Character's name: Hannelore Yuki Kiyoko - Han-eh-lore / Yu-Ki / Ki-Yo-Ko
Aliases/Nicknames: Hanners
Age: 18
Occupation: Doctor
Reiatsu color: Pink
Apperance: Hannelore is slim, pale skinned and rather weak looking. Her soft, pink, bum length hair and gentle pink eyes only earn her more points towards being a caring, delicate girl. She is always donning a dilligently cleaned sleevless academy uniform. Standing at 5' 9", she always keeps herself in a constant state of incredible clenliness.
Her katana can be found strapped neatly across her back horrizontaly, the hilt of her blade protruding from her right hand side.
Accesories: Hanalore is usually found wearing a black band with a small, plain pink circlular pendant attached to the front as well as a while arm band on her right arm. At the center of the arm band is a red cross. Covering her left forearm is a black glove. Her glove has the same red cross on the back of the hand as her arm band does.
Personality: Hannalore is, without a doubt, a very anxious person. She's very awkward in many situations due to her trouble with her OCD and natural insecurities. She could be seen as nervous or shy, while being notably reclusive in social interaction. She is prone to panic attacks or even breakdowns when something scares her or affects her mental stability.
She has come to a point where she doesn't use a last name anymore, simply going by her first name.
Bio/History: Hannelore was always a difficult child. She was obsessive compulsive from a young age and gave her parents a very difficult time dealing with her due to frequent panic attacks or breakdowns. Friends were very scarce for her, only a couple of people had the tollerance to put up with her an dhelp her deal with her nature and help keep her going. Hannelore was skilled at multitasking, able to perform even complicated tasks with a great degree of coordination. It was difficult to grow up in Rukongai, especially how she was. She didn't go outside, she simply stayed at home, often cleaning or fretting about numerous anxieties that held her back.
At the age of eighteen, where she was finaly sick of the same routine of cleaning and fretting, Hannelore made a big leap. She joined up to the Shinigami Academy, trying to push herself out of her comfort zone by doing something extreme. Even though she achieved it, she still broke down a lot, and was still prone to panic attacks and her OCD, but it was something she dealt with.
As a further attempt to break free from her problems, Hannelore applied for everything she got the chance too. This included joining the medical staff of the academy. It took her a while, but her application and acceptance helped her get over her fear of blood and infections, however she still has dire issues when it comes to physical contact and the idea of germs or something infecting her. She is, as a result, very careful as well as very, very clean. Physical contact is often unavoidable, she she will usually force herself to work with it, even if that means she suffers a horrible panic attack afterwards.
Zanpakuto
Zanpakuto name: Zenji Kisu / Zen-Ji Key-Su (Healing Kiss)
Zanpakuto spirit: Hannalore's zanpaktou spirit, although named Zenji Kisu, prefers to just go by Kisu. She's around the same age by appearance as Hannelore and rather similar in general appearance. The key difference between them, is that Kisu's hair is a deep shade of purple while her eyes are a softer, delicate shade of lialac. Kisu will always be found in something of a stereotypical nurse uniform. White short sleeve shirt buttoned up near to the neck, white knee length skirt, white socks and shoes, white forearm gloves and a white nurse's cap donning the same red cross as Hannelore's arm band.
Spiritual world: Hannelore's spirit world is, ironicly, an endless hospital. An infinite amount of clean halls leading off in to an infinite number of wards and offices, all cleaned to the highest standards. It's very likely that this came about from her medical practitioning as well as her obsessive habbit to clean and keep things around her spotless. The main area she would ever find herself in, is a a single ward on it's own at the end of a hall. This one, idolated room is rather large, acting almost as an open air area which can be reallocated as needed, since the beds are all on wheels.
Zanpakuto element: Hannelore's zanpaktou takes on no specific element, though is almost an element of it's own, body hinderences and light life sustainability.
Sealed zanpakuto appearance: Hannelore's zanpaktou, when sealed, is a very normal, very plain looking katana. Although the hilt, has a black criss cross hand grip, pink underlay while the guard is shaped like symetrical cross, like on her arm band.
Release phrase: Dream, Kisu.
Shikai: Hannelore's katana remains the same, only it gains ten grey cherry blossom petal shapes along each side of the blade, these are hard to see until life or death is activated. In this form, it acts solely like a katana, only granting her a slight increase to strength and cutting power.
Life: Life, is her first ability within shikai. The petal shapes on the sides of her blade become pink and the shapes begin releasing the odd petal shape which will float to the ground. These petals, while they do nothing to Hannelore, stick to an opponent unfortunate enough to touch them and create an intense burning pain. The petals will burn through clothing quite easily but will never leave a mark on the skin. She has little control over the petals other than when she swings her blade to create momentum for them. If her blade is stopped suddenly, a cluster of petals will fly out in the direction her blade was traveling.
Once the petals touch the floor, they take the colour of the surface and become difficult to see. This simply leaves them to be trodden on to burn the feet.
The reverse effect happens for allies. (Allies and foes are determined by her thoughts. If she feels that an individual is an ally, then her zanpaktou will be aware of this and apply the correct effect. Though it is also more common for someone in need of the healing petals to be laying still.) Petals that land on an ally will take on minor healing properties. Though the healing is very minor, it is more suitable as a life support until real healing can be applied.
Life's petals can only be sustained while the blade is in it's life mode, or in standard mode.
Death: Death is her second ability. This is seperate from life, and cannot be used in conjunction with life. Once death is active, all petals created by life will vanish. Death's ability is her offence. The petal shapes on the side of her blade become black, as does the edge of her blade. She can now release black energy which, if it hits an organic target, will cause accelerated fatigue in the afflicted area so that fighting becomes much harder. The effect can be applied to the same area more than once to increase the effects. The effect can be applied up to three times to a single area before the effect is at it's maximum, though can still be applied to other areas. (E.G. 3 to the right bicep, 3 to the left thigh etc.) Cutting with the blade will cause the same effect.
Bankai: In bankai, nothing about her blade changes physically, just the effects.
Life: The effects of her blade's 'life' mode are increased. The released petals will begin to burn more than before and will be even harder to remove. Once applied, the petals will even leave incredibly painful sores on the person's body, the severity of the sore depends on how long the petal is left attached.
The healing effect of her petals on allies is also slightly increased. It's still mostly a life support technique, but the petals will mostly close up open wounds and keep the person breathing and their heart beating. Broken bones, damaged organs and internal bleeding will still require full medical attention.
The petals will still last in the blade's neutral form, but will vanish once death is active.
Death: While acting similarly, by releasing energy attacks or cutting with the enhanced blade edge, the effect changes. Instead of causing fatigue, a cut or strike with energy will create a case of accelerated necrosis. Instead of the process taking several weeks, this will develop within minutes. The effects can be healed over by a medical specialist out of combat. While the effect does not fully develop, it will still create necrosis severe enough to hinder the opponent's afflicted area far more than the fatigue. This effect can inly be applied ONCE to any specific area, as the fully developed necrosis from her will hinder the afflicted area more than three of her shikai's death ability. Though it can only be applied once to a specific area, it can still be applied again to other areas.
(If you do not know what necrosis is, there's an article on wikipediea. BE WARNED, I advise turning off the images or finding a completely text based article if you are squeamish.)
Dominance: Dominance is a third ability gained with bankai. Dominance allows Hannelore to control any petals she creates with life. She can move them around in the air, and direct them at a range if needed. Once applied to an opponent, she loses the ability to control them, but instead gains the ability to intensify the pain they give at the cost of having to remain still and focus on them.
Kidou:
Bakudo:
1. Restrain (塞, sai) -Locks a target's arms in place behind their back.
4. Crawling Rope (這縄, hainawa) -An energy rope entangles a target's arms.
8. Repulse (斥, seki) -Creates a round shield that seems to temporarily paralyze and repel whatever strikes it
9. Strike (撃, geki) -Engulfs a target in red light, completely paralyzing them.
Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!
12. Fushibi: -A net formed from an attachment point on the caster, can be small or large depending ong the reiatsu force behind it.
21. Red Smoke Escape (赤煙遁, sekienton) -Creates a blast upon activation and is used like a ninja's smoke bomb.
26. Curving Light (曲光, kyakko) -Hides the target from sight, presumably by bending light.
30. Beak-Stab Triple Beam (嘴突三閃, Shitotsu Sansen) - Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.
37. Suspending Star (吊星, tsuriboshi) -Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
39. Arc Shield (円閘扇, enkosen) -Summons a shield of energy to block opponents' attacks.
61. Six Rods Prison of Light (六杖光牢, rikujōkōrō) -Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Referred to as "Six Rod Light Restraint" in the English manga and "Six Bars of Light" in some of the games.
Incantation: Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six.
62. Hundred Stepped Rails (百歩欄干, hyapporankan) -A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
63. Winding Binding Chain (鎖条鎖縛, sajō sabaku) -The target is wrapped from the neck down in a thick chain.
73. Falling Mountain Crystal (落下クリスタルマウンテン, tozansho) -Forms and upside down pyramidal barrier. Has yet to be defined as to what exactly it can keep out.
Hado:
1. Thrust (衝, shō) -Pushes the target away from the caster.
4. White Lightning (白雷, byakurai) -Fires a concentrated bolt of white lightning from the caster's forefinger.
11. Bound Lightning (製本雷, tsuzuri raiden) -Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
31. Shot of Red Fire (赤火砲, shakkahō, Red Flame Cannon in the English dub) -Fires a ball of red fire at a target.
Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south!
33. Blue Fire, Crash Down (蒼火墜, sōkatsui, Pale Fire Crash in the English dub) -Fires a column of blue fire at a target in a similar manner to 31, but over a wider area and with more power.
Incantation: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws! In the English dub, it is read as "Ruler, the mask of blood and flesh, all things in the universe that fly, that which names all! In the name of truth and temperance, dig your claws into the wall of sinless dreams!
63. Thunder Roar Cannon (雷吼炮, raikōhō) -Fires a massive wave of yellow lightning at a target.
Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!
73. Twin Lotus Blue Fire, Crash Down (双蓮蒼火墜, sōren sōkatsui) -Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens.
Uncategorised:
Ambush Flare (伏火, fushibi) — Momo Hinamori uses this spell in conjunction with Shot of Red Fire. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell.
White Crawl (白伏, hakufuku) — Although not seen actually using it, Momo Hinamori apparently uses this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself. The anime suggests that it is a binding spell, but doesn't number it.
Mirror Door (鏡門, kyōmon) — Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Chiyudo:
Chiyudo #5-Kai Kizu - This kidou is used to heal cuts. Does absolutely nothing for internal.
Chiyudou #7-Kogoeru - This is mainly used for lowering body temperatures as this kidou allows you to control the body temperature of the patient.
Chiyudou #13- Suuxicchi auto sono Doku - In this kidou the caster puts their hand on the patients back and says the spell. Then the poison in the patient body gets transferred to the healers body and winds up storing itsself into their mouth. So in small terms, the poison transfers from the patient to the healers mouth where they can just spit it out.... or onto someone.
Chiyudou #16-Nenshou Tenti - This kidou creates a flow of reiatsu that first soothes the burn and then repairs them.
Chiyudou #62-Shukketsu Kokoro - Reiatsu soaks into the body and enters any inner body part that is/has suffering from internal bleeding. You must be directly above the body to execute this kidou. This is also good for any internal injury and can be used to heal broken bones if you follow the right steps to do so.
Buraindo Kyuusaisha - This is the kidou that you use if you want to directly heal the bone without going through all the steps with Shukketsu Kokoro.
Chiyudou #81-Ikasu - This snazzy little kidou shoots large amounts of reiatsu through the body as a jump start. It. Is. Not. A. Guaranteed. Fix. But it will buy some time to save the patient.
Abilities: Hannelore knows no special techniques as such, however, due to the nature of her work, she has a high level of reiatus, a rather impressive regeneration rate and shunpo. Though this improved level of reiatsu and flash step ability seems to come at a high cost of physical strength and physical combat.
Skills:
Outstanding: Kidou
Average: Swordsmanship
Poor: Hand to hand
Subject: Medical
Expectations: To respect her insecurities and anxieties, but to also take some sort of interest in healing.
optional:
Likes: Cleaning, reading, becoming good at what she attempts
Dislikes: Dirt, insects, bullies, personal contact
Theme song:
Hobbies: Cleaning, reading, learning new things she enjoys
Quirks: Obsessive compulsive
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