‘Power Playing’ I would like to mention they are two different but similar terms! I was taught that these terms relate to role play battles. They were terms used to label players that have their characters become over powered, dodge attacks, never take hits but somehow land all of their own, never die, come back alive after they’ve died (without the assist of a priest or shaman or someone with the ability to resurrect), claim they did not die or become invincible (god like). I also learned that god moding is different then power player.

    Now let me take a trip down side track lane and allow me to state. I do not do role play battles; I am not skilled in that department. I have witnessed role play battles and have taken part in some, with a friend whom years ago had attempted to couch me through the gritty world of ‘Speed Battles’. I’m also basing this information on what I know from seven years of role playing. Some people have been at it longer then me and I could be wrong! So I can’t claim I’m 100% correct but I think that I’ll be able to define the differences between the two terms, bare with me!

    To start lets define ‘god moding’ which by the name alone should scream “YOU’RE AN UNFAIR CHEATING a** WIPE!” and if it doesn’t then now it should! The term god moding can be broken down into two words ‘GOD’ and ‘MODE’ and defined by Dictionary.com Unabridged Version 1.1:

    ---------------God(Noun)
    --------------------1.the one Supreme Being, the creator and ruler of the universe.

    ---------------Mode(Noun)
    --------------------1.a manner of acting or doing; method; way: modern modes of transportation.

    It can be seen that ‘god moding’ is a form of ultimate and unlimited control. This term to some people encompasses a WIDE rage of things, for me it labels one kind of player/character. This player is the one person who can’t admit defeat, a power player by nature who has finally snapped and decided that ‘HE/SHE IS THE ULTIMATE AND CAN NOT BE STOPPED’. Now remember this term was used for battles and a godmoder is that player whose character was killed legitimately and the player declares they did not die. They tend to take a position of ‘GOD’ or invincibility and kill off everything; they disregard all rules and ******** everything over. At which point in a live chat room they would be kicked for being a godmoder!

    However here on Gaia a godmoder or the act of godmoding is a little different. Since most of the time the term isn’t used to define a battle situation but an overall problem of ‘character control’. What do you mean Strude? Well simply like with a battle godmoder (where the term was originally applied) a godmoder on Gaia is someone that takes control of characters. They do not just mention or make up something to fill in a blank within a story, by mentioning something that didn’t happen but makes logical sense by using other player’s characters. They literally control someone else’s character completely. Either killing off that person’s character, making the character do something against its players will and like a battle godmoder they play god and control all aspects of all characters and all situation!

    So clearly a godmoder and the act of godmodding is simply someone with a severe case of egotism or pants on head retarded I R A SPOILED BRAT FEED ME PRAISE! How is a power player any different you are now asking and to amuse myself and to see if I can manage to prove a difference. I will now define a power player and hopefully do it right!

    Lets look at the words power player and to do so lets refer back to dictionary.com unabridged version 1.1 and see what the two words mean:

    ---------------Power(noun)
    --------------------1.ability to do or act; capability of doing or accomplishing something.
    --------------------3.great or marked ability to do or act; strength; might; force.

    ---------------Player(Noun)
    --------------------1.a person or thing that plays.
    --------------------2.a person who takes part or is skilled in some game or sport.

    From the definitions we can see that a power player is a player (the person controlling a character) who exerts power over a situation. The act of power playing is accentually a milder form of godmoding. Like godmoding power playing was used as a term to define a certain player within a battle situation. The difference being that a power player pulls stunts such as: dodging an attack from the opposing player when they are clearly in a position where a block is impossible.

    A power player also dose things like adding abilities to their characters. Such as a magic attack they never originally had. Using an attack they never knew. Essential the player who power plays tweaks their character to somehow have the upper hand in a battle situation. They do not necessarily godmod they do allow you take get hits off, sometimes multiple hits but the flip is their character takes little to no damage for some reason or they heal themselves in the middle, when the character would have been unable to cast a heal. You see a power player dose follow the rules but they manipulate their character to over power the enemy!

    On Gaia I’d like to say power playing is different but it really isn’t. The same idea applies but the way it is applied is different, simply because it relates to all aspects of characters, situations and plot as well as battle. You see a power player is simply someone that takes a moment to be better then the rest. They never went into ‘god mode’ and godmoded. They simply become for the time being a little better then everyone else. They usually revert to a normal status quo but it pisses people off none the less.

    By this point in time I can assume you’re asking yourself what the hell is the point? I’m going to tell you that the point is that I find people on Gaia tend to lump the two terms ‘godmoding’ and ‘power player’ into one general act of ‘don’t control my character’. When clearly they are different for different reasons and should not be lumped together mindlessly.

    So the next time you make a search thread or a set of rules you’ll be informed enough to know the difference. Godmoding, being a severe act that in any role play will result in an a** whooping from every Tom d**k and Harry this side of Barton Town. While power playing is simply something you should keep a check on and try not to do! However as mild as I might sound I will state you should NEVER godmod or power play, its cheap unfair and seriously its grade school behavior. Take your hits and stop trying to be god!


-Strude (George)


Seymore Redrum
Helpful Tips


1~ Never break forum rules, that goes for roleplaying rules too. If it says 'Human Only' you will NOT come in with a half angel, half demon, half cat, half mother ******** of the Universe.
2~ Metaphysics are 75% frowned upon. So are Atomic and Molecular Manipulation, Inexplicable and Dimensional Teleportation, Planar Psionics. If you don't know what they are, here: Metaphysics: Attempting to explain away actions which are ultimately magical but with scientific words, anime physics, etc., in order to make attacks and abilities that are considered a God-mode believable and 'legal.'

Atomic and Molecular Manipulation: Anything that has to deal with manipulating the structure or components of atoms or molecular structures. This includes microscopic nanobot alterations. Full Metal Alchemist-style transmutation, D20 style negative energy, and forms of telekinesis are not counted as atomic or molecular manipulation. Lycanthropes and other forms of shapeshifters are not considered as manipulation.

Inexplicable and Dimensional Teleportation: Instant phasing between realities, dimensions, universes or planes of existence, moving at the speed of light, etc. A time build up for a teleportation spell, at least equal to how long it would take you to cover the ground you want to travel would be allowed; doing so instantly is not counted as inexplicable/dimensional teleportation; likewise, ritual teleportation is exempted.

Planar Psionics: Anything that involves using the powers of the mind to override the laws of reality on a large scale, create new planes of existences, dimensions, universes; bring in extraplanar materials, or other such actions that are in the realms of what deities can perform.

3~ It helps to identify what is speaking, actions and thoughts in roleplays, so please, identify them. "Communication" Thoughts Actions.

4~ In a fight? Great! Always hitting your opponent? Not so great. Always hitting is never good, you might as well make an attempt to harm and/or kill your opponent. Tell me this wouldn't annoy you?: Turtle Neck runs at Pizza face and stabs him in the heart, killing him instantly. Annoying right? Right.

5~ If you are a male and like to use characters that flirt with others, please, don't make your character fall in love with everybody or everybody fall in love with your character, it gets gradually frustrating in those kinds of roleplays.

6~ Health, Mana, Power? Okay, so when it comes to 99.9% of lifeforms, they have two different forms of energy. Health and Mana. Health, well, that's pretty obvious. The strength with which you can swing a sword, the keenness of your vision, how many hits you can take before going down, etc. Mana is the opposite of this, sort of. How quickly you can cast a fireball, the intensity of your magic, how many magic spells you can cast before running dry, etc.When it comes to things like robots and androids (cyborgs are a different story), they have one form of energy, Power. This is a sort of combination of both Strength and Mana. Remaining Power and how power is directed will determine a number of things, including, but not limited to, locking on, firing missiles, attacking, defending, repairing, transforming, etc. This can be in the form of a battery or a nuclear core or the like. When it runs dry, the robot is down and out.

7~ Harry Potter Character? AKA Magic User? Magic is one of several main sources of supernatural powers.The origin of magic is generally considered use of an external, as opposed to internal, force; whereas spiritual and psionic powers come from internal powers, be it a soul, the body's natural energy, your mind, etc. The source of magical energy is referred to commonly as "mana", "aether", or various other terms.While there is an internal part of it (that which makes the magic under your control), most magic-users channel from some other source, manipulate the ambient mana, etc, only expending enough of their own to control and guide the effects. In theory, one could, over time, have an infinite amount of mana, and be able to cast or weave a seemingly unlimited amount of spells with minimal expenditure of one's "personal" mana; however, the dedication needed to be able to do so is rarely found except in pure mages or powerplayers.For the most part, there is a focus and ritual required in using magic (an object, incantation, sacrifice, gesture, etc) to achieve the desired results - in Harry Potter, for example, the focus to use magic, in general is a wand, and the ritual is saying a verbal component. On Gaia, you're likely to see someone shouting out a spell, making a certain motion with their hands, charging up magical power, and you may even see a few people using material components such as blood or gems to express their magic. Yet another common focus is an enchanted weapon. Note, however, that this is not always needed.On Gaia, most people appear to be "will" casters, meaning that it is a matter of willpower to perform magic and cause the effects. This means that even without the familiarity of a ritual or use of the external force, one can perform magic using only their willpower and the limited internal supply. Likewise, it is possible, although draining, to perform feats of magic that have not been learned specifically. It is generally frowned upon to do with things that your character has no experience in - for example, a magic-user focused on mainly offensive powers should not be able to regenerate with no experience or training in those areas. However, it is slightly more reasonable for that magic-user to use an offensive spell like a fireball into something defensive, such as a wall of fire.

8~ Making mechas, A.K.A robotic mechanism? If it's a Battle Mecha, be sure to have the weight problem balanced out, the weapons believable, Nobody wants to roleplay against a mecha with a weapon and blows up Earth. I should know, I know a couple who have weapons like this... Anyway! It's it's a friendly unit, A.K.A a non-battle unit, then be sure to dot in the specifics. I mean the creator, creation name, creation time it's primordial functions, secondary, thirds blah blah blah. What does it have integrated into it's system, does it harbor data? You know, like R2-D2.

9~ Research! For the love of God, if you're gonna make a character do your part and conduct a well-organized research! Nobody wants a vampire that uses Holy Water to heal! Nobody will ever want a dragon with scales that aren't pierced by anything! They're hard, yes, but damn! A claymore could slink right through them. And story says that dragons aren't affected by magic. No, they aren't. BUT! If the magic isn't directly to them, it affects them. You know, like create an ice pillar from under the dragon and make it shoot up. Phoenixes are mythical water creatures? They are mostly from fire. NOBODY...wants a fire phoenix that can travel UNDER WATER. Get it?

10~ Age problems. This is one of the biggest flukes I've seen on Gaia since I've started. Vampires that are well over one thousand years of age. Can YOU roleplay the intelligence of a person that's well over ONE THOUUUSSAAANNDD!! I mean, srsly. You don't know what are their thoughts. What would be their opinions of things and you certainly can't expect them to be weak. I mean. Even for an old person, over one thousand years of knowledge would probably get that being's power level over the limit.

More to be added as time passes....


Quote:
Tips on Order and Easier Understanding.
1~Post order. Come up with some order in who posts when to keep peoples posts from clashing and having to keep editing.

2~Minimize Quoting. This is a simple one and very common cause quote towers are annoying.

3~Figure out Time. Take in everyone's post and draw an idea of the order it happens. This is not as common you get those that ignore time somewhat and just reply. Always consider the time of everything for it is one of the most vital assets in roleplaying.

4~Enhancing. While some use enough details to get the job done adding extra to make it easier to view. This will sometimes cause people to admire you for how clear you make your post and how large you make it. Think of this as adding onto your original post going back and enhancing it. Careful enhancing too much will cause some people to not want to read your post.

5~Breaking your post up. As it states you break your actions up in an orderly manner separating into parts making it easier to read and reply to. It might not be much but breaking your post up does help somewhat.
PostPosted: Sat Sep 19, 2009 8:23 am


If anyone has any comments or questions feel free to post them here.

Lady Yuenu

Generous Friend

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Mini-Games
Play with GCash
Play with Platinum