
This is the thread for us clan members to post our ring ideas! I know we've all been fighting and thinking to ourselves 'Man, I wish they had a ring for THAT!' Well, we want to hear what you've thought up! Feel free to come by and put them up here for us all to see.
I'll kick the thread off with a couple of ideas of my own:
Gambler Set


Gold Mountain frequenters who live on the edge! They are the masters of chance.
Rings:
Card Shark: Throws a card at an enemy, dealing randomized damage. Could be a critical hit or an absolute fail! Moderate Range. Rage - increases chances of a good hit.
Slot Machine: The slots start rolling, and it gives the target Gaian a random buff. Moderate Range. Rage - increases the buff's effect/duration (depending on the result)
Roulette: A fortune wheel is thrown to the target Gaian, healing their HP by an astonishing amount... or not a lot at all. It's up to chance! Moderate Range. Rage - increase the chance of a good heal.
Loaded Dice: Throws dice at the target enemy, hitting them with a random debuff. Moderate range. Rage - adds an extra random debuff for each rage rank.
Set Bonus: Critical bonus - increases the chance rate for attack and healing rings to be more effective than normal.
I'll kick the thread off with a couple of ideas of my own:
Gambler Set
Gambler Set


Gold Mountain frequenters who live on the edge! They are the masters of chance.
Rings:
Card Shark: Throws a card at an enemy, dealing randomized damage. Could be a critical hit or an absolute fail! Moderate Range. Rage - increases chances of a good hit.
Slot Machine: The slots start rolling, and it gives the target Gaian a random buff. Moderate Range. Rage - increases the buff's effect/duration (depending on the result)
Roulette: A fortune wheel is thrown to the target Gaian, healing their HP by an astonishing amount... or not a lot at all. It's up to chance! Moderate Range. Rage - increase the chance of a good heal.
Loaded Dice: Throws dice at the target enemy, hitting them with a random debuff. Moderate range. Rage - adds an extra random debuff for each rage rank.
Set Bonus: Critical bonus - increases the chance rate for attack and healing rings to be more effective than normal.
Agent Set
Agent Set


Silent protectors who live in the shadows. They specialize in protecting others from behind the scenes.
Rings:
Scapegoat Ring: Buffs another Gaian with the 'protected' status - all damage and debuffs dealt to them are transferred to the ring's user. Moderate range. Rage - adds a bit of defense to the user with each rage rank.
Headshot Ring: Deals a devastating attack to the enemy, but has a long recharge. Long range. Rage - lowers recharge rate with each rage rank.
Sneak Ring: Buffs a Gaian with sneak, making them less likely to be noticed by enemies. Moderate range. Rage - increases duration.
Taser Ring: Attacks an enemy with a moderate shock with the potential to momentarily stun the target. Close range. Rage increases damage and chance of stun.
Set Bonus: Stealth bonus - enemies won't notice these guys at first, and they'll likely be the last members of a group to be attacked.


Silent protectors who live in the shadows. They specialize in protecting others from behind the scenes.
Rings:
Scapegoat Ring: Buffs another Gaian with the 'protected' status - all damage and debuffs dealt to them are transferred to the ring's user. Moderate range. Rage - adds a bit of defense to the user with each rage rank.
Headshot Ring: Deals a devastating attack to the enemy, but has a long recharge. Long range. Rage - lowers recharge rate with each rage rank.
Sneak Ring: Buffs a Gaian with sneak, making them less likely to be noticed by enemies. Moderate range. Rage - increases duration.
Taser Ring: Attacks an enemy with a moderate shock with the potential to momentarily stun the target. Close range. Rage increases damage and chance of stun.
Set Bonus: Stealth bonus - enemies won't notice these guys at first, and they'll likely be the last members of a group to be attacked.
So, what are your ideas for new rings?

♠[...I just have bad luck.]
