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Reply 06 General Archives (non-RP inactive threads)
Biotics: Host Powers

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Jokerman-EXE

PostPosted: Wed Aug 19, 2009 11:48 am


Here will be listed the powers available for the Host players to evolve (learn). Crossing the evolutionary trees will only be available on a probationary basis to players that prove their ability to manage it.

- The Evolution Cycle
- Slaughterfist
- Knifehands
- Big Shield
- Quillbody
- The Biotic Tree (Unrelated Powers)
- Passive Abilities/Boost
PostPosted: Wed Aug 19, 2009 11:49 am


The Evolution Cycle.

Each Host begins by choosing a power from the four available; this is a given. How they evolve from there, however, is slightly more complicated.

To evolve, a Host must spend GP (Growth Points.) A Host gains GP by consuming an enemy Agent or Host-Agent. Host-Agents are worth two GP, whereas Agents are worth one.
User Image
A Host can spend one GP in order to upgrade their starter ability, making it stronger, more efficient, etc. They may also save their GP, storing it up to use later. After spending one point to upgrade their starter ability, the cost rises to two GP, then three after the next upgrade, and so on.

The first evolution is a passive increase in the Hosts' physical capabilities: higher strength, greater speed, longer-lasting stamina, and the like. This evolution costs two GP from the starter ability, then three GP to enhance after that.

From here, the evolutionary tree splits. A Host may spend four GP to learn a Level 2 ability, which costs another four GP to upgrade.

A Level 2 ability evolves directly into a corresponding Level 3 ability, which costs six GP to evolve into and six GP to upgrade. However, a Host may also spend seven GP to cross over the evolutionary tree to the opposite Level 3 ability, which also costs seven GP to upgrade.

While Level 3, a Host may spend eight GP to learn the opposite Level 3 evolutionary ability.

Look, there's even a poorly-made MSPaint diagram!

Jokerman-EXE


Jokerman-EXE

PostPosted: Wed Aug 19, 2009 11:49 am


The Slaughterfist Tree.

Slaughterfist - The Host's biotic abilities have allowed them to rebuild their hands, stripping away the fleshy human components and replacing them with the unyielding viral cells. The result is a nightmarish transformation, leaving the Host with black hands ending in claws where their fingers would be. There are also spines along with outer knuckles and forearms. This form can take a little bit of punishment, but is better suited for quick attacks with no need for defense.

No other evolutions discovered yet.
PostPosted: Wed Aug 19, 2009 11:50 am


The Knifehands Tree.

Knifehands - The Host can use their viral power to restructure their own arms into blades. These blades are not projectile. The razor-edged weapons are harder than steel and can cut through anything of a lesser density with ease.

No other evolutions discovered yet.

Jokerman-EXE


Jokerman-EXE

PostPosted: Wed Aug 19, 2009 11:51 am


The Big Shield Tree.

Big Shield - As the name says, this form creates a large shield on the Host's arm. The viral cells used in this form are specialized, making them extremely durable. They are incredibly dense, yet due to the biotic relationship to the Host, it is rather light for them.

No other evolutions discovered yet.
PostPosted: Wed Aug 19, 2009 3:26 pm


The Quillbody Tree.

Quillbody - The Host creates viral spikes all over their own body, making a versatile offense/defense mix. The spines are half a centimeter in diameter and are not easily crushed from any angle. They can be removed and thrown, with minimal damage to the Host.

No other evolutions discovered yet.

Jokerman-EXE


Jokerman-EXE

PostPosted: Sat Aug 22, 2009 11:25 pm


The Biotic Tree - Unrelated Powers.

Biotic Gun - Real name unknown. Capabilities unknown beyond high-caliber shots of presumed poisonous viral needles.
When fired at point-blank against a Big Shield, it shattered the Host's arm up to the shoulder and nearly caused the Shield to withdraw. Very dangerous. Used first by Host-Agent R.

Big Arm - Real name unknown. Capabilities unknown beyond high-power punches. When first seen, an Adam was having his head vaporized by the force of the punch. Incredibly dangerous at close range.
Used first by Host-Agent B.

Tail - Real name unknown. Capabilities unknown beyond high-speed movement and apparent heavy-hitting force. One Eve, when hit with a glancing blow, received a shattered shoulder and broken jaw. Range unknown. Used first by Host-Agent R.

No other evolutions discovered yet.
PostPosted: Tue Sep 01, 2009 12:33 pm


Passive Abilities.

Each Host gains several passive abilities from their virus; that is to say, abilities that are always active. They are things like:

- Enhanced strength. A Host generally has about double their regular strength upon awakening. They also find it easier to move faster. These boosts make them better, but no superhumanly so.

- Senses boost. A Host's senses are raised to a new level, though still not beyond belief. In addition, a Host can sense the presence of the virus in another being, granting them a sort of sense to find other Hosts. Both the senses boost and enhanced strength are on a lower level than those of the Eves.

- Healing. Unlike the Eves, Hosts are able to heal at a highly advanced rate. A bullet wound would be healed within a day. All Hosts are able to heal quickly. Sleeping is the fastest method for doing so. Healing also includes a high resistance, if not immunity, to most every disease or virus discovered. Narcotics, anesthesia, and other substances have a similarly weakened effect, to the point of almost none.


Boost.

The first ability that a Host can learn on the Evolutionary Tree, Boost further raises the strength and senses of a Host. Though it must be learned and is not started with, Boost raises the Host to a level above that of the Eves' average level.

A Host's strength will increase to triple and even quadruple their initial human strength, and their senses will become optimized. Their healing remains the same.

Jokerman-EXE


Jokerman-EXE

PostPosted: Sat Jan 09, 2010 4:11 pm


Growth Points./

This is where the documentation for each Host's GP is found. Please, PM me if there is a discrepancy in the logs here.

Isa-Sama - 2

Venom3001 - 2

SirBayer - 0

NativeForeigner - 0

Michure - 0

Mr. Blackbird Lore - 0
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06 General Archives (non-RP inactive threads)

 
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