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Bleach: Brink of War

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A Literate Bleach Roleplaying guild. Each character has a chance to bring direct change into the story as it revolves around each one. 

Tags: Bleach, Roleplay, Literacy, Brink of War, Originality 

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jedimastersonic

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PostPosted: Thu May 07, 2009 1:43 pm


~Character Data~


Appearance
User Image

Name: Kazuma Zane
Age: 777
Sex: Male
Race: Shinigami
Division: 3rd
Seat: 2 vice captain
Zanpakuto: Kagami
Personality: The oldest of his family, Calm respectful and sometimes right to the point. He will always be the one who would make sure to know exactly what he's doing before heading straight forward into a problem. He trains slot but would do almost anything to relax and have some fun.

~Background~


Height: 6 1
Weight: 149
Hair: in pic
Eyes: in pic
Clothing: Shinigami
Physical Appearance: Athletic
Past Divisions:
History: Kazuma being the oldest of his family had to take care of his younger siblings till they could fend for them selves. At his age he is exceptionally good at fighting and his intelligence rises above many. It is unknown much else about his past other then his younger brother Zack was just below him in rank.

~Techniques~


Bakudou #1 - Sai ("Obstruction" ) This spell is used to paralyze the target. It works like a tazer, as the entire body tenses up. The spell releases after two posts, or when the user wishes so.
Bakudo #8 Seki (³â, Repulse) - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. Incantation: unknown/none.
Bakudou #11 - Shuuri ("Mending" ) A green grid like lacing goes over any large, gaping wound. The grid then turns into new skin, and muscle. But the flesh is still soft, and not as resilient as normal skin. And muscle must gain strength over time.
Incantation: The flesh, a shield, the muscle it's bracing. Has dwindled in strength, powers of the wind, darkest depths do I request, mend the flesh, as I relinquish this burden.
Bakudou #15 - Kinbaku ("Bind Tightly" ) The enemies’ arms loose usage. The binding lasts three posts.
Incantation: Your souls sword loses use. And weeps at it's spawner's pettiness.
Bakudou #25 - Ji (Emperor's Seal" ) The user places a seal on their body, that when they are stricken in that area it immediately heals. The seal is good for only one use.
Incantation: Gaurd. The high reaper, set down your scythe for a single gamble of the game.


Hadou #4 - Byakurai ("White Lightning" ) Fires a bolt of lightning from the caster's finger. A single bolt, that will burn but does little in the ways of seriously harming the individual.
Incantation: Blast gods. Decimate the foes body, and steal their mind.
Hadou #6 - Tachioyogi - ("Treading upon water" ) Makes it so that ice forms on all of the water the user steps on. Allowing for movement along water.
Incantation: My eyes do not see. So let my feet tread, so that a better view may be gained. Sever thy soles, and lend them to the lesser.
Hadou #16 - Katon Shoumon ("Flaming Palm Print" ) The user makes contact with the enemy and their palm explodes in flames, then goes out, making a terrible burn on the enemy, but does not harm the user.
Incantation: Burn. Mark the offender.
Hadou #28 - Hyohihou ("Snow Ice Gun" ) Attacks the target with a stream of water from the tip of their finger. The stream turns to a sharpened icy edge at the end to strike the enemy.
Incantation: Great ruler, veiling of blood, originator of thought. Ye who bears the name of man. Dispel this fiery soul!

Shunpo (Flash-Step) - A movement technique that allows the user to move faster than the eye can follow. As captain level, Zalian possesses this for both mid-range and long-range.

Air Walk - By collecting and solidifying spiritual particles beneath the feet, the user can gain traction on thin air to either freely move about or to stop himself from falling.

Senka - A flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts.



~Zanpakuto~

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The one passive ability that he has that doesn't necessarily affect anyone but leaves a dark gloomy feeling in the area, and the rooms seem to grow darker then they already are.

Shikai:
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Kazuma can manipulate shadows, he can extend his hadow to connect to another. if it connects to someones shadow then he has control over them for a certain period of time depending on how strong or the rank of the person is. he can use some interesting abilities with this.

Shadow thread:
Kazuma can attach a thread theat he hides on him to his Zanpakuto, when he sings his sword it will go outward almost invisibly and cast a shadow from the line, he can attach bells or other things to these to make them more useful.

Shadow Palm:
Kazum can transfer his shadow usage to his hands or legs and if they make contact with another person then he can trap them with it, it is simple and he can use it with less strain and concentration by doing so, but he must make contact to do anything with it, in this form he can shape a shadow in the form of his hand and stragnle the opponent.


Bankai:
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In this form Kazuma is able to control shadows of all kinds top his will. also he can make it darker around the area which makes shadows larger and easier to be caught in from buildings and other shadows around the area. His Zanpakuto turns into a scythe that makes it longer and for more range and flexibility. it's shadows can now be extended long and in many shapes and attacks that can be created through creativity using shadow's


Shadow Armor: Kazuma can now expand a shadow form around him in any shape he wishes, if anyone touches him the they can be caught in a shadow trap, and he extend shadows from this armor to capture or shape into weapons for long range attacking and trapping.


Shadow realm Ultimate Move: In this realm Kazuma has complete control of shadows. unfortunately this can only last a little while leaving him wth the decisions to make carefully. {Range is 5 post from the user}  
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