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Posted: Thu May 07, 2009 10:53 am
-The Gray Legend- Okay, wait a minute, wait a minute. Maybe MGS4 wasn't the best example, it was the first thing that came to mind. Sure, games like that can be fun without story. But are you going to tell me that you've never played a game for its story or like a game for its story? Honestly guys, just because a game can be fun without a story doesn't mean all games shouldn't have stories. That'll leave anyone who plays games for stories out in the cold. And in the gaming market, you really don't wanna leave ANYONE out in the cold (looking at YOU, Nintendo!) The line between movie and game is ever blurring, and when a lot of people go to see movies, they go because of the story. Note I didn't say all people, I said most. Gaming is just another medium, like movies and books, both of which are to tell a decent story. Why shouldn't games. Story is important, and with the technology we have today, not creating any games with powerful narratives would just be lazy. I've never played a game for it's story. neutral I play a game and re-play games because of how fun they are. I've never had the urge to play a game because I wanted to get into the story. (Not saying there's something wrong with those who do.) Sure I enjoy some of the stories in some games but I don't like a game for it nor do I play a game for it. The line between a movie and a game is blurring? That's something I certainly don't consider a good thing. Sure there's absolutely nothing wrong with a game having a good story but it shouldn't take itself too seriously. I feel we need to get back to basics with gaming for the fact that they are taking themselves too seriously.
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Posted: Thu May 07, 2009 5:55 pm
HistoryWak -The Gray Legend- Okay, wait a minute, wait a minute. Maybe MGS4 wasn't the best example, it was the first thing that came to mind. Sure, games like that can be fun without story. But are you going to tell me that you've never played a game for its story or like a game for its story? Honestly guys, just because a game can be fun without a story doesn't mean all games shouldn't have stories. That'll leave anyone who plays games for stories out in the cold. And in the gaming market, you really don't wanna leave ANYONE out in the cold (looking at YOU, Nintendo!) The line between movie and game is ever blurring, and when a lot of people go to see movies, they go because of the story. Note I didn't say all people, I said most. Gaming is just another medium, like movies and books, both of which are to tell a decent story. Why shouldn't games. Story is important, and with the technology we have today, not creating any games with powerful narratives would just be lazy. I've never played a game for it's story. neutral I play a game and re-play games because of how fun they are. I've never had the urge to play a game because I wanted to get into the story. (Not saying there's something wrong with those who do.) Sure I enjoy some of the stories in some games but I don't like a game for it nor do I play a game for it. The line between a movie and a game is blurring? That's something I certainly don't consider a good thing. Sure there's absolutely nothing wrong with a game having a good story but it shouldn't take itself too seriously. I feel we need to get back to basics with gaming for the fact that they are taking themselves too seriously. Screw story. I agree witrh Wak, I want to play games because they're fun. I read books and watch movies for story. Example: Who the hell cares about the storyline of Halo? Honestly? Who plays halo for single player campaign and actually keeps it?
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Posted: Sun May 10, 2009 6:45 pm
Sakyh HistoryWak -The Gray Legend- Okay, wait a minute, wait a minute. Maybe MGS4 wasn't the best example, it was the first thing that came to mind. Sure, games like that can be fun without story. But are you going to tell me that you've never played a game for its story or like a game for its story? Honestly guys, just because a game can be fun without a story doesn't mean all games shouldn't have stories. That'll leave anyone who plays games for stories out in the cold. And in the gaming market, you really don't wanna leave ANYONE out in the cold (looking at YOU, Nintendo!) The line between movie and game is ever blurring, and when a lot of people go to see movies, they go because of the story. Note I didn't say all people, I said most. Gaming is just another medium, like movies and books, both of which are to tell a decent story. Why shouldn't games. Story is important, and with the technology we have today, not creating any games with powerful narratives would just be lazy. I've never played a game for it's story. neutral I play a game and re-play games because of how fun they are. I've never had the urge to play a game because I wanted to get into the story. (Not saying there's something wrong with those who do.) Sure I enjoy some of the stories in some games but I don't like a game for it nor do I play a game for it. The line between a movie and a game is blurring? That's something I certainly don't consider a good thing. Sure there's absolutely nothing wrong with a game having a good story but it shouldn't take itself too seriously. I feel we need to get back to basics with gaming for the fact that they are taking themselves too seriously. Screw story. I agree witrh Wak, I want to play games because they're fun. I read books and watch movies for story. Example: Who the hell cares about the storyline of Halo? Honestly? Who plays halo for single player campaign and actually keeps it? I know I don't In fct, I never picked Halo up in the first place. So, guys, something that has been brought to my attention recently: grinding, who wants it? I was reading an article today, where people were actually debating on whether or not grinding could be good or not. Um, hello? I honestly don't think grinding can be very much except for a bad idea, but some good examples were made as to how creativity can extenuate the experience, but that still does not absolve the existence of grinding. I suppose if I wanted to make a game with a level-up system, I'd figure some way so that if you had to grind, I would stuff the game full of content fit for each level so that you never now you're grinding, and the game pretends that everything is running smoothly.
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Posted: Tue May 12, 2009 6:58 pm
tangocat777 Sakyh HistoryWak -The Gray Legend- Okay, wait a minute, wait a minute. Maybe MGS4 wasn't the best example, it was the first thing that came to mind. Sure, games like that can be fun without story. But are you going to tell me that you've never played a game for its story or like a game for its story? Honestly guys, just because a game can be fun without a story doesn't mean all games shouldn't have stories. That'll leave anyone who plays games for stories out in the cold. And in the gaming market, you really don't wanna leave ANYONE out in the cold (looking at YOU, Nintendo!) The line between movie and game is ever blurring, and when a lot of people go to see movies, they go because of the story. Note I didn't say all people, I said most. Gaming is just another medium, like movies and books, both of which are to tell a decent story. Why shouldn't games. Story is important, and with the technology we have today, not creating any games with powerful narratives would just be lazy. I've never played a game for it's story. neutral I play a game and re-play games because of how fun they are. I've never had the urge to play a game because I wanted to get into the story. (Not saying there's something wrong with those who do.) Sure I enjoy some of the stories in some games but I don't like a game for it nor do I play a game for it. The line between a movie and a game is blurring? That's something I certainly don't consider a good thing. Sure there's absolutely nothing wrong with a game having a good story but it shouldn't take itself too seriously. I feel we need to get back to basics with gaming for the fact that they are taking themselves too seriously. Screw story. I agree witrh Wak, I want to play games because they're fun. I read books and watch movies for story. Example: Who the hell cares about the storyline of Halo? Honestly? Who plays halo for single player campaign and actually keeps it? I know I don't In fct, I never picked Halo up in the first place. So, guys, something that has been brought to my attention recently: grinding, who wants it? I was reading an article today, where people were actually debating on whether or not grinding could be good or not. Um, hello? I honestly don't think grinding can be very much except for a bad idea, but some good examples were made as to how creativity can extenuate the experience, but that still does not absolve the existence of grinding. I suppose if I wanted to make a game with a level-up system, I'd figure some way so that if you had to grind, I would stuff the game full of content fit for each level so that you never now you're grinding, and the game pretends that everything is running smoothly. What's grinding?
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Posted: Wed May 13, 2009 3:02 pm
Sakyh tangocat777 Sakyh HistoryWak -The Gray Legend- Okay, wait a minute, wait a minute. Maybe MGS4 wasn't the best example, it was the first thing that came to mind. Sure, games like that can be fun without story. But are you going to tell me that you've never played a game for its story or like a game for its story? Honestly guys, just because a game can be fun without a story doesn't mean all games shouldn't have stories. That'll leave anyone who plays games for stories out in the cold. And in the gaming market, you really don't wanna leave ANYONE out in the cold (looking at YOU, Nintendo!) The line between movie and game is ever blurring, and when a lot of people go to see movies, they go because of the story. Note I didn't say all people, I said most. Gaming is just another medium, like movies and books, both of which are to tell a decent story. Why shouldn't games. Story is important, and with the technology we have today, not creating any games with powerful narratives would just be lazy. I've never played a game for it's story. neutral I play a game and re-play games because of how fun they are. I've never had the urge to play a game because I wanted to get into the story. (Not saying there's something wrong with those who do.) Sure I enjoy some of the stories in some games but I don't like a game for it nor do I play a game for it. The line between a movie and a game is blurring? That's something I certainly don't consider a good thing. Sure there's absolutely nothing wrong with a game having a good story but it shouldn't take itself too seriously. I feel we need to get back to basics with gaming for the fact that they are taking themselves too seriously. Screw story. I agree witrh Wak, I want to play games because they're fun. I read books and watch movies for story. Example: Who the hell cares about the storyline of Halo? Honestly? Who plays halo for single player campaign and actually keeps it? I know I don't In fct, I never picked Halo up in the first place. So, guys, something that has been brought to my attention recently: grinding, who wants it? I was reading an article today, where people were actually debating on whether or not grinding could be good or not. Um, hello? I honestly don't think grinding can be very much except for a bad idea, but some good examples were made as to how creativity can extenuate the experience, but that still does not absolve the existence of grinding. I suppose if I wanted to make a game with a level-up system, I'd figure some way so that if you had to grind, I would stuff the game full of content fit for each level so that you never now you're grinding, and the game pretends that everything is running smoothly. What's grinding? That's when a game forces you to spend time leveling up rather than going through the story. Have you ever played Digimon World 3? For those of you who don't know, it's like all of the fun of an MMO, without the fun, or MMO for that matter. Just constant levelling.
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