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Posted: Mon Jul 13, 2009 7:32 pm
I believe I already mentioned blinding effects. And the article mentions that the blinding of random bystanders are due to reflection. Because of how your eyes work, they're at the greatest risk around high magnitude lasers. A minor refraction would potentially seal the deal. Furthermore, it doesn't take very much to reflect Infrared waves. A conventional hand mirror is a bit excessive in doing such.
Despite random accidental blinding effects, that laser's function was to trigger combustibles, which is doable with enough concentrated heat.
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Posted: Tue Jul 21, 2009 11:39 am
Earth has a new princess, and Water lost it's most influencial general. Water's not doing anything >.>
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Posted: Tue Jul 21, 2009 11:51 am
Sort of a mixed bag for me. Uncontested leadership over water, but not alot of activity.
I'm not complaining about uncontested leadership though. mrgreen
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Posted: Tue Jul 21, 2009 7:27 pm
You're it's prince though aren't you? You should take complete control of your nation (Princess Xin really doesn't want to lead it)
I have a person from water, and two or three active new people I've been with are also from water. We could take over stuff and stuff if they had some direction (which they have none) They're in earth
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Posted: Tue Jul 21, 2009 9:11 pm
sweatdrop
I guess I'll have to. Menos' plan was originally to just let Xin run the show, but that seems unlikely now. Perhaps there should be a disclaimer for Royals and their responsibilities to their nations.
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Posted: Wed Jul 22, 2009 5:57 pm
It wasn't an issue for a while since half of the royalty did do it. it wasn't until Kiro left that I noticed how little leadership water is getting. Earth's always been slow, but the new princess is someone I know IRL so once I start pestering her Earth should have more leadership aswell.
If you go to seperated seg you could retrieve at least two water people for whatever causes you might have *shrugs*
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Posted: Sun Sep 13, 2009 11:16 pm
I notice lots of tempers are flaring as of late. Maybe we should form a big calming circle.
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Posted: Mon Sep 14, 2009 7:25 pm
I can't even describe how happy that might make me right now
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Posted: Wed Mar 03, 2010 3:27 pm
A suggestion for those who have fairly active pets. Maybe we should include a profile slot for a pet's abilities and equipment as well. Even if it's as simple as having a golden retriever equipped with a collar and able to jump 25 feet in the air, it might be valuable information.
I already pestered a few friends to include ammunition stores for their projectile weapons, it's just a handy way to keep track of ammunition in combat. Not necessarily to limit them to having to post about seeing a Fletcher after every fight but even if we assume they manage to get a refill after each battle they should be able to effectively manage their ammo capacity this way.
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Posted: Thu Mar 04, 2010 12:30 pm
I think that if any pets have any abilities it should fall under "other" if nothing else, they could make a section for it. Because if their pet is miraculously doing all these things not mentioned in their profiles, then we do have a slight problem.
The ammunition stores is a good idea. I haven't ever used projectiles myself so I've never really thought about how many one would have on them. Perhaps it's something I'll had to add to the profile form...a slot for them. Only problem is that most people don't pay attention to how many they've lost so it could possibly be wasted.
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Posted: Tue Jan 11, 2011 6:17 pm
Hey guys I have a plot idea to help get everyone a chance to have some fun and trust me it will be so fun, and I will be making a bunch of other characters for the henchmen characters. Oh yeah it is going to need people to play the other characters.
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Posted: Wed Jan 12, 2011 1:35 pm
private message me this idea and i will talk it over with the other moderators.
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