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Reply DBZ: A new generation (Emily Marneth)
creatures (for all planets)

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Emily Marneth

Captain

PostPosted: Fri Mar 06, 2009 6:19 pm


This thread is a list of approved creatures. They can be placed on any planet with no ill effects. However, if it is listed for a specific planet and it is imported/exported to another planet, it will incur the same deficits and/or bonuses as a normal person would.
PostPosted: Fri Mar 06, 2009 6:22 pm


~Character Data~


Name: Tiger
Bloodline/clan/race: A friggin tiger?
Home village (and/or) home planet: Nexum
Age: varies
Gender: varies
Rank: D (this one)

~Appearance~


Height: 3 feet at the shoulder
Weight: (on Nexum) about 6,600 pounds
Hair: It's a tiger... you guess.
Eyes: Varies, I suppose.
Physical Description: A. Sabertooth. Frigging. Tiger.
Clothing: I hope not?
Background: It was born, it grew up, it will most likely die very quickly.
Personality: It's a tiger. Take a few guesses. I'm sure it will wait patiently for you to decide.
Other:

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Ki techniques-

Martial Techniques-

Modification Techniques-

~Stats~

LV. 2
Experience:
Hp: 30/30
Kp: 4/4
Power Level: 170

Strength: 20 | mod = 5
Dexterity: 20 | mod = 5
Constitution: 20 | mod = 5
Intelligence: 8 | mod = -1
Wisdom: 8 | mod = -1
Charisma: 8 | mod = -1
Ki: 8 | mod = -1
Dodge Bonus: 14

Base Attack Bonus: 2
Attack Melee: 7
Attack Martial: 8
Attack Ranged: 7

Base Save Bonus: 1
Fort: +6
Rex: +6
Will: ±0

Damage:
Martial damage: 6-13
+1 to strike

~Skills~


Martial techniques: (Str): 10


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Fri Mar 06, 2009 6:29 pm


~Character Data~


Name: Tiger (level 5)
Bloodline/clan/race: A friggin tiger?
Home village (and/or) home planet: Nexum
Age: varies
Gender: varies
Rank: D (this one)

~Appearance~


Height: 3.5 feet at the shoulder
Weight: 800 pounds
Hair: It's a tiger... you guess.
Eyes: Varies, I suppose.
Physical Description: A. Sabertooth. Frigging. Tiger.
Clothing: I hope not?
Background: It was born, it grew up, it will most likely die very quickly.
Personality: It's a tiger. Take a few guesses. I'm sure it will wait patiently for you to decide.
Other:

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Ki techniques-

Martial Techniques-

Modification Techniques-

~Stats~

LV. 5
Experience:
Hp: 80
Kp: 10
Power Level: 670

Strength: 24 | mod = 7
Dexterity: 24 | mod = 7
Constitution: 22 | mod = 6
Intelligence: 8 | mod = -1
Wisdom: 8 | mod = -1
Charisma: 8 | mod = -1
Ki: 8 | mod = -1
Dodge Bonus: 16

Base Attack Bonus: 5
Attack Melee: 12/7
Attack Martial: 14/9
Attack Ranged: N/A

Base Save Bonus: 2
Fort: +8
Rex: +9
Will: +1

Damage:
Martial damage: 8-17
+2 to strike

~Skills~


Martial techniques: (Str): 20
PostPosted: Sat Nov 21, 2009 11:49 am


~Character Data~


Name:Random Mooks
Bloodline/clan/race:whatever they need to be.
Sensei:Jr. High School
Home village (and/or) home planet:wherever there is civilization
Ki type affinity:none
Age:varies
Gender:either or
Rank:E

~Appearance~


Height:Whatever it needs to be
Weight:Depends on what they eat
Hair:any style or color
Eyes:any colors
Physical Description:multiple
Clothing:random
Background:They're the random bastards that live without storyline purpose
Personality:simple-minded and slow-witted
Other:For use of any normal person

Techniques:

Technique Name: Untrained Strike
Description of Jutsu: An average untrained attack use by most who aren't trained in Martial Arts.
Rank: F (E is to high for this move XD)
Cp Cost: N/A
Damage: 1-1
Requirements: Have to have no martial arts training, what-so-ever
Training: didn't I just say none at all?
Special: Makes a mook's attack a 1d20 - 8. Mooks can't be THAT good.
Owner: Any generic mook. That's all...

Ki techniques-

Martial Techniques-

Modification Techniques-

~Stats~

LV. 1
Hp:3
Kp:2
Power Level5

Strength: 6| mod =-2
Dexterity: 6| mod =-2
Constitution: 6| mod =-2
Intelligence: 6| mod =-2
Wisdom: 6| mod =-2
Charisma: 6| mod =-2
Ki: 8| mod =-1
Dodge Bonus:5

Base Attack Bonus:1
Attack Melee:-1
Attack Ranged:-1
Attack Ki:0

Base Save Bonus:0
Fort:-2
Rex:-2
Will:-2

Damage:
Martial damage: 1-1 untrained attack

~Possessions~


Money:

Ryo: 1-100¥

Equipment: this is for my post's purposes only, this will vary as the user pleases.
Torch - 1-2 dmg

Zyke Alastar
Crew

3,200 Points
  • Signature Look 250
  • Brandisher 100
  • Treasure Hunter 100


Emily Marneth

Captain

PostPosted: Fri Aug 06, 2010 3:57 pm


~Character Data~


Name: random muscle-bound mook. No Ki
Bloodline/clan/race:
Sensei:
Home village (and/or) home planet:
Ki type affinity:
Age:
Gender:
Rank: C

~Appearance~


Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality: Brutish and simple. And those are their best qualities.
Other:

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Ki techniques-

Martial Techniques-

Modification Techniques-

~Stats~

LV. 10
Experience: 0/200
Hp: 200
Kp: 30
Power Level 2,760 (holy crap. Pretty good for the muscle-bound idiot.)



Strength: 48 | mod = 19
Dexterity: 20 | mod = 5
Constitution: 30 | mod = 10
Intelligence: 10 | mod = 0
Wisdom: 10 | mod = 0
Charisma: 10 | mod = 0
Ki: 10 | mod = 0
Dodge Bonus: 15

Base Attack Bonus: 10/5/0
Attack Melee: 29/24/19
Attack Ranged: 15/10/5
Attack Ki: (he's not smart enough)

Base Save Bonus: 5
Fort: 15
Rex: 10
Will: 5

Damage:

Martial damage: 21-26
+1 to strike

~Skills~


Martial techniques: (Str) 10

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Wed Aug 18, 2010 1:34 am


~Character Data~


Name: Standard Level 10 guard
Bloodline/clan/race: varies
Sensei: none
Home village (and/or) home planet: varies
Ki type affinity: varies
Age: varies
Gender: varies
Rank: C

~Appearance~


Height: varies
Weight: varies
Hair: varies
Eyes: varies
Physical Description: varies
Clothing: varies
Background: varies
Personality:varies
Other: Guess what? THIS VARIES TOO!!!!!!

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Ki techniques-

Technique Name: Flight (A)
Description of Jutsu: The user has learned to fly, specializing in high-speed movement in straight lines with tons of follow-through.
Rank: E
Cp Cost: 2 ki per post
Damage: +Ki mod to Martial attack
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.

you travel at a speed of 1d20 + 1/2 ki mod miles per hour.

Technique Name: Power-up
Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.

An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.

Technique Name: Ki shot
Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were)
Rank: E
Kp Cost: 2 per shot (can fire two per combat turn)
Damage: 1-5 + ki mod. + 1 per ten in ki control
Requirements: ki control 10
Training: 1 day
Special:

the attack roll is base attack bonus + ki mod. + 1 per ten in ki control

must roll once for each projectile

Technique Name: Ki blast
Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic chakra and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit.
Rank: D
Kp Cost: 20 Kp
Damage: 10-30 + ki mod. + 1 per ten in ki control
Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: ki 10+, ki control 10+
Training: 3 days
Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.

Technique Name: Sustained Ki blast
Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them.
Rank: D
Kp Cost: 25 + an additional 5 per sustained turn
Damage: (10-20 + an additional 10 per turn) + ki mod.
Requirements: ki control 30, ki 14
Training: 3 days
Special: See the [What is D20?] thread -> locking beams: continuous ki blasts

Martial Techniques-

Modification Techniques-

~Stats~

LV. 10
Experience: Doesn't matter
Hp: 190
Kp: 130
MKP: 400
Power Level 2,240

Strength: 30 | mod = 10
Dexterity: 20 | mod = 5
Constitution: 28 | mod = 9
Intelligence: 10 | mod = 0
Wisdom: 10 | mod = 0
Charisma: 10 | mod = 0
Ki: 30 | mod = 10
Dodge Bonus: 15

Base Attack Bonus: 10/5
Attack Melee: 20/15
Attack Martial: 21/16
Attack Ranged: 15/10
Attack Ki: 20/15

Base Save Bonus: 5
Fort: 14
Rex: 10
Will: 5

Damage:
Martial damage: 11-18
+1 to strike

Ki blast damage:
20-40

cont. ki blast: 20-30 + an additional 20 per turn



~Skills~


Ki Control: (Int)1
Ki techniques: (Ki)1
Martial techniques: (Str) 10

~Possessions~


Money:

Ryo: 1d100

Equipment:


Valuables


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Wed Aug 18, 2010 11:58 am


~Character Data~


Name: Random level 5 guard
Bloodline/clan/race: varies
Sensei: none
Home village (and/or) home planet: varies
Ki type affinity: varies
Age: varies
Gender: varies
Rank: C

~Appearance~


Height: varies
Weight: varies
Hair: varies
Eyes: varies
Physical Description: varies
Clothing: varies
Background: varies
Personality:varies
Other: Guess what? THIS VARIES TOO!!!!!!

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Ki techniques-

Technique Name: Flight (A)
Description of Jutsu: The user has learned to fly, specializing in high-speed movement in straight lines with tons of follow-through.
Rank: E
Cp Cost: 2 ki per post
Damage: +Ki mod to Martial attack
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.

you travel at a speed of 1d20 + 1/2 ki mod miles per hour.

Technique Name: Power-up
Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.

An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.

Technique Name: Ki shot
Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were)
Rank: E
Kp Cost: 2 per shot (can fire two per combat turn)
Damage: 1-5 + ki mod. + 1 per ten in ki control
Requirements: ki control 10
Training: 1 day
Special:

the attack roll is base attack bonus + ki mod. + 1 per ten in ki control

must roll once for each projectile

Technique Name: Ki blast
Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic chakra and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit.
Rank: D
Kp Cost: 20 Kp
Damage: 10-30 + ki mod. + 1 per ten in ki control
Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: ki 10+, ki control 10+
Training: 3 days
Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.

Technique Name: Sustained Ki blast
Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them.
Rank: D
Kp Cost: 25 + an additional 5 per sustained turn
Damage: (10-20 + an additional 10 per turn) + ki mod.
Requirements: ki control 30, ki 14
Training: 3 days
Special: See the [What is D20?] thread -> locking beams: continuous ki blasts

Martial Techniques-

Modification Techniques-

~Stats~

LV. 5
Experience: Doesn't matter
Hp: 140
Kp: 70
MKP: 280
Power Level 840

Strength: 18 | mod = 4
Dexterity: 18 | mod = 4
Constitution: 18 | mod = 4
Intelligence: 10 | mod = 0
Wisdom: 10 | mod = 0
Charisma: 10 | mod = 0
Ki: 18 | mod = 4
Dodge Bonus: 14

Base Attack Bonus: 5
Attack Melee: 9
Attack Martial: 10
Attack Ranged: 9
Attack Ki: 9

Base Save Bonus: 2
Fort: 6
Rex: 6
Will: 2

Damage:
Martial damage: 5-12
+1 to strike

Ki blast damage:
14-34

cont. ki blast: 14-24 + an additional 14 per turn



~Skills~


Ki Control: (Int)1
Ki techniques: (Ki)1
Martial techniques: (Str) 10

~Possessions~


Money:

Ryo: 1d100

Equipment:


Valuables
PostPosted: Thu Dec 23, 2010 4:42 am


Name: M'Erian Scout
Bloodline/clan/race: M'Erian
Sensei:
Home village (and/or) home planet: M13
Ki type affinity: Water / Electrical
Age: Unknowable
Gender: Variable
Rank: A

~Appearance~


Height: Variable
Weight: Variable
Hair: 5'9"... Jk, it's Variable
Eyes: Big, and Black
Physical Description: Variable
Clothing: Var-I--Able
Background: These M'Erians seem to be extremely low-class for their race, and are as such set out as scouts for their main fighting force.
Personality: Variable
Other: None of note

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Power Up
Flight B
Flight C
Sense Ki


Ki techniques-
Ki Shot
Ki Shot v1.5
Ki Blast
Ki Blade
Homing Ki Blast
Sustained Ki Blast
Kiai
Jibaku


Martial Techniques-

Flurry of Blows

Modification Techniques-

~Stats~

LV. 35
Experience: They won't be leveling so it doesn't matter
Hp: 665
rKp: 910
mKp 2310
Power Level 33075
Max Power Level 81585


Strength: 38 | mod = +14
Dexterity: 38 | mod = +14
Constitution: 28 | mod = +9
Intelligence: 38 | mod = +14
Wisdom: 38 | mod = +14
Charisma: 30 | mod = +10
Ki: 56 | mod = +23
Dodge Bonus: 10+14+14= 38

Base Attack Bonus: +35
Attack Melee: 49/44/39/34/29/24/19
Attack Ranged: 49/44/39/34/29/24/19
Attack Ki: 58/53/48/43/38/33/28

Base Save Bonus: +14
Fort: +23
Rex: +28
Will: +28

Damage:
Martial damage: 1-6 + 14-14 + 0-16 = 15-36

Ki blast damage:
[any other weapon you use]

~Skills~



Swim: (Str)
Grapple: (Str)

Escape Artist: (Dex)
-Hide: (Dex)
-Move Silently: (Dex)
Tumble: (Dex)
____Balance: (Dex)
Sleight of Hand: (Dex)
____Use Rope: (Dex)

Concentration: (Con)

-Craft: (Int)
-Repair: (Int)
-Disable Device: (Int)
____Use Technology: (Int)

Forgery: (Int)

Knowledge: (Int)
____Research: (Int)

-Spot: (Wis)
-Search: (Int)

Listen: (Wis)

Alchemy: (Wis)

-Sense Motive: (Wis)
-Read Lips: (Wis)

-Survival: (Wis)
-Treat Injury: (Wis)

-Bluff: (Cha)
-Diplomacy: (Cha)
-Gather Information: (Cha)
-Intimidate: (Cha)
-Innuendo: (Cha)
-Seduction: (Cha)
Perform: (Cha)
Handle Animal: (Cha)

Disguise: (Cha)

Martial techniques: (Str) 162
____Weapons:
Ki techniques: (Ki) 162
Ki Control: (Int) 162
Modification techniques:

Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables

Zyke Alastar
Crew

3,200 Points
  • Signature Look 250
  • Brandisher 100
  • Treasure Hunter 100

Zyke Alastar
Crew

3,200 Points
  • Signature Look 250
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Sun Feb 20, 2011 8:07 pm


~Character Data~


Name:Flame Wraiths
Bloodline/clan/race: Golem
Sensei: Arin
Home village (and/or) home planet: M13
Ki type affinity: Fire
Age: A few minutes
Gender: indefinite
Rank: C

Techniques:
Power Up

Ki techniques-
Ki Blast
Ki Shot

Martial Techniques-
Flurry of Blows

Modification Techniques-

~Stats~

LV. 10
Experience:
Hp: 150
Kp: 70
MKP: 280
Power Level 860
Max Power Level 7500


Strength: 40 | mod = 15
Dexterity: 40 | mod = 15
Constitution: 20 | mod = 5
Intelligence: 10 | mod = 0
Wisdom: 10 | mod = 0
Charisma: 10 | mod = 0
Ki: 18 | mod = 4
Dodge Bonus: 25

Base Attack Bonus:10
Attack Melee:35/30/25
Attack Ranged:35/30/25
Attack Ki:14/9/4

Base Save Bonus:5
Fort:10
Rex:20
Will:20

Damage:
Martial damage: 16-21

Ki blast damage:
[any other weapon you use]
PostPosted: Wed Sep 05, 2012 12:17 pm


~Character Data~


Name: Typical Orsa
Bloodline/clan/race: Orsa
Sensei:
Home village (and/or) home planet: Orsa
Ki type affinity: N/A
Age: 15 years (Orsans have a lifespan of roughly 40 years)
Gender: either
Rank: D

~Appearance~


Height: five to six feet
Weight: roughly 130 lbs
Hair: bald
Eyes: larger-than-human, solid black
Physical Description: The Orsan, which are humanoid creatures, standing five to six feet tall, with six fingers on each hand, have larger than human black eyes with no visible irises or pupils, and wear clothing in many varying shades of brown, gray and white.
Clothing:
Background: Orsans compose the vast majority of the population of the planet, with roughly 2 billion population worldwide, focused primarily in the surface outskirts of Concul cities or in villages of mostly Orsan population.
Personality: typically a 'go with the flow' race, Orsans have few aspirations beyond existing. They are fond of battle, but not generally so much that they will seek it out. Most Orsans are somewhat skilled with a sword, and shields are somewhat less common, though not unheard of.
Other:

Techniques:

Ki techniques-

Martial Techniques-

Modification Techniques-

~Stats~

LV. 2
Hp: 24
Kp: 4
MKp: 36
Power Level 140

Strength: 18 | mod = 4
Dexterity: 18 | mod = 4
Constitution: 14 | mod = 2
Intelligence: 12 | mod = 1
Wisdom: 16 | mod = 3
Charisma: 8 | mod = -1
Ki: 8 | mod = -1
Dodge Bonus: 17

Base Attack Bonus: 2
Attack Melee: 6
Attack Ranged: 6
Attack Ki: 1

Base Save Bonus: 1
Fort: 3
Rex: 5
Will: 4

Damage:
Martial damage: 5-10

long sword:
5-16
+1 to strike

~Skills~


Swim: (Str)
Grapple: (Str)

Escape Artist: (Dex)
-Hide: (Dex)
-Move Silently: (Dex)
Tumble: (Dex)
____Balance: (Dex)
Sleight of Hand: (Dex)
____Use Rope: (Dex)

Concentration: (Con)

-Craft: (Int)
-Repair: (Int)
-Disable Device: (Int)
____Use Technology: (Int)

Forgery: (Int)

Knowledge: (Int)
____Research: (Int)

-Spot: (Wis)
-Search: (Int)

Listen: (Wis)

Alchemy: (Wis)

-Sense Motive: (Wis)
-Read Lips: (Wis)

-Survival: (Wis)
-Treat Injury: (Wis)

-Bluff: (Cha)
-Diplomacy: (Cha)
-Gather Information: (Cha)
-Intimidate: (Cha)
-Innuendo: (Cha)
-Seduction: (Cha)
Perform: (Cha)
Handle Animal: (Cha)

Disguise: (Cha)

Martial techniques: (Str)
____Weapon(sword): 10
Ki techniques: (Ki)
Ki Control: (Int)
Modification techniques:

Sneak Attack:

~Possessions~


Money:

Ryo: 0-50

Equipment:

Long Sword
Damage: 1 - 10 + str. mod.
Range: Melee.

Valuables


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Sun Sep 09, 2012 5:47 pm


~Character Data~


Name: Typical Concul
Bloodline/clan/race: Concul
Sensei:
Home village (and/or) home planet: Orsa
Ki type affinity: N/A
Age: 20 years (Conculs have a lifespan of roughly 70 years)
Gender: either
Rank: C

~Appearance~


Height: 6.5 to eight feet tall.
Weight: roughly 800 earth pounds
Hair: bald
Eyes: larger-than-human, solid black
Physical Description: The Concul are a large, jet-black scaled race of centaurs with four arms and four legs each ending with six razor-sharp talons, standing roughly seven feet tall, with their lower halves having inverted knees, keeping them lower to the ground and allowing them to climb and run at incredible speeds. Every Concul has a large, bladed tail that they can use like a scorpion's stinger, with lightning-quick slashes capable of cutting a normal human in half. Part of a Concul's brain is located in the base of its tail. If a Concul loses it's tail, it will most likely die.
Clothing: typically sparse cloth, decorated in shades of dark gray and black.
Background: The Concul have largely gained control of the planet, and rule in a large number of what could be compared to monarchies over the planet, enslaving the Orsa to do their menial labor and support their lifestyles. Altogether, there are roughly two hundred million Concul that rule the planet. While not being too terribly strong, it is just so much the status quo that no one questions it.
Personality: Concul are proud and fierce, but many years of being in charge have dulled their strength. Their ace in the hole, the Devourer, has made them complacent, but they will defend their right to rule without hesitation, as it is all they have ever known.
Other:

Techniques:

Ki techniques-

Martial Techniques-

Modification Techniques-

~Stats~

LV. 10
Hp: 150
Kp: 30
MKp: 200
Power Level 3420

Strength: 20 | mod = 5
Dexterity: 28 | mod = 9
Constitution: 20 | mod = 5
Intelligence: 20 | mod = 5
Wisdom: 20 | mod = 5
Charisma: 20 | mod = 5
Ki: 10 | mod = 0
Dodge Bonus: 24 (+15 from shield, see equipment)

Base Attack Bonus: 10/5/0
Attack Melee: 15/10/5
Attack Ranged: 19/14/9
Attack Ki: 10/5/0

Base Save Bonus: 5
Fort: 10
Rex: 14
Will: 10

Damage:
Martial damage: 6-11

Tail Damage (dex-based, uses ranged AB) : 19-26

long sword:
6-17
+2 to strike

~Skills~


Swim: (Str)
Grapple: (Str) 20

Escape Artist: (Dex)
-Hide: (Dex)
-Move Silently: (Dex)
Tumble: (Dex)
____Balance: (Dex)
Sleight of Hand: (Dex)
____Use Rope: (Dex)

Concentration: (Con)

-Craft: (Int)
-Repair: (Int)
-Disable Device: (Int)
____Use Technology: (Int)

Forgery: (Int)

Knowledge: (Int)
____Research: (Int)

-Spot: (Wis)
-Search: (Int)

Listen: (Wis)

Alchemy: (Wis)

-Sense Motive: (Wis)
-Read Lips: (Wis)

-Survival: (Wis)
-Treat Injury: (Wis)

-Bluff: (Cha)
-Diplomacy: (Cha) 10
-Gather Information: (Cha)
-Intimidate: (Cha)
-Innuendo: (Cha)
-Seduction: (Cha)
Perform: (Cha)
Handle Animal: (Cha)

Disguise: (Cha)

Martial techniques: (Str)
____Weapon(sword): 20
Ki techniques: (Ki)
Ki Control: (Int)
Modification techniques:

Sneak Attack:

~Possessions~


Money:

Ryo: 100-200

Equipment:

Long Sword
Damage: 1 - 10 + str. mod.
Range: Melee.

Round Shield:
AR: 15
HP: 100
Shields add to your DB. Any attack that passes your Dodge bonus but does not pass the added number of your shield on top of it is taken on the shield, and damage is inflicted to the shield instead. Any attack that would destroy the shield is partially absorbed by it, and only half of the overflow damage is inflicted on the target.

Valuables
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DBZ: A new generation (Emily Marneth)

 
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