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A support guild for the Sci-Fi roleplay "Battle Hymn of the Republic" 

Tags: Roleplaying, Sci Fi, Future, War simulation 

Reply Technology & setting elements panel
[LOOK AT ME!] Tech Nerfing/Changes/Updating

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Chibi-Teddo

PostPosted: Mon May 25, 2009 4:58 pm


We should go through a tech nerf. Including making Drathonians more resilient.

Drathonians
All of these could vary based on what sub-type they are (Dragoons having the best):

-Tough hides, which can absorb the energy from at least one or two direct hits before taking serious damage.
-Stronger skulls. Possibly have heavy facial bone structures, leaving a weak area on the back of the cranium.
-Faster? Drathonians are lizard-like and excel in melee. They would likely be quite fast despite their size. Kai hinted that they move faster than humans.
-Natural weapons (tail, teeth, claws) should probably play a large role in close quarters.
-Impressive jumping/climbing abilities?

Rifles

-Ship hulls are durandium. It would take a considerable amount of focused fire from a Sugar to knock through that. It's been mentioned that a Sugar can rip through a hull in one shot.
-There needs to be a reason to have guns that AREN'T sugars. So far we only really use the 1-handed bro and a couple of stealth models. The Sugar isn't PERFECT, but I don't know why. It could use a bit of clarification.
-BROs aren't the best SMG. We need to make some more variety in the field of compact guns. There are a variety of specific purposes different models serve.

Ships

-Yes, we might want to consider changing the sizes. They need to be BIGGER!! twisted jk jk
-Scimitars are what, 3 meters? Should prolly be bigger.

Vehicles

-Why are our marines always trudging around? There was that brief moment where we got to use a nondescript APC. We need us a Warthog.



All I can think of off the top of my head. Add to it, talk about it, expand on it, critique it.
PostPosted: Mon May 25, 2009 5:50 pm


Yes. you guys do this while I turn into lazy-mode and get ready for vacation.

Really, everything was pretty much just obligatory numbers when I originally wrote it up, very little of it makes much sense.

Scouter Kai
Vice Captain

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Dapper Codger

PostPosted: Thu Jul 16, 2009 5:43 pm


I agree with the vehicles, but there hasn't been any need for them aside from that one time we utilized the APCs. I mean think back... We've had battles aboard both the Hymn and Drathonian ships, then groundside once, and now we have this stealth mission that is no longer a stealth mission. Which reminds me...

HOW THE HELL WAS THAT GOING TO WORK AS A STEALTH MISSION???

Our one team was supposed to infiltrate that base amongst maybe 40+ Drathonians and break out... how many SeFlaurinds? It was a big number. And then give them guns and bust out. Craziness.
PostPosted: Sat Aug 08, 2009 12:22 am


BB, this is how it was going to be a stealth mission...
BY YOU NOT QUESTIONING IT!!!

Straken Lord Riverine
Crew

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Technology & setting elements panel

 
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