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Posted: Wed Oct 12, 2005 4:48 pm
Anyone feel the same. I do. It gets annoying when the cpu counters every move.
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Posted: Wed Oct 12, 2005 5:00 pm
Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. xd
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Posted: Wed Oct 12, 2005 5:05 pm
Hatefully Yours Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. xd I don't think so because every move I do will be countered. I found out every move of my brother and I end up countering every one of his moves and he gets pissed.
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Posted: Wed Oct 12, 2005 5:19 pm
Kakashi-the best ninga Hatefully Yours Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. xd I don't think so because every move I do will be countered. I found out every move of my brother and I end up countering every one of his moves and he gets pissed. The people I fight online usually have trouble countering, so I don't get countered all that often online. The cpu's do counter alot, but they still are pretty easy to beat.
Well, that would be your brothers problem, he obviously needs to come up with a new strategy. I think that if an ability to counter counters was installed, battles would last waaay too long and their would be almost no chance to turn the tables on your enemy.
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Posted: Wed Oct 12, 2005 5:31 pm
Hatefully Yours Kakashi-the best ninga Hatefully Yours Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. xd I don't think so because every move I do will be countered. I found out every move of my brother and I end up countering every one of his moves and he gets pissed. The people I fight online usually have trouble countering, so I don't get countered all that often online. The cpu's do counter alot, but they still are pretty easy to beat.
Well, that would be your brothers problem, he obviously needs to come up with a new strategy. I think that if an ability to counter counters was installed, battles would last waaay too long and their would be almost no chance to turn the tables on your enemy. well thanks the ryu sig thing is cool.
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Posted: Wed Oct 12, 2005 5:33 pm
Kakashi-the best ninga Hatefully Yours Kakashi-the best ninga Hatefully Yours Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. xd I don't think so because every move I do will be countered. I found out every move of my brother and I end up countering every one of his moves and he gets pissed. The people I fight online usually have trouble countering, so I don't get countered all that often online. The cpu's do counter alot, but they still are pretty easy to beat.
Well, that would be your brothers problem, he obviously needs to come up with a new strategy. I think that if an ability to counter counters was installed, battles would last waaay too long and their would be almost no chance to turn the tables on your enemy. well thanks the ryu sig thing is cool. Sure, just giving out my input.
Thanks.
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Posted: Wed Oct 12, 2005 6:27 pm
Personally, I don't like the countering counters idea. It's hard enough to catch a COM in a counter, but even if you did, they would still counter the counter just as often as they counter normal attacks! @.@
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Posted: Thu Oct 13, 2005 10:08 am
Katra Fa Toren Personally, I don't like the countering counters idea. It's hard enough to catch a COM in a counter, but even if you did, they would still counter the counter just as often as they counter normal attacks! @.@ Seconded. And also, you can already get out of the multipart counters anyway (I.e. Tina's Figure Four counter), so that would just be the not-very-cool-version of insane. neutral I *do* however wish that there was a way to get out of tag throws. Quite annoying it is sometimes. :Stare:
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NowhereMan0012002 Vice Captain
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Posted: Thu Oct 13, 2005 7:13 pm
It seems like Hatefully Yours might've misread the title sweatdrop I beleive Kakashi didn't say anything about countering a counter. He said breaking a counter. This isn't a counter to the counter (or a means to an end philosophically speaking). He said something that ends the counter move (the end itself, philosophically). I would think it to be nothing more than a way to wriggle free from the graps of your enemy and then resume the fight with both players undamaged from what might've happened. This idea seems great but there would have to be a price to pay (most likely a recovery time for both players to face eachother and get back into stance). And then Team Ninja would make a variety of these "evasive" moves thus making it difficult to pull them off. It seems like a good idea but for it to actually work it needs something in exchange to balance it out. Though personally enemy AI shouldn't be able to pull them off so easily.
But in an article I read (in regards to reversals) Itagaki-san said that he lessened the window of time to do a counter-move, mainly because of complaints from gamers about the window being to long or wide. I dunno about you but that window seemed pretty well shut to me and to close it even more sounds ridiculous.[/off-topic slightly]
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Posted: Thu Oct 13, 2005 7:27 pm
NowhereMan0012002 It seems like Hatefully Yours might've misread the title sweatdrop I beleive Kakashi didn't say anything about countering a counter. He said breaking a counter. This isn't a counter to the counter (or a means to an end philosophically speaking). He said something that ends the counter move (the end itself, philosophically). I would think it to be nothing more than a way to wriggle free from the graps of your enemy and then resume the fight with both players undamaged from what might've happened. This idea seems great but there would have to be a price to pay (most likely a recovery time for both players to face eachother and get back into stance). And then Team Ninja would make a variety of these "evasive" moves thus making it difficult to pull them off. It seems like a good idea but for it to actually work it needs something in exchange to balance it out. Though personally enemy AI shouldn't be able to pull them off so easily. But in an article I read (in regards to reversals) Itagaki-san said that he lessened the window of time to do a counter-move, mainly because of complaints from gamers about the window being to long or wide. I dunno about you but that window seemed pretty well shut to me and to close it even more sounds ridiculous.[/off-topic slightly] Actually I thought that he meant it being a break to the counter.
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NowhereMan0012002 Vice Captain
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Posted: Thu Oct 13, 2005 7:39 pm
Hatefully Yours NowhereMan0012002 It seems like Hatefully Yours might've misread the title sweatdrop I beleive Kakashi didn't say anything about countering a counter. He said breaking a counter. This isn't a counter to the counter (or a means to an end philosophically speaking). He said something that ends the counter move (the end itself, philosophically). I would think it to be nothing more than a way to wriggle free from the graps of your enemy and then resume the fight with both players undamaged from what might've happened. This idea seems great but there would have to be a price to pay (most likely a recovery time for both players to face eachother and get back into stance). And then Team Ninja would make a variety of these "evasive" moves thus making it difficult to pull them off. It seems like a good idea but for it to actually work it needs something in exchange to balance it out. Though personally enemy AI shouldn't be able to pull them off so easily. But in an article I read (in regards to reversals) Itagaki-san said that he lessened the window of time to do a counter-move, mainly because of complaints from gamers about the window being to long or wide. I dunno about you but that window seemed pretty well shut to me and to close it even more sounds ridiculous.[/off-topic slightly] Actually I thought that he meant it being a break to the counter. Didn't mean to make it sound like I knew what you were thinking sweatdrop Hatefully Yours The way you worded it made it seem like you were thinking of it as a counter to a counter. I even quote: Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid.
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Posted: Thu Oct 13, 2005 9:10 pm
NowhereMan0012002 Hatefully Yours NowhereMan0012002 It seems like Hatefully Yours might've misread the title sweatdrop I beleive Kakashi didn't say anything about countering a counter. He said breaking a counter. This isn't a counter to the counter (or a means to an end philosophically speaking). He said something that ends the counter move (the end itself, philosophically). I would think it to be nothing more than a way to wriggle free from the graps of your enemy and then resume the fight with both players undamaged from what might've happened. This idea seems great but there would have to be a price to pay (most likely a recovery time for both players to face eachother and get back into stance). And then Team Ninja would make a variety of these "evasive" moves thus making it difficult to pull them off. It seems like a good idea but for it to actually work it needs something in exchange to balance it out. Though personally enemy AI shouldn't be able to pull them off so easily. But in an article I read (in regards to reversals) Itagaki-san said that he lessened the window of time to do a counter-move, mainly because of complaints from gamers about the window being to long or wide. I dunno about you but that window seemed pretty well shut to me and to close it even more sounds ridiculous.[/off-topic slightly] Actually I thought that he meant it being a break to the counter. Didn't mean to make it sound like I knew what you were thinking sweatdrop Hatefully Yours The way you worded it made it seem like you were thinking of it as a counter to a counter. I even quote: Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. Well I meant you can already "break" a throw, like when you push them off you before they start the throw. I just couldn't think of a different way to word it at that particular time.
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NowhereMan0012002 Vice Captain
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Posted: Fri Oct 14, 2005 9:31 am
Hatefully Yours NowhereMan0012002 Hatefully Yours NowhereMan0012002 It seems like Hatefully Yours might've misread the title sweatdrop I beleive Kakashi didn't say anything about countering a counter. He said breaking a counter. This isn't a counter to the counter (or a means to an end philosophically speaking). He said something that ends the counter move (the end itself, philosophically). I would think it to be nothing more than a way to wriggle free from the graps of your enemy and then resume the fight with both players undamaged from what might've happened. This idea seems great but there would have to be a price to pay (most likely a recovery time for both players to face eachother and get back into stance). And then Team Ninja would make a variety of these "evasive" moves thus making it difficult to pull them off. It seems like a good idea but for it to actually work it needs something in exchange to balance it out. Though personally enemy AI shouldn't be able to pull them off so easily. But in an article I read (in regards to reversals) Itagaki-san said that he lessened the window of time to do a counter-move, mainly because of complaints from gamers about the window being to long or wide. I dunno about you but that window seemed pretty well shut to me and to close it even more sounds ridiculous.[/off-topic slightly] Actually I thought that he meant it being a break to the counter. Didn't mean to make it sound like I knew what you were thinking sweatdrop Hatefully Yours The way you worded it made it seem like you were thinking of it as a counter to a counter. I even quote: Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. Well I meant you can already "break" a throw, like when you push them off you before they start the throw. I just couldn't think of a different way to word it at that particular time. You only break a throw i the warly stages otherwise yer screwed. Though the throws that require button combos (Ryu's Izumi drop) can be broken out of. But "breaking" a throw is not like breaking a counter. Once yer kick/punch is countered yer screwed. I'm merely saying that a break for the counter is needed.
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Posted: Sun Oct 16, 2005 8:07 pm
doesn't seem that bad i mean they do it movies all the time
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Posted: Mon Oct 17, 2005 7:20 am
NowhereMan0012002 Hatefully Yours NowhereMan0012002 Hatefully Yours NowhereMan0012002 It seems like Hatefully Yours might've misread the title sweatdrop I beleive Kakashi didn't say anything about countering a counter. He said breaking a counter. This isn't a counter to the counter (or a means to an end philosophically speaking). He said something that ends the counter move (the end itself, philosophically). I would think it to be nothing more than a way to wriggle free from the graps of your enemy and then resume the fight with both players undamaged from what might've happened. This idea seems great but there would have to be a price to pay (most likely a recovery time for both players to face eachother and get back into stance). And then Team Ninja would make a variety of these "evasive" moves thus making it difficult to pull them off. It seems like a good idea but for it to actually work it needs something in exchange to balance it out. Though personally enemy AI shouldn't be able to pull them off so easily. But in an article I read (in regards to reversals) Itagaki-san said that he lessened the window of time to do a counter-move, mainly because of complaints from gamers about the window being to long or wide. I dunno about you but that window seemed pretty well shut to me and to close it even more sounds ridiculous.[/off-topic slightly] Actually I thought that he meant it being a break to the counter. Didn't mean to make it sound like I knew what you were thinking sweatdrop Hatefully Yours The way you worded it made it seem like you were thinking of it as a counter to a counter. I even quote: Eh, no offense or anything but I think that would be really stupid, especially online. I mean you can already counter throws. But countering counters just would be stupid. Well I meant you can already "break" a throw, like when you push them off you before they start the throw. I just couldn't think of a different way to word it at that particular time. You only break a throw i the warly stages otherwise yer screwed. Though the throws that require button combos (Ryu's Izumi drop) can be broken out of. But "breaking" a throw is not like breaking a counter. Once yer kick/punch is countered yer screwed. I'm merely saying that a break for the counter is needed. Yes, and you can also break a throw if you press A at the same time as your opponent.
Well I still don't agree, whether it's breaking a counter or countering a counter I don't think anything of that sort should be added. A counter is when you stop an opponents move and return with one of your own, your opponent is surprised so they shouldn't be able to break out of it if they weren't expecting it.
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