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Posted: Sat Nov 29, 2008 1:04 am
The Age of the gods was closing. Eternity had come to an end. The hevens shook as the armies of Falis, the suprime god of light, clashed with those of Falaris, the suprime god of darkness. In a seemingly endless battle, the earth wept and the oceans boiled.
The final battle between the survivors, Marfa, Mother-Goddess of creation, and Kardis, the malevolent Goddess of Destruction, echoed to the ends of the earth. At the Clima their fierce battle, a continent seperated, creating a land on witch both the goddesses of light and darkness perished like a flame and flickered away. Several thousand years later, the land to the south of the continent of Alecrast has become known as Lodoss, the Accursed Island.
All information was taken from Eiyuu Kishi Den.
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Posted: Sat Nov 29, 2008 1:19 am
In the Begining, The giant Atsuki came. For atsuki, the giant of Forecelia, life came to and end. but from him life began. his body formed the land and his blood became the seas. his angry wail became the winds and storm. From his final breath came flame that brought the fires of life.
When the world had thus formed, the gods where born of the remains of Atsuki's body.From His right foot came Myrii, the god of war. From his left foot came Cha Za, the god of trade. From his head came Rada, the god of wisdom. From his body came Marfa, Mother-goddess of creation. The wicked god of darkness, Falaris came from his right hand, and from his left came Falis, the Suprime god of light.
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Posted: Mon Dec 08, 2008 2:51 am
Many thousands of years passed as the people and creatures of Forcelia prospered and worshiped their gods. yet in time, the gods began to war amongst themselves. God of light and Gods of Darkness fought to control the world Forcelia. In the great war that spanned a thousand years the gods of light and dark were destroyed, and many hundred lesser deities perished in the furious battle.
In the Final climatic battle, Kardis Goddess of Destruction, and Marfa, Goddess of Creation, destroyed each other with mutual annihilation. With her dying breath, Kardis cursed the land with her fury. Marfa, with the last of her power burning away, seperated the cursed land into the island of lodoss , thus protecting the rest of Forcelia. Marfa's spirit came to rest on the iland to protect it from the curse of the Evil goddess Kardis. The Dark Soul of Kardis fell apon the broken land of Marmo. Many thousand years later spirits of the departed Goddesses still watch over these lands witch they once fought over in life. Even in death the two Goddesses greatly influence the fate of both lands. After the Great Battle between light and dark, the many neutral Gods and Godesses, who held no Loyalty to light or dark, Escaped far away to the land where they discarded their bodies and reincarnated into numerous wild beasts-including the lion, snake, bear, and fox. they isolated their island of Crystania from the rest of Forcelia by creation of the Rampart of Gods. None have entered Crystania. Those who try never return.
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Posted: Mon Dec 08, 2008 3:18 am
Age of Chaos
In the two thousand years after the climatic battle between the last great goddesses, the land Lodoss was disordered and chaotic. Kingdoms and empires would rise and fall. Sorcerers and monsters from the dark island of Marmo would invade the lands of Lodoss, destroying villages and pillaging cities.
Age of Magic
Eight hundred years before the Age of Enlightenment, there arose in Lodoss a greater kingdom the likes of which have never been seen again. Kastuul, the Kingdom of Sorcery, a might empire that united all of Lodoss but reigned with an iron fist. For hundreds of years, Kastuul dominated the lands. Great progress was made in magic and the kings and queens became unto gods in their power.
In the end, their powers of magic became even too much for them. In an attempt to unlock even greater power of magic, the greatest sorcerers of Kastuul invoke a grand spell of ultimate design. But it failed and destroyed much of their holy lands in a great cataclysm of fire. In the turmoil that followed, barbarian kingdoms rose up to destroy the nation that had oppressed them. In the wards that followed, the Kingdom of Sorcery collapsed.
But all was not lost, Governor Saluvan secured five great artifacts known as the Governor's Treasure to prevent them from falling into the wrong hands. Each of the five surviving ancient dragons would guard one treasure, insuring it's absolute safety. To Bramd was given the Mirror of Truth. To Abram was given the Soul Crystal Ball. To Mycen was given the Staff of Life. To Narse was given the Ferroniere of Knowledge. Finally, it was the mighty Shooting Star who was charged with the most powerful of all magical item, the Scepter of Domination, the single relic which could control all the magic in Lodoss.
Only one great sorcerer survived the fall of Kastuul. The witch, Karla, was able to transfer her mind and soul into a magical circlet. Through her circlet she is able to control anyone who wears it. By this mechanism, Karla was able to transcend the physical limits of flesh and become immortal. She still lives on, half a millennium after the Fall, believing herself to be the singular guardian of Lodoss.
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Posted: Mon Dec 08, 2008 3:19 am
Age of Enlightenment
For five hundred years, a new Dark Age consumed the land. Five Ancient Dragons had survived the Fall of Kastuul—two dragons of Light and three of Darkness. The Dragons of Darkness (Shooting Star, Abram and Narse) took to hoarding away vast and powerful magic treasures. The Dragons of Light (Bramd and Mycen) helped to rebuild Lodoss and bring people out of darkness. Mycen, the Golden Dragon, helped build the kingdom of Moss. Bramd, the Ice Dragon, lives in the Ice Caves of the Northern Mountains near Tarba, and is frequently visited by the holy priests of Marfa.
Only in recent times have the greater kingdoms of Lodoss come to be. Valis, the Holy Kingdom of Light, was founded in 249 New Royal Calender after a rebellion against the short lived empire of Elvec. Alania, a kingdom where peace and learning is prized above all, is ruled by the Kadamos line of kings. Kanon, another peace loving nation, was founded in the south of Lodoss, dangerously close to Marmo. In the south-western region of Lodoss is the kingdom of Moss, which is more of a collection of duchies and partially ruled by the dragon Mycen. Finally, off the southeastern coast of Lodoss, rests the island of Marmo, tainted by Kardis' evil spirit only until recently.
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Posted: Mon Dec 08, 2008 3:20 am
War of the Demon King
It seemed a grand Golden Age was approaching. The lands of Lodoss were united; great progress was being made in science, art and magic. Peace reigned and the people prospered.
Yet, there came a great darkness from the west. A greedy duke, in his desire for power, summoned up a demon to grant him the blessings of the gods of darkness. What he summoned was no normal demon, but a demon god... a king of demons. This demon took the form of a young woman, and from her flesh she pulled the dreadful sword Soulcrusher. From her blood, legions of demons were spawned. First, they escaped from the labyrinths beneath Lodoss. Their first strike was on the dwarven Kingdom of Stone. The nation was destroyed, and it's survivors scattered to the wind—including the king, Fleve.
From the southern corner of Moss, demons rose up and began to spread across Lodoss. Next to fall was the Mirror Forest. The normally reclusive elves were rescued by humans, including an army of soldiers in Marfa's name. The battle for the Mirror Forest ended when Marfa descended into her priestess, Neese, and her power drove away the Demon King. After this battle, seven great heroes arose to be known by everyone in Lodoss; the warrior priestess of Falis, Flaus; the red haired mercenary, Beld; the holy knight, Fahn; the wizard, Wort; the Marfa priestess, Neese; the dwarven king Fleve; and a mysterious nameless warrior sorceress.
The heroes went on to free Lodoss from the demon blight. An army of knights and commoners, priests and mages, dwarves and elves, and anyone who could pick up a sword, a bow, an axe, or cast a spell, amassed behind them, and became known as the Hundred Heroes. The Hundred Heroes marched into the labyrinth to face the Demon King, and six returned victorious. Those six; Fahn, Beld, Wort, Neese, Fleve, and the nameless one were praised in story and song, tales that are still told and honored today.
Fahn would return to Valis and one day would take the throne of Valis. Beld returned to his homeland of Marmo, carrying his prize; the Soulcrusher sword taken from the Demon God herself. Neese would return to Tarba where she would become high priestess of Marfa. Wort would recluse himself and devote his time to knowledge in privacy. Meanwhile, Fleve and especially the nameless warrior sorceress, would disappear for a long time. Though fallen, the warrior priestess of Falis, Flaus, would also be honored by becoming a Saint.
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Posted: Mon Dec 08, 2008 3:21 am
War of Heroes
In the thirty years time after the fall of the Demon King, the lands of Lodoss were at peace once more. But Beld had other ambitions. Beyond his small island of Marmo, the island continent of Lodoss awaited. He marched forth with his terrible armies of soldiers, dark elves, kobolds, goblins, and ogres to bring Lodoss under his control. And leading his monstrous army was Lord Ashram, the dark knight.
Karla, the Grey Witch, would not sit idly by. The Balance of Lodoss had once more been tipped, and all was in jeopardy. She set out to play both sides of the war, pretending to be allied with Beld, yet working with her own agenda. She helped guide a band of young adventurers, six new heroes, to the final battle with Beld's army.
King Fahn, hearing of Beld's invasion, sent his own army to face off with the Dark Emperor of Marmo. Time and again, their armies clash, but the war was quickly becoming a stalemate. Knowing there was but one way to determine the victor in such a battle, the two heroes of old marched out to face off in single combat. Enemies, who were once friends and comrades in arms, now battled to the death for Lodoss.
The elder Fahn was no match for Beld, and the good king died from a fatal wound dealt by the demon sword Soul Crusher. The men in Fahn's army were outraged—even the valiant King Kashue of Flaim. An arrow loosed by one of Fahn's men struck Beld in the arm, and taking this opportunity to strike, King Kashue attacked and slew Beld while he was distracted. Beld fell, and the War of Heroes was over.
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Posted: Mon Dec 08, 2008 3:23 am
Between the Wars
The Marmo army had been stopped, but the losses were terrible. Over a third of Lodoss remained under Marmo control, including all of Kanon and half of Alania. The rest of Alania and much of Valis were heavily decimated by the war.
The heroes of the war, Parn, Deedlit, and the rest, set out to bring order to the turbulent lands that remained free of Marmo's control. First and foremost, the party of heroes set out to destroy Karla, who had initiated the war itself and still possessed the body of Leylia. In their ultimate showdown with the Grey Witch in the dreary castle, they managed to break her spell and sever her control over Leylia's body. In the battle, the dwarf Ghim died as he valiantly tried to save Leylia from Karla's clutches. But they did not destroy Karla or her circlet, and the Grey Witch took possession of the thief Woodchuck and escaped into the deserts of Flaim.
Within a few years, Parn and Deedlit, with the armies of Valis and Flaim, secured the free kingdoms and brought order across the land again. For five years, Parn, the Free Knight, stood as the great champion and symbol of their freedom and prosperity. All was well in Lodoss, but not all of Lodoss was free. Parn knew that the lands occupied by Marmo would have to be freed, but it would be many years before they could amass such a war again.
While Parn and Deedlit worked to help the recovery of the war ravaged lands, the other heroes went on with their lives as well. Etoh was wed to Princess Fianna, daughter of King Fahn, and together they became King and Queen of Valis. Slayn married the priestess Leylia shortly after she was freed from Karla's possession and they soon bore a daughter. She was named Neese, in honor of her grandmother who had been a hero in the war fought thirty-five years before. But into Little Neese was born the reincarnated spirit of Naneel, the sorceress-priestess of Kardis who had fallen four hundred years ago and vowed to be reborn so that she could resurrect Kardis. This was revealed to Slayn upon Neese Elder's deathbed when Neese was barely fourteen. Leylia had been adopted by Neese as a baby, cursed with a soul shared with Naneel. Naneel was repressed in Leylia as she was protected by the priests of Marfa, then later when she was possessed by Karla for seven years. Once Leylia lost her virginity to her husband, she was no longer a suitable host for Naneel and the dark priestess's soul moved on to her daughter. Yet, Little Neese was also believed to bring the rebirth of Marfa herself. The destiny of Little Neese would determine the fate of all of Lodoss in the years to come...
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Posted: Mon Dec 08, 2008 3:24 am
Release of the Fire Demon
Two years after the deaths of King Fahn and Emperor Beld, and the end of the War of Heroes, a sudden attack fell upon the city of Haven, in Flaim. It was an act of war by the tribe of Flame, led by Nardia, upon the Wind tribe. These two clans had been at odds since the time of Kastuul, separated by covenants with the king spirits of Air and Fire; Djinn and Efreet, respectively. Several years earlier, a mercenary with the Wind Tribe, Kashue Arnegue III, freed Djinn from a sacred urn that had contained him for centuries. This secured the Wind tribe as the dominant power in the region, but now with Efreet, the Flame tribe challenged this. Thus, civil war erupted.
The power of Efreet threatened to destroy all of Flaim, and Parn and Deedlit came to aid King Kashue. They learned the truth of the conflict between the two tribes, which was instigated by the Kastuulians. Fearful of losing their power to the two great spirits of Air and Fire, the sorcerers created a rift between the two tribes—which were once the same people. Djinn and Efreet had been sealed away, and for the next five hundred years, the two tribes battled each other endlessly.
After many bloody and fiery battles, Deedlit reached Djinn and forged a new covenant with the air king. Djinn convinced Efreet to break his own covenant with the Flame tribe, and both peoples learned the truth of their conflict. As the king spirits departed, Nardia threw herself into the disappearing embers of Efreet and was reborn as the queen of fire, the spirit Phoenix. After this, Flaim finally found peace within itself.
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Posted: Mon Dec 08, 2008 3:25 am
Search for the Scepter of Domination
With Beld dead, Lord Ashram had become commander of the armies of Marmo with the sword Soul Crusher in hand. He knew that to rule all of Lodoss he would require one great artifact—the Scepter of Domination. It was known that one of the Ancient Dragons guarded the scepter, but he did not know which one. And so, Ashram and his party set out to find the artifact, and would let nothing stand in their way. Having slain the hibernating ice dragon Bramd, and not finding the Scepter in his cave, Ashram continues to the lairs of Abram and Shooting Star in the hopes of finding the Scepter of Domination in their vast treasures.
Meanwhile, Parn and Deedlit are reunited with Slayn and Leylia, and meet up with the mercenaries Orson and Shiris. Slayn informs them of Ashram's ambitions, and the party sets off for Flaim to join forces with King Kashue. Kashue has a reason to destroy Shooting Star. The evil dragon controls a vast, fertile region west of Flaim, which the people of Flaim need badly for farming. Shooting Star had destroyed a new village recently built there. It was decided to split their forces into two parties—one to eliminate Shooting Star and the other to go after Abram on Blue Dragon Island. If Ashram showed up at either place looking for the Scepter, at least one party would be there to stop him.
But on Marmo there were others with more sinister ambitions than even Ashram. Wagnard, the dark sorcerer, had placed spies in Ashram's party to retrieve another part of the Governor's Treasure. The Soul Crystal Ball, which had the power to bring back the dead was a key to Kardis' resurrection. Ashram, knowing of this treachery, watched his back at every move.
Orson with his party head off to the Free City of Raiden to acquire a ship which might take them to Blue Dragon Island, in the hopes of arriving before Ashram. But piracy is afoot in the waters off the coast of Raiden, and few captains are willing to risk taking Orson and his friends to the island. Orson and Shiris decide that it would be best to eliminate the pirates themselves, and take the pirates' ships as their vessel for the journey to Blue Dragon Island. But the ship is no pirate ship at all, but a Marmo warship under Ashram's control. Orson, Shiris, the sorcerer Cecil and a grassrunner bard Maar were taken captive and thrown in the ship's brig. With the prisoners still aboard, Ashram heads off to Blue Dragon Island to do battle with the sea dragon Abram.
Meanwhile, in the lands west of Flaim, Parn, Kashue and their army do battle with Shooting Star. But they are no match for the mightiest of dragons. They manage to inflict wounds upon the beast, but the dragon swears to "kill one hundred humans for each scale scratched" and flies off to reek his revenge.
Back on Blue Dragon Island, Ashram and his party manage to kill Abram after a fierce battle. But Abram did not have the Scepter. Groder, a mage serving Wagnard, is pleased to find the Soul Crystal Ball in Abram's lair. With the Crystal Ball, Ashram's party departs from Blue Dragon Island and return to Raiden. However, to Groder's dismay, one of their prisoners (Maar) escapes and steals the Soul Crystal Ball before jumping ship.
Having failed to destroy Shooting Star, Parn, Kashue and Deedlit go to Raiden in the hopes of assisting Orson. There, they learn from Slayn that Ashram has taken Orson and the others prisoner. They find Maar, and he leads them to the place where the Marmo warship is anchored. After a brief battle, they defeat the crew, only to find that Ashram and his party had already departed. They free Orson and the others and head after Ashram, who is on his way to Fire Dragon Mountain.
Fire Dragon Mountain stands unguarded, for Shooting Star is away raining his vengeance upon the city of Raiden. As much as Parn and Kashue would like to help defend Raiden from Shooting Star, they know they must also stop Ashram from getting the Scepter. And so, they have no choice but to follow after him while the city burns.
When Parn, Kashue and their party arrive at Fire Dragon Mountain, Ashram and his people are already there. The two forces clash in heroic battle, sword to sword, magic to magic, as warriors match their mettle, and the magicians test their wills. But all the while, Ashram has made his way deeper into the volcanic mountain, in the hopes of reaching the Scepter first while Shooting Star is away.
In the course of climatic battle, Orson unleashes the rage of his Hyuri spirit and becomes a berserker to save Shiris. Unable to control his fighting rage, he charges blindly against the sinister skeleton armies and Ashram's powerful warriors. He was fatally wounded, but fights on, killing every enemy that stands in his way. His life was over, but he died saving the one he truly loved. When the battle was over, Ashram's fighters had been defeated, but the heroes were not without their losses.
As Shiris mourns the loss of Orson, Parn, Kashue, Deedlit and the others venture into Fire Dragon Mountain after Ashram. Shooting Star returns, having sensed the intrusion. Kashue convinces Ashram that can only hope to survive if they join forces and kill Shooting Star together. Once the dragon is dead, they can settle their differences in a dual to the death. Reluctantly, Ashram agrees. Throwing everything they have, the group of heroes attack the ancient dragon Shooting Star. Summoning great spells of magic, powerful elementals and the blessings of the Gods, they are finally able to defeat the terrific foe. Deedlit's earth summon blasted the floor out from under Shooting Star and the dragon plummets into the boiling lava and dies.
But all is not over. Ashram and Kashue turn and engage each other in singular combat for the possession of the Scepter of Domination. In the battle, both heroes are wounded, though Ashram more seriously than Kashue. Nevertheless, Ashram struggles his way to the Scepter and breaks it loose from the crystal it was trapped within. Parn, seeing this, attacks Ashram and knocks the Scepter from his hands. To everyone's horror, the Scepter spins through the air and falls into the lava, lost forever.
Mortified by his failure and loss of dreams of conquest, Ashram makes his way to the edge of the volcanic rift. There, he takes the final step and falls into the depths of the volcanic chasm, down to the hellish lava below. But unknown to all, the wizard Groder had been watching from the shadows. The sorcerer teleported Ashram from his doom just moments before he would have fallen into the lava.
Ashram and his followers had been defeated. Shooting Star and Abram had been slain. The Scepter of Domination had been destroyed and the Soul Crystal Ball was in the hands of the heroes. Both Ashram and Wagnard's ambitions had been spoiled, if only for the moment. All of Lodoss had again been saved.
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Posted: Mon Dec 08, 2008 3:27 am
The Kanon Free Army
In the occupied land of Kanon, rebellion was building. Parn and Deedlit had discovered the lost prince of Kanon, Reona. When he returned to claim his throne, the surviving Kanonites rallied behind their prince. With the help of Parn and Deedlit, the Kanon Free Army was formed and began a guerrilla war against the Marmo to liberate their homeland.
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Posted: Mon Dec 08, 2008 3:28 am
The War of the Destroyer's Resurrection
Ten years had passed since the battle at Fire Dragon Mountain. Kanon and parts of Alania have been under the tyrannical control of Marmo for over fifteen years, since the War of Heroes' climatic end. In Alania, the treacherous Duke Raster, ally to Marmo, has made his move to bring all of Alania under his control. Should the rest of Alania fall, a gateway would have opened for Marmo to storm into the kingdoms of Flaim and Valis.
King Kashue has made plans to send his armies into Alania and make sure Duke Raster and his Marmo allies are crushed, before they can take control of the entire kingdom. But the Marmo controlled Kanon poses a direct threat to Valis. Parn and Deedlit have plans of their own to liberate Kanon, but the threat posed by Duke Raster is an even greater concern. Once Raster has been overthrown, and the Marmo threat removed from Alania, Flaim and Valis would then together turn their attention to freeing Kanon, and then crush the last of the Marmo forces on Lodoss.
But ambitions are also high on Marmo. The evil wizard Wagnard, High priest of Kardis, had plans to resurrect the ancient goddess in the belief that she would grant him every power of magic. To perform the rites to resurrect her, he would have to have three things—the Soul Crystal Ball, the Staff of Life, and the life sacrifice of the "Doorway", who held the reincarnated soul of the high priestess of Kardis, Naneel: Leylia or her daughter Neese. But only Little Neese was "pure" and thus, she was the Doorway.
Dark elves under the command of Wagnard broke into the Treasury House of Castle Akroyd in Blade, the capital of Flaim, and stole the Soul Crystal Ball. Spark, a brash young knight in training, attempts to stop them, but fails and the dark elves escape. After talking with Slayn, Parn and King Kashue, they learn of Wagnard's plans and know that he will next try to obtain the Staff of Life, which was held at the Temple of Falis in Roid, Valis. Kashue assigns Spark, two mercenaries (Garrack and Leaf), the sorcerer Aldo Nova and priest Greivas the task of pursuing the Dark elves (who were on their way to Valis as well) and to attempt to recover the Soul Crystal Ball. He also gives Spark a message to deliver to King Etoh, telling Etoh of Wagnard's plans to steal the Staff of Life.
Spark and his party set off at once. But unbeknownst to them, they are being followed by a cloaked figure. She is none other than Slayn and Leylia's daughter, Little Neese, who is the Doorway and whose destiny is the destiny of all of Lodoss.
At a southern fortress in Flaim, Spark receives more information about the dark elves who were spotted by two people in the desert (Randy and Ryna). Randy had been gravely injured and Ryna feared for his life. When Greivas tried to heal Randy, a sadistic magical booby-trap set by the dark elves is sprung and Randy's body transforms into a gigantic hydra. During the battle, Neese appears, and with her holy magic, destroys the hydra and lays Randy to rest.
Meanwhile, Duke Raster has made his big push to conquer the rest of Alania. His forces, along with contingents of Marmo mercenaries, storm into the free northern provinces of Alania. Master Cecil and the troops under his command fight valiantly to protect the town of Zaxon, but Raster's army is too strong and Cecil is forced to withdraw to the town of Tarba, high in the White Mountains.
Hearing reports of the dark elves who stole the Soul Crystal Ball, Spark and the others set off once more to complete their mission to deliver the message from King Kashue to King Etoh, with the hopes of securing the Staff of Life in Valis.
Meanwhile, Parn and Deedlit make their way to Marmo occupied Kanon and make contact with the Free Army, lead by Prince Reona, the rightful heir to the throne of Kanon. It is their hope to liberate Kanon and drive the armies of Marmo back to their dark island. But at the same time, the ruling council of Marmo has decided to replace the mad dictator, Rabido, who governs the Marmo territory of Kanon, due to his excess, greed, and personal ambition. Ashram himself, along with his dark elf general, Pirotess, are dispatched to "deal with the situation". Both Parn and Ashram seek to bring order to Kanon, each in their own ways, and little do they know their destinies are about to cross once more.
Rabido orders his armies to crush the Free Army once and for all, despite Ashram's orders for him to stand down as governor. Rabido also orders for all the villagers to be killed and the capitol city, Shinning Hill, to be burned down if the Free Army wins. Aware of this, Ashram personally frees the villagers and sends them out of harm's way. In the battle against the Free Army, Rabido is defeated, and killed by Prince Reona. Parn and Deedlit make it to the capitol, only to find it abandoned. There, they encounter Ashram and Pirotess and Parn engages Ashram in combat. The Dark Knight defeats him, but spares Parn's life out of respect.
In Alania, King Kashue's army continues their push to defeat Duke Raster. They succeed in driving his forces back into Alan, the capital city, and there, surrounded, it lay at siege. For weeks, Raster continues to refuse to surrender, and King Kashue is forced to face him to put an end to his tyranny. With ease, Kashue slays Raster, freeing all of Alania.
Spark and the others make it to Roid, capital of Valis, and deliver their message to Etoh. In Roid, they stumble upon Marmo agents planning to capture the Staff of Life, held in the Temple of Falis, but their discovery comes too late. In order to stop Wagnard once and for all, Spark and Little Neese know they must face him. Together, they and their comrades set off for the Marmo occupied territory of Kanon.
The party makes it's way through Kanon and they meet up with Parn, Deedlit and the Free Army, who are still fighting to free the besieged kingdom. But during a banquet celebration, the sinister wizard, Wagnard, appears and captures Neese. Spark is powerless to stop him, for the Dark Necromancy is too powerful. He watches in horror as as Wagnard kidnaps Neese and teleported back to his castle, Conquera, on Marmo.
Moving along with their plans, Parn, Spark, and the others, along with the Free Army, make their way to Rood, the major port city of Kanon, to secure the coast in preparation to invade Marmo. King Kashue and King Etoh dispatch armies to join them.
The Free Army of Kanon storms the city of Rood and breaches the city wall. In the decisive battle, the Marmo forces are pushed back and withdraw in their ships. Ashram himself makes a hasty escape aboard his flagship, leading his soldiers back to Marmo. In his heart, Ashram knows he is defeated and can only watch as his dreams of uniting Lodoss crumble. But his true desire is only to save his people, the people of Marmo. And to that end, he begins planning their exodus from Lodoss.
Parn, Spark, and the others follow quickly after, taking a ship of their own to Marmo, where in Castle Conquera, Wagnard still holds Neese, preparing for the terrible ritual which will resurrect the Dark Goddess of Destruction. But the island of Marmo is a hostile place, and the group of heroes must battle their way through swamps and hordes of monsters. Finally, to their dismay, they face with the most terrifying foe of all, the black dragon Narse.
The heroes fight valiantly, but Narse is too powerful for them. But just before the black dragon finishes them off, Shiris, Queen of Moss, arrives with her Dragon Riders at her side. They take up the battle against Narse while Spark, Parn and the others make their way further towards Castle Conquera. The Golden Dragon Mycen soon joins the fight against Narse, and the mighty dragon of Light quickly slays the evil dragon of Marmo.
As the party continues onward to Conquera, the are intercepted by Karla, the Grey Witch, who has been manipulating events to keep the balance of Lodoss in check. She has seen that, despite all her attempts to control the kings and kingdoms of Lodoss, the scales of balance have fallen out of order. She knows that Parn and his allies are too strong, just as Wagnard has become too strong. If he resurrects Kardis, all of Lodoss will be destroyed, and Darkness will reign supreme. But if Parn and the heroes stop him, the forces of Light will stand victorious. She, the keeper of eternal Grey, asks Parn and the others to give up their lives. She swears to them, if they do, she will destroy Wagnard for them, and stop the resurrection of Kardis. But they refuse the deal and push on, confident they will overcome the dark sorcerer on their own.
With little opposition, the party makes their way into Castle Conquera and begin down a labyrinth interior. Along the way, they encounter Ashram and Pirotess again, who are making final preparations to depart from Marmo and leave Lodoss with their followers. Parn once more engages Ashram in combat, while Spark and the others continue through Conquera to find Neese. But in their dual, the two heroes find they are equally matched, and neither truly wish to kill the other, for they have to come to understand that each of them is fighting for what he believes in. Ashram, his ambitions of ruling a united Lodoss now only a distant memory, wishes only to take his lost people from Marmo and sail away to find a new country to begin again. Parn and Ashram put their swords away, and the opposing heroes part company, never to see each other again. Ashram and his followers set sail for the great unknown...
Meanwhile, deep within the heart of Conquera, Wagnard draws his terrible ritual to a close. The soul of the evil priestess Naneel awakens within Neese, conjured by the necromantic invocations. Naneel traps Neese in a prison of her mind and takes control over her body.
All too late, Spark and the others burst in on the ritual, only to see the last, terrible rites are underway. Karla has appeared, just as she had promised, she now assists Wagnard in the resurrection of Kardis, believing it to be the key for balancing Light and Dark. The heroes rush forth, desperate to stop the ceremony and save Neese. In a desperate attack, Spark and Garrack make a rush at Wagnard, but the dark sorcerer strikes Garrack down, killing him. Just as Garrack falls, Spark plunges his sword through Wagnard's chest. The sorcerer dies screaming, disintegrating in the maelstrom of the sinister powers that explode chaotically from his dying body. Calmly, Karla continued the chant, unphased by Leylia's pleas to stop. Moments before the last words of the incantation are spoken, Parn comes down with his sword and knocks the enchanted circlet from her head, freeing the woman the Grey Witch had possessed and put to an end her invocation. And yet, even as they begin to celebrate their victory, the sky darkens, the air fills with terror, and the ground trembles in fear. Naneel, the High Priestess of Kardis, whose soul was reincarnated within Neese, has awakened and it is she who finishes the calling to her dark goddess. Kardis the Destroyer was awakened and the spirits of Darkness were unleashed upon the world.
Black clouds expand from Marmo, sweeping over all of Lodoss. Terrible Death Hoods swarm from the temple of Kardis in Conquera, killing thousands in the raving plight of final doom. Al had given up hope, all but one. Spark, still desperate to save Neese, charges the dark goddess even as she manifests before him in all her horrific glory. As the body of Neese/Naneel sinks back in into a nether-worldly realm of the dark goddess, Spark jumps after, her, landing in the strange, dreamy plane where Neese's soul is held captive. There, he faces both Naneel and Neese and learns of their dual nature. Both are one, inseparable and the same—Naneel a priestess of Goddess of Destruction and Neese, a priestess of the Goddess of Creation—both deities mortal enemies, and yet, inseparable and the same. Spark inspires Neese not to give up, and she fights on the only way she can—seeming to surrender, she opens herself to Naneel, and the dark priestess gladly takes possession of her soul. Both souls become one, and Neese surrounds the dark essence of Naneel, trapping her. The dark priestess realizes her mistake too late.
Marfa, the holy Mother-Goddess of Creation, has been summoned by Neese, and in a rainbow of light, descends from the heavens to unite with Kardis, just as Neese united her soul with Naneel's. The Dark and Light Goddesses become one and the powers of Darkness are sealed. The black clouds sweep away, the death hoods vanish from sight and the lives they took were restored. Garrack, along with many others, is also resurrected by Marfa. Green life floods Marmo, over taking the twisted darkness. For the first time since it's creation, sunlight graces Marmo's soil. Marfa lays to rest again on Marmo.
The heroes return to the mainland victorious. Neese has been saved, all of Lodoss has been freed from the shadow of Marmo and the destruction the resurrected Kardis would have wrought was averted. Parn is bestowed with the title Knight of Lodoss for his valor and Spark is finally knighted by King Kashue. All is well once more in Lodoss.
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Posted: Mon Dec 08, 2008 3:29 am
Age of Valor
This is the new age of Lodoss, in which our game begins. Parn, Deedlit and the others returned to Lodoss as heroes. Lodoss had been saved and all the lands were free again. But evil still plagued the land. With most of the ancient dragons dead, their treasures still remain to be exploited. The once prosperous land of Kanon lies in smoldering ruins, still plagued by scattered bands of goblins and Marmo soldiers who were unable to escape with Ashram. There is still much to be done and more battles to fight.
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Posted: Mon Dec 08, 2008 3:30 am
Rebuilding
This time was seen as the Rebuilding. The surviving kingdoms sent out knights, military forces, and mercenaries to help with rebuilding and hunting down the remaining Marmo soldiers causing trouble. Marmo, now deserted, was claimed as a duchy of Flaim, with Spark as its first duke. The high population of Flaim began to even out as refugees from former wars began to return home, or go to Marmo and make a new home.
An heir to the Alanian throne was found; Ropus II. Upon his succession to the Alanian throne, one of his first acts was to attempt to reincorporate Zaxon and the other independent villages. Cecil, who had become a leader to this communities resisted reunification for fears of overtaxing and distrust of the new king. Ropus compromised, however, granting Cecil the rank of earl and putting the independent villages under his control.
Though Parn refused the opportunity to become king, he found a new role in life now that Karla was defeated. The Knight of Lodoss now acts as an intermediary and mediator between the five nations. Every year, the nations meet to openly discuss international policy and keep peace.
For five years, Lodoss has seen peace. This leaves some of the more optimistic feeling that the curse of Lodoss has been lifted with Kardis' defeat. Though many others are waiting for the other shoe to drop...
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