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Tags: Final Fantasy XII, Sky Pirates Den, FFXII, Final fantasy 12, Final fantasy 

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your gambit combos.

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O.G. Gekko

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PostPosted: Thu Apr 16, 2009 9:05 am


hat gambit combos do you use.......i use
G slot 1 G on: self hp > 80% = curaga
G slot 2 G on: enemy hp critical = poch
G slot 3 G on: aly hp > 80% = curaga.
G slot 4 G on/off (depends on what spells my opponent has ~i go in to fights multiple times to find that out.~): ally status confused = attack
PostPosted: Thu Apr 16, 2009 3:18 pm


I think mine went something like this.
Fly > Telekinesis
Attack > Near by enemy.
and after that it would be random.

Midori of the Azure Land
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O.G. Gekko

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PostPosted: Thu Apr 16, 2009 4:36 pm


Midori of the Azure land
I think mine went something like this.
Fly > Telekinesis
Attack > Near by enemy.
and after that it would be random.

ima go off my topic half way & ask a question..... where do i git the skill Telekinesis..i need it for my gabits.
PostPosted: Thu Apr 16, 2009 7:17 pm


It's kinda hard to find without a map.
http://www.gamefaqs.com/console/ps2/file/459841/45482
The fastest was is to enter Nabudis from the Salikawood.
You'll see a ! and a monster comes out and he sells that gambit.

Midori of the Azure Land
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O.G. Gekko

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PostPosted: Thu Apr 16, 2009 9:44 pm


ok thanks
PostPosted: Sat Apr 18, 2009 11:41 am


The only one I remember having was something like Hp > 60% - Curaga. xD
I'll have to check my game and tell you the rest.


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PostPosted: Mon Jul 20, 2009 12:18 pm



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I use the same ones for everyone.

Foe: undead - Phoenix Down
Foe: flying - Scathe

And all the normal HP/Status - Cure ones.

PostPosted: Tue Jul 28, 2009 12:46 pm


I only remember having Foe: Oil - Fire

Pikazoid


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PostPosted: Wed Jul 29, 2009 6:01 am



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I never realized I could set a gambit to fling magic at flying foes so I used to just avoid running near them.

xD

/fail

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