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Posted: Fri Dec 05, 2008 11:06 am
(what about the imposters? isn't it their turns now?)
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Posted: Fri Dec 05, 2008 12:51 pm
60/72 spell points 15/15 Turn Undead Attempts Total Hit Points: 58/58 AC: 19
I think we simply post our moves, and he puts the events in order. Just guessing at this though.
My character is going to cast 2 Wall of Stone spells to summon up and create a cylider wall to entrap the fake ranger. The two joining walls are 10 ft tall and 2 inches think. Both walls have an HP of 30, a toughness of 8 and the DC to break either wall is 24 (20 base, +2 per inch of thickness) (5th level, max range of 200 ft., standard action each spell, -18 spell points)
42/72 spell points 15/15 Turn Undead Attempts Total Hit Points: 58/58 AC: 19
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geko87 rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Fri Dec 05, 2008 12:58 pm
Attacks current target. (+12)
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geko87 rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Fri Dec 05, 2008 1:01 pm
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Posted: Sat Dec 06, 2008 11:18 am
"Bayne stop it! don't attack anymore we don't wan't them dead" Falco said trying to calm down everyone "Everyone please lets try to be more civil about this. We hardly know what they have been up to and we won't find out if we turn them into corpses"
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Posted: Sat Dec 06, 2008 11:30 am
"Isn't it easier to deal with an unconscious one that we could heal up later and then make him talk. Rather than trying to make them cooperate now, because they obviously don't want to cooperate."
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Posted: Sat Dec 06, 2008 11:49 am
"unconcious is one thing but you don't need a weapon to do that. you are more likely to kill them if you keep it up." he said dispersing his mind blade then looked at the imposters "I mean honostly they were not even fighting back and they are surrounded now. so please lets try to work things out peacefully."
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Posted: Sat Dec 06, 2008 12:05 pm
Bayne nods, but keeps his swords drawn and stance ready.
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Posted: Sat Dec 06, 2008 4:32 pm
((i would prefer that everyone stays in order please.))
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Posted: Sat Dec 06, 2008 4:37 pm
with a resounding shout the barkeep yelled "TAKE YER FIGHT OUTSIDE O' MY INN BEFORE I CALL THE GUARDS ON YA!!!"
he slams a fist into the desk as loud as a balif, and everyone is quickly escorted outside by a number of bouncers. the barkeep tells a rather scrawney dirty-faced boy to go alert the authorities. and he turns to you and your imposters, telling you all to sit still and tell him what's going on, one by one.
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Posted: Sat Dec 06, 2008 4:53 pm
[ok so we weren't outside after they ran? o.O]
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Posted: Sun Dec 07, 2008 8:55 pm
(no we were inside I cut them off in the surprise round now we are though)
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Posted: Mon Dec 08, 2008 6:50 am
Robert complied willingly. his intentions were to halt and capture at least one of the imposters for questioning, and now he had all of the imposters in one place, kept in place and check by the bouncers. "That is fine with me. However, before we begin, I would like to cast a Zone of Truth, to keep anyone here from trying to lie thier way out of the situation." Robert spoke.
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Posted: Wed Dec 10, 2008 10:06 am
"Good idea Robert. This will help drastically" Falco said sitting down to wait patiently for the rest of things to play out
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Posted: Thu Jan 15, 2009 9:50 pm
"There'll be no magic castin' from any o'ya!" the guard announces. another guard with the symbol of Tyr patched onto his uniform casts a spell of zone of truth himself.
"now tell yer story!"
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