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Posted: Fri Jan 30, 2009 8:36 am
This section contains the various Cities along with their descriptions, as well as a list of important characters that play important roles on Isis.
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Posted: Tue Feb 10, 2009 7:10 pm
-=[Major Cities]=- Telmear- The capital city of the humans, and also the largest. It's located near the center of human territory, and is surrounded by forest. It's large walls keep out unwanted visitors and they have been equipt with Magic Sentry Towers that harness the use of the newly discovered Energy Magica to concentrate high levels of energy into blast orbs which devastate living tissue and Shadelings. Manseer- The largest port city on the western shore of Isis. Home to the Royal Navy's main base and the New Masons. Trading hubs are found throughout the city and pirate ships have been known to sneak into the harbor without detection, allowing them to trade for supplies. Arkson- The most corrupted of the human cities, Arkson lies at the edge of the northern line, bordered only by ice and the Vyl-Mar. Arkson is full of theives, mercs, assassins, and is the main base of operations for the Black Thorns, an underground//black market organization. Mecaria- A bustling metropolis almost the same size as Telmear, Mecaria is home to the Red Council. The Red Council recruit members through lying to them, telling them they shall be saved by their gods through a clensing ceramony that they have translated from a relic given to them by a Mason. Gala- The thought to be abandoned druid city, located in the southwestern forest, Gala is still inhabited by some druids who could not leave their origins behind. Gala has been consumed in thick forestation and hidden in the thick trees. The druids living here have prospered quite well, living off the land and rivers. Gar-Shalek- The main city of the Viscmir, located on the southern curve of the Eragi Mountains. Deep in the caves is this buzzing hive of Lesmir that can only think of removing all humans from existance. Narshe- The main village of the Vyl-Mar, located just north-east of Arkson. It is where the leader resides, and where the main barracks are located, as well as a fire temple which many Vyl-Mar study at. Var Mesa- The village of the forge. The mountain this village is built in contains a large amount of iron ore deposits nearby, and they have built tunnels to the various mines in every direction making Var Mesa the center of their metalurgy practices.
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Posted: Tue Feb 10, 2009 7:21 pm
-=[Important People]=- Alexander Trave-King of Telmear Age- 53 Description- A taller man at 5'10'' and has a muscular build. His hair is short and graying from a brown. He has one scar on the right side of his face, starting at his earlobe and ending in the center of his cheek. He carries a longsword in a leather sheath, to his left, and wears a gold plated chest plate over chain mail. He wears a red cape with the royal seal on it, along with black leggings and leather boots. History- Alexander was born in the city of Manseer as the son of a shipbuilder. He was a brilliant thinker and good at reading people. He was an apprentice shipbuilder under his father for the majority of his childhood until he was 17, he joined the Royal Army and quickly gained rank. When he was 26 he was married and two years later his wife bore his first son, Martim Trave. A rebel outburst several years later, lead to the killing of innocent villagers, including Alexander's wife. Alexander was on patrol when it happened, and he soon learned that they kidnapped Martim, who was seven at the time. Alexander lead a group of soldiers to the rebel post to avenge his wife and get his son back, but when the rebels were all but dead his son was nowhere to be found. Jerald Kal, the King at the time, had appointed Alexander heir to the throne, as he had no children. Alexander has been on the throne in Telmear since.
Synder Valim-Fleet Commander of the Royal Navy Age- 34 Description- Synder is 5'8" with short black hair. He often wears a white shirt covered with a dark blue Leaver jacket with brown leggings and black leather boots. He normally carries two daggers and a short sword. His black leather hat was custom made for him by the King's finest tailor in honor of his services to the Royal Navy. History- Synder was born in a small village near Telmear. His father was a traveling merchant who would often travel to Manseer to do business and would bring Synder along every now and then. It was at his first visit to the port in Manseer that Synder wanted to be a captain and devoted himself to his dream. When he was 17 he traveled to Manseer to enroll in a private captain school where he learned the basics to piloting a large vessel and from there he joined the Royal Navy when he was 20. He loved working out at sea and was well suited for it. His talents quickly grew and molded him into one of the finest captains until he was 33, when he was offered the position of a Fleet Commander. Though he loved being a captain, he thought that going further would do him well and commanding a fleet compared to just one ship would prove challenging so he accepted. Though he hasn't been a Fleet Commander long, he's doing quite well at it but he still has much to learn.
Markus Drebin-Leader of the Black Thorns Age- 39 Description- Markus has long brown hair and likes to keep his beard down to a stubble. He's only about 5'6'' and he wears chain mail underneath a dull white, leather work shirt, with brown leather pants. He has a gun belt with a flintlock pistol and he typically carries 13 throwing daggers and two short swords. He has a pouch on his right hip that contains two small vials of poison and another pouch which he keeps gold in. His Vest is a dark gray and he has a cloak that's a dull brown, which he typically wears while out in the streets. His boots are a black leather and loosely fit. History- Markus was raised in Arkson by a prostitute mother and a black market father. Markus was subject to years of abuse and when he was 13, his mother was murdered by a petty thug. Arkson was always a hell-hole and when He was 17 his father tried to smack him for insubordination, but Markus pulled out a dagger and slit his throat. He spent years living in the streets of Arkson, where he learned how to survive as a pickpocket. By the time he was 25 He "Bought" a small establishment where he built a small underground Bar which soon became one of the major centers of activity in Arkson. A man approached him sometime after with an offer to buy some rare materials that were black-market. Markus accepted the offer, and sold the item off for double what he bought it for. He figured this was a great way to make some cash, so he started a central underground Market and founded the first Black Thorn hideout. Over the years it has become more than just a market for goods, many people can be found offering their services as an assassin or mercenary.
Neil Sheik- Leader of the New Masons Age- 46 Description- Neil is 6'0" and wears a Light green Vest over a white silken shirt. He has a left shoulder cape which is a dark green. His boots are black leather and his pants are gray leather. He typically wears a unique armor set with a helmet that armors the right side, and the back of his head, with claw like extensions wrapping around the left side of his head. The Upper armor has a chest plate with warped holes that look like acid had eaten through it, and a right spaulder. Both pieces are silver and were found in an underground ruin. History- Neil was born in a small village South-East of Telmear called Meir. His father was a woodcutter and a craftsman. Neil had an older brother by three years named Devin. When the boys were older, they began working for their father until he had gotten ill and passed away when Neil was 17 and Devin was 20. They began making a living as scavengers and would rummage through a nearby ruin that the two boys discovered in the forest nearby. It was covered in thick vines and in the middle of a deep forest. The entrance was wide open but the inside seemed to have been undisturbed for a long time. They soon became familiar with the layout of the upper few levels, which are much wider that the exposed level, which only contains a hole down into the center of the second level. On one occasion, they found their way deeper into the ruin, and they found a suit of armor with only a helm and body armor, along with a small book. Devin continued into another room and the door closed shut, trapping him inside. Neil tried as hard as he could to find a way in, but he couldn't so much as hear his brother on the other side. He was forced to take what they found and leave the ruin. He took the loss of his brother hard and set his life on finding out what the ruins were, why they were built, and who built them. He traveled to Manseer and set up the New Masons.
Tarkin Vyril- Leader of the Vyl-Mar Age- 62 Description- Tarkin stands at 6'3" and has a base black color, with a light gray chest as well as the under side of his tail. He has three short spikes protruding from the back of both jawbones as well as a single large horn at the tip of his snout. He wears the "Shining Blood" armor set which includes a sharp pointed tail armor piece, deep-red leggings and an armor plate that covers the abdomen, chest, and both shoulders. His weapons are dual Shadow Fangs, which are gauntlets with a long single blade attached to the wrist area. Both blades are about 3'6" long and are composed of a hardened steel. The gauntlets themselves are thicker in the knuckle area that are carved into a Drakon Head and are black. History- Tarkin grew up in a peaceful era when everyone was mostly at peace with themselves. The Red Council wouldn't be around for years yet, and the royal family had begun building temples in the southern Eragi Mountains. Rockson was still a populous city and produced plenty of resources to the rest of the human establishments. Tarkin was brought up as the son of a Fire General, so it was his duty to learn fire magic at a younger age and train with it extensively. His father also taught him the way of the Warrior, but Tarkin wasn't very prominent in using a sword. He later found out that he was better with his fists, so his father had a pair of gauntlets built for him. They helped rekindle Tarkin's desire to learn to fight. His father also enjoyed it because no other Drakonian had used gauntlets before, so a new fighting style had to be developed. Over the years, the tribe has explored different weapon types with training warriors, as some find others easier to use. Tarkin quickly became a strong warrior and fire user. He became the next Fire General after his father disappeared, which made Tarkin the youngest Fire General at 28 years of age. He took his job seriously and he trained 20 years of great warriors. He encouraged the use of non-traditional fighting styles that could not only diversify their militia, but also give them an advantage in battles. When he was 48 he started a campaign against the human settlements in the Eragi Mountains, and boasted many victories over the training temples, Rockson, and three small villages. The battles lasted only half a year before their conquest ended. Tarkin was 49 when he returned and the next year and he challenged the leader for the throne. There are four tasks to complete in a challenge, and Tarkin completed each one flawlessly which earned him the honor of fighting the previous leader. The battle was long and bloody, resulting in few scars for Tarkin, but the previous leader had given up and became the adviser for six years before he passed away. Since then Tarkin has been living happily on the throne. He has three son's and a daughter, each have a different fighting style and use fire magic quite well.
Vancer Armell- Vyl-Mar Fire General Age- 41 Description- Vancer has red skin with a black chest and underside. He has one long spike near the back of each jawbone, that bend slightly forward, and the left one is severed halfway. He also has two small spikes under the front of his chin, and a short nose horn. He wears a thick Red spiked helm with large shoulder pads and chestplate. He wears black leggings with armored bands of steel around his ankle and heel, as well as knee guards. All of his armor has golden accents and he uses a single Large broadsword, with a small ball and chain attached to the end of the handle. The broadsword is shorter than most but the blade has a small curve cut through the middle that stops near the tip, almost splitting the sword in half. He uses fire magic in conjunction with the blade using that slit, which he will fill with fire in the heat of battle. History- Vancer was born in a smaller settlementjust east of the main city. The colony was just recently built and as an adolescant he helped carry stone from the digging sites. It wasn't till he was 16 did he start digging in the mines. He was always a quick thinker and a fast talker. When he turned 20 he travelled to Narshe and joined the Militia. Five years later he was promoted to the rank of Burning Drake, one of four lieutenants under the Fire General, who was Tarkin at the time. Only two years after that did Tarkin start the campaign against all human settlements in the Eragi Mountains. Vancer and the other three lieutenants joined him in leading Vyl-Mar troops to victory. Vancer showed his true potential during this period, planning many of the attacks and turning many of the battles to their favor when it seemed they would have to retreat. Not only was he a good strategizer, but when he joined the fighting, his skills were second only to Tarkin. After the campaign was over, they all went back home and Tarkin appointed Vancer his Apprentice to becoming the next Fire General. The position became his when Tarkin became the new leader a year later, which made Vancer the second Fire General to gain the position at age 28. For the past 13 years he has done the job as well as Tarkin had.
Razavik-Leader of the Viscmir Hive Age- 87 Description- Razavik has a black outer shell with red spots around his neck and shoulders. He wears a red loin-cloth that hangs down to his knees and a a Viscmir Battle helm. (Will add description when I figure out the configuration of their head >_>) His weapons are a long poleaxe made out of a Lesmit pod for the handle and a Maltir Shell for the blade, and a large swordmade out of a Maltir fused to the back of the blade and the handle. The L-pod on the poleaxe is specially designed to be able to function on it's own and only obeys it's current owner. It's name is Reshka Vurrow. History- Razavik was born soon after the construction of the Viscmir Hive began. He and his two brothers would enjoy running around in the tunnels still under construction, their father was one of the lead engineers who designed the tunnels branching off from the main dome room. The three boys chose the path of the warrior at an early age wanting only to go on adventures together and fighting off the humans which they saw as corrupted. When Razavik was 17 he went on his first mission for the Hive with his two brothers. The human settlement of rockson was the closest human city to the hive, so they were ordered along with 38 other warriors to attack the city, capture the Maltir being used there and kill anyone who opposes them. The mission started out great and everything went as planned, they infiltrated the city and attacked the mines at noon. As they were rounding up the Maltir, the Royal Guard showed up with a hefty force of men. The 41 Warriors were forced to attempt retreat, but many of them died in the process, a few made it back to the forest, but there was an ambush. Razavik and both of his brothers made it around the ambush, but they were followed for some time until they couldn't go further without giving away the location of the hive. Razavik's two brothers forced him to continue while they fought off the Humans. He understood completelly, and he had to follow orders as their eldest was the commander of the squad. He made it to the hive without any troubles and he came back with a few of their strongest warriors only to find he was too late. They caught the humans off guard stacking Viscmir bodies in a pile before they burned the bodies and massacred them all. Though the men who slain his brothers were dead, Razavik's revenge was not fulfilled, not until he made sure he bore the kings blood on his hands. He ventured back into the forest where his brothers made their last stand. There he found his brothers prized posession, Reshka Vurrow. He took the blade who claimed him as it's new master, and returned home to recover from the battle. Over the next few years, his shell, which was origionally brown, grew darker. They say that a Lesmir's appearance changes with their personality. He became an agressive warrior who wouldn't give up a battle till he was either dead, or unable to move from sheer exhaustion. It was because of this will to fight he moved up in rank very swiftly. Soon, he was the next Commander of his squad group. Each Squad consists of 19 warriors and one lieutenant, and each Commander can control from two to five squads, depending on their seat in rank. When Razavik was 52, the Hive Warlord gave him an important mission. He was ordered to take 20 of his finest men and assassinate the King of Telmear. Razavik gladly took the offer and the following night, he and his men successfully snuck into the castle and silently killed every soldier inside before they could alert the barracks. Razavik told his men to stand guard when they reached the kings quarters. He made a promise to avenge his brothers and he fulfilled it. The king never knew what happened till he was lying in a pool of his own blood. Satisfied with the kill, Razavik took some of the blood in a vial as a memento, and they left the castle. The city was in panic the following day with the discovery of multiple dead bodies in the halls and the loss of their king. The King only son, Jerald Kal, took the throne after his assassination. Razavik came back to the hive as a hero, the greatest Warrior the Hive has seen. Their Leader decided it was time to retire, so he gave up his role to Razavik.
-=More Coming Soon=- Hive Warlord L-Pod Developer
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