Appearance

Name: Takashi Xero
Age: 121
Gender: Male
Squad:
Rank:
Personality: Xero's dream is to be the top ranked Shinigami in all soul society. He wants to be the Captain Commander, Head of all 13 squads and the most powerfull warrior they have. He is kind but quiet. He will do whatever it takes to defend Seireitei and will not go easy on any who break the rules.
Bio:
Xero was once, like every other Shinigami, human. He lived to serve his Lord in the era of ancient japan when wars were fought by samurai between feudal Lords for dominance and power. Takashi was one of the best swordsmen of that era but like most he was overconfident. His lust for blood and war was legendary and unmatched. He fought armies single handedly killing hundreds. But like you read earlier he was overconfident. At the hight of his fame and power he challenged a wondering warrior who he said trespassed in his land. Without a second thought Takashi launched out but before he even knew what happened he woke up in an allie in a place he had never seen before. His memories had all vanashed nad he knew nothing of hiself.
One thing however remained, his bloodlust and hunger for combat and power. He did not know why but where ever he went fighting just seemed to follow him. Naturally enough he grew stronger and stronger because of it but even though he was strong he was always alone.
Eventually he learned about the area he was now in. Soul Society. And area like any other but this districte he learned was the poorest and roughest. Years he spent wandering, doing whatever he could to survive until one day his actions drew the attention of a group none wanted to assossiate with. They were the so called "law" of an area Xero had wandered into and stole in. 10 people surrounded him but to those who watched on's shock he defeated them easily enough without taking a single hit. After the fight he was sitting on a bench and someone mentioned the area known as Seiteirei where the strong go to learn and train. At first he rejected it and wandered alone but eventually the monotiny of his current position got too much so he decided to join up and see what they could offer.
~Zanpakuto~
Sealed Form Appearance:

His katana has a gold handle wrapped in a red lace type material. The hilt guard is also gold. The sheth is bright red with red lace hanging freely from it allowing him to strap it to his waiste.
Name: Kouen.
Zanpakuto Spirit:

~Shikai~
Shikai Appearance:

Shikai Command: Burn them to ash, Kouen
Shikai Abilities: Upon saying this command the blade begins to flash and small licks of flames start rising off from it. Eventually the blade itself is gone and is replaced with a long blade of flames.
The length of the blade is normal to that of its original state. Now he can manipulate the flames to do anything he wants. Its heat is as intense as the sun.
~Bankai~
Bankai Appearance:

Extended Name: Burn them in the light of death, Kouen.
Now Xeros Katana has taken on the form of what is known as a Naginata or bladed staff.
Bankai Abilities:
Adamantium Hid: Now that Xero has changed into his Bankia state his physical appearance remains the same but his skin has become next to impenatrubile. It would take a collosul force to even scratch his skin let alons pierce it.
Master of Shunpo: Now Xeros speed has increased substationally. This has a direct result on how fast he can attack with his katana thus increasing his Flash swords effectivness
Negative Flames: This attack is similar to an Espadas cero but far stronger than a regular one. Xero concentrates a ball of highly chargered flame energy into the palm of his hand forming a ball which he then fires as a large blast at his opponent. Its color is black and red.
~Skills, Techniques, and Kido~
Personal Skills:
Flash Sword: With this ability Xero is able to move his sword eceptionally faster then normal. It appears he does not move but infact he would have drawn slashed and resheathed his blade before the person even noticed. He can use this attack any number of times but it does drain his energy so it number of uses is limited. But to just how many times he can use it is unknown to anyone.
Techniques:
Shunpo (Flash-Step) - A movement technique that allows the user to move faster than the eye can follow. As captain level, Zalian possesses this for both mid-range and long-range.
Air Walk - By collecting and solidifying spiritual particles beneath the feet, the user can gain traction on thin air to either freely move about or to stop himself from falling.
Senka - A flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts.
Kido:
Hadou:
1. Shō (Thrust) — Pushes the target away from the caster.
4. Byakurai (Pale Lightning) - The user fires a concentrated, powerful lightning bolt from their finger.
11. Tsuzuri Raiden (Reading Lightning) - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
31. Shakkahō (Shot of Red Fire) — Fires a ball of red energy at a target.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
54. Haien (Abolishing Flames) — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
58. Tenran (Orchid Sky) - A widening tornado-like blast is fired towards the target.
63. Raikōhō (Thunder Roar Cannon) — Fires a massive wave of yellow energy at a target.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
63. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety..
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
88. Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) — Fires a gigantic blast of spiritual energy resulting in an truly enormous explosion.
90. Kurohitsugi (Black Coffin) — Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Bakudo:
1. Sai (Restrain) — Locks a target's arms in place behind their back.
4. Hainawa (Crawling Rope) — An energy rope entangles a target's arms.
8. Seki (Repulse) - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
9. Geki (Strike) — Engulfs a target in red light, completely paralyzing them.
Incantation: "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!"
26. Kyakko (Curving Light) - Hides the target from sight, presumably by bending light.
30. Shitotsu Sansen (Beak-Stab Triple Beam) - Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.
37. Tsuriboshi (Suspending Star) - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
39. Enkosen (Arc Shield) — Summons a shield of condensed Reiatsu to block opponents' attacks.
58. Kakushitsuijaku (Summoning of the Tracking Sparrows) — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
61. Rikujōkōrō (Six Rods Prison of Light) — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
62. Hyapporankan (Hundred Steps Fence) — A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
63. Sajo Sabaku (Locking Bondage Stripes) — Binds the arms of a target.[8] According to Hachigen Ushōda, physical strength alone should not be enough to break out of a level 60 Bakudō, however Kensei Muguruma was able to free himself from this Kidō while in his Hollow form.
73. Tozansho - Creates a pyramid-shaped barrier around the caster.
75. Gochūtekkan (Quintet of 1 kan Iron Pillars) — Summons five incredibly tall and thick pillars to pin a target to the ground.
Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
77. Tenteikūra (Heavenly Rickshaws in Silken Air) — Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
81. Danku (Splitting Void) — Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.