1. Normal Match--This match has disqualification and is just a plain match. No weapons just you and him one on one. There is also normal match with manager in which one or two people may accompany you.
2. Tag Match -- This style of match has the same rules as a Normal Match, except it is in two vs. two format. There are three types: Tornado, elimination, 6-man. In a standard Tag match, a tag must be made to your partner for him to now wrestle. However, a Tornado Tag Match, no tag is needed, and it becomes a brawl. Elimination tag is as it sounds, when one team mate loses, the other takes his place in the ring. Tag Matches should be used with caution, because both members of both teams must be present normally. Winning is the same as normal matches and there is DQ. 6-man tag is the same as a normal tag but you have 3 members on each team.
3. Hardcore Match -- This match is the one mentioned above, which is on the teetering edge of being allowed to be made by non-GMs. This match is a no DQ match style, with the added twist that falls count anywhere. This is the match in which you want and need to use weapons to win. To win, you either must pin or make them submit.
4 Submission (aka "I Quit") Match -- This type is where you must make your opponent tap to a submission or any other move. The key is, they must tap or say "I Quit". These matches are most commonly No DQ, allowing the use of any weapon, even when applying a submission.
5 Ladder Match -- Sounds like it is, a match in which you must climb a ladder and grab an object hanging above the ring to win. Simple, yet brutal. Again, No DQ, however pins, submissions, etc., do not win the match. To win, you must have climbed the ladder and be reaching for the object when either your opponent says that you got the item.
6. Table Match -- Another simple sounding match. Can be a single or tag match or 6-man tag match. All that must be done is that someone must be slammed through a table, and then it is over. It is much tougher than it sounds however. Another no DQ match, without victories from pins, submissions, etc. To win, whoever is going to go through the table must say if it breaks or not.
7. Cage Match -- In this match, you and your opponent are stuck in a steel cage, about 15-20 feet high. You may beat each other however you want, no DQ in this match too. Victory conditions include pin or submission, or you can climb over the top of the cage or go through the door of the cage to win. Both feet must hit the floor for the latter victory conditions to be successful. To win, your opponent must say if you reach over the cage getting out through the door does not count.
8. Four Corners Match (aka Texas Death or Texas Bullrope Match) -- In this match you will be tied to your opponent, as if it were an Indian strap match. You have to be the first to touch all four corners of the ring, lighting up little signals. The strap however is not long, so it will not be easy. To win, your opponent must ok you reaching each different corner.
9. Last Man (Woman) Standing Match -- In this match, you must beat your opponent down until they stay down on the ground for a 10 count by the ref. If both players are down at the end of the count (only an agreed thing), it is a Draw and no one wins. To win, your opponent is the only one who can say 10 unless the 2-Day Auto Hit comes into effect.
10. Bra and Panties Match -- First off, for all the sick men out there, THIS IS A FEMALE ONLY MATCH. In this style match, you must rip your opponent's shirt and pants off. Pretty simple. To win, your opponent must say that her clothes are ripped off.
11. Casket Match (aka Buried Alive Match). This is a match in which you must stuff your opponent into a casket and shut the lid, using any means necessary. It is also No DQ, providing an array of ways to stuff them into the casket. For the Buried Alive Match, you get them in the casket and then they are buried. To win for either match, your opponent must say that the lid was closed.
12. Inferno Match. This match has the entire ring surrounded by flames, right by the ropes. The point of the match is to get your opponent on fire to win. Rarely, very rarely, does this match every leave the ring. If, somehow, it does get out of the ring, the No DQ rules are in effect. Paramedics will be standing by. To win, opponent must say if they caught on fire or not.
13. Hell in a Cell Match. This style match is one of the most brutal. You, your opponent, and a 20+ foot Cell. The door of the cell is normally strong, but can break it and climb to the top of the cage. If a slam is hard enough, you can fall through. Also, no DQ.Hence the term Hell.... The ways to win are the same as a standard match, pin and submission.
14. Elimination Chamber. This match is right next to the Hell in a Cell. In all honesty, I doubt that this match will ever be used because of the chaos created from 6 RP'ers all doing things at once. Basically a 6 man elimination match inside a giant cage. The match starts one on one and ever 5 minutes another wrestler is released from his holding.
15. Barb-wire Match. In this style match, anything goes like in a Hardcore match. The difference is that the ropes are practically made from barb-wire. Blood is automatic when you enter this match. It has the normal victory conditions of submission and pin.
16. TLC (Tables, Ladders, and Chairs) Match. This is normally in tag format and involves all mentioned above. The above items are in the ring at the start of the match, a table against a turnbuckle, a ladder against a turnbuckle, and a chair in the middle. This is no DQ so anything goes. There are two types. In one, you have the normal victory conditions, pin or submission. In the other however, it is like a ladder match, in which you must get an item that is above the ring. To win, your opponent(s) must say that you got the item or won via pin/submission.
17. Guest Referee Match. Can be single or normal tagThis is normally one of the matches above, the only difference being that only the guest referee or a GM may call the end of this, not an opponent.
18. First Blood Match. The object of this match is to make your opponent bleed, even just a little. This is normally no DQ, however, it can also just be a standard match. The only way to win is to make your opponent do what? Bleed... To win, only your opponent can say if they are busted open or not
19. Chain Rope Match -- instead of ropes surrounding the ring you have chains surround the ring. Its a no DQ match
20. Stretcher match-The objective is to Place your opponet on a stretcher and roll the stretcher past the yellow line. No DQ.
21.Ambulance match-The objective is to K.O. your opponet and place them in the ambulance truck you must then tap on the back of the door and they will drive and once they past to the backstage you win No DQ.
22.Battle Royal-The objective is to Throw all the opponets out of the ring OVER THE TOP ROPE WITH BOTH FEET HITTING THE GROUND. This match is no DQ.
23.Tower Of Hell-This is a match where there is oil everywhere around the ring and you are in a hell in a cell you can't get out of the cage it is surrounded in fire except the inside there is a ladder in the middle of the ring and the objective is to reach for the title with the ladder inside the cell but becareful the fire is so hot that you can pass out.
24.Stage Fright-The objective of this match is to sucessfuly throw your opponet of the stage with your finisher or signature.
25.Falls count anywhere-In this match you can pin your opponet anywhere outside the arena in the parking lot if you want to its no DQ.
26.Threw Ring performance-The objective of this match is to Slam your opponet threw the ring! No DQ.
27.First injury-The objective is to Make your opponet injured in any brutal way you want! No DQ.
28.Break a cage-The objective of this match is to break the wall of the steel cage by slaming your opponet into it or by breaking the chain/lock on the cage door. This match is obviously No DQ.
29.) Punjabi Prison Match- The objective is to scale both cages made out of steel-reinforced bamboo successfully with both feet hitting the ground on the VERY OUTSIDE of the "prison." The inner prison that completely surrounds the ring is 15 feet high and the 2 ways to espace it are by either climbing over the top of it, or by requesting one of the four doors on each side to be opened, but it is only opened for 60 seconds, so once it's closed, IT'S CLOSED! The outer structure is 20 feet high and the only ways to escape it are by climbing over the top of it, or by simply breaking through it and stepping out of it.
WWE: Intensive Action
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