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Tags: Wrestling, World Wrestling Entertainment, Impact, NJPW, Ring of Honor 

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Character Development

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Nakamura Stark

PostPosted: Fri Mar 20, 2009 3:20 pm


Alright, most of the things on here with the exception of the heel and face tactics have been about what to do in a match, the physical aspect of professional wrestling... the "sport" while this is all fine and dandy we also need to discuss the other VERY important aspect of wrestling... entertainment. You really arent going to entertain people if you have no personality, and even if you do if it isnt interesting theres no reason for them to care about you.

Your character is your choice, at least when your in the backyard or starting out, I doubt that Nick Dinsmore had dreams of playing a retard when he was starting out, but thats an entirely different story which most people already know about.

Anyway, character development. The first thing you need to do is figure out who you are in the ring and how you would identify with this person as a fan. Think of things from a fans perspective, if you cant understand the fans, you wont be able to understand what they want and you wont be able to give them what they want and you will fail.

A lot of your character depends on your size. Im not saying that theres a default figure.. "A big guy can only throw people around" Im not saying go with the steryotype, unless you want to. If your a big guy and your flying around like Samoa Joe, then thats your character, the fact that your a big guy and your moving like a cruiserweight, like it or not its because your big that you stand out. The same isnt true for the flipside though. Its rare that a cruiserweight is going to be this big power guy. I dont expect to see Rey Mysterio or Paul London doing gorilla presses anytime soon or ever.

So now youve got your style... your a big cruiser, your a big power guy, your a small cruiser, your a small tech guy... ect. Now that you have your style (which you should develop your moveset around) you have to decide where your character fits in. *note* (it doesnt always have to work in this order, you can create a character and then your moveset, most of the time you should just have a few basic moves from the style that youve chosen to work and then supplement it with moves that suit the character you choose for yourself) The most important part of your character is if he is a heel or if he is a face.

Knowing where you stand on the lines of Good and Bad quite often determines the characteristics of your character. If your a face your not gonna be going around boasting to everyone how much better than them you are in an asenine and pompus way. On the same token if your a heel your not going to go out there, smiling at the fans, being nice to people and being as humble as possible. So weather your a heel or a face counts for a lot in your character.

Okay so now youve decided what side your on, your a heel, your a face your something. Just try to not be a tweener. Tweeners have no sense of right or wrong, their just... there. Theres no dirty tactics so the fans wont get on them, and their own character relys on who their fighting. See my article on being a face, the fans wont grow to you as a face until they see you beating on the heels constantly. But they wont get on you for being a heel if your not constantly being a heel. If your just going through the business, working face tonight, working heel the next... theres no sense of identity with the fans, okay we hate you tonight... wait wasnt this guy cheating last time... what the hells going on? Dont confuse the fans... they are of simple people.

Okay, so youve got your style, and your alignment. Now here comes the fun part... character traits. You can be a heel... sure, but what seperates you from the 99,999,999,999 heels that have come before you? I can assure you whatever you choose to do in this buisness has been done LONG before you got there. I dont care how cool of a move youve "invented" some guy in Japan invented it long before you were accidentally concived in the back of your daddies car okay? People have seen everything, the amount of Smarks in this buisness is unbelivable, its scary, these people want to know EVERYTHING, they are raping Kayfabe in the face with steel plated elecrified dildos, these Smarks are taking every little bit of information they can get and devouring it en mass. Frank Goodman cant take a s**t without it being posted on the DOI, its ridiculous, so whatever you can come up with im sure these net nerds have seen it before.

*ahem* anyway back to my point. Even if it has been done before you can still try to do it, but dont outright steal it. Ive seen it a billion times in a billion feds in a billion places. Jeff Hardy carbon clones. Jeff Hardy is good, there is no denying that, even though there are many people who will deny that, I personally like Jeff Hardy, maybe not as much as I used to but he seems cool in the ring. I dont care how cool Jeff is, you arent him. Jeff Hardy was so great because of how original he was... now your trying to follow in his legacy... by being as unoriginal as you can possibly get. Its no secret that Im a Kane and Abyss mark, but I do it subtly, I dont go out there and dress myself like Kane, sure I wear red, but Im not going out there with clothing identical to him, I go with my own Style. Ive taken elements from all of my favorite wrestlers and blended them to make my own wrestler. Ive taken elements from Kane, Undertaker, Cactus Jack, Abyss, Kevin Nash, Rhino and Monty Brown, and blended them to the point where all these guys just turn into Hardcore, and it works for me because while I am blatantly ripping off these guys its a mixture of people and not just one person. Okay, you can like Jeff Hardy, do a swanton, do the whisper in the wind, do the legdrop to the groin, okay Ill allow it. But dont go out there in net shirts, pantyhoes on your arms, cargo jeans and 27-tone hair while doing it.

So now you have your personality traits.. the small little things that make you an individual. Now what? Well then you have to put it to work. You have to go out there and apply it in the ring. Keep everything... And I mean EVERYTHING. The more a**l-attentive you are to the details of your character the better. You should Know everything about your character from weather he is a heel or a face to how far he keeps his feet apart when he stands. Know your character, develop a relationship with him, understand him and what he wants. Once youve got your character down, and knowing him as well as you know yourself then your perfect.

So really thats it, just be somewhat original, and if thats an impossibility then just dont outright mark someone, know everything there is to know about your character, and know how the fans view your character and how a typical Smark would respond to him.
PostPosted: Fri Mar 20, 2009 4:44 pm


Seriously, what the ******** is this s**t

Harli_Nightmare

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The Maverick Jet

PostPosted: Sat Mar 21, 2009 6:52 am


I hate to rain on ur little party again kid but you couldve taken everything you just said...which i only gazed through and made a summary that said "if you want to be a wrestler, dont copy what people have already done" That couldve saved you alot of time....even though all of that is a noshit type of thing to someone who pursues a wrestling career
PostPosted: Sat Mar 21, 2009 8:37 am


i'm with harli on this one why the ******** did you post this s**t?

Not A Skeleton

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