~Character Data~
Name: Standard Level 10 guard
Bloodline/clan/race: varies
Sensei: none
Home village (and/or) home planet: varies
Ki type affinity: varies
Age: varies
Gender: varies
Rank: C
~Appearance~
Height: varies
Weight: varies
Hair: varies
Eyes: varies
Physical Description: varies
Clothing: varies
Background: varies
Personality:varies
Other: Guess what? THIS VARIES TOO!!!!!!
Missions/achievements: S:
A:
B:
C:
D:
Techniques:Ki techniques-Technique Name: Flight (A)
Description of Jutsu: The user has learned to fly, specializing in high-speed movement in straight lines with tons of follow-through.
Rank: E
Cp Cost: 2 ki per post
Damage: +Ki mod to Martial attack
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.
you travel at a speed of 1d20 + 1/2 ki mod miles per hour.
Technique Name: Power-up
Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.
An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does
not harm people.
Technique Name: Ki shot
Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were)
Rank: E
Kp Cost: 2 per shot (can fire two per
combat turn)
Damage: 1-5 + ki mod. + 1 per ten in ki control
Requirements: ki control 10
Training: 1 day
Special: the attack roll is base attack bonus + ki mod. + 1 per ten in ki control
must roll once for each projectile
Technique Name: Ki blast
Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic chakra and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit.
Rank: D
Kp Cost: 20 Kp
Damage: 10-30 + ki mod. + 1 per ten in ki control
Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: ki 10+, ki control 10+
Training: 3 days
Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.
Technique Name: Sustained Ki blast
Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them.
Rank: D
Kp Cost: 25 + an additional 5 per sustained turn
Damage: (10-20 + an additional 10 per turn) + ki mod.
Requirements: ki control 30, ki 14
Training: 3 days
Special: See the [What is D20?] thread -> locking beams: continuous ki blasts
Martial Techniques-Modification Techniques-~Stats~
LV. 10
Experience: Doesn't matter
Hp: 190
Kp: 130
MKP: 400
Power Level 2,240
Strength: 30 | mod = 10
Dexterity: 20 | mod = 5
Constitution: 28 | mod = 9
Intelligence: 10 | mod = 0
Wisdom: 10 | mod = 0
Charisma: 10 | mod = 0
Ki: 30 | mod = 10
Dodge Bonus: 15
Base Attack Bonus: 10/5
Attack Melee: 20/15
Attack Martial: 21/16
Attack Ranged: 15/10
Attack Ki: 20/15
Base Save Bonus: 5
Fort: 14
Rex: 10
Will: 5
Damage: Martial damage: 11-18
+1 to strike
Ki blast damage:
20-40
cont. ki blast: 20-30 + an additional 20 per turn
~Skills~
Ki Control: (Int)1
Ki techniques: (Ki)1
Martial techniques: (Str) 10
~Possessions~
Money:Ryo: 1d100
Equipment:Valuables