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Posted: Sat Nov 08, 2008 6:57 pm
because I want the blade to be accessable at all times. creating a spell limits its use to a few times a day. It is for a melee player who can't actually cast spells but has enough power to form a blade.
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Posted: Sun Nov 09, 2008 11:08 am
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Posted: Sun Nov 09, 2008 1:33 pm
yoiu know there's an item in magic item compendium that lets you sneak attack undead for only 2K or was it 8K well one was 8K and the other was 2K
note: other referring to ability to sneak attack constructs.
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Posted: Sun Nov 09, 2008 5:26 pm
oh I did not know that because I have yet to get that pdf. I am trying to get as many as I can on filestube
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Posted: Sun Nov 09, 2008 8:42 pm
Lethal Focus Prerequisite: proficiency with chosen weapon benefit: choose a weapon that deals nonleathal damage. It can now deal leathal damage.
subdual strike Prerequisite: proficiency with chosen weapon benefit: choose a weapon it can now deal non leathal damage
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Posted: Fri Feb 13, 2009 12:58 pm
Spell compendium has:
Sor/Wiz spell that allows constructs to be sneak attacked.
Cleric/Paladin spell that allows undead tobe sneak attacked.
Druid/Ranger spell that allows plants to be sneak attacked.
I for one like the mindblade/manablade Ideas. Immaterial weapons for the win!
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Posted: Sun Feb 22, 2009 8:43 pm
I don't usually play spell casters and if I do its probably gonna be a warlock.
and yes no disarming and if the weapons break just make another next round ^_^
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Posted: Sun Feb 22, 2009 8:59 pm
improved quick draw
Prerequisites:BAB+2, Quick Draw, Dex 15
Benefit: you can draw your weapon as an immediate action and hidden weapons as a free action
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Posted: Fri Mar 06, 2009 8:24 am
warblade_monk so you don't like the divine rogue option? it is the only character that can even use the undead killer. Basically, you're giving a Rogue a characteristic that rogues don't normally have. In regards to your feats, I would say there are means of improvement. The mind daggers...I suppose those are fine. The monk feats would, in essence, turn monks into walking battle tanks, given they get high scores on their starting Attribute roll. Improved Backstabber is unnecessary. A d8 for backstabber is definitely enough, considering how many points should be put into Dex as is. I had one in mind: Arcana Proficiency: Prerequisite: Wizard Benefit: Choose an element. You can use any spell with the given keyword as a minor action instead of a standard action (Note: it does not change what type of power it is).
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Posted: Sun Apr 05, 2009 8:08 pm
I just realized that there's only one major impediment to the manablade: what will you replace psychic strike with?
As for Arcana Proficiency,I like it, but I can think of three suggestions to make. 1. Make It possible to choose the sonic descriptor available for selection as well. 2. Make quicken spell a Prerequisite. 3. Alternatively Make Spell Mastery a prerequisite, and make it apply to spells you have selected for Spell Mastery.
Here're some feat Ideas: Crossbow Juggle Prequisites: Rapid Reload, Proficiency w/hand crossbow, Two weapon fighting, Dex 15 Benefit: You may reload two hand crossbows in the time it would take you to reload one. Doing this Provokes attacks of opportunity. If an attack of opportunity is successful, you must make a DC 15 reflex save or drop one of them.
Safe Crossbow Juggle Prerequisites: Crossbow Juggle, Dex 17 Benefit: You do not provoke attacks of opportunity when using the Crossbow Juggle feat Special: If you have Greater Crossbow Juggle*, This feat also applies to them.
*This is a Class Features of a PrC I am designing.
What do you guys think?
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Posted: Sun Apr 05, 2009 10:46 pm
velixsiol I just realized that there's only one major impediment to the manablade: what will you replace psychic strike with? Well, you could leave it to chance. Roll a d6 for the type of damage, and any effects (basically, similar to the Chromatic Orb Soc Daily).
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Posted: Mon Apr 06, 2009 10:45 am
I was gonna have it just do magic damage but dions idea is good to
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Posted: Mon Apr 06, 2009 12:02 pm
velixsiol As for Arcana Proficiency,I like it, but I can think of three suggestions to make. 1. Make It possible to choose the sonic descriptor available for selection as well. 2. Make quicken spell a Prerequisite. 3. Alternatively Make Spell Mastery a prerequisite, and make it apply to spells you have selected for Spell Mastery. Oh, I forgot to mention that its a V4 feat, though I suppose adding an int pre-req of 19 wouldn't hurt.
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Posted: Mon Apr 06, 2009 12:09 pm
If it's V4 I can't really comment on it as I don't have the rules...
As For rolling for type of damage, that sounds similar to something I made for d20 modern. (though it was for ammunition type.)
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Posted: Thu May 21, 2009 12:31 pm
I am currently attempting to create a prestige class I call the 'Desperate Warrior.' It's essentially a warrior who becomes more dangerous when he is in terror. However, I seem to have hit a snag with class abilities. Any Ideas?
Current List:
1.) When suffering from fear effects, Attacks nearest individual.(be it ally or enemy) 2.)Damage reduction(or constitution bonus) When suffering from fear. 3.)Extra attack per full attack action, but all attacks that round take a -2 penalty
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