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A Guide to Being Born (Character Creation)

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Vincent Seele

PostPosted: Wed May 06, 2009 2:23 pm


A Guide to Character Creation

1. Introduction
2. Character Basics
3. Using Cliches to Your Advantage
4. Never Aim For Original


Introduction

My name is Vahn Seele. I was invited sometime this morning to join the guild and thought that, with what time I have, I'd give everyone an introduction of myself, as well as a few pointers on how to create a character that people want to RP with. Now, first and foremost, this is merely an opinionated guide. It isn't meant to be the perfect guide to creating a character. So, don't quote me on any of this and say that I was wrong. To be honest, there is no one perfect way to build a character. Roleplaying isn't some cheap online game that can be won with a little effort on focusing on stats. Roleplaying is a creative art that has many ways of expressing itself. Because it is such an abstract form of art, there are many ways it can be expressed.

Character Basics

So, with that introduction out of the way, let's get started on the nitty gritty: The parameters and the rules you are following. Now, most roleplays that I've seen give you a very detailed skeleton of what they expect from you. To quote this from a friend's RP, this is what she expected when you were joining to send her.

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.
Name::
Parents::
Heritage:: [Pureblood, mudblood, halfblood, etc.]
Age::
Gender::
House::
Wand:: [Wood type & core]
Bio::
Username::


Now, obviously, you can tell this is part of a Harry Potter RP. This would be the bare minimum that you would have to fulfill to create your character. Something that I used to do when I first was joining an RP was I was overthinking beyond the required fields. I was thinking of everything other than what was required to get into that RP. Granted, it helped to build a deeper character, but it wasn't getting me the required information I needed to join. So, first rule of creating a character is to fill in the requirements and add the filler later.

Having reviewed several profiles PMed to me, I can say that there are certain fields that actually do require a certain length to be acceptable. Things like Name or Age, those fields don't require more than a word. That's obvious. But, when you get to certain fields, such as Biography or Personality, you actually are expected to give a bit more detail. Now, when I say detail, I don't mean a massive five paragraphs of text. I mean a good medium of text that gets the basics across and doesn't take up the entire profile section. When a person is reviewing a profile, they don't care for length and they don't care for long details. They care to see what the character is and to see if the character would fit into the roleplay well. They also want to see how well the character has been created. So, second rule of character basics is: Don't overfill small sections and don't underfill large sections.

This last tip needs no more than a few sentences to explain: Don't change your character just because the creator gives you a small response that states, for no clear reason, "I don't like your character." While you can choose to re-do your character to join that RP, I would honestly tell you that you are better off doing something else with your time. If a creator of an RP can't even give you a legitimate reason that they don't like your character, it isn't worth your time or patience to re-create it. Keep the character in a word document and use the character at a later time. Chances are, you will use them and you wouldn't have fit well into that RP anyways.

Using Cliches to Your Advantage

Now, everyone is always saying "Don't be a mary-sue/gary-stu." Now, while I can half-agree with that, I can also half-disagree. Every character I have ever created has been built looking exactly like a Mary Sue/Gary Stu, cliched to the max. There is no such thing as a character that wasn't built that way. If you have found a way to build a character without a stereotype or a cliche built in, then great. You've managed to do something that I haven't been able to do and I'd gladly add you to this guide with your name bolded above your contribution.

I have a specific character I'll quote on this one for examples of how he was created. I first created this character about 8 years ago (Been a long time) when I was roleplaying with an ex-girlfriend of mine. His name was Vahn. Had no last name, and I only had one thing that I wanted to make sure was in his background: He was a half-demon/half-angel. That was the cliche I built him on. Now, this was before I did much serious roleplaying, so I didn't realize I had created a cliched character. Had I of realized it, though, I wouldn't have cared. It was a personal roleplay, 1 x 1, so as long as she was alright with the character, it didn't matter.

Now, what I mean by use the cliches to your advantage is a bit harder to explain. In creating a character and using a character, you follow your own style and your own paths. No one can tell you that you are wrong to do so. But, to give you as best of an explanation as I can, we'll continue talking about Vahn. Vahn was, and still is to this day, built on cliches and built on things that would easily make him seem like a weak character. But, its how you roleplay that character that determines how interesting he/she is. Being the typical half-angel/half-demon, Vahn was always in conflict with himself. Both halves seemed to always express themselves in each of my posts. As time went by, you actually began to see more of an allure to being around him. Because of his different backgrounds, he actually was an interesting person to be around. Now, from judging him from a distance, you'd say he wasn't interesting just because of that single cliche. But, as time went on, he seemed to evolve into something of interest. That's where your style and your skill are required. Upon character creation and character acceptance, you have a certain responsibility to make that character interesting. A profile/biography can only state the basics of your character, not give the dynamics to his life that would make him interesting. That is why you can't over-fill a profile with information in hoping to get your character's personality or attitudes across. It takes away the surprise that your character has and it creates too lengthy of a profile. So, to sum up this paragraph, "Don't let a cliche define your character. Build on that cliche and catch people off-guard with an interesting character to roleplay with."

Never Aim For Original

This section and the previous section are similar and tie well together, but deserve their own sets of explanation. Originality is something that I used to strive for when I made a character. I eventually found, though, that I was mistaken to do so. With the digital age in a full uproar, its almost impossible to take and create an original concept anymore. It can be done, I will not say that it is impossible, but it isn't worth your time. In the time it would take you to do something original, it will have been done by someone before. You can see this from authors who have written professionally and created masterpieces. Examples:

Anne Rice took the concept of vampires and brought a new light to it, her own twist on the vampire realm and making them into an interesting breed to read about. You could've read about vampires many times before and you would have loved to read about these because of how she wrote about them, because of how she described them.

Stephenie Meyer (most should know her name and will probably argue this with me later) did the same thing with her series of books. She took the vampire stories, the legends behind them and molded them into a concept with her own twists. Was it original? No, because she used the name Vampire, or she used something similar to someone else. But, it was executed in such a way that she managed to catch many a reader's eyes.

Its in this same way you have to sort of create a character that you find interesting and that others will find interesting. Unless you actually can feel an attachment to your character, or can actually find interest in your character, how can you expect others to do the same?

--------------------

Now, I'm no expert on roleplaying. I'd be ashamed of myself to say so. But, I have a good amount of experience at doing it and I feel that, while I'm not perfect, I do have good insight. If anyone has questions they'd like me to answer, you are welcome to post in this thread and I will start a Q&A. Or, you can PM me. I'll gladly review a character and give you my opinion. Or, I can answer a question in private. I want to help others as I've been helped in the past.

I know this guide isn't long and I know that its not as detailed as I could've been with it. I had intended to do far more with it, but when I started to write it, I realized that there is no one way to explain this topic to someone. It takes personal experience with it and critiquing to really give helpful advice other than what I've stated. With that, I leave you this guide to do with as you see fit.  
PostPosted: Thu May 14, 2009 10:32 am


A round character is a major character in a work of fiction who encounters conflict and is changed by it. Round characters tend to be more fully developed and described than flat, or static, characters. If you think of the characters you most love in fiction, they probably seem as real to you as people you know in real life. This is a good sign that they are round characters.
A writer employs a number of tools or elements to develop a character, making him or her round, including descriptions and dialogue. A character's responses to conflict and his or her thoughts are also revelatory.

How do you go about creating round characters rather than flat ones? Creating truly believable characters takes time and thought, of course; you can start by answering these questions:

1. Where does your character live?
Michael Adams ("Anniversaries in the Blood"), the novelist and writing professor, believes that setting is the most important element of any story. It's definitely true that character, if not story, in many ways grows out of a sense of place. What country does your character live in? What region? Does he live alone or with a family? In a trailer park or an estate? How did he end up living there? How does he feel about it?

2. Where is your character from?
In a similar vein, where did your character's life begin? Did she grow up running around the woods in a small Southern town, or learning to conjugate Latin verbs in a London boarding school? Obviously this influences things like the kinds of people your character knows, the words she uses to communicate with them, and the way she feels about a host of things in her external world.

3. How old is your character?
Though this might seem like an obvious question, it's important to make a clear decision about this before you begin writing -- otherwise, it's impossible to get the details right. For instance, would your character have a cell phone, a land line, or both? Does your character drink martinis or cheap beer? Still get money from his parents, or worry about what will happen to his parents as they get old?

4. What is your character called?
Would a rose by any other name smell as sweet? According to novelist Elinor Lipman, absolutely not: "Names have subtext and identity. If your main characters are Kaplans, you've got yourself a Jewish novel, and if your hero is Smedley Winthrop III, you've given him a trust fund. Nomenclature done right contributes to characterization." Your character's name provides a lot of information -- not only about ethnicity -- but about your character's age, background, and social class.

5. What does your character look like?
Is your character tall enough to see over the heads of a crowd at a bar or to notice the dust on the top of his girlfriend's refrigerator? Does she deal with weight issues and avoid looking at herself in the mirror? Though you need not have a crystal clear picture of your character in mind, physical details help your readers believe in the character, and help you imagine how your character moves through the world.

6. What kind of childhood did he or she have?
As with real people, many things about your character's personality will be determined by his background. Did his parents have a good marriage? Was she raised by a single mom? How your character interacts with other people -- whether he's defensive or confident, stable or rootless -- may be influenced by his past.

7. What does your character do for a living?
As with all of these questions, how much information you need depends in some part on the plot, but you'll need some idea of how your character makes money. A dancer will look at the world very differently from an accountant, for instance, and a construction worker will use very different language from either one. How they feel about a host of issues, from money to family, will be in some part dependent on their choice of careers.

8. How does your character deal with conflict and change?
Most stories involve some element of conflict and change -- they're part of what makes a story a story. Is your character passive or active? If someone confronts her, does she change the subject, head for the minibar, stalk off, or do a deep-breathing exercise? When someone insults him, is he more likely to take it, come up with a retort, or excuse himself to find someone else to talk to?

9. Who else is in your character's life?
Relationships -- how people interact with others -- reveal character. They're also excuses for dialogue, which break up exposition, offering another way of providing necessary information. Think about who will best help you convey this information, and what kinds of people would realistically be in your character's world in the first place.

10. What is your character's goal or motivation in this story or scene?
In longer stories or novels, you will have to ask this question repeatedly. Many of your character's actions will result from the intersection of what she's trying to achieve and her personality, which is composed of everything you've invented in answering the above questions. When in doubt about how your character should behave, ask yourself what your character wants from the situation, and think about the answers you've given to all of the above.

Marie the Fallen


summoora

PostPosted: Mon May 25, 2009 9:50 am


Now I really don't mean to be rude. I'm new. vahn put his guide here, but is it for all guides on character creation or specifically his guide? It seems like vahn's and marie's should be seperate if there is a feedback poll.
PostPosted: Mon May 25, 2009 9:56 am


oh, but great input, both of you

summoora


LillianSaire
Captain

PostPosted: Tue Jun 02, 2009 11:47 am


Very interesting point of view Vahn. While I agree with it I am too critical of myself on some issues.
PostPosted: Wed Jul 01, 2009 9:17 am


there is a lot of feed back on the character creation but i'm more fixed on the bio stuff see i have mode idk how many rp characters and they all end up have the same bio how could you expand on a bio to make it more....how do i say it .... unique. i'll use that

DJ Tri-Edge


LillianSaire
Captain

PostPosted: Wed Jul 01, 2009 9:38 pm


Try a different personality and therefore a new back-story that would justify that particular personality? Or start with the back-story and make in something interesting that you like, and judge a logical and reasonable personality from that.
PostPosted: Wed Jul 01, 2009 9:53 pm


can you put that in simpler terms plz xd

DJ Tri-Edge


LillianSaire
Captain

PostPosted: Thu Jul 02, 2009 7:13 pm


Then do something different.

Change the personality, and let the history change to reflect this.

-or-

Make an interesting history and make a personality based on a logical result.
PostPosted: Sun Jan 31, 2010 9:50 pm


question?

does all roleplay have to be in first person?

i am a detail person, and i try not to do to much but its hard to resist not describing in narrator at least in the beginning, because if i describe in 1st person it feels out of character.

if i were to see a jungle i would not think of "there is a jungle"
i might do little things like the branch that hit my face or the damn bugs in my eyes.

so how does that work?

Arayza


LillianSaire
Captain

PostPosted: Mon Feb 01, 2010 9:24 pm


Most roleplays that I have see require that the RPers use 3rd person.
PostPosted: Tue Feb 02, 2010 12:58 am


woot okay ! thx

Arayza


Marie the Fallen

PostPosted: Tue Feb 02, 2010 1:57 pm


A late reply to Mibu:

I think what Lillian is trying to say is that you use individual psychology and sociology to change the finer points of a character. Example:

Rex is a anti-social depressive (personality). This stems from a loss of identity that occured after his mother and father got a devorce--which was caused by their first born dieing in a boating accident (the back story)

or

Janet is a**l retentive (personality) because as an infant she expereienced her mother being abused by her father during the a**l stage of development (back story)

An important thing I feel I should add for everyone is to make sure that when you are creating a backstory that you leave room for the person to grow through experiences in the RP. If you dont....you probably created a secondary character
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