Spear of Abyssal Sun Captain
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Posted: Wed Oct 29, 2008 5:36 pm
List of Rings.
Boomers (Attack Rings):
Bump- This ring deals moderate damage and even knocks the enemy back, giving you more room to use ranged attacks. Also useful in keeping enemies from attacking your friends.....sorta. xP
Dervish- An AoE attack which allows you to spin your body at high velocities to attack all enemies around you in a short range. Only hits close-ranged enemies capable of hitting you. Deals superb damage.
Fire Rain- An AoE attack which summons fire to rain down on any foes in a large radius, with you as the center of the attack. Hits exactly 3 times. It's a VERY sexy ring. <3
Guns, Guns, Guns- Summons various firearms to attack the enemy. Said to deal moderate damage, but has a low accuracy(unconfirmed).
Hack- A slow, but powerful swipe of a sword. Has a slow recharge rate and uses the most stamina of any 1v1 attack.
Heavy Water Balloon- Launches a water balloon to deal AoE damage to an extremely wide-radius of enemies. Has a very low attack power and moderate cooldown though.
Hornets Nest- An AoE attack in which you thow a hive of hornets into a group of enemies. useful for luring groups of enemies into an ambush. Hits three times and does damage similar to Fire Rain. (Note: You *actually* get to choose where you throw the hive on the screen, as your cursor changes into a greet target)
Hot Foot- One of the three possible starter attack rings. Creates an area of hot steam under a monster. It seems to do more damage than the other starter rings, but does so slowly over time.
Hunter's Bow- Summons a bow to attack the enemy for a weak attack. Enemies hit by the attack will become slowed (uncomfirmed).
Mantis- One of the three possible choices as a starter attack ring, which summons a katana to quickly strike your foe. Currently has the lowest stamina cost of any attack ring.
Shark Attack- Summons a shark to swim towards your opponent and deal damage, while sometimes knocking your enemy back. Can use from medium-range.
Shuriken- Throws a barrage of ninja stars in the direction you're facing to deal damage to any monster caught in the spread. It's said to have low attack rate, but also debuffs your target's accuracy. That's right, throw your sharp metal at their face. Maybe some of it will stick? ;D
Slash- A ring which summons a sword to strike your foes. While slower than the mantis ring, it's considerably more powerful. Not to mention it hits all enemies within slashing-distance.
Solar Rays- One of the three possible starter attack rings. Shoots a burst of sunlight at your foe for damage. This ring is ranged, but seems to do less damage than the Mantis Ring in a single hit.
Healing Rings: Bandages- One of the three possible starter healing rings. Heals your target slowly over time. More charges yield more hp restored per "tick." Restores more overall hp than diagnosis per use.
Defibrillate- One of the most useful rings ever; it provides your allies with a quick jolt of electricity to awaken them from dazed status. More charges unlock more rings upon revival, while higher levels restore more HP.
Diagnosis- One of the three starter healing rings. Heals yourself and everybody around you (they don't even have to be in your crew!) for a minor ammount of hp. More charges increases the amount of HP restored, which still isn't very much.
Meat- One of the three possible starter healing rings. Restores a large chunk of health and adds to your max HP. Has a lengthy cooldown.
Wish- Restores a portion of HP to a crew member of your choice by making a wish on a dandelion.
Buff Rings:
Adrenaline- A ring which is used to increase your ally's dodge stat.
Coyote's Spirit- A buff ring which increases your speed by a low amount for a LONG time. Works on both yourself and allies. Ruuuun!
Divinity- Grants the user angel wings and a halo for a short second to increase the rate at which you recover stamina, even during battle. Affects any allies close to you.
Fitness- A buff-type ring which adds a small boost to all of your stats. Specifically, it adds about 5 to your dodge and accuracy each CL (50 at CL10), about 50 weight per CL (500 at CL10) and increases your Health and Stamina Regeneration to considerable amounts.
Fleet Feet- Allows you and your crew to run very fast for a short duration. Use this ring to make speedy get-aways.
Ghost- This popular ring engulfs your avatar in a purple shade of darkness in order to increase your dodge stat.
Healing Halo- You and your crew mates receive glowing halos above your head, which increases your "HP Regeneration" stat, and lets you recover more HP when kneeling.
Improbability Sphere- One of the three possible starter buff rings. Said to deflect attacks aimed at your allies on a success rate. It's also an infamous reference to "The Hitchhiker's Guide to the Galaxy"
Iron Will- Increases your "Willpower" stat, which decreases the chances you'll be affected by willpower-based status effects and increases the chance that you can use them on enemies. (Like charm, sleep, etc.)
Keen Aye- Increases your accuracy stat.
Knife Sharpen- One of the three possible starter rings. It increases an ally's accuracy stat.
 My Density- Increase your "Weight" stat, which lowers your center of gravity, making it harder for monsters to knock you back. It's also a little-known reference to "Back to the Future" in which somebody misquotes "Destiny" for "Density." :3
Pot Lid- Provides a small chance of reflecting ranged attacks.
Rock Armor- One of the three possible starter rings. In increases an ally's defensive power for a long duration.
Teflon Spray- A buff which has the ability to absorb damage delt to you and has a small chance to even REFLECT damage. (Similar to a mixture of Turtle and Improbability Sphere) This ring is a MUST HAVE for the higher leveled areas.
Turtle- The ultimate ring in terms of a short-duration-defensive buff. Summons a turtle shell to protect you. Uses ALOT of stamina and has a long cooldown. At RR4, this ring will also heal you as you take damage for the entire buff's duration.
Crowd Control Rings:
Duct Tape- Wraps the enemy up in duct tape to keep it from moving. The monster will be freed once hit again.
GumShoe- Slows down your target by sticking gum under their feet. Please, don't re-chew the same gum. D:
Quicksand- Create a quagmire at a point of your choosing, causing all the enemies to become "stuck" for a short period of time. (You *actually* get to choose where you make your quagmire)
Scardy Cat- Scares enemies to keep them from attacking you. Good for keeping your squishy healers alive.
Taunt- Makes you the target of an enemy. Use this ring to keep your friends out of danger. (Note: As a bit of fun, the RR4 animation has your avatar "flip-off" all enemies on screen with both middle fingers.)
Not Yet Implemented:
Buddy Call- Allows you to summon a crew member to you.
Which Quest Chains Give Which Ring:
Leon and Remo (The Village greens): Mantis, Bump, Hot Foot, Hornet's Nest, Solar Rays, Rock Armor, Improbability Sphere, Bandage, Diagnose, Meat, Knife Sharpen, Fitness
Rancher Bil (Bill's Ranch): Hack, Slash, Hunter's Bow, Guns Guns Guns, Fire Rain, Taunt, Scaredy Cat, Teflon Spray, Pot Lid, Turtle
Katsumi/Kin (Zen gardens): Dervish, Shuriken, Heavy Water Balloon, Gumshoe, Healing Halo, Wish, Defibrillate, Ghost, Fleet Feet, Keen Aye, My Density, Iron Will
Old Man Logan (Bass'ken Lake): (unknown)
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