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"Helping" Final Fantasy fans with their addictions since 2004. 

Tags: Final Fantasy, RPGs, Square Enix 

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Final Fantasy Card Game

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Roven

PostPosted: Thu Sep 17, 2009 2:07 am


If anybody is interested, i've been designing and developing a card game for final fantasy. Initially I want to base it on a job system, with spells and items and equipment, as well as heroes and monsters too. I've got most of the plans in my head and on y computer, so if anybody has any suggestions, let me know smile

When I get further into it I'll be posting downloadable files for them too, so peple can play it.
PostPosted: Thu Sep 17, 2009 7:24 am


if it turns out well i'll play with ya
dont make it like yu gi oh or majic the gathering

jm203


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PostPosted: Thu Sep 17, 2009 7:59 am


dude magic the gathering was like the first trading card game... ever so its going to be somewhat like it
PostPosted: Thu Sep 17, 2009 11:14 am


Hm...making a card game is pretty tough...what are you looking at for inspiration? Fluxx? Flip? Magic? Pokemon? YGO? DBZ?
It would be really tough making something completely original.

I am intrigued though, let us know how it turns out! biggrin


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Ravenwolf
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PostPosted: Thu Sep 17, 2009 3:00 pm


That does sound really awesome. biggrin I'd love to hear more about it.
PostPosted: Thu Sep 17, 2009 3:15 pm


Sounds interesting. But I'm wondering, how will the job system work? Will there be job cards that you add to the characters(or creatures, since creatures have been characters before), or will the character cards be customizable?(I'm assuming its an online card game.)Also, why not make equipment cards as well? And possibly add a leveling system? After all, it would be interesting to see a card game where players have three or four characters with equipment and jobs attached. And with a leveling system set up, perhaps the abilities specifically for those characters would increase in power or grow in numbers?(Like Limit Breaks, for example.)

Ragnorok Angel


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PostPosted: Thu Sep 17, 2009 3:27 pm


Leveling up and using items and everything... All these things are starting to make me thing of the Sailor Moon TCG. xd (It's actually a pretty awesome game, though.)
PostPosted: Thu Sep 17, 2009 3:32 pm


Ragnarok Angel, you just the words right off of my notes xd

What i've got at the moment:

playing field areas: Spellbook, Job Library, Character Field, Deck, Graveyard and Stash. Spellbook is where you put your spell cards, Job Library, where you put your Job cards, actually this should all be straightforward. Stash refers to the character's 'Backpack' where everything is kept. Very rare for someone to have cards in the hand at all. The only thing kept in the hand is Level cards. Can only level up 1 character per round.

The Jobs will have little stat mods and a list of abilities that become usable when you level up. Not decided wether to have Job level or character level cards or both...

Monsters and bosses will be playable, but special rules and playing fields will be available. Thinking of basing it primarily on Tactics A2 at this stage.

Turns are taken together and run on Initiative / Speed, the highest going first. Combat is simlar to original combat; characters have Atk, Def, Mag and MDef stats.

Roven


Roven

PostPosted: Thu Sep 17, 2009 3:34 pm


But yeh. I'm trying to make this as least like YGO or MtG, or any other card game...
PostPosted: Thu Sep 17, 2009 3:39 pm


How exactly would this work?
I have an idea if you need suggestions.

Each player takes turns making moves (This is customary)

There are 4 types of cards: equipment (armor, weapons, accesories, etc), Magic, Summon, and monster cards.

Each turn, players can do many things:
equip armor, weapons, or accessories.
equip a magic to use later on.
equip a summon to call later on.
fight a monster to level up.
use a magic previously equipped.
call a summon previously equipped.

Each character will start out with a set HP and level.
Monster fights will be conducted on some form of a random number generator.
Magic will act as a healing or damaging factor.
Weapons and Armor increase magic/strength and defense/m.defense respectively

To further the feel for FF, we could have 3 combatants on each side which will act as the player sees fit.

I hope this post offers many ideas for the creator of the thread and I cant wait to see this in action biggrin

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Roven

PostPosted: Thu Sep 17, 2009 3:50 pm


Alot of that I've been thinking over:

Equipment cards will be weapons, armor, and accessories

Magic is all kinds of magic: Black, White, Time, and Summoning. A red mage can use Back and White magic, but a Time mage cannot use summon magic. All Spell cards are placed into the Spellbook for everyone to use, like the way magic was shared in earlier games.

Leveling up system I;m not too sure how to do yet, but I don't want to use supe-fiddly things like experience, job points, etc. HP and MP I'll use, but at a really simple level. Like, lv.1 magics cost 1 mp, 2 for 2, etc.

I wat to use monsters as if you would use character cards, with the exception that they can't use equipment, magic, etc. Monsters may have abilities, but that's it. I;m having a little trouble thinking about the Blue Mage job, but I'll probably simplify it to being able to use a monsters ability that is present, like a temporary copy.
PostPosted: Fri Oct 16, 2009 4:04 pm


Why not use the game from ff9 as a template??

cladestine

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Roven

PostPosted: Sat Nov 07, 2009 10:10 am


because there's no real substance to the Tetra Master game, IMO...
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