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Lord Changeling
Captain

PostPosted: Mon Oct 10, 2005 7:30 am


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Domain: Virtue; Compassion

The Domain of Virtue is broken up into various different parts. This particular Yudou has been gifted with the Virtue Compassion. The emergance of this Domain may come as a bit of a shock to the Yudou. Though the feeling of power imbued will course through it, there will also come a feeling of not being complete or whole. This is due to the fact a Virtue Yudou requires the presence of the other Virtue Yudou to feel complete. Until such a time as all the Virtues have emerged this feeling of loss will haunt the Yudou's heart.

Powers/Abilities
Forgiveness Divine: As the Yudou of Compassion, it is granted a particular power to give Nightmares a 'Second Chance' as it were. Once per battle a d6 is rolled. If the number is 1 or 4 Nothing happens. If the number is 2 or 5 the Nightmare is overwhelmed by it's tainted exsistence and flees the battle in shame (This does not work against Lords or Special Nightmares). If the number is 3 the Nightmare is purified by the pureness of the Compassion and reverts to a whisp state and vanishes into Nowhere. If the number is 6 the Nightmare is purified by the pureness of the Compassion and reverts to a whisp state and the Yudou has the option to take the whisp under it's own protection, or give it to someone else to adopt.

Virtues Blessing: This is a prescious power that requires the presence of the 3 of the following Virtues working together: Compassion, Honor, Justice, Grace, Love, Modesty, and Harmony. By forming a triangle around a single non-dream individual and reciting the following incantation, the power of the Virtues will unite to cast the subject into a deep sleep like trance. This power causes the subject to seperate their body and a small part of their soul like in Astral Traveling. The main difference is that the seperated portion takes on a physical form, that of a Deejarne. The transformed subject may choose any Deejarne shape they desire, but they do not recieve any of the powers of that particular Deejarne type. In this form they are able to cross over into Nowhere and interact there as if they truely were a Dream. It should be noted that no powers or abilities will cross over with the transformed subject. The power to cast spells or any immunities they may normally have can not be transferred to the transformed self. The Transformed Deejarne will have basic stats and can contribute in battles, but they can not recieve any rewards from said battles, thought items can be given as spoils to any other true dream in the party. Once the Transformed leaves Nowhere they return to their body and waken. It should be noted that while in Nowhere their true body will require looking after, it will still need food and drink and if the body dies then they will simply vanish from Nowhere.

Close mortal eyes,
Open the ones Within.
To walk with Dreams,
Between worlds spin.
Release the dreamer,
Release the dream.
Release a flight of fancie,
To the world unseen.

 
PostPosted: Sun Oct 23, 2005 2:02 am


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Domain: Tenderness

It is often taken for granted, the action of tenderness. It's exsistance is without a doubt one of the more cherished feelings and actions, though many do not quite recognize it. This Yudou however understands the act of Tenderness, for it has laid a gentle hand upon it's brow. While the Yudou is not dictated in it's actions by it's Domain, it can recognise a true act of Tenderness and feel a little warmed by it's presence.

Powers/Abilities
Heartmelting A single glance, that is all it takes. Upon meeting eyes with this Yudou, it may attempt to 'melt the heart' of the creature gazeing into it's eyes. There is hardly ever any failur when used upon a normal animal, and the result is what one could call a 'Cinderella Effect'. Creatures will flock in a loving and friendly manner with this Yudou's presence. When turned upon other creatures though, it comes down to a battle of wills. Should the Yudou attempt to melt the heart of a Nightmare while in battle, there is a 25% chance it will succeed and the Nightmare will join the Yudou in battle. The Yudou's luck stat is added to the % to help bolster it. (This is a somewhat RP based power and requires consent of other players to work on their pet's)
 

Lord Changeling
Captain


Lord Changeling
Captain

PostPosted: Wed Dec 14, 2005 3:38 pm


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Domain: Astronomy

This power is unlike most others granted to the Yudou. Simply by willing it, the Yudou can place upon itself a blindness to the world around it. Instead it will see the stars as if it were standing in the void of space itself and walking amoung them. For the most part the Yudou appears to have little that it can call upon...but with a connection to the stars you know that there must be more to this mysterios power.

Powers/Abilities
Star Gazing: By consent, the Yudou can place it's star gazing blindness upon other dreams in contact with it, and cause them to see the heavens as if they were standing there next to the Yudou itself. The vision will remain in effect until either dream desires to end it.

Star Struck: SWISH Didn't see that coming did you? At will, the Yudou can cause a star upon it's body to glitter and glow, forming into a mini star above the tip or it's tail, then with a little flick, it can send the star flying, creating it's own little shooting star! When used in battle, the little shooting star will deal 1d5 damage and have a 10% chance of dazing it's struck opponent. When used outside of battle it will poof into stardust upon striking an object, harmlessly coating it in a glittering coat of rainbowish dust.
 
PostPosted: Wed Dec 28, 2005 4:09 pm


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Domain: Virtue; Harmony

The Domain of Virtue is broken up into various different parts. This particular Yudou has been gifted with the Virtue Harmony. The emergance of this Domain may come as a bit of a shock to the Yudou. Though the feeling of power imbued will course through it, there will also come a feeling of not being complete or whole. This is due to the fact a Virtue Yudou requires the presence of the other Virtue Yudou to feel complete. Until such a time as all the Virtues have emerged this feeling of loss will haunt the Yudou's heart.

Powers/Abilities
Peaceful Blessing: This power that the Yudou possesses allows it to cast a very powerful sanctuary type spell in it's presence. While the Yudou continues to keep it's Blessing in effect, no form of violence or chaos can occur init's radius. Fights suddenly cease, the reason for them seeming not to matter so much. No nightmare battle can occur when in the presence of the Blessing. A handy power to have when one is losing and wishes to withdraw.

Virtues Blessing: This is a prescious power that requires the presence of the 3 of the following Virtues working together: Compassion, Honor, Justice, Grace, Love, Modesty, and Harmony. By forming a triangle around a single non-dream individual and reciting the following incantation, the power of the Virtues will unite to cast the subject into a deep sleep like trance. This power causes the subject to seperate their body and a small part of their soul like in Astral Traveling. The main difference is that the seperated portion takes on a physical form, that of a Deejarne. The transformed subject may choose any Deejarne shape they desire, but they do not recieve any of the powers of that particular Deejarne type. In this form they are able to cross over into Nowhere and interact there as if they truely were a Dream. It should be noted that no powers or abilities will cross over with the transformed subject. The power to cast spells or any immunities they may normally have can not be transferred to the transformed self. The Transformed Deejarne will have basic stats and can contribute in battles, but they can not recieve any rewards from said battles, thought items can be given as spoils to any other true dream in the party. Once the Transformed leaves Nowhere they return to their body and waken. It should be noted that while in Nowhere their true body will require looking after, it will still need food and drink and if the body dies then they will simply vanish from Nowhere.

Close mortal eyes,
Open the ones Within.
To walk with Dreams,
Between worlds spin.
Release the dreamer,
Release the dream.
Release a flight of fancie,
To the world unseen.

 

Lord Changeling
Captain


Lord Changeling
Captain

PostPosted: Wed Dec 28, 2005 4:11 pm


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Domain: Undiscovered  
PostPosted: Wed Dec 28, 2005 4:12 pm


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Domain: Undiscovered  

Lord Changeling
Captain


Lord Changeling
Captain

PostPosted: Wed Dec 28, 2005 4:14 pm


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Domain: Element; Water

There are six Element Yudou in all, and each one feels a particular kinship with the others. Unlike most belief's of Elements being opposite of one another, in the Dream world Elements come in pairs...or with a companion Element that only makes them stronger. Until all six elements are discovered every Yudou of Element will find something missing that can't be explained in their hearts.

This particular Yudou's Domain is that of the Water Element. With the emergance of it's Domain, the Yudou will find it's fur somewhat more glossy and smooth to the touch, much like the touch of a ducks feather. Water will roll off this Yudou as easily as rain upon a umbrella, making it far easier during the wet seasons to go about with little concern for the weather.

Powers/Abilities
Water Breathing: To put it simply, this Yudou no longer needs to be bothered by the petty problem of breathing under water. Be it a river, lake, ocean, or bath tub, no form of water will ever pose itself as a drowning danger. Of course, this power doesn't help the Yudou swim any better, but it is really nifty when someone loses something overboard a boat or something. As a added bonus, a kiss (Mouth to mouth xd ) from this Yudou will bestow the ability to breath underwater to any individual for one hour.

Alternate Empowerment: The companion Element of Water is Fire. Until the Element Fire is discovered the Element Water Yudou will feel a sense of loss that can not be explained.
 
PostPosted: Wed Dec 28, 2005 4:15 pm


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Domain: Folly

Fortune favors the fool...probably because nothing else does. With the emergance of this power, this poor poor Yudou is going to find that when it makes a foolish mistake, the worst of the worst can happen. Decide to leave something of yours outside for the night because your too tired to go out and get it? That would be the night the years worst rainstorm would hit. Decide to skip breakfast that morning? That would be the day you lose your lunch money, and can only bum dry old carrot sticks off your friends to tide you over till you get home. Such is the fate of the Folly Yudou. However, that doesn't mean this Yudou's life is going to be forever miserable. Luck will strike, and about as often as it's own Folly shall. Yet when it strikes, it will be a sort of 'dumb luck' kind of thing. For example, this Yudou might win a raffle for some very nice prize...but then it probably was the only one to enter in time. Or a friend might give it a dozen yummy cupcakes, due to the fact that too many were made for a bake sale.

Powers/Abilities
Butterfly Distraction: The name pretty much describes the power. At will the Yudou summons a cloudburst of vividly colored butterflies. The bright insects swarm the intended target, dazzeling them with the flurry of color. When used in combat this merely daze's the opponent for that round, causing them to forfit their turn. When used outside...well...it's a great distraction when you want to get away from someone....
 

Lord Changeling
Captain


Lord Changeling
Captain

PostPosted: Mon Mar 26, 2007 9:06 pm


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Domain:


Powers/Abilities
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PostPosted: Mon Mar 26, 2007 9:10 pm


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Domain: Undeath

Powers/Abilities
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Lord Changeling
Captain


Lord Changeling
Captain

PostPosted: Mon Mar 26, 2007 9:11 pm


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Domain:


Powers/Abilities
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PostPosted: Mon Mar 26, 2007 9:12 pm


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Domain:


Powers/Abilities
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Lord Changeling
Captain


Lord Changeling
Captain

PostPosted: Mon Mar 26, 2007 9:14 pm


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Domain:


Powers/Abilities
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