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Whats your fighting Strategy in UNL/SWR?

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Hex Maniac Sabrina

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PostPosted: Wed Aug 19, 2009 7:30 am


Well,so far I dont have many. This has to be my best one:
"Suika Bumrush",alternate names: "Drunk Rush" "Loopy Rush"(kid friendly name version)
HOW IT WORKS:
You start by using only 4 buttons: A,D,E,and F.
Thats Melee,Dash,Switch spell,and Spellcard
Now,if we take your life from both rounds(So round 1 has 1/2 and Round 2 has the other half),When your life is down to 1/4th,bust out the actual danmaku. This,not only will catch people off guard because your just running up to them and smashing them,but they wouldnt expect you to use Danmaku for a while(that is,if this is the first time your Suika'ing them.)
This strategy wont work against the computer and is only reccomended for Netplay
Any others?
PostPosted: Wed Aug 19, 2009 3:04 pm


I have one where it involves sakuya:

It might not a tactics but basically it to just get as close to the person as possible and force them to use melee, then you take note of how they attack and try to time the skill perfect maid, if they dont see through the trick and decide to go range that is...

EndoNighsDus


Martinidrink

PostPosted: Fri Aug 21, 2009 1:32 am


Strategy eh?

Idk. That's a toughie, since I'm a very situational-type person.

All I really do is learn a decent combo, learn how to make my better spellcards hit, and rush the opponent most of the time.

Yuyuko's C spirits are all really strong, and what I mainly do is loops 5a 5a 2b 2c iad 2a repeat. And if they try to dash out, I'll chase them while I fly and trap them again.

Isn't as smooth as it sounds. Should they escape, I'll just throw whatever at them until they're cornered again.

However, this 'strategy' proves a lot more useful with China in Hisoutensoku.

Yay for China!
PostPosted: Fri Aug 21, 2009 11:28 am


I just play as Yuyuko and rotate the joystick a lot with both my projectiles e_e;;;;

And if someone wants to get close they get her buzzsaw Butterfly move to the face.

._.; I'm so cheap as Iku I don't play as her......

Dark Ghost Mima


Tsuki

PostPosted: Fri Aug 21, 2009 11:57 am


My playstyle is pretty aggressive. Except that I have a notable bad habit of backing into the corner too often when playing against somebody more skilled than me. Working on that.
PostPosted: Fri Aug 21, 2009 1:54 pm


Territory control. This means lots of Danmaku, and when hitting, hitting hard.

This means I use Suika, and more recently I'm learning to use Utsuho due to the extreme amount of HARD-HITTING she has.

And, to a lesser degree, Yukari.

Anatole_serial


Father Harlot

Timid Phantom

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PostPosted: Fri Aug 21, 2009 10:36 pm


As Yukari, I spam C bullets and try to corner them and do her 623C/5AAAA thing.

As Alice, I spam dolls and try to trap the opponent.

As Suwako, I dunno really.

I have issues in which I keep attempting to graze with no orbs.
PostPosted: Sun Aug 23, 2009 4:32 pm


More recently, I've taken a liking to Sanae's rather underrated playstyle. In one rather hilarious situation, I juggled him four times with Sanae's 236 Wind.

Speaking of that Wind, did anybody know that Sanae can move it around by flying, similar to with some of her other projectiles? It's unbelievably useful.

Tsuki


Cheeseums

Newbie Noob

PostPosted: Mon Aug 24, 2009 7:41 pm


Tsuki
More recently, I've taken a liking to Sanae's rather underrated playstyle. In one rather hilarious situation, I juggled him four times with Sanae's 236 Wind.

Speaking of that Wind, did anybody know that Sanae can move it around by flying, similar to with some of her other projectiles? It's unbelievably useful.

She's like a not-so mobile Marisa cosplaying as a badly costumed Reimu!
But she's still a good girl.

Underrated? She's an opportunist. People usually pick aggressives and zoners before opportunists, because they usually either rely on tricking or picking up on the mistakes of opponents. Doesn't make her any worse, though.
Her direction of flight is obvious because she can't change direction mid-flight and the wind shows up. But that's also her advantage, you know? People can see it, and when they see it, they anticipate and if they anticipate, it's easier to do something that they don't expect.
Most of her attacks don't do much damage. She doesn't do damage, she does damae. But her combos...Oh no. They're decent.

And her 5-cards are fun, if you don't know yet.
PostPosted: Wed Aug 26, 2009 12:28 pm


User Image - Blocked by "Display Image" Settings. Click to show.

Other strategies? What do you mean?

DrQuint

Girl-Crazy Ladykiller

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Gensokyo - The Touhou Project Guild

 
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