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Posted: Thu Feb 19, 2009 8:07 pm
These are the characters to be found on Nexum.
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Posted: Thu Feb 19, 2009 8:09 pm
CURRENTLY ON ORSA
User-name: Emily Marneth Posting: All the time Time zone: GMT -7:00
~Character Data~
Name: Arin Bloodline/clan/race: 100% Saiyan (without tail) 100% human skillful existence: The human gains an additional +[half level] to INT. This is due to the Human race's general adaptability Talent of the Humans: The human gets to choose one additional technique that they meet the requirements for when creating their character. Adaptability: The human gets to remove 1 day off of all technique training. (to a minimum of .5 days) Evolution: The Human is capable of mastering one additional ki affinity at creation. Humans gain 25% more experience than normal Humans can choose to start with one piece of equipment without consuming a technique. Humans have 25% more Soul than other races. Their lives are short and they are a passionate race.
Sensei:Querrellous ME
Home village (and/or) home planet: Nexum, Saiyan district, more specifically the wilderness between the human and saiyan districts. Ki type affinity: heat piercing
Affinity Name: Phoenix Ki Description of Affinity: This affinity uses the users own life force (not their genki) to create usable ki. Requirements: 50 WIS, 50 CON, 25 KI, 200 ki control, 150 modification techniques Training: 10 days Special: this ki generates an entirely different type of aura: one that does damage people.
Charges at a rate of [Con mod + ki mod + ki control] per turn, drawing HP into your resting ki. And yes, the person damage is calculated by ALL ki over your resting rate, not just the health put into the tech.
10% of this damage, however, is dealt to the user, as their skin is burned off. If a saiyan reduces their health to seikan using this damage (outside of battle, or unnecessarily in battle, they run the risk of their seikan backfiring, as if they'd stabbed or blasted themselves unnecessarily.
Age: 17 Gender: female Rank: (D) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!!
~Appearance~
Height: 4' 8" Weight: 105 (earthen pounds. She weighs 1050 pounds on Nexum, 2100 pounds on ALICE) Hair: Arin's black hair hangs in a waist-length ponytail, wrapped in bandages, with black bangs hanging over her right eye. Eyes: Arin's eyes are vividly green, and can be either piercing or compassionate, but always alert. Physical Description: Arin's figure is great, her breasts are on the smaller side, while her hips are strong. Her arms and legs have a sharp but graceful, muscular build. Her skin is surprisingly pale for someone with no home. Clothing: 
Super Saiyan: 
Background: Arin was born on planet Vegeta. She was exiled on Nexum after she was found to be a middle-class warrior. For some reason, her upper-class parent's pride just couldn't take that disrespect. So she was abandoned. She grew up believing that she was simply abandoned by a family on Nexum, although she didn't much care. Her pride wouldn't let her go crawling back to parents who didn't want her. So she grew up in the wilderness between Humantown and Saiyantown.
She killed a saiya-jin boy named Tatopa on Nexum and stole his pod. She went to Earth in search of an underling to join her in her quest to rule the Universe. While there, she discovered a girl named Aki. Together they defeated Akachi, who was a well-known (but air-headed) fighter. The prize money bought them a larger ship, and their friendship slowly blossomed into something more. While on their ship, traveling to Nexum for no conscious reason, Arin realized something: Aki was human, and she would die very soon by Saiyan standards. Her trip to Nexum took on a different light. Arin was going to find a way to let her and Aki live their lives together.
On the way to Nexum, they intercepted and adopted a saiyan prisoner, training and shaping him into their image after killing the two guards who were transporting him. The women and the boy, Rota, trained hard to be ready to arrive on Nexum, and they soon found a stowaway on the ship that had great potential. Arin had no time to train this boy, however, because they discovered that Aki was missing from the ship.
Arin rent the air with her charge to the surface of Nexum, where she followed the clues and her heart to the home of Tatoma, whom she had unwittingly been whittling the family tree of into a toothpick. She and her team ripped his guards to shreds, but Aki wasn't there. Only her bo staff and a note that relocated the battle to a plateau outside the Saiyan district... Personality: Arin is generally withdrawn and focused with single-minded intensity on her pursuit of power. But since meeting Aki, she had begun to seek a way to protect Aki from the frailties of being human. She had become more kind, and was beginning to look at people as more than meat. (if only barely) Although now, since her Fusion, it is unknown what violent turns her personality might take. Other: Arin had three goals: To find and destroy her parents, to dominate the universe, and to protect Aki in any (and every) way possible. It is unknown what her new form will decide is important, although it seems to have inherited her fondness of collecting tails from every saiyan she kills.
Missions/achievements:
S: A: B: C: Destroyed Ape, the level 10 saiyan babysitter Killed two level 10 guards of Tatoma's, and three level fives Fused with Aki in an unwitting wish from the Nexum dragonballs. D: 2 learned techniques. 5 kills. killed two (level 2) tigers killed one (level 5) tiger viciously destroyed the muscle-bound runaway saiyan: Tatopa and stole his pod. Defeated Akachi (with Friedrich's help) at the 13th Martial Arts no-holds-barred tournament, and used his prize money to purchase 'Alice,' a top-of-the-line Earth spacecraft.
Techniques:
Ki techniques-
Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your Ki mod to your DB
You travel at a speed of 1d10 + 1/2 ki mod miles per hour
Technique Name: Flight (C) Description of Jutsu: The user has learned to fly, specializing in short, incredibly fast dashes with almost no follow-through. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your ki mod to your attack bonus
You travel at a speed of 1d10 + ki mod miles per hour.
Technique Name: Sense Ki Description of Jutsu: This ability allows the user to sense ki levels constantly. It is a passive skill if only sensing generalities, but must actively be used to determine specific power levels. Rank: E Cp Cost: N/A Damage: N/A Requirements: ki control 1 Training: 2 days Special: can sense generalities (his power level is higher than mine, but hers is in-between, etc.) without trying.
Spending a turn will allow the user to sense a specific ki level (like a scouter would) as it is apparent.
Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty)
This can also be applied to your normal martial damage, but never to a thrown object. Rank: D Kp Cost: 2 per turn Damage: + ki mod to weapon damage Requirements: +10 ki control Training: 1 day Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their stamina into their ki pool at a rate of [ki mod + ki control] per turn.
An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were) Rank: E Kp Cost: 2 per shot (can fire two per combat turn) Damage: 1-5 + ki mod. + 1 per ten in ki control Requirements: ki control 10 Training: 1 day Special:
the attack roll is base attack bonus + ki mod. + 1 per ten in ki control
must roll once for each projectile
Technique Name: Ki blast Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic chakra and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit. Rank: D Kp Cost: 20 Kp Damage: 10-30 + ki mod. + 1 per ten in ki control Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki 10+, ki control 10+ Training: 3 days Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.
Technique Name: Ki Ball Description of Jutsu: This technique is a charged ball of your ki, it allows you to put ki into it so long as the user can control it, and it deals considerable damage to whatever it hits. Rank: C Kp Cost: indefinite. At least 80 Damage: 40 + ki mod + 1 per ten in ki control +1 per two additional kp Requirements: 20 ki, 30 ki control, 20 ki techniques, ki blast Training: 4 days Special: user can put as many kp as he has available into the attack, and begins gaining bonus damage and attack roll for the kp he puts in over the requisite 80.
Attack roll: 1d20 + 1 per ten in ki control + ki mod + 1 per 5 additional ki put in.
Ki balls deal splash damage. This means that for a range of [ki stat + 1 per five extra kp inserted or less] feet, your damage is inflicted on everything in range.
Technique Name: Sustained Ki blast Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them. Rank: D Kp Cost: 25 + an additional 5 per sustained turn Damage: (10-20 + an additional 10 per turn) + ki mod. + 1 per ten in ki control Requirements: ki control 30, ki 14 Training: 3 days Special: See the [What is D20?] thread -> locking beams: continuous ki blasts
Technique Name: Kiai Description of Jutsu: The kiai is never really named, but it consists of the user flashing their ki from their bodies (usually accompanied by a yell) nullifying an attack or blasting enemies back. It can be expensive, but the loss in ki is generally preferred to the loss of life. Rank: D kp Cost:
Defensive: at least 50
Offensive: at least 50
Damage:
Defensive: none
Offensive: (kp used)/4, pushed back (kp used)/8 feet
25 + 1 per five ki control + ki mod
Requirements: 50 ki control, 25 ki techniques Training: 1 day Special: to find out if any damage is received, use this equation:
damage to be taken - [kp used + ki mod] / 2
Song of the Phoenix: The user opens their mouth and screams at such a frequency that it cannot be heard by most creatures. The sound is laced with phoenix ki in such copious amounts that it can rip flesh from the bones of its opponents... But that is not its primary use. The song of the phoenix is a defensive maneuver, primarily, and to be offensive, must be used at melee range.
The power of the song is such that it wraps an energy attack in its own power, and the force of it is such that it can stop the attack in mid-air. If used against a continuous ki blast, the song will form a wall that must be powered through. Rank: S-rank Kp cost: at least 300 Kp Damage: special
Defensive:
amount of kp + ki control + ki mod + con mod defensively. Either an invisible, concave wall, or a ball of energy that, if superior to their damage, will suspend it in midair, adding its power to the overall damage of the technique AND DEFENDING IT from outside ki sources,making it immovable except for by the person who performed the song unless the person can break the wall (the full DC)
Offensive: (kp used)/2, pushed back none, the force is all directed at the flesh, as if searing hot wind.
75 + 1 per five ki control + ki mod + con mod Requirements: 200 ki control, 50 ki, 50 Con, phoenix ki Training days: 8 days Special:
After stopping an attack, the user can blast it back, with the additional damage of their own ki technique AND the defensive points left over after stopping the technique. The technique's hit bonus would be decided by the new technique, plus 1 per ten kp put into phoenix' song.
Owner: Tenkuu no Houou
Martial Techniques-
Technique Name: Phoenix' Fire Description of Jutsu: The user can focus their phoenix aura into a single melee attack (most often a punch, but not necessarily), dispelling the user's entire aura immediately, however, the violence of this burst is a double-edged sword: the burst of flames damages the user more than their aura would normally damage them, scorching the flesh of the limb that uses the technique. Rank: S Kp Cost: all active ki over resting rate Damage:
martial damage + 2 hp damage per 3 kp over resting rate to opponent,
1 per 5 kp over resting rate to yourself.
Requirements: 200 ki control, 50 ki, 50 con, phoenix ki, ki blade Training: 10 days Special: counts as a ki technique, and can reflect ki techniques with the punch, if sufficient damage would be dealt to overpower the technique. If so, then the damage is added to their technique, and the technique's hit bonus is an additional 25 + ki mod + con mod + 1 per 20 kp over resting rate. Owner: Tenkuu no Houou
Modification Techniques-
Technique Name: All-Out Description of Jutsu: This jutsu greatly increases the abilities of the fighter, at the expense of their health and ki. This technique is risky, but the rewards can be well worth it. Rank: C Hp Cost: 50 before, 100 after (double for a two-post bonus; 100|200) Stamina Cost: 50 stamina before, 100 stamina after (double for a two post bonus 100|200) Soul: 2 points per level of All-out Damage: N/A Requirements: 150 hp, 150 stamina, 50 ki control, 40 martial techniques, 20 CON, 20 KI Training: 2 days, each fail costs 30/30, each success 15/15 Special: This technique will enhance the users powers drastically for a few seconds.
For one post (the post after using this technique)
the user has full access to all of their ki (since they opened the gate that normally held it separated,) and all stamina and ki are shared. After the technique, the ki not used goes into stamina until it's full, and then the overflow goes into kp.
The user gains 5 STR, 5 DEX and 5 WIS (your body has partially unlocked all physical barriers, as well, giving you access to extra reserves of strength)
The user gains +2 turns per post, all with no bonuses save what would normally apply (no base attack bonus)
~Stats~ LV. 26 Experience: 19453/19760 Hp: 780 +360 = 1140 Sp: 780 +452 = 1232 Kp: 286 +452 = 738 Sl: 19 + 25% = 23 Power Level: 40,377
Gravity Level: 20/20 (+0) Weight Level: 0/250 (+0)
Strength: 26 | +14 mod = 15 Dexterity: 18 | +10 mod = 9 Constitution: 28 | +22 mod = 20 Intelligence: 34 | +21 mod = 22 Wisdom: 19 | +29 mod = 19 Charisma: 13 | +10 mod = 6 Ki: 20 | +7 mod = 8 Dodge Bonus: 38
Base Attack Bonus: 26/21/16/11/6/1 Attack Melee: 41/36/31/26/21/16
Base Save Bonus: 13 Fort: +33 Rex: +22 Will: +32
Damage: Martial damage: 16-63
+21 to strike
~Skills~
Swim: (Str) Grapple: (Str) +1
Escape Artist: (Dex) -Hide: (Dex) -Move Silently: (Dex) Tumble: (Dex) ____Balance: (Dex) Sleight of Hand: (Dex) ____Use Rope: (Dex)
Concentration: (Con)
-Craft (forge): (Int) 80 +35 -Repair: (Int) 1 -Disable Device: (Int) ____Use Technology: (Int) 1 +3
Forgery: (Int)
Knowledge: (Int) ____Research: (Int)
-Spot: (Wis) -Search: (Int)
Listen: (Wis)
Alchemy: (Wis) +24
-Sense Motive: (Wis) + 34 -Read Lips: (Wis)
-Survival: (Wis) -Treat Injury: (Wis)
-Bluff: (Cha) -Diplomacy: (Cha) 7 -Gather Information: (Cha) -Intimidate: (Cha) 7 -Innuendo: (Cha) -Seduction: (Cha) Perform: (Cha) Handle Animal: (Cha)
Disguise: (Cha)
Martial techniques: (Str) 21 +197 ____Weapons: 0 +21 Ki techniques: (Ki) 8 +49 Ki Control: (Int) 46 +152 Modification techniques: 195 +49
Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Name: Saiyan Armor Type: Armor Description: The armor that has made the Saiyan race, as a whole, recognizable. In-Game Stats: -5 to all damage if an attack roll is between 100% and 150% the user's DB, it hits the armor. (Unless the user waives the defense of the armor) ((So If I have a DB of 10, any attack between 10 and 15 will strike the armor instead of me)) The standard Saiyan Armor has an HP of 200. Can stretch to accommodate almost any size. From toddler to Oozaru, this armor suffers no penalties for expanding as such. Requirements: None. Special: Can only be procured at a Saiyan's shop. No other race will have a suit of this armor for sale, because no Saiyan would give it up, unless their pride had forced them to remove it and they got killed, or similar, but that's not important. The point stands: Only at Saiyan stores.
Name: Standard Scouter Type: Ki Scanner Description: This is the most basic scouter on the market, excluding antiques. It allows a person to read apparent power levels to the mark. Unfortunately, it will explode if a power level is over 25,000. In-Game Stats: Allows a person to read apparent power levels, in the original Saiyan language, unless specially made for a different language, or modified with a repair DC of 100. Damage: 15 damage to the person wearing the scouter if they try to read a power level of more than 25,000, from the explosion. Requirements: None, except it must be purchased from a Saiyan store. Special: A Saiyan with appropriate background may begin at creation with a scouter without spending a technique on it, although they are not allowed to have the skills sense ki or conceal ki at creation.
Owner: Saiyan race Vehicle name: Saiyan space pod Physical description: A 5 foot spherical white pod, with a red window. The inside of the pod is comfortable and padded. Vehicle speed: maximum of 3 light years per hour. Fuel efficiency: Can travel for three years without stopping, but it must enter a hospitable atmosphere for at least ten minutes at least every six months to replenish its environmental system. Environmental system (if any): Can last for six months at a time, but must be replenished every six months by entering a hospitable atmosphere for ten minutes. Life support/medical support (if any): The pod contains a device that places the rider in suspended animation so that they can preserve their strength for their trips and reduce the amount of food they require.
A functional life support system is available to stabilize the user should they be injured, but there is no healing available: One must travel to a planet that will take care of them. This life support system will fly the ship for the user, replenishing the environmental system as the owner sleeps, so long as it is given a destination. Control system: The Saiyan space pod is controlled by voice commands in their native tongue (or the standard for its design,)
by a keypad that is translated to be read in the vernacular (sometimes simplified to pictures for illiterate fliers,)
and by a remote control with generally only four buttons:
Come: tells the pod to fly to the user Depart: Tells the pod to fly somewhere safe. Orbit: Tells the pod to orbit the planet until further notice, and to preserve its life as best it can Self-destruct: The pod will explode, causing 100-500 damage to any within a ten foot radius, and 200-700 to any that are inside the pod.
HP: 5 feet times 100 HP = 500 HP Special: When traveling in a saiyan space pod, the user need only eat once every six months, and suffers no ill effects from neglecting their physical training.
In fact, they can train in mental methods for the duration of the trip, and the computer generally has education material on its hard drive, and can access more by connecting to the intergalactic 'internet,' but add one DC to each roll for the amount of time you go between eating:
For instance, eating once every six months (the max) will add 6 to the DC, while eating once every three months will add only three. Weapons/Defenses: None whatsoever. This pod is completely weaponless, and designed for lightweight speed and stamina as opposed to being a combat flier.
Owner: Emily Marneth (Arin and Aki) Vehicle name: Alice Physical description: A gargantuan pod. A black spherical ship fifty feet in diameter, with hundreds of red windows. It has an on-board garden, an excellent environmental system, a gravity training room that takes up an entire floor of the ship, six furnished bedrooms, a six ship docking bay, a kitchen, and voice control.
This is the finest brand of ship available on Earth, and while it may not be the best in the Universe based on technology, it certainly has all their love for furnishings and comfort. Vehicle speed: .5 light years per mile Fuel efficiency: can travel without stopping for a year, at which point it needs to touch down on a planet, shut down, and spend 24 hours in the sunlight. An extremely efficient fueling system keeps the ship operational until that time based completely on solar energy, and what it siphons out of the air. Environmental system (if any): The on-board environmental system consists of oxygen converters and a large garden that clean the air of wastes and recirculate them through the ship. Life support/medical support (if any): A medical floor, with six rejuvenation tanks and enough supplies to treat just about anything, accompanied by a surgical robot programmed with the latest technology updated weekly by the ship.. This chamber can put any injury back together, and the rejuvenation tanks heal at the rate of 15 hp and 15 kp per post. (hour) UPGRADE: now heals at a speed of 10% +30 hp/kp per hour. Control system: voice-controlled with a manual override if desired. HP: 50 feet times 100 HP = 5000 HP Special: The ship can turn large sections (The entire third floor [the living quarters] for example) of its hull transparent from the inside so as to view the scenery. Weapons/Defenses: None. Apparently the humans decided they just didn't need to give the ship any weapons. Those idiots.
Bo: A Bo is basically a staff. The Bo is normally around 2m long or at the very least 6 inches longer than the person height for purposes of attacking and maneuverability. Damage: 1 - 6 + Str. Mod. +1 per ten points in weapons (bo) Range: Melee + 5 ft. forward. Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus. Durability: 20
Valuables
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Posted: Sun Nov 08, 2009 2:34 pm
Currently on East Kai Planet
User-name: Rotabyss Posting: often Time zone: gmt-7
~Character Data~
Name: Rota Emptiet Abyssian Bloodline/clan/race: 100% middle-class saiyan with a tail
Sensei: Home village (and/or) home planet: Nexum Ki type affinity: chaotic, sharp Age: 18 Gender: male Rank: C
~Appearance~
Height: 5'10" Weight: 160 on nexum: 1600 Hair: style: semi long(about to mid shoulders), usually in a ponytail(at least when fighting) color: black the tail color is also black.
Eyes: black and red graidient (from some angles, they look black, but in times of moodiness, they can appear red as blood)
Physical Description: teeth are in points like fangs, but not very sharp. he is slim, yet toned so do not mistake his lack of body size for lack of power. his skin is generic peach, no tan, He has a diagonal scar across his face from left brow to right cheek, and burn scars under his vanbraces with the same saiyan symbols for slayer and repent.
Clothing: a black dress shirt with a white skull symbol( has white ribbons wrapped around it) on the left pec.solid black dress pants made of silky, yet durable material. black dress shoes(usually polished). he has a vanbrace on each arm with the saiyan symbols for 'slayer' and 'repent'
Background: left home when he was 16 to train to be an expert fighter. he has made little progress on this goal, but he never will give up on said goal. Until he achieves that goal, he has abandoned all prospects of good and evil to give himself the best chance of becoming as strong as possible.
Personality: is crazy at times, but keeps his head when needed. he is fiercely loyal to his allies/friends,and if provoked will kill for them. Other: nothing......yet
Missions/achievements:
S: A: B: C: murdered Bete with a bomb D: learned flight b
Techniques:
Ki techniques-
Technique Name: Flight (A) Description of Jutsu: The user has learned to fly, specializing in high-
speed movement in straight lines with tons of follow-through. Rank: E Cp Cost: 2 ki per post Damage: +Ki mod to Martial attack Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second
day is the drills with the style.
you travel at a speed of 1d20 + 1/2 ki mod miles per hour.
Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight,
curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second
day is the drills with the style.
Add your Ki mod to your DB
You travel at a speed of 1d10 + 1/2 ki mod miles per hour
Technique Name: Flight (D) Description of Jutsu: The user has learned to fly, specializing in long,
straight lines with no follow-through. Rank: E Cp Cost: 1 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second
day is the drills with the style.
You travel at a speed of 1d20 + ki mod. miles per hour
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn. An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty) This can also be applied to your normal martial damage, but never to a thrown object.
Rank: D
Kp Cost: 2 per turn
Damage: + ki mod to weapon damage
Requirements: +10 ki control
Training: 1 day
Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were)
Rank: E
Kp Cost: 2 per shot (can fire two per combat turn)
Damage: 1-5 + ki mod. + 1 per ten in ki control
Requirements: ki control 10
Training: 1 day
Special: the attack roll is base attack bonus + ki mod. + 1 per ten in ki control must roll once for each projectile
Technique Name: Soul Blade Description of Jutsu: An advanced form of Ki Blade. the user not only puts their ki into a weapon, but parts of their soul, causing damage on the user in exchange for a more powerful attack. This can also be applied to your normal martial damage, but never to a thrown object. Rank: C Kp Cost: 4 Ki and 5 health per turn Damage: + 2*ki mod to weapon damage+5 for each additional cost put in to the attack.(4 Ki+5 Hp)
Technique Name: Ki blast Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic ki and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit. Rank: D Kp Cost: 20 Kp Damage: 10-30 + ki mod. + 1 per ten in ki control Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki 10+, ki control 10+ Training: 3 days Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.
Technique Name: Sustained Ki blast Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them. Rank: D Kp Cost: 25 + an additional 5 per sustained turn Damage: (10-20 + an additional 10 per turn) + ki mod. Reflex DC: 1d20 + 10 + Character level + ki mod for half damage.
Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki control 30, ki 14 Training: 3 days Special: See the [What is D20?] thread -> locking beams: continuous ki blasts
Technique Name: Kiai Description of Jutsu: The kiai is never really named, but it consists of the user flashing their ki from their bodies (usually accompanied by a
yell) nullifying an attack or blasting enemies back. It can be expensive,
but the loss in ki is generally preferred to the loss of life. Rank: D kp Cost:
Defensive: at least 50
Offensive: at least 50
Damage:
Defensive: none
Offensive: (kp used)/4, pushed back (kp used)/8 feet
25 + 1 per five ki control + ki mod
Requirements: 50 ki control, 25 ki techniques Training: 1 day Special: to find out if any damage is received, use this equation:
damage to be taken - [kp used + ki mod] / 2
Martial Techniques-
Modification Techniques-
Giji super saiyan
~Stats~ LV. 10 Experience: 1216/1320 Hp: 140 +63+7 = 210 Kp: 130+5 +21 = 156 MKp: 400+5 +21 =
426 Power Level 5307
Strength: 20 | +21 mod = +15 Dexterity: 20 | +20 mod = +15 Constitution: 19 | mod = +4 Intelligence: 19 | mod = +4 Wisdom: 7 |+1 mod = -1 Charisma: 12 | mod = +1 Ki: 29 |+1 mod = +10 Dodge Bonus: 24
Base Attack Bonus: +10/5 Attack Melee: +25/20 Attack Ranged: +25/20 Attack Ki: +20/15
Base Save Bonus: +5 Fort: +9 Rex: +20 Will: +4
Damage: Martial damage: 22-27
Ki blast damage: [any other weapon you use]
~Stats~ LV. 10 Experience: 1216/1320 Hp: 130 +63+7 = 200 Kp: 100+5 +21 = 126 MKp: 350+5 +21 =
376 Power Level 4747
Strength: 16 | +21 mod = +13 Dexterity: 16 | +20 mod = +13 Constitution: 16 | mod = +3 Intelligence: 16 | mod = +3 Wisdom: 16 |+1 mod = +3 Charisma: 10 | mod = 0 Ki: 24 |+1 mod = +7 Dodge Bonus: 26
Base Attack Bonus: +10/5 Attack Melee: +23/18 Attack Ranged: +23/18 Attack Ki: +17/12
Base Save Bonus: +5 Fort: +8 Rex: +18 Will: +8
Damage: Martial damage: 20-25
Ki blast damage:
[any other weapon you use]
~Skills~
Swim: (Str) Grapple: (Str)
Escape Artist: (Dex) -Hide: (Dex) -Move Silently: (Dex) Tumble: (Dex) ____Balance: (Dex) Sleight of Hand: (Dex) ____Use Rope: (Dex)
Concentration: (Con)
-Craft: (Int) -Repair: (Int) -Disable Device: (Int) ____Use Technology: (Int)
Forgery: (Int)
Knowledge: (Int) ____Research: (Int)
-Spot: (Wis) -Search: (Int)
Listen: (Wis)
Alchemy: (Wis)
-Sense Motive: (Wis) -Read Lips: (Wis)
-Survival: (Wis) -Treat Injury: (Wis)
-Bluff: (Cha) -Diplomacy: (Cha) -Gather Information: (Cha) -Intimidate: (Cha) -Innuendo: (Cha) -Seduction: (Cha) Perform: (Cha) Handle Animal: (Cha)
Disguise: (Cha)
Martial techniques: (Str) 55+5 ____Weapons: Ki techniques: (Ki) 32 Ki Control: (Int) 32 +5 Modification techniques: 20
Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Name: Standard Scouter Type: Ki Scanner Description: This is the most basic scouter on the market, excluding antiques. It allows a person to read apparent power levels to the mark. Unfortunately, it will explode if a power level is over 25,000. In-Game Stats: Allows a person to read apparent power levels, in the original Saiyan language, unless specially made for a different language, or modified with a repair DC of 100. Damage: 15 damage to the person wearing the scouter if they try to read a power level of more than 25,000, from the explosion. Requirements: None, except it must be purchased from a Saiyan store. Special: A Saiyan with appropriate background may begin at creation with a scouter without spending a technique on it, although they are not allowed to have the skills sense ki or conceal ki at creation.
Valuables symbol for pride around neck
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Posted: Sun Jul 25, 2010 9:49 pm
User-name: Rotabyss Posting: Time zone: GMT -7:00
~Character Data~ Name: Selena Whyte Bloodline/clan/race: Warrior Class 100% Saiyan w/ tail Sensei: the millitary, Leon Whyte (her father)
Home village (and/or) home planet: Saiyan sector of Nexum
Ki type affinity: concussive, Peaceful. the color of her ki is white with neon yellow and neon blue veins. Age: 18 Gender: F Rank: B
~Appearance~ Height: 5'6" Weight: 140 (1400 on nexum) Hair: healthy and long black hair. it is always done up in a long braid that reaches the small of her back. her tail is black.
Eyes: gentle, yet piercing. the coloration is a golden-yellow, almost like amber.
Physical Description: she has a remarkably healthy complexion for a saiyan warrior, and her skin is fair and soft to the touch (don't you get any ideas now Arin.)she is shapely, with her bust being roughly a low D-cup.
Clothing: she always wears her Saiyan armor undersuit.the undersuit itself is white.when not wearing her saiyan armor, over the suit she wears a white long sleeved shirt with her family crest on the left shoulder.(a frost covered claymore with the tip pointing straight down.)she wears bleached white jeans, and a black jacket that has her family crest emblazoned in white on the back. the shoulders of the jacket are white, and on the side of the sleeves is a white stripe in the shape of a cone, starting at the elbow, and getting wider until reaching the cuff.she wears Black leather heeled boots, and white fingerless gloves. her saiyan armor(when she wears it) is black with the shoulders being white
Background: she is the daughter of one of the most famous colonels in the saiyan military on Nexum: Colonel Leon Whyte. from the day she could walk, she trained to live up to her father's good name. there was a young child there that would change her life forever: Rota Abyssian.they started out as bitter rivals, always trying to out do each other in every training exercise, then became good friends years later, eventually blossoming into love. they were a team beyond anyone's imaginations at the time, but then a fateful day happened.A news emergency broadcast told of a deserter in the Saiyan military: one Rota Abyssian.Selena was pissed to no end for days, with no one able to console her...until her robotic servant Adam gave her a pre-desertion note from Rota.all it said was "I'm sorry. I need to train to my full potential on my own, rather than be limited by the military. keep me in your thoughts, my love, for I shall return for you someday. Love, Rota Abyssian." she couldn't train for a week. on one hand, she was angry that he deserted. on the other, she was miserable because he was gone. and on an entirely new hand, she was both angry and miserable that he didn't tell her of his plan, or ask her to come with him.it has been two long years since that day, and Selena not once was unfaithful. she has been preparing for his return, and waits patiently for that day to come.
Personality: Kind, Caring, Stubborn, Ready to cut a b***h at a moment's notice, and Loyal ( at least to Rota.)
Other: Unbenounced to most, she has a tatoo of Rota's family crest above her left breast, so he'll always be close to her heart.
Missions/achievements:
S: A: B: C: D:
Techniques:
Ki techniques-
Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your Ki mod to your DB
You travel at a speed of 1d10 + 1/2 ki mod miles per hour
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki
mod + ki control] per turn.
An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Sense Ki Description of Jutsu: This ability allows the user to sense ki levels constantly. It is a passive skill if only sensing generalities, but must actively be used to determine specific power levels. Rank: E Cp Cost: N/A Damage: N/A Requirements: ki control 1 Training: 2 days Special: can sense generalities (his power level is higher than mine, but hers is in-between, etc.) without trying.
Spending a turn will allow the user to sense a specific ki level (like a scouter would) as it is apparent.
Technique Name: Ki blast Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic ki and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit. Rank: D Kp Cost: 20 Kp Damage: 10-30 + ki mod. + 1 per ten in ki control Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki 10+, ki control 10+ Training: 3 days Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.
Technique Name: Sustained Ki blast Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them. Rank: D Kp Cost: 25 + an additional 5 per sustained turn Damage: (10-20 + an additional 10 per turn) + ki mod. Reflex DC: 1d20 + 10 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki control 30, ki 14 Training: 3 days Special: See the [What is D20?] thread -> locking beams: continuous ki blasts
Technique Name: Ki Ball Description of Jutsu: This technique is a charged ball of your ki, it allows you to put ki into it so long as the user can control it, and it deals considerable damage to whatever it hits. Rank: C Kp Cost: indefinite. At least 80 Damage: 40 + ki mod + 1 per ten in ki control +1 per two additional kp Requirements: 20 ki, 30 ki control, 20 ki techniques, ki blast Training: 4 days Special: user can put as many kp as he has available into the attack, and begins gaining bonus damage and attack roll for the kp he puts in over the requisite 80.
Attack roll: 1d20 + 1 per ten in ki control + ki mod + 1 per 5 additional ki put in.
Ki balls deal splash damage. This means that for a range of [ki stat = 1 per five extra kp inserted or less] feet, your damage is inflicted on everything in range.
Technique Name: Kiai Description of Jutsu: The kiai is never really named, but it consists of the user flashing their ki from their bodies (usually accompanied by a yell) nullifying an attack or blasting enemies back. It can be expensive, but the loss in ki is generally preferred to the loss of life. Rank: D kp Cost:
Defensive: at least 50
Offensive: at least 50
Damage:
Defensive: none
Offensive: (kp used)/4, pushed back (kp used)/8 feet
25 + 1 per five ki control + ki mod
Requirements: 50 ki control, 25 ki techniques Training: 1 day Special: to find out if any damage is received, use this equation:
damage to be taken - [kp used + ki mod] / 2
Technique Name: homing ki blast Description of Jutsu: The user can form a blast of ki that holds its shape well enough to strike an opponent several times before finally exploding to deal its damage to the opponent. Rank: C Kp Cost: 20 kp + 15 Kp per hit Damage: [10-20 + ki mod. + 1 per ten in ki techniques] per hit Reflex DC: [attack bonus + 1d20 + ki mod + 1 per ten in ki control] per hit Requirements: ki 30+, ki control 60+ Training: 6 days Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.requires six turns (or a full post, whichever is smaller) to form. The next post will be the post with which you attack.can be used to hit the opponent up to as many times as you have turns in a round. If the last attack of your combo hits, the ball deals double damage on that strike
Technique Name: Mouth Cannon Description of Jutsu: Oozaru-applicable This technique allow the Saiyan to focus their ki into their mouths and shoot it as a non-sustained explosive beam. Rank: C Kp Cost: 40 Damage: 20-80 + ki mod Requirements: ki control 100, Ki stat: 30 Training: 6 days Special: You can use this technique while transformed into a berserk Oozaru
Martial Techniques-
Modification Techniques-
Giji Super saiyan LV. 15 Experience: 1628/2000 Hp: 330| +103 =433 Kp: 480| +330 =810 mKp: 570| +330 =1500 Power Level 17402
Strength: 24 |+10 mod = +12 Dexterity: 25 |+8 mod = +11 Constitution: 28 |+6 mod = +12 Intelligence: 28 |+6 mod = +12 Wisdom: 13 |+7 mod = +5 Charisma: 27 |+6 mod = +11 Ki: 28 |+40 mod = +29 Dodge Bonus: 26
Base Attack Bonus: 15/10/5 Attack Melee: 27/22/17 Attack Martial: 27/22/17 Attack Ranged: 26/21/16 Attack Ki: 44/39/34
Base Save Bonus: +7 Fort: +19 Rex: +18 Will: +12
Damage: Martial damage: 13-45
Ki blast damage: [any other weapon you use]
~Stats~ LV. 15 Experience: 1628/2000 Hp: 285| +103 =388 Kp: 135| +330 =765 mKp: 495| +330 =1095 Power Level 17295
Strength: 20 |+10 mod = 10 Dexterity: 20 |+8 mod = 9 Constitution: 23 |+6 mod = 9 Intelligence: 23 |+6 mod = 9 Wisdom: 25 |+7 mod = 11 Charisma: 23 |+6 mod = 9 Ki: 23 |+40 mod = 26 Dodge Bonus: 30
Base Attack Bonus: 15/10/5 Attack Melee: 35/20/15 Attack Martial: 35/20/15 Attack Ranged: 34/19/14 Attack Ki: 41/36/31
Base Save Bonus: +7 Fort: +16 Rex: +16 Will: +18
Damage: Martial damage: 11-53
Ki blast damage: [any other weapon you use]
~Skills~
Swim: (Str) 10|+36 =46
Balance: (Dex) 10|+36 =46 Escape Artist: (Dex) Hide: (Dex) 10|+36 =46 Move Silently: (Dex) 10|+36 =46 Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Ki Control: (Int) 100|+154 =254 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) 15|+36 =51 Search: (Int) 10|+36 =46 Use Technology: (Int)
Alchemy: (Wis) Listen: (Wis) 10|+36 =46 Read Lips: (Wis) Sense Motive: (Wis) 20|+36 =56 Spot: (Wis) 10|+36 =46 Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) 10|+36 =46 Diplomacy: (Cha) 20|+36 =56 Disguise: (Cha) Gather Information: (Cha) 10|+36 =46 Handle Animal: (Cha) Intimidate: (Cha) 20|+36 =56 Innuendo: (Cha) 10|+36 =46 Perform: (Cha) Seduction: (Cha) 20|+36 =56
Ki techniques: (Ki) 100|+154 =254 Martial techniques: (Str) 113|+7=120 Modification techniques: Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Name: Saiyan Armor Type: Armor Description: The armor that has made the Saiyan race, as a whole, recognizable. In-Game Stats: -5 to all damage if an attack roll is between 100% and 150% the user's DB, it hits the armor. (Unless the user waives the defense of the armor) ((So If I have a DB of 10, any attack between 10 and 15 will strike the armor instead of me)) The standard Saiyan Armor has an HP of 200. Can stretch to accommodate almost any size. From toddler to Oozaru, this armor suffers no penalties for expanding as such. Requirements: None. Special: Can only be procured at a Saiyan's shop. No other race will have a suit of this armor for sale, because no Saiyan would give it up, unless their pride had forced them to remove it and they got killed, or similar, but that's not important. The point stands: Only at Saiyan stores.
Valuables a locket containing a picture of Rota and Herself arm in arm, and a picture of her Father on the other side.
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Posted: Thu Aug 05, 2010 9:01 pm
User-name: Emily Marneth Posting: All the time Time zone: GMT -7
~Character Data~
Name: She doesn't remember, and couldn't really care less. (Syn) Bloodline/clan/race: Namekian Sensei: N/A Home village (and/or) home planet: Nexum? Ki type affinity: sharp dark (drains light from its surroundings) Age: 169 Gender: female Rank: C
~Appearance~
Height: 5' 4" Weight: 130 Hair: bald Eyes: permanently dilated. Black and piercing, and colored in a slight mirror-like fashion, making it seem that she might be blind, although it is not well known what color a namekian's eyes would turn if they were blind, so this assumption is just that: an assumption. Physical Description: Her body is lean muscle, toned well and lithe in appearance.

Clothing: See above Background: Syn (for lack of a better name) was trained by a school of assassins, and due to an 'accident' in her later years, she took a permanent injury to her skull that permanently dilated and altered her pupils. After this injury, she could not remember anything before it, and awoke in a forest with nothing to her name but a handful of unexplainable skills and abilities and a blinding intolerance for light. There was nothing for her to do but continue to exist, and she has done that, to be sure. Assassination runs in her blood, though, and she continues to hone her skills, unknowing of where they came from. Personality: She's withdrawn, she's direct, and she has no friends. She focuses wholly on her goals, and doesn't care about anything else. She looks out for herself first and foremost, and she's not above cutting any of her losses. No matter what or who they may be. Other: She's talented at coming up with hundreds of stories for his background and her name. She very rarely gives the same one twice.
vyrtue Height: 5' 2" Weight: 120 Hair: bald Eyes: the pupils and irises are silver Physical Description: She stands as tall as Syn, but she bears a piercing softness that Syn does not possess Clothing: See above XD Background: Vyrtue is the fission of Syn, when she decides to split. Vyrtue is typically a wiser, kinder version of Syn, although not nicer by much. Vyrtue will not kill you for no reason, but she won't hesitate to if you bother her. Personality: Vyrtue is similar to Syn, but has a slightly softer temperament. Other:
Missions/achievements:
S: A: B: C: Created D:
Techniques:
Ki techniques-
Technique Name: Flight (C) Description of Jutsu: The user has learned to fly, specializing in short, incredibly fast dashes with almost no follow-through. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your ki mod to your attack bonus
You travel at a speed of 1d10 + ki mod miles per hour.
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.
Technique Name: Sai sei (regeneration) Description of Jutsu: This technique allows the Namekian to regenerate from almost any injury, so long as their head remains intact and they are conscious/stabilized unconscious. Rank: N/A Kp Cost: all Cp except for 1 point Damage: reduces the Namekian's health by 50% Requirements: Namekian, conscious/stabilized and unconscious Training: N/A Special: Regenerates lost limbs and stops bleeding
Technique Name: Sense ki/evil Description of Jutsu: This technique is the innate ability of Namekians to sense power levels and intentions of other creatures. Rank: N/A Kp Cost: N/A Damage: N/A Requirements: Namekian Training: variable Special: intially, the user can sense exact power levels only in the range of
[current power level minus ki control to current power level plus ki control]
However, by training further, the Namekian can increase this range by 1000 in each direction per day (ten posts) of training.
Technique Name: Namekian stretch Description of Jutsu: The Namekian uses their body's natural ability to stretch as a combative ability. Rank: D-rank Kp Cost: N/A Damage: N/A Requirements: Namekian, Con at least 15 Training: 5 days for arms, five days for legs (unless you're learning the second stage, in which case it's 2 days Special: + 5 to strike
Technique Name: Namekian Fusion Description of Jutsu: This technique is a Namekian's natural ability to merge with another Namek permanently, increasing the absorber's strength. Rank: N/A Kp Cost: N/A Damage: instant death for the absorbee Requirements: A Namek that is willing to be absorbed, a Namek willing to do the absorbing. Training: 6 days Special: The absorber gains an additional half of the stats and abilities of the absorbee to their own, and all of their skills.
Technique Name: Namekian Fission Description of Jutsu: This technique splits the Namekian into two. They can be built however the Namekian pleases, so long as the two resulting Namekians do not surpass the original when combined.
For all intents and purposes, these two Namekians are the same creature. They share their thoughts, techniques, and if one dies, the other will die. The only way to prevent this from happening is to act as King Piccolo did. by using this technique to create a child that is a clone of you, you can bypass this drawback. When fusing with a product of your own fission, you do not lose anything in the change. Rank: C Kp Cost: N/A Damage: N/A Requirements: A Namekian. Training: 5 days Special: All abilities and skills, (as well as stat bonuses) are split between the clones. HOW they are split is up to the Namekian. However, when combined, they will ALWAYS add up to exactly what they started with unless either Namekian has chosen to train in that time.
Martial Techniques-
Technique Name: Vanishing Description of Jutsu: The user utilizes their ki to vanish from sight, reappearing in a nearby location. This technique is special because it breaks the line of sight, and can be used offensively, defensively and in neutrality. Rank: D Kp Cost: 1% MkP Damage: N/A Requirements: dex 10, wis 10 Training: 2 days Special: Can add your dex mod to your attack bonus
Can add your wis mod to your reflex save, and allow a reflex save to be used to dodge an attack.
Can be used to break the line of sight, allowing for attacks of opportunity or for skills like hide to be used.
Each of these bonuses can only be applied once per use, and vanishing only consumes one combat turn (one martial attack)
Modification Techniques-
Technique Name: Kyodaika Description of Jutsu: Using the Namekkian elasticity, the Namekkian will grow their bodies to an extreme amount, becoming giant and immensely powerful. This is one of the most impressive transformations in the universe, as it can increase the Namek's size by ten, greatly increase their power and all the while it conserves their speed. Rank: B Cp Cost: 1% max kp per turn Requirements: namekkian Training: 5 days Special: +[ki mod] to str
~Stats~ LV. 10 Experience: 103/200 Hp: 110 + 18 = 128 Kp: 40 + 3 = 43 mKp: 220 + 3 = 223 Power Level 1368
Strength: 20 | 2 mod = 6 Dexterity: 30 | 1 mod = 10 Constitution: 12 | mod = 1 Intelligence: 29 | mod = 7 Wisdom: 24 | mod = 7 Charisma: 16 | mod = 3 Ki: 12 | 1 mod = 1 Dodge Bonus: 27
Base Attack Bonus: 10/5/0 Attack Melee: 16/11/6 Attack Ranged: 20/15/10 Attack Ki: 10/5/0
Base Save Bonus: 5 Fort: 5 Rex: 15 Will: 12
Damage: Martial damage: 1-6 + 6-6 + 0-4 = 7-16 +2 to strike
ulak damage: martial damage + 1-4 + 5-5 + 2-2= 15-27 +2 bleeding damage per round per strike
Ki blast damage: [any other weapon you use]
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) 10 + 2 Move Silently: (Dex) 10 Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Ki Control: (Int) 20 Craft: (Int) 15 Disable Device: (Int) Forgery: (Int) Knowledge (anatomy): (Int) 20 Repair: (Int) Research: (Int) Search: (Int) Use Technology: (Int)
Alchemy: (Wis) Listen: (Wis) 20 Read Lips: (Wis) Sense Motive: (Wis) 10 Spot: (Wis) 10 Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) 5 Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ki techniques: (Ki) Martial techniques: (Str) 20 + 4 Modification techniques: Weapon: ulak: Sneak Attack: 30 + 4
~Possessions~
Money:
Ryo:
Equipment:
2x Ulak
Ulak: Anyone familiar with Riddick knows these weapons. Simple and effective, they are invaluable tools for the hand-to-hand fighter to improve their damage. Damage: 1 - 4 + Str. Mod. Added to your normal taijutsu damage. Range: Melee Special: the skill points in weapon: Ulak still add damage, but putting your points in martial techniques might be more effective.
Valuables
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Posted: Sun Aug 22, 2010 11:13 pm
User-name: rotabyss Posting: often Time zone: -7gmt
~Character Data~
Name: Lite Abyssian Bloodline/clan/race: Feral 100% saiyan w/ tail Sensei: Rota Abyssian and Selena Whyte Home village (and/or) home planet: Nexum Ki type affinity: Sharp and Electrical Age: 11 Gender:Male Rank: C
~Appearance~
Height: 4'10" Weight: 130 lbs. 1,300 on Nexum Hair: Short, spiky and Medium Gray. Eyes: Crystalline Blue. Physical Description: Scrawny, but has a little bit of muscle. He is covered in ssj4-esque fur, yet has never seemed to have gone super saiyan. All his teeth are sharp, but naturally. His fur is Siberian/white tiger striped. The skin that is exposed(chest,face) is peach, like his dad.
Clothing: he wears a white vest with the crests of Rota and Selena combined on the back.(a Black skull wrapped in ribbons, with a frozen claymore standing diagonal behind it.) He wears steel claw gauntlets which, in honor of Rota, have the saiyan symbols for innocent(right) and peaceful (left) on them.He wears black training slops and black training shoes. When he takes off his gauntlets, there are white sweatbands on his wrists.
Background: Lite started life as a white tiger cub, and the runt of his pack.his birth mother, a normal tiger, rejected him for these two reasons. He stayed with the pack for two years, but was then intentionally separated from them. He would not have made it, if not for a saiyan deserter running through the woods. He said His name was Rota, and since he had no family left to turn to, except for one person he wouldn't mention yet, that this cub would be all he had.The Cub eagerly agreed, and was named Lite by Rota.Lite lived as much of a dedicated son as a tiger could be to a saiyan, and in turn, Rota told him stories about his past. Rota spoke of battle, hardship, royalty, greed, legend, and most of all; love.
Rota spoke of his first and only love, Selena Whyte, often. He would talk about her, and Lite didn't mind, for just as he accepted Rota as his father; he accepted Selena as the mother he should have had.For one year they stuck together, and Lite was the best son a guy could have, but one day he had smelled something out of the norm for the area. he wandered off(something Lite was implicitly not allowed to do) to investigate this strange scent. he heard his father calling for him time and time again, and considered turning back often, but this scent was too out of the norm. He stepped out of a bush and laid eyes on a small( small=4) pack of starved wolves. they took one look at the three year old Lite and started ravenously to try and devour him. they almost succeeded in eating him, but Rota came out of the bush when he heard the struggle. he sliced the wolves in two with a technique that Lite had never seen, and Rota didn't even know he had. but it was too late. the wolves had mortally wounded him.
The last thing that Lite was able to do in the land of the living was to lick his father's cheek in goodbye, and apology.in the spirit world, he was able to seek refuge at East Kai's place.in the spirit realm, he was something that he had never dreamed of being, and he tried to work to control it. doing this, he had aged faster than he should have, and that's when he got word from Shenron that he had been given the chance to live again with his father. he didn't think twice, and jumped on the chance. now he gets trained by his father, and his mother, Selena. he wants to make them proud.
Personality: upbeat, modest, honest, loves his father Rota and mother Selena. Other: He can roar like a tiger (authentically). it is unknown if this is because of his tiger past, or just something his vocal folds can do.
Missions/achievements:
S: A: B: C: D:
Techniques:
Ki techniques-
Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your Ki mod to your DB
You travel at a speed of 1d10 + 1/2 ki mod miles per hour
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn. An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty) this can also be applied to your normal martial damage, but never to a thrown object. Rank: D Kp Cost: 2 per turn Damage: + ki mod to weapon damage Requirements: +10 ki control Training: 1 day Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Technique Name: Vanishing Description of Jutsu: The user utilizes their ki to vanish from sight, reappearing in a nearby location. This technique is special because it breaks the line of sight, and can be used offensively, defensively and in neutrality. Rank: D Kp Cost: 1% MkP Damage: N/A Requirements: dex 10, wis 10 Training: 2 days Special: Can add your dex mod to your attack bonus Can add your wis mod to your reflex save, and allow a reflex save to be used to dodge an attack. Can be used to break the line of sight, allowing for attacks of opportunity or for skills like hide to be used. The counter check to determine if your opponent can see you is 1d20 + sense motive vs your roll of 1d20 + martial techniques. A success means they successfully followed you or guessed your location.
Each of these bonuses can only be applied once per use, and vanishing only consumes one combat turn (one martial attack)
Technique Name: Soul Blade Description of Jutsu: An advanced form of Ki Blade. the user not only puts their ki into a weapon, but parts of their soul, causing damage on the user in exchange for a more powerful attack.This can also be applied to your normal martial damage, but never to a thrown object. Rank: C Kp Cost: 4 Ki and 5 health per turn Damage: + 2*ki mod to weapon damage+5 for each additional cost put in to the attack.(4 Ki+5 Hp) Requirements: +30 ki control +20 CON +20 KI, must know ki blade Training: 3 days Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were) Rank: E Kp Cost: 2 per shot (can fire two per combat turn) Damage: 1-5 + ki mod. + 1 per ten in ki control Requirements: ki control 10 Training: 1 day Special:the attack roll is base attack bonus + ki mod. + 1 per ten in ki control must roll once for each projectile
Technique Name: Ki blast Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic ki and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit. Rank: D Kp Cost: 20 Kp Damage: 10-30 + ki mod. + 1 per ten in ki control Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki 10+, ki control 10+ Training: 3 days Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC
Martial Techniques-
Modification Techniques-
Giji super saiyan LV. 14 Experience: 2460/2360 Hp: 294+200=494 Kp: 196+200=396 Mkp: 602+200=802 Power Level 12,905
Strength: 26 |+10 mod = +13 Dexterity: 26 |+10 mod = +13 Constitution: 23 |+10 mod = +11 Intelligence: 25 |+10 mod = +12 Wisdom: 7|+10 mod = +3 Charisma: 23 |+10 mod = +11 Ki: 23 |+10 mod = +11 Dodge Bonus: 26
Base Attack Bonus: 14/9/4 Attack Melee: 26/21/16 Attack Ranged: 26/21/16 Attack Ki: 25/20/15
Base Save Bonus: 7 Fort: 18 Rex: 20 Will: 10
Damage: Martial damage: 14-31
Ki blast damage: [any other weapon you use]
~Stats~ LV. 14 Experience: 2460/2760 Hp: 266+200=466 Kp: 168+200=368 Mkp: 546+200=746 Power Level 12,093
Strength: 21 |+10 mod = 10 Dexterity: 21 |+10 mod =10 Constitution: 19 |+10 mod =9 Intelligence: 21 |+10 mod = 10 Wisdom: 19 |+10 mod = 9 Charisma: 20 |+10 mod = 10 Ki: 19 |+10 mod = 9 Dodge Bonus: 29
Base Attack Bonus: 14/9/4 Attack Melee: 24/19/14 Attack Ranged: 24/19/14 Attack Ki: 23/18/13
Base Save Bonus: 7 Fort: 16 Rex: 17 Will: 16
Damage: Martial damage: 11-28
Ki blast damage: [any other weapon you use]
~Skills~
Swim: (Str) 5 Grapple: (Str)
Escape Artist: (Dex) -Hide: (Dex) 5 -Move Silently: (Dex) 7 Tumble: (Dex) 5 ____Balance: (Dex) 5 Sleight of Hand: (Dex) ____Use Rope: (Dex)
Concentration: (Con)
-Craft: (Int) -Repair: (Int) -Disable Device: (Int) ____Use Technology: (Int)
Forgery: (Int)
Knowledge-Anatomy: (Int) 20 ____Research: (Int)
-Spot: (Wis) 4 -Search: (Int) 5
Listen: (Wis) 4
Alchemy: (Wis)
-Sense Motive: (Wis) 5 -Read Lips: (Wis)
-Survival: (Wis) 5 -Treat Injury: (Wis)
-Bluff: (Cha) 5 -Diplomacy: (Cha) 5 -Gather Information: (Cha) 5 -Intimidate: (Cha) 5 -Innuendo: (Cha) -Seduction: (Cha) Perform: (Cha) Handle Animal: (Cha) 5
Disguise: (Cha)
Martial techniques: (Str) 60 ____Weapons:claw gauntlets 20 Ki techniques: (Ki) 60 Ki Control: (Int) 50 Modification techniques: 20
Sneak Attack: 5
~Possessions~
Money:
Ryo:
Equipment: a set of Claw Gauntlets. Has same stats as Ulaks.:
Quote: Ulak: Anyone familiar with Riddick knows these weapons. Simple and effective, they are invaluable tools for the hand- to-hand fighter to improve their damage. Damage: 1 - 4 + Str. Mod. Added to your normal taijutsu damage. Range: Melee Special: the skill points in weapon: Ulak still add damage, but putting your points in martial techniques might be more effective.
Valuables his parents and the gauntlets.
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Posted: Tue Mar 22, 2011 1:46 am
User-name: Roach11 Posting: Evenings Time zone: GMT - 7:00 ~Character Data~ Name: Roa Levin Bloodline/clan/race: Human Sensei:Home village (and/or) home planet: Nexum Ki type affinity: wind, sharp, heat Affinity Name: Wind Description of Affinity: Your ki techniques are harder to dodge. Requirements: Training: 5 days Special: +ki mod to ki attack rolls/attack bonuses Property Name: sharp Description of Property: your ki has a cutting force to it. Requirements: Training: 5 days Special: 5 + 1 per ten in anatomy% chance to cut a muscle/tendon for every ki attack (-2 to all checks per cut) Property Name: Heat Description of Property: your ki is hot. Requirements: can't be using cold Training: 5 days Special: will burn your victim. Every time they are hit with a ki attack, they get a burn, which causes +1 damage for every melee attack they are hit with. (stacks) Age: 20 Gender: Male Rank: C ~Appearance~ Height: 6' 0" Weight: 197 earth pounds (1970 on Nexum) Hair: Brown, gray weathered streaks Eyes: Green speckled with amber flecks Physical Description: Background: Idolizing his father when he was younger, He aspired to be just like him, 'training' with his father, and hunting for their meals with them. Living on the edge of the human sector, they kept distant and secluded from many of the common folk. Finally, when a thief was present and living in their sector, people started to point fingers. His father being an honest man, would say the truth as he knew it. Since he wasn't giving any useful information, they figued he was covering his own tracks, and the police took him in. Well, Roa's mother being dead, his father didn't want to leave him alone in the world, and resisted. The police took full advantage, and killed his father in front of his eyes. After that day, He took up his fathers name, hunted down those cops, and eventually found the thief, who continued to do his stealing with no though to it. After spilling the blood that killed his father, and went back to living his life the way he did. But once every couple of months, a cop from a random distrect would be found, pummeled, with a RL carved into his chest. Personality: A vengeful person, easily angered, but not too quick to judge, loves to look at challenges and willing to take on anything, or anyone Other:Missions/achievements: S: A: B: C: created D: Techniques:Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style. Technique Name: Flight (D) Description of Jutsu: The user has learned to fly, specializing in long, straight lines with no follow-through. Rank: E Cp Cost: 1 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style. You travel at a speed of 1d20 + ki mod. miles per hour Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn. An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people. Technique Name: Sense Ki Description of Jutsu: This ability allows the user to sense ki levels constantly. It is a passive skill if only sensing generalities, but must actively be used to determine specific power levels. Rank: E Cp Cost: N/A Damage: N/A Requirements: ki control 1 Training: 2 days Special: can sense generalities (his power level is higher than mine, but hers is in-between, etc.) without trying. Spending a turn will allow the user to sense a specific ki level (like a scouter would) as it is apparent. Ki techniques-Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were) Rank: E Kp Cost: 2 per shot (can fire two per combat turn) Damage: 1-5 + ki mod. + 1 per ten in ki control Requirements: ki control 10 Training: 1 day Special: the attack roll is base attack bonus + ki mod. + 1 per ten in ki control must roll once for each projectile Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty) This can also be applied to your normal martial damage, but never to a thrown object. Rank: D Kp Cost: 2 per turn Damage: + ki mod to weapon damage Requirements: +10 ki control Training: 1 day Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus. Technique Name: Ki shot V. 1.5 Description of Jutsu: This is the same basic principle of the ki blast, except that the user sacrifices ki for speed. By using more ki in the technique, the user can speed their attack rate up while slightly reducing the damage of each individual projectile. Rank: D Kp Cost: 4 kp per shot (can fire four per combat turn Damage: 1-3 + ki mod + 1 per ten in ki control Requirements: 30 ki control Training: 2 days (must know ki shot) Special: the attack roll is base attack bonus + ki mod. + 1 per ten in ki control must roll once for each projectile Martial Techniques-Technique Name: Vanishing Description of Jutsu: The user utilizes their immense speed to vanish from sight, reappearing in a nearby location. This technique is special because it breaks the line of sight, and can be used offensively, defensively and in neutrality. Rank: D Kp Cost: 1% Stamina Damage: N/A Requirements: dex 10, wis 10 Training: 2 days Special: Can add your dex mod to your attack bonus Can add your wis mod to your reflex save, and allow a reflex save to be used to dodge an attack. Can be used to break the line of sight, allowing for attacks of opportunity or for skills like hide to be used. The counter check to determine if your opponent can see you is 1d20 + sense motive vs your roll of 1d20 + martial techniques. A success means they successfully followed you or guessed your location. Each of these bonuses can only be applied once per use, and vanishing only consumes one combat turn (one martial attack) Modification Techniques-~Stats~ LV. 11 Experience: 207 ((next at 420)) Hp: 160 Kp: 209 +26 = 235 Stamina 160 +24 = 184 Power Level 2567 Soul 5 Strength: 18 | mod = 4 Dexterity: 20 | mod = 5 Constitution: 22 | mod = 6 Intelligence: 15 +5 | mod = 5 Wisdom: 19 | mod = 4 Charisma: 15 | mod = 2 Ki: 38 | mod = 14 Dodge Bonus: 19 Base Attack Bonus: 11/6/1 Attack Melee: 14/9/4 Attack Ranged: 15/10/5 Attack Ki: (19) 31/26/21 Base Save Bonus: 5 Fort: 11 Rex: 10 Will: 9 Damage: Martial damage: 5-10 ~Skills~ Swim: (Str) 2 Grapple: (Str) 2 Escape Artist: (Dex) -Hide: (Dex) -Move Silently: (Dex) Tumble: (Dex) 2 ____Balance: (Dex) Sleight of Hand: (Dex) ____Use Rope: (Dex) Concentration: (Con) -Craft: (Int) -Repair: (Int) -Disable Device: (Int) ____Use Technology: (Int) Forgery: (Int) Knowledge: (Int) ____Research: (Int) -Spot: (Wis) 5 -Search: (Int) Listen: (Wis) Alchemy: (Wis) -Sense Motive: (Wis) -Read Lips: (Wis) -Survival: (Wis) 3 -Treat Injury: (Wis) -Bluff: (Cha) -Diplomacy: (Cha) -Gather Information: (Cha) -Intimidate: (Cha) -Innuendo: (Cha) -Seduction: (Cha) Perform: 5 (Cha) Handle Animal: (Cha) Disguise: (Cha) Martial techniques: (Str) 1 ____Weapons: Ki techniques: (Ki) 17 Ki Control: (Int) 60 +6Modification techniques: Sneak Attack: ~Possessions~ Money:Ryo: Equipment:Name: Saiyan Armor Type: Armor Description: The armor that has made the Saiyan race, as a whole, recognizable. In-Game Stats: -5 to all damage if an attack roll is between 100% and 150% the user's DB, it hits the armor. (Unless the user waives the defense of the armor) ((So If I have a DB of 10, any attack between 10 and 15 will strike the armor instead of me)) The standard Saiyan Armor has an HP of 200. Can stretch to accommodate almost any size. From toddler to Oozaru, this armor suffers no penalties for expanding as such. Requirements: None. Special: Can only be procured at a Saiyan's shop. No other race will have a suit of this armor for sale, because no Saiyan would give it up, unless their pride had forced them to remove it and they got killed, or similar, but that's not important. The point stands: Only at Saiyan stores. ValuablesHis father's Eyepatch, tied around his neck.
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