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Posted: Tue Aug 04, 2009 10:00 am
I am working on a new deck to start using around in local tournaments. I am looking for Red/Black Wither cause it is just annoying. I like the idea and my deck so far can be real mean if I play it right...but some times playing it right may be at the sacrifice of a mulligan or two.
My deck list.
Spells = 20 x4 Crumbling Ashes x4 Fists of the Demigod x3 Scar (I want 4 but can't find another one lol) x2 Blowfly Infestation x2 Puncture Blast x2 Puncture Bolt x2 Terminate x1 Everlasting Torrment
Creatures = 22 x4Corrosive Mentor x3 Flamekin Harbinger x2 Necroskitter x2 Kulrath Knight x2 Ashenmoor Gouger x2 Emberstirke Duo x2 Blood Mark Mentor x2 Smoldering Butcher x2 Sickle Ripper x1 Ashenmoor Liege
Mana doesn't really matter to me right now. I am usually pretty good at figuring out the mana curve after a round or two. Just wanted to see if you have any suggestions in what I have so far? Thank you for any input.
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Posted: Wed Aug 26, 2009 10:24 pm
Starting a little late, aren't we? wink
Mana is ALWAYS important. As it stands now, your deck is running 18 lands - and that's at -least- 4 lands short, at most 6. =(
So, let's trim the fat a little:
-2 Crumbling Ashes -3 Scar -2 Puncture Bolt -2 Bloodmark Mentor -3 Flamekin Harbinger -2 Corrosive Mentor
I'm suggesting you cut these, because they're either things you only want to run into once, because there are other, superior methods to bring out the Wither shenanigans, or because it just isn't going to help the deck that you want to make.
If you have a manabase of 22, that leaves 8 slots open. I don't know exactly what you have, so I'll make suggestions:
+1 - 2 Everlasting Torment; if you get more of these, it'll cut the need for Corrosive Mentor entirely - and it'll headbutt Kitchen Finks (Assuming they don't counterspell it - but hey, there goes one of their counterspells. =) ).
+2 Terminate/Doomblade/Lightning Bolt; it isn't that I particularly dislike the Wither mechanic, and I'm totally not going to recommend that you netdeck RB Blightning (Mostly because I normally play Control. =x). It's because insta-kill cards are always, ALWAYS going to be the better choice then relying on the possibility of running into a Crumbling Ashes (Which, given your decklist, is likely - but it's just as likely that you'll be stumbling into more then one, which makes it a wasted card. =( ). In short, use Crumbling Ashes along with other cards that don't entirely rely on it to be awesome.
+2 Ashenmoor Gouger/Necroskitter/Black Knight; FOR THE SWEET LOVE OF GOD, MOAR! ..Er, I mean, the first two survive every board-sweeper that's in Standard right now short of Lavalanche. And Black Knight, although still dying to Infest and Volcanic Fallout, kicks the teeth of anyone who wants to use targeted white removal (i.e. Path to Exile) or who want to throw blockers to keep you from the aforementioned teeth-kicking (i.e. Plumeveil). Granted, Day of Judgement pretty much eats every aggro deck's board position for breakfast (As well it should! >=( ), but by the time that's legal this deck won't be. =)
+2 - 4 Sign in Blood; Card draw for the win. Unless your opponent is about to swing or burn for lethal, this should lead you into winning cards often enough to make one wonder why dark pacts with demonic forces don't happen more often. Or, if an opponent's at 2 life, make him sign the parchment. =)
I don't mean to dash your hopes (And give you the option of losing 5 life or having a spell countered..), but unless the mechanic is left wide open to be broken (coughcascadecough) it isn't going to see nearly as much success as a deck that's dedicated to win conditions that will win the game rather then dedicated to focus on an opponent's creatures.
Maybe I'm wrong, and maybe this is the mystery deck that's been waiting until quite literally the last minute to break the format. =) In either case, I wish you the best of luck in your endeavors, and look forward to updates regarding how this deck does before October 2.
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Posted: Thu Nov 19, 2009 8:03 pm
Well I like this idea, even though Shadowmoor and whatnot fell out of Standard with the release of Zendikar so this deck is now extended but what he hell lets get to work.
Lands - As far as lands go, you are going to want something close to the following setup. 4x Dragonskull Summit, 4x Graven Cairns, 9 Swamp, 7 Mountain. This gives you an overall mana base of 24. Which with the way standard meta game is right now, the more lands you can have in your opening hand the better. You can also run the Zendikar Fetch Lands. Arid Mesa lets you search for a Mountain or Plains and Verdant Catacombs lets you search out a Swamp or Forest. So maybe 1 of each would work well for you. Just make sure you don't go over 24 Lands, this would cause a mana flood and may end up costing you the game.
Spells - I am going to do Spells next, since I want to save creatures for last. The first thing you should have in this deck is 2-3 Everlasting Torment. This enchantment makes it so damage cannot be prevented, players cannot gain life, and all creatures deal damage in the form of Wither. It is the perfect addition to the wither deck. Next I would suggest 1 and ONLY 1 Spiteful Visions. This is a nice card because it allows for extra draw power at the cost of 1 life, but with everything else in the deck 1 life from you is a fair cost for 5 or 6 from the opponent each turn. 4 Scar (this one is obvious) I would also suggest 2 Tyrannize; I say this because with this card your opponent has two choices, either they lose their hand, or they pay 7 life to keep their hand. This card can be a game winner by itself. You are going to want 4 Lightning Bolt for damage to the opponent and Lightning Bolt is just classic creature hate. 3 Terminate as well, the deck needs permanent hate, Terminate gets rid of anything weather it is a planeswalker, a enchantment, a creature, or hell even a land that you don't want your opponent to have. Blightning is also another really good spell for a deck like this. It deals 3 damage to the player, but also forces them to pitch 2 cards from their hand. It is both creature and player hate. A few other suggestions would be Bloodchief Ascension, Mind Shatter, and Burst Lightning. However you can modify this deck to suit your needs.
Creatures - Creatures are not so much needed in this deck, since you will have direct damage spells you just need beef to keep opponents monsters at bay while you setup. Ashenmoor Gouger and Kulrath Knight are staples in this deck. Along with Demigod of Revenge if you can get your hands on 4 of them. Murderous Redcap and Ashenmoor Liege are also great choices, since the redcap is a damage spell in and of himself, and the Liege costs the opponent 4 life if they decide to target him.
Thats my advice to you. If you ever need anything else, please feel free to PM me.
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