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Posted: Wed Jun 24, 2009 8:08 pm
Jonas Albrecht Dion Necurat Jonas Albrecht Dion Necurat Jonas Albrecht And Druids. Druids are keen. But my Nerdheart belongs to Wardens. And my players are three strikers... With another wanting to join and play an Avenger. Three strikers? The hell are they thinking? No, you as a DM have the sacred duty of screwing over their characters so they are FORCED to depend on other party classes. Nonsense. The "DM is the enemy" routine is tired. The real challenge for me is coming up with enemy groups that are difficult for them, without being overwhelming. And besides, if you can't make the character you want to play, why play? No one should be forced to be a defender or leader if they don't like any of the classes available in that role. At the same time, you need a balanced group. Strikers may hit hard, but they only have one suitable defense and cannot take hits like the monsters give in V4. Having a group of strikers is dangerous. You're not being an evil DM by making sure your group is successful. It may be evil to them to make them switch characters, but they will also complain when and if their characters die (and with that kind of party, I'm anticipating it). I made it clear to them that they should try to balance their party better, but they had their hears set on the classes they chose. All that's left to me is to write a good story and challenge them. Lets put it this way; unless you're giving them a ton of potions of healing or regeneration, it will be a challenge. At least convert one guy to be a Fighter, since not only does it strike hard, it can take the damage as well. You want one guy to at least be the target, and having a striker be the target is, generally, not the best idea, but it can be done. I had a similar situation arise in my own D&D group. I decided to use the same scenario I set up when I was writing it (basically, one for a balanced group), and they all decided to be Rogues. Two characters didn't make it through the fight, and one was bloodied near death. They complained that I was being an evil DM, but I told them after the session that I was sticking to the encounters I rolled. Moral of the story: never use rogues to deal with zombies.
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Posted: Wed Jun 24, 2009 8:16 pm
Dion Necurat Jonas Albrecht Dion Necurat Jonas Albrecht Dion Necurat Jonas Albrecht And Druids. Druids are keen. But my Nerdheart belongs to Wardens. And my players are three strikers... With another wanting to join and play an Avenger. Three strikers? The hell are they thinking? No, you as a DM have the sacred duty of screwing over their characters so they are FORCED to depend on other party classes. Nonsense. The "DM is the enemy" routine is tired. The real challenge for me is coming up with enemy groups that are difficult for them, without being overwhelming. And besides, if you can't make the character you want to play, why play? No one should be forced to be a defender or leader if they don't like any of the classes available in that role. At the same time, you need a balanced group. Strikers may hit hard, but they only have one suitable defense and cannot take hits like the monsters give in V4. Having a group of strikers is dangerous. You're not being an evil DM by making sure your group is successful. It may be evil to them to make them switch characters, but they will also complain when and if their characters die (and with that kind of party, I'm anticipating it). I made it clear to them that they should try to balance their party better, but they had their hears set on the classes they chose. All that's left to me is to write a good story and challenge them. Lets put it this way; unless you're giving them a ton of potions of healing or regeneration, it will be a challenge. At least convert one guy to be a Fighter, since not only does it strike hard, it can take the damage as well. You want one guy to at least be the target, and having a striker be the target is, generally, not the best idea, but it can be done. I had a similar situation arise in my own D&D group. I decided to use the same scenario I set up when I was writing it (basically, one for a balanced group), and they all decided to be Rogues. Two characters didn't make it through the fight, and one was bloodied near death. They complained that I was being an evil DM, but I told them after the session that I was sticking to the encounters I rolled. Moral of the story: never use rogues to deal with zombies. And how do I decide who to convert? Who do I tell to change? They really like their characters, and if I make one change, I'm making the game less fun for him. Sure, I'd love it if they were more of a gamer mind about this, but they aren't, and a general goes to war with the army he has. Besides, I kind of like the challenge that this situation presents when building encounters.
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Posted: Wed Jun 24, 2009 8:26 pm
Jonas Albrecht Dion Necurat Jonas Albrecht Dion Necurat Jonas Albrecht Nonsense. The "DM is the enemy" routine is tired. The real challenge for me is coming up with enemy groups that are difficult for them, without being overwhelming. And besides, if you can't make the character you want to play, why play? No one should be forced to be a defender or leader if they don't like any of the classes available in that role. At the same time, you need a balanced group. Strikers may hit hard, but they only have one suitable defense and cannot take hits like the monsters give in V4. Having a group of strikers is dangerous. You're not being an evil DM by making sure your group is successful. It may be evil to them to make them switch characters, but they will also complain when and if their characters die (and with that kind of party, I'm anticipating it). I made it clear to them that they should try to balance their party better, but they had their hears set on the classes they chose. All that's left to me is to write a good story and challenge them. Lets put it this way; unless you're giving them a ton of potions of healing or regeneration, it will be a challenge. At least convert one guy to be a Fighter, since not only does it strike hard, it can take the damage as well. You want one guy to at least be the target, and having a striker be the target is, generally, not the best idea, but it can be done. I had a similar situation arise in my own D&D group. I decided to use the same scenario I set up when I was writing it (basically, one for a balanced group), and they all decided to be Rogues. Two characters didn't make it through the fight, and one was bloodied near death. They complained that I was being an evil DM, but I told them after the session that I was sticking to the encounters I rolled. Moral of the story: never use rogues to deal with zombies. And how do I decide who to convert? Who do I tell to change? They really like their characters, and if I make one change, I'm making the game less fun for him. Sure, I'd love it if they were more of a gamer mind about this, but they aren't, and a general goes to war with the army he has. Besides, I kind of like the challenge that this situation presents when building encounters. You don't tell anyone to convert. You let the dice decide that. Whatever happens in the encounters is, without a doubt, going to be bad news bears for your party.
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