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Posted: Sun Jun 28, 2009 2:19 am
So the Comic Place near my house just started there limitless construction tournaments (any card from any set except goofy ones like unhatched) And some how my friends talked me into going to one in a few weeks and I am in desperate need of HELP!!! I run a G/R Power up/Shock deck. Il post the contents below
1x Book Burning 1x Dust Corona 1x Treetop Bracers 2x Blood Knight 2x Blaze 1x Banefire 1x Rakka Mar 1x Shah of Naar Isle 1x Fatal Frenzy 1x Volcanic Hammer 1x Lightning Axe 2x Giant Growth 1x Monstrous Growth 1x Lavacore Elemental 1x Magus of the Vineyard 2x Fog 3x Uktabi Drakes 1x Scattershot Archers 1x Riot Spikes 1x Evolution Charm 1x Grafted wargear 1x Nactl Outlander 1x Llanowar Augar 1x Whispersilk Cloak 1x Allosaures Rifer 1x Isia, Enlightened Bushi 1x Timbermare 1x Seal of Strength
Lands: 9x Forest 11x Mountains 1x Stomping Grounds 1x Llanowar Reborn 1x Skarrg the Rage Pits
Now one thing ive been seeing is that i have way too many singles of different cards and i was wondering if yall had any suggestions on which ones to increase and which to take out, or what cards to add. I was thinking of adding a few Burning Tree Shamans, and Radha, Heir to Keld, as well as some Thornweald Archers. Im sorry about the huge post. Any help would be greatly appreciated.
P.S. Sorry if i posted in the wrong Forum sweatdrop
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Posted: Sun Jul 19, 2009 8:19 am
Alright, I don't know what your card limits are, however I think you should definately narrow down the variety a bit. Since the deck seems to rely on pumping creatures more than burning the opponent, I suggest you run 4 Giant Growths, however you could definatley add another 3 Book Burning and I would slip 4 Lightning Bolt in as well. I would use creatures like Llanowar Elves and Raging Goblins, because they are cheap and fast. A Raging Goblin + Giant Growth is like a 4/4 creature with Haste for only (2). You could always sink in a few other burn or beef spells that have a cheap cost. If you can get them, Muscle Bursts with Diligent Farmhands are good.
The purpose in running multiples of each card is to streamline the deck to reliably. However, if you are really worried about cards like Haunting Echoes, then you can replace some cards with similar yet different named cards. For example, you can use Shock and Tarfire - since they are both 2 damage for (1).
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Posted: Mon Jul 20, 2009 4:43 pm
First off, wrong forum I believe.
Second, how broken can you get in this "limitless" format?
Third: decklist
4x Tarmogoyf 4x Umezawa's Jitte 4x Lightning Bolt 4x Incinerate 4x Troll Ascetic 2x Garruk Wildspeaker 2x Chandra Nalaar 4x Bloodhall Ooze 4x Wild Nacatl 4x Birds of Paradise 4x Noble Heirarch 4x Temple Garden 4x Stomping Ground 4x Sacred Foundry 4x Windswept Heath 4x Wooded Foothills
4th : Grab efficient creature that you have 3 or 4 of. Next grab red spells that deal damage to creature or player (both work well too). Then Green spells that pump more than one creature like overrun.
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Posted: Wed Aug 26, 2009 10:35 pm
Step 1: Insert Bloodbraid Elf
Step 2: Take out everything you wouldn't want to run into with Bloodbraid Elf.
=x Eh, I'm not sure if I'm too late to doctor this list up - it has been over a month since it was made..
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Posted: Sat Aug 29, 2009 9:48 pm
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