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Posted: Fri Feb 13, 2009 10:08 am
In my game, i would like to implement a system of currency in which i can achieve this goal:
I want to have 4 types of money having each one be 10 unis away from an adjacent one.
1 Plat.= 10 Gold = 100 Silver = 1000 Copper
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Posted: Fri Feb 13, 2009 7:25 pm
post this subject in the resources script tutorial sub forum please. i think it would go better there
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Posted: Fri Feb 13, 2009 9:33 pm
Actually, no. Either this forum or the main forum, would be the right places for it. The Resources/Scripts/Tutorials section is for posting completed Resources, Scripts, and Tutorials in. Not for asking for help in, unless it's directly related to something in there.
I'm going to have to think about how best to do this, but chances are, it's going to require a shop script. Which I can't really help with since I have very little scripting experience.
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Posted: Sat Feb 14, 2009 1:03 pm
im not that helpful in it ither but i thinking making a point script to count by using points like you suggested and using those points a currency would be a good way also.
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Posted: Mon Feb 16, 2009 3:52 pm
akinternetdramon Actually, no. Either this forum or the main forum, would be the right places for it. The Resources/Scripts/Tutorials section is for posting completed Resources, Scripts, and Tutorials in. Not for asking for help in, unless it's directly related to something in there. I'm going to have to think about how best to do this, but chances are, it's going to require a shop script. Which I can't really help with since I have very little scripting experience. i acutually would be satified woth a cosmetic coe editing. wehre the game only keep track of the currency in Copper but have the amount displayed be broken into denominations so it would be easier to see how much you really have. i have also been considering making the scale a 100 or 1000 base system (99 Copper +1 Copper = 1 Silver)
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