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Posted: Thu Feb 05, 2009 9:33 pm
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Posted: Fri Feb 06, 2009 7:18 am
Disc priest changes are teh sex <3 Self penance and aoe bubble! WIN
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Posted: Fri Feb 06, 2009 10:00 am
Why do I get the feeling Bliz is laughing at Hunter players, going 'ha ha, we made you waste all that money on ammunition for nothing!' Though the extra bag slot and boosted DPS as a BM hunter is nice.
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Posted: Fri Feb 06, 2009 12:55 pm
lol warrior nerfs, lol ret paladin buffs.
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Posted: Fri Feb 06, 2009 1:08 pm
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Posted: Fri Feb 06, 2009 2:28 pm
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Posted: Wed Feb 18, 2009 2:40 pm
It's like they like us shammys now.
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Posted: Wed Feb 18, 2009 8:57 pm
Quote: - Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances. - You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield. - Blood Frenzy now causes 2/4% physical damage done. - Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP. - We are also adding increased damage to Arms, possibly through Overpower or Slam. - We are also looking at granting rage when the warrior blocks, dodges or parries. So asplain to me how these are nerfs? This lets me get carpal tunnel WAY faster spamming HS while tanking, giving me more dps and threat even in low-level or normal difficulty instances where I outgear the content. I also have to yell at priests less for shielding me right when I pull. The Sunder Armour thing /kind of/ is a nerf, but who pvps nowadays? Most warriors I know die too fast for the Sunder to make much of a difference anyway. Stance dancing is no longer as important as it used to be. And I haven't seen any warrior worth their skin who actually specs into Tactical Mastery in like a year anyway.
Quote: - We are also looking at granting rage when the warrior blocks, dodges or parries.
This, however, makes me wet in my ******** pants.
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Posted: Wed Feb 18, 2009 9:24 pm
new stance dancing changes hurt pvp warriors.
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Posted: Wed Feb 18, 2009 9:26 pm
warriors work off the rage they get in pvp to use abilities, changing stances basically rapes them of all their rage now
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Posted: Sat Feb 21, 2009 5:48 pm
-Shadow priest PvP survivability has been improved: Shadowform now reduces magic as well as physical damage. Dispersion now removes snares.
I still got downed fast even with SF on, so there won't be much change as magic damage. Dispersion is more for PvP stuff, so nothing for a spriest is something I could use.
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Posted: Sat Feb 21, 2009 7:21 pm
Monotone Mollusk Dispersion is more for PvP stuff, so nothing for a spriest is something I could use. My innervate brings shadow priests to the raid And they're like..."You're manas okay" Damn right, but I gave it to the mage I could teach you Not to spam mind flay Dispersion is nice regen
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Posted: Sun Feb 22, 2009 4:06 am
The Mule Of Max new stance dancing changes hurt pvp warriors.
The good far outweighs the bad, imo. With so many buffs, if people are gonna QQ about one nerf...well, then, may I suggest you give up your right to own a pair of balls, because you dont deserve them.
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Posted: Sun Feb 22, 2009 5:11 am
Karnokoto The Mule Of Max new stance dancing changes hurt pvp warriors.
The good far outweighs the bad, imo. With so many buffs, if people are gonna QQ about one nerf...well, then, may I suggest you give up your right to own a pair of balls, because you dont deserve them.Stance change thing has made me happy, not upset. :>
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Posted: Sun Feb 22, 2009 11:00 am
Quote: Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances. Hot.
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