SEALAB X
Once the switches are cleared, you can finally proceed into the room of LabTech X. The monster awaits!
Pre-Requisite of Entry: switches are cleared
Recommended CL: 8.0
Monsters:
Grunny Sub Commander
Missile
Deathmine
Objective:
Destroy the Sealab X
A. Sealab X Tail
The tail is the first part to be seen after the dialog of LabTech X. Everyone must stay in the left corner to avoid any harassment from the tail once it spawns. Once everyone is ready, all must attack on the tail with 3 kinds of attacks only. This is to avoid much attacks done by the tail. Once Grunny Sub Commanders come out, go back to the left of the corner and focus on the Grunny Subs. Once eliminated, go back to the tail. Continue the cycle until the tail is defeated.
B. Sealab X Body
Before the body shows up, missiles will fly all over the screen. Attack all incoming missiles to avoid much damage. Once the body shows up, it will fire missiles. The one that is fired on must go to the lower right corner of the screen and be dazed. Once dazed, no one must revive the player until the missile focuses on something else.
Everyone must attack on one part of the arm first, then the other arm until both arms fall off. Once the arms fall off, the body remains. If the body on one player, the player must move the left corner of the screen. Everyone must attack on the body with 3 kinds of attacks only. Once the body attacks and someone was dazed, revive the player(s) immediately. Keep on attacking the body until it is defeated. You're no longer required to defeat the arms.
C. Sealab X Head
This is the last part of Sealab X. Before the head appears, deathmines will be summoned all over the area. Just like the missiles, attack the deathmines in order to avoid much damage. Once the head comes out, keep on attacking the head until it is destroyed. Deathmines will also come out occasionally while battling the head, so be careful.
ADDITIONAL NOTES:
- These following rings are highly recommended:
Hack - for high damage
Shark Attack - for high ranged damage
Teflon Spray - for defense
Scaredy Cat - to flee the boss temporarily when in trouble
Solar Rays - for long ranged damage
Defibrillate - for dazed allies
- Once everyone in the crew is dead, all monsters will get back to full health. At least one or two must be left behind inside in order to save the progress until everyone is prepared again.